DenverRalphy wrote: »If your companion is a DPS build, they should be in Medium gear and slot Vanish from their Medium Armor skill line. They never die.
If your companion is a Tank build, 6pc Vigorous, 6pc Quickened, and their own tank skills keep them alive. My tank companions wre nigh unkillable in all but the hardest of content when they are all Blue gear. Now with purples mixed in, tank companion deaths are even more rare indeed.
If your companion is a healer build, well.. Doctor heal thyself.
If you need a burst healing, you have other options for that.
Either scribing or Fungal Growth in Green Balance, with subclassing you'll pretty much have every other option, if you want to.
Erickson9610 wrote: »You could equip Companions in Heavy Armor, equip multiple defensive skills on the Companion, or equip a non-ice staff ranged weapon on the Companion to keep them out of harm's way. Also make sure to set the Companion's defensive skills higher on the skill priority list — I generally keep the "Used when <condition>" skills on the first ability slot. As an alternative to Heavy Armor, Companions can utilize 5 pieces of Medium Armor to use the Vanish skill, which heals them and drops enemy aggro due to them going invisible.
For yourself, you could equip Telvanni Efficiency to make Companions fire their defensive skills more frequently, equip item sets which can crossheal your Companions and allies, or slot more healing skills on your bar. Also be sure to utilize the pet keybinds (Y + LMB or Heavy Attack to set attack target, Y + RMB to stop combat and return to your side) to better control the position of your Companions to help them get out of harmful AoE.
For the sake of PvP, though — reverting the change to Polar Wind probably isn't the best move.
SpiritKitten wrote: »DenverRalphy wrote: »If your companion is a DPS build, they should be in Medium gear and slot Vanish from their Medium Armor skill line. They never die.
If your companion is a Tank build, 6pc Vigorous, 6pc Quickened, and their own tank skills keep them alive. My tank companions wre nigh unkillable in all but the hardest of content when they are all Blue gear. Now with purples mixed in, tank companion deaths are even more rare indeed.
If your companion is a healer build, well.. Doctor heal thyself.
Thanks for these suggestions, yes, it's a dps companion.
edited to add: I did not have vanish slotted, I'll do that straightaway.
DenverRalphy wrote: »SpiritKitten wrote: »DenverRalphy wrote: »If your companion is a DPS build, they should be in Medium gear and slot Vanish from their Medium Armor skill line. They never die.
If your companion is a Tank build, 6pc Vigorous, 6pc Quickened, and their own tank skills keep them alive. My tank companions wre nigh unkillable in all but the hardest of content when they are all Blue gear. Now with purples mixed in, tank companion deaths are even more rare indeed.
If your companion is a healer build, well.. Doctor heal thyself.
Thanks for these suggestions, yes, it's a dps companion.
edited to add: I did not have vanish slotted, I'll do that straightaway.
Just make sure you put Vanish in the 1st slot.
The skills fire from left to right until it hits the first skill not on cooldown that can be fired. Then it returns back to the beginning from left to right. If all skills are on cooldown or no conditions to fire can be met, then they light attack. So theoretically if the first few skills have really short cooldowns and have no conditions to meet, it could result in the rest of the skills never firing, especially if you have quickened gear and telvanni efficiency. (I suspect this may be why many players are under the impression tank taunts in IA are bugged)
Which is why I prioritize their order as Conditional > Longer Cooldown > Shorter Cooldown. Though sometimes I may need to deviate from that priority protocol to ensure ideal ideal conditions (like making sure a debuff fires before an attack fires).
DenverRalphy wrote: »I suspect this may be why many players are under the impression tank taunts in IA are bugged
SpiritKitten wrote: »If you need a burst healing, you have other options for that.
Either scribing or Fungal Growth in Green Balance, with subclassing you'll pretty much have every other option, if you want to.
I'm a frost warden and will be subclassing out the other two lines, so only polar wind is my heal, plus they buffed it for the self, so I'll keep using it. My companion is Zerith whose frost skills perfectly compliment my build.
edited to add: I already use two frost dmg scribing skills.
Elvenheart wrote: »SpiritKitten wrote: »If you need a burst healing, you have other options for that.
Either scribing or Fungal Growth in Green Balance, with subclassing you'll pretty much have every other option, if you want to.
I'm a frost warden and will be subclassing out the other two lines, so only polar wind is my heal, plus they buffed it for the self, so I'll keep using it. My companion is Zerith whose frost skills perfectly compliment my build.
edited to add: I already use two frost dmg scribing skills.
Have you picked two other class skill lines yet?
spartaxoxo wrote: »One of the things you can do is subclass into Templar when the update drops. The Templar healing skill is pretty nice because it targets you and the companion. Or the Sorcerer skill line because the pet heal will target the companion too. And a pet means that it will also sometimes take some of the aggro heat off of mobs.
tsaescishoeshiner wrote: »It might not be as much of an issue, since the range for Polar Wind is pretty small--I often my Companion is nowhere near me, let alone within the 12m range unless we're stacking (which is often punished by boss mechanics). They still at least get the burst heal.
The low stats of companions means they output very little DPS--it might be easier to keep them in heavy armor with healing skills instead. Mystic Fortress from the resto staff skill line is like 4x as strong of a heal as any of their damage skills are as damage, because of the long cooldowns compared to player skills.
spartaxoxo wrote: »DenverRalphy wrote: »I suspect this may be why many players are under the impression tank taunts in IA are bugged
The devs have confirmed a bug on that and said they were working on a fix a long time ago but there's been no updates since.
DenverRalphy wrote: »spartaxoxo wrote: »DenverRalphy wrote: »I suspect this may be why many players are under the impression tank taunts in IA are bugged
The devs have confirmed a bug on that and said they were working on a fix a long time ago but there's been no updates since.
Have they though? All I recall ever being said is that the player concern will be presented to the devs. When did they actually confirm it being bugged?
ZOS_JessicaFolsom wrote: »Hey all, we can confirm this is a bug and we are working on a fix for it. Thank you for reporting it!
ZOS_JessicaFolsom wrote: »Thanks spartaxoxo! The fix the team is working on should address cases of this happening with other bosses as well.
spartaxoxo wrote: »DenverRalphy wrote: »spartaxoxo wrote: »DenverRalphy wrote: »I suspect this may be why many players are under the impression tank taunts in IA are bugged
The devs have confirmed a bug on that and said they were working on a fix a long time ago but there's been no updates since.
Have they though? All I recall ever being said is that the player concern will be presented to the devs. When did they actually confirm it being bugged?ZOS_JessicaFolsom wrote: »Hey all, we can confirm this is a bug and we are working on a fix for it. Thank you for reporting it!ZOS_JessicaFolsom wrote: »Thanks spartaxoxo! The fix the team is working on should address cases of this happening with other bosses as well.
In this thread about Gothmau
https://forums.elderscrollsonline.com/en/discussion/comment/8221007#Comment_8221007
DenverRalphy wrote: »spartaxoxo wrote: »DenverRalphy wrote: »spartaxoxo wrote: »DenverRalphy wrote: »I suspect this may be why many players are under the impression tank taunts in IA are bugged
The devs have confirmed a bug on that and said they were working on a fix a long time ago but there's been no updates since.
Have they though? All I recall ever being said is that the player concern will be presented to the devs. When did they actually confirm it being bugged?ZOS_JessicaFolsom wrote: »Hey all, we can confirm this is a bug and we are working on a fix for it. Thank you for reporting it!ZOS_JessicaFolsom wrote: »Thanks spartaxoxo! The fix the team is working on should address cases of this happening with other bosses as well.
In this thread about Gothmau
https://forums.elderscrollsonline.com/en/discussion/comment/8221007#Comment_8221007
Ah cool. Missed that one. 6 months ago though. Ouch.