Maintenance for the week of November 10:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – November 10, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – November 12, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· PlayStation®: NA and EU megaservers for patch maintenance – November 12, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Please Change & BUFF Animate Blastbones
This ultimate has been under performing since it's inception, despite being the most fun Necromancer ability to use.
- No one using this morph is doing so to support/revive allies; remove the revive allies on this morph
- The blastbones can simply be roll dodged, so there is no reason to make the ultimate cost 300.
- Before the nerf to total corpses and their duration, this ability was already near impossible to setup due to needing 3 corpses stacked, and it being negated by a simple roll dodge in PvP; make the ultimate always spawn three blastbones
And if you want the ultimate to still consume corpses for some benefit, maybe refund some of the ultimate cost per corpse consumed? Either way, I am begging the devs consider these changes to make blastbones oriented/focused builds viable.