Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 11.2.0 on the PTS on Monday at 8:00AM EDT (12:00 UTC).
5 CORPSE/PET LIMIT MAKES ALL PVP NECRO BUILDS USELESS -Blastbones needs to not be counted as a pet
It is nearly impossible to use Necro's staple ult Animate Blastbones to call 3 Blastbones now. In fact you will press a 300 cost ultimate in pvp and get 0/3 Blastbones Summoned almost every time! Ye that's right, a 300 cost ultimate that does absolutelly nothing! Not to mention the duration of the corpses reduced to 5 seconds.
Every PvP Necro build uses Blighted Blastbones/Skeletal Arcanist/Spirit Guardian (3 pets + 3 corpses) + Class Mastery (1 corpse) + Summoner Armor (1 corpse) = a potential total of 8 corpses under your feet without any mobs around. Put 2-3 mob corpses around and you get 10-11 corpses under your feet. Now cast Animate Blastbones and from a pile of 10 corpses you summon 0/3 Blastbones. This is ridiculous!
In order to pvp with your strongest necro ult you need to make a build that doesn't have abilities that generate or consume corpses and kill 3 mobs to get your 3 skeletons. Basically your only Necromancer skill on both bars will be Animate Blastbones and that's it.
The only solution I see to fixing the Animate Blastbone ultimate is to make both blighted blastbones and the 3x spawned blighted blastbones to not count towards the 5 corpse/pet limit.