valenwood_vegan wrote: »Totally agree, more casual players likely aren't familiar with all of the skill lines. I know some players who only know one class or 1-2 classes. They will have a much more difficult time trying to figure out subclassing, and it's likely that it will become even easier to create "bad builds" that are even worse than current ones. They (and new players) may be absolutely overwhelmed with choices and information now. I don't know if actual templates are the best solution, but the game can already be rather overwhelming for new players.
This reminds me of a related issue... will the "skills advisor" that pops up as players are leveling be updated to reflect subclassing? It's already kinda outdated and not useful, but I can see new players getting very confused by it with subclassing.
valenwood_vegan wrote: »Totally agree, more casual players likely aren't familiar with all of the skill lines. I know some players who only know one class or 1-2 classes. They will have a much more difficult time trying to figure out subclassing, and it's likely that it will become even easier to create "bad builds" that are even worse than current ones. They (and new players) may be absolutely overwhelmed with choices and information now. I don't know if actual templates are the best solution, but the game can already be rather overwhelming for new players.
This reminds me of a related issue... will the "skills advisor" that pops up as players are leveling be updated to reflect subclassing? It's already kinda outdated and not useful, but I can see new players getting very confused by it with subclassing.
Yeah, I've already been talking to some of my more casual friends about the update, and yet they are excited, they are kind of upset, because like you said they play 1-2 classes. Maybe templates isn't the best method.
I don't think relying on a website like Alcast is very casual either.
Major_Toughness wrote: »valenwood_vegan wrote: »Totally agree, more casual players likely aren't familiar with all of the skill lines. I know some players who only know one class or 1-2 classes. They will have a much more difficult time trying to figure out subclassing, and it's likely that it will become even easier to create "bad builds" that are even worse than current ones. They (and new players) may be absolutely overwhelmed with choices and information now. I don't know if actual templates are the best solution, but the game can already be rather overwhelming for new players.
This reminds me of a related issue... will the "skills advisor" that pops up as players are leveling be updated to reflect subclassing? It's already kinda outdated and not useful, but I can see new players getting very confused by it with subclassing.
Yeah, I've already been talking to some of my more casual friends about the update, and yet they are excited, they are kind of upset, because like you said they play 1-2 classes. Maybe templates isn't the best method.
I don't think relying on a website like Alcast is very casual either.
What is the difference in relying on data from one site or the other?
Casuals already just take builds from Alcast or Xynode.
Plus they would have to already have leveled the class to 50 in the skill lines, in order to use them via subclassing, so should know them.
Major_Toughness wrote: »valenwood_vegan wrote: »Totally agree, more casual players likely aren't familiar with all of the skill lines. I know some players who only know one class or 1-2 classes. They will have a much more difficult time trying to figure out subclassing, and it's likely that it will become even easier to create "bad builds" that are even worse than current ones. They (and new players) may be absolutely overwhelmed with choices and information now. I don't know if actual templates are the best solution, but the game can already be rather overwhelming for new players.
This reminds me of a related issue... will the "skills advisor" that pops up as players are leveling be updated to reflect subclassing? It's already kinda outdated and not useful, but I can see new players getting very confused by it with subclassing.
Yeah, I've already been talking to some of my more casual friends about the update, and yet they are excited, they are kind of upset, because like you said they play 1-2 classes. Maybe templates isn't the best method.
I don't think relying on a website like Alcast is very casual either.
What is the difference in relying on data from one site or the other?
Casuals already just take builds from Alcast or Xynode.
Plus they would have to already have leveled the class to 50 in the skill lines, in order to use them via subclassing, so should know them.
So assuming you only play 1 class, you expect them to level all 18 other class skill lines and learn them all before settling on a playstyle?
The difference is, casuals aren't looking at Alcast or Xynode. Im sure a pretty big majority of people dont care about other websites. Ik most veterans laugh at those guides.
This is not the point, the point is to allow casuals or newcomers access to information that veteran players already are experienced with.
In addition, adding more information regarding calculations and hidden effects like status effects and etc.
I doubt devs will do that. Why? It encourages to have multiple toons that need to be leveled, mount trained, skysharded, researched, etc - more potential money.
Major_Toughness wrote: »Major_Toughness wrote: »valenwood_vegan wrote: »Totally agree, more casual players likely aren't familiar with all of the skill lines. I know some players who only know one class or 1-2 classes. They will have a much more difficult time trying to figure out subclassing, and it's likely that it will become even easier to create "bad builds" that are even worse than current ones. They (and new players) may be absolutely overwhelmed with choices and information now. I don't know if actual templates are the best solution, but the game can already be rather overwhelming for new players.
This reminds me of a related issue... will the "skills advisor" that pops up as players are leveling be updated to reflect subclassing? It's already kinda outdated and not useful, but I can see new players getting very confused by it with subclassing.
Yeah, I've already been talking to some of my more casual friends about the update, and yet they are excited, they are kind of upset, because like you said they play 1-2 classes. Maybe templates isn't the best method.
I don't think relying on a website like Alcast is very casual either.
What is the difference in relying on data from one site or the other?
Casuals already just take builds from Alcast or Xynode.
Plus they would have to already have leveled the class to 50 in the skill lines, in order to use them via subclassing, so should know them.
So assuming you only play 1 class, you expect them to level all 18 other class skill lines and learn them all before settling on a playstyle?
The difference is, casuals aren't looking at Alcast or Xynode. Im sure a pretty big majority of people dont care about other websites. Ik most veterans laugh at those guides.
This is not the point, the point is to allow casuals or newcomers access to information that veteran players already are experienced with.
In addition, adding more information regarding calculations and hidden effects like status effects and etc.
Casuals ARE looking at Alcast and Xynode, because you see people using those peoples builds You even said yourself that "veterans" laugh at those guides, yet so many people are using them. Why? Because the casuals are using them.
There is so much information already out there. You can see every skill, up to date, on like 5 different websites.
So you didn't answer me, why would the devs writing up every skill, make a "casual who doesn't read any guides", read the guide?
Major_Toughness wrote: »Major_Toughness wrote: »valenwood_vegan wrote: »Totally agree, more casual players likely aren't familiar with all of the skill lines. I know some players who only know one class or 1-2 classes. They will have a much more difficult time trying to figure out subclassing, and it's likely that it will become even easier to create "bad builds" that are even worse than current ones. They (and new players) may be absolutely overwhelmed with choices and information now. I don't know if actual templates are the best solution, but the game can already be rather overwhelming for new players.
This reminds me of a related issue... will the "skills advisor" that pops up as players are leveling be updated to reflect subclassing? It's already kinda outdated and not useful, but I can see new players getting very confused by it with subclassing.
Yeah, I've already been talking to some of my more casual friends about the update, and yet they are excited, they are kind of upset, because like you said they play 1-2 classes. Maybe templates isn't the best method.
I don't think relying on a website like Alcast is very casual either.
What is the difference in relying on data from one site or the other?
Casuals already just take builds from Alcast or Xynode.
Plus they would have to already have leveled the class to 50 in the skill lines, in order to use them via subclassing, so should know them.
So assuming you only play 1 class, you expect them to level all 18 other class skill lines and learn them all before settling on a playstyle?
The difference is, casuals aren't looking at Alcast or Xynode. Im sure a pretty big majority of people dont care about other websites. Ik most veterans laugh at those guides.
This is not the point, the point is to allow casuals or newcomers access to information that veteran players already are experienced with.
In addition, adding more information regarding calculations and hidden effects like status effects and etc.
Casuals ARE looking at Alcast and Xynode, because you see people using those peoples builds You even said yourself that "veterans" laugh at those guides, yet so many people are using them. Why? Because the casuals are using them.
There is so much information already out there. You can see every skill, up to date, on like 5 different websites.
So you didn't answer me, why would the devs writing up every skill, make a "casual who doesn't read any guides", read the guide?
It acts as in game guide, something the game should do already. Having to outsource internet web pages for basics is absurd.
ESO has a hard time teaching casuals and newcomers the things they need. This has been a discussion forever, and now adding this much complexity all at once, I genuinely feel bad for others that aren't *as good* or new players that struggle to catch up.
Major_Toughness wrote: »Major_Toughness wrote: »Major_Toughness wrote: »valenwood_vegan wrote: »Totally agree, more casual players likely aren't familiar with all of the skill lines. I know some players who only know one class or 1-2 classes. They will have a much more difficult time trying to figure out subclassing, and it's likely that it will become even easier to create "bad builds" that are even worse than current ones. They (and new players) may be absolutely overwhelmed with choices and information now. I don't know if actual templates are the best solution, but the game can already be rather overwhelming for new players.
This reminds me of a related issue... will the "skills advisor" that pops up as players are leveling be updated to reflect subclassing? It's already kinda outdated and not useful, but I can see new players getting very confused by it with subclassing.
Yeah, I've already been talking to some of my more casual friends about the update, and yet they are excited, they are kind of upset, because like you said they play 1-2 classes. Maybe templates isn't the best method.
I don't think relying on a website like Alcast is very casual either.
What is the difference in relying on data from one site or the other?
Casuals already just take builds from Alcast or Xynode.
Plus they would have to already have leveled the class to 50 in the skill lines, in order to use them via subclassing, so should know them.
So assuming you only play 1 class, you expect them to level all 18 other class skill lines and learn them all before settling on a playstyle?
The difference is, casuals aren't looking at Alcast or Xynode. Im sure a pretty big majority of people dont care about other websites. Ik most veterans laugh at those guides.
This is not the point, the point is to allow casuals or newcomers access to information that veteran players already are experienced with.
In addition, adding more information regarding calculations and hidden effects like status effects and etc.
Casuals ARE looking at Alcast and Xynode, because you see people using those peoples builds You even said yourself that "veterans" laugh at those guides, yet so many people are using them. Why? Because the casuals are using them.
There is so much information already out there. You can see every skill, up to date, on like 5 different websites.
So you didn't answer me, why would the devs writing up every skill, make a "casual who doesn't read any guides", read the guide?
It acts as in game guide, something the game should do already. Having to outsource internet web pages for basics is absurd.
ESO has a hard time teaching casuals and newcomers the things they need. This has been a discussion forever, and now adding this much complexity all at once, I genuinely feel bad for others that aren't *as good* or new players that struggle to catch up.
Yes, the game needs to do better at informing people, especially of the basics.
I just don't understand the demographic you are trying to reach. People who care about their build will look at guides.
People who do not care will choose whatever they find fun, and will learn as they play the game, like the probably already do.
You can also see all non-morph skills from the subclassing menu, for all classes, at the same time. You just have to expand the class and lines.