Despite the complaints, downsides, and problems with and around ESO, this is still a great game. Therefor I want to keep ESO around, and have no problem paying for a good game. So I am keeping my ESO+ active.
But I do agree with those saying ESO+ and loyal subscribers have been getting the dark side of the moon lately, this is something ZOS needs to work on. As this may actually cost them more subscribers.
Would love to see ZOS add discounts for subscribers, based on months subscribed. And deals for buying ESO+ months, similar to crown pack discounts, but based on duration(40% discount for the yearly). Basically making it worth it to have an active subscription and to keep an active subscription.
Dragonnord wrote: »Bad poll.
Where is the option that says?...
".
spartaxoxo wrote: »I'm done. No sub, they're all (4 of them) cancelled. I have some time remaining on two accounts, but I'm SO not interested in playing any more.
Only way they could get me back would be to release Erlibru's Cottage and Tor Draioch - and even then I wouldn't sub again.
Why did you decide to quit the game entirely, just curious? Is it the content pass or more like the game isn't fun without Plus and Plus is a bad deal now?
Let's see....
First, I'm not in favor of paying "passes", especially paying for something like dungeons in which I have zero interest; second, I am ABSOLUTELY not interested in subclassing (never have been never will be); third, unless they will guarantee not nerfing pure classes, well I'm done period.
It's okay. I always know when it's time to move on.
Elvenheart wrote: »spartaxoxo wrote: »I'm done. No sub, they're all (4 of them) cancelled. I have some time remaining on two accounts, but I'm SO not interested in playing any more.
Only way they could get me back would be to release Erlibru's Cottage and Tor Draioch - and even then I wouldn't sub again.
Why did you decide to quit the game entirely, just curious? Is it the content pass or more like the game isn't fun without Plus and Plus is a bad deal now?
Let's see....
First, I'm not in favor of paying "passes", especially paying for something like dungeons in which I have zero interest; second, I am ABSOLUTELY not interested in subclassing (never have been never will be); third, unless they will guarantee not nerfing pure classes, well I'm done period.
It's okay. I always know when it's time to move on.
You will be missed! 😟
Do you plan to get Oblivion Remastered?
Cooperharley wrote: »Quite literally the only reason I sub is for the craft bag and kinda sorta for dungeons. Mainly craftbag. I don't think they'd ever remove that, but with the nightmare that storage and inventory management is in this game, I don't think i'd play the game without it. I don't want the game to be about inventory organization lol and it'd turn into that. Id rather log in, play and not worry about that kinda stuff
moderatelyfatman wrote: »Cooperharley wrote: »Quite literally the only reason I sub is for the craft bag and kinda sorta for dungeons. Mainly craftbag. I don't think they'd ever remove that, but with the nightmare that storage and inventory management is in this game, I don't think i'd play the game without it. I don't want the game to be about inventory organization lol and it'd turn into that. Id rather log in, play and not worry about that kinda stuff
Why is inventory such a nightmare for a long time player when you have a full crafting bag, housing chests and storage toons?
moderatelyfatman wrote: »Cooperharley wrote: »Quite literally the only reason I sub is for the craft bag and kinda sorta for dungeons. Mainly craftbag. I don't think they'd ever remove that, but with the nightmare that storage and inventory management is in this game, I don't think i'd play the game without it. I don't want the game to be about inventory organization lol and it'd turn into that. Id rather log in, play and not worry about that kinda stuff
Why is inventory such a nightmare for a long time player when you have a full crafting bag, housing chests and storage toons?
Because it is purposely designed to be. The number of items in the game compared to the number of inventory slots is ridiculous. It it purposely designed to be an inventory management nightmare to increase the pain as much as possible to make people spring for the craftbag. But really it just ends up turning a lot of people from the game completely since even the craftbag is not a complete cure.
Grizzbeorn wrote: »moderatelyfatman wrote: »Cooperharley wrote: »Quite literally the only reason I sub is for the craft bag and kinda sorta for dungeons. Mainly craftbag. I don't think they'd ever remove that, but with the nightmare that storage and inventory management is in this game, I don't think i'd play the game without it. I don't want the game to be about inventory organization lol and it'd turn into that. Id rather log in, play and not worry about that kinda stuff
Why is inventory such a nightmare for a long time player when you have a full crafting bag, housing chests and storage toons?
Because it is purposely designed to be. The number of items in the game compared to the number of inventory slots is ridiculous. It it purposely designed to be an inventory management nightmare to increase the pain as much as possible to make people spring for the craftbag. But really it just ends up turning a lot of people from the game completely since even the craftbag is not a complete cure.
It's not like frustrating inventory management is unique to this game. Far from it.
Every contemporary (post-Atari 5200) game that I have played intentionally made/makes inventory management a hassle.
So if it drives people away, then those people just don't like video games, in general, enough to deal with it.
moderatelyfatman wrote: »Why is inventory such a nightmare for a long time player when you have a full crafting bag, housing chests and storage toons?
Because it is purposely designed to be. The number of items in the game compared to the number of inventory slots is ridiculous. It it purposely designed to be an inventory management nightmare to increase the pain as much as possible to make people spring for the craftbag.
It's not like frustrating inventory management is unique to this game. Far from it.
Every contemporary (post-Atari 5200) game that I have played intentionally made/makes inventory management a hassle.
So if it drives people away, then those people just don't like video games, in general, enough to deal with it.
It's pretty clear that the inventory system is limited to drive people toward ESO+ and the craft bag.
Grizzbeorn wrote: »It's pretty clear that the inventory system is limited to drive people toward ESO+ and the craft bag.
I'm not saying it isn't.
I'm saying it's an industry-wide, common feature of today's item-driven/loot-hunt games. They all do it.
And there will be someone on every one of those forums saying that THAT game is the worst.