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PTS Update 46 - Bug Reports for Solstice (Zone, Quests, etc)

ZOS_Kevin
ZOS_Kevin
Community Manager
Please report any issues you run into while testing Solstice quests and content in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Edited by ZOS_Kevin on April 14, 2025 7:25PM
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • MafiaCat115
    MafiaCat115
    ✭✭✭✭✭
    zlg6rm41jsu4.png
    There is not a writ turn in box for Jewelry Crafting in Solstice even though the quest objective points to where one should be. Didn't appear after logging on and off. Side note, I love what the layout for this new crafting area is. Nice and condensed, and it has a cozy vibe to it.
    Still waiting for answers about class set aura behavior, and also hoping that one day hair dyeing will be an option. We know it's canon thanks to a book in the Manor of Masques! (House of Reveries: The Troupe)
    Proud owner of a Morrowind Banner of the 6th House (back when it actually meant something)
  • erebus_79_ESO
    erebus_79_ESO
    ✭✭✭
    The Corelanya Manor quest. Siluran just plops on the ground. I think there was a red wisp that escaped him...maybe it's supposed to trigger some other form, but nothing happens. There's nothing to kill to complete the quest.
    u9arn2b653lp.png
  • Freelancer_ESO
    Freelancer_ESO
    ✭✭✭✭✭
    The Corelanya Manor quest. Siluran just plops on the ground. I think there was a red wisp that escaped him...maybe it's supposed to trigger some other form, but nothing happens. There's nothing to kill to complete the quest.
    u9arn2b653lp.png

    Yeah, I hit the same thing.

    Tried to fix it by logging out and back in to see if it'd fix but it seems totally stuck at that point at least for me.
  • Margravigne
    Margravigne
    ✭✭✭
    In Corelanya Manor's Wailing Gardens, although I have a marker on the compass to talk to Valendir, there is no prompt appearing to allow me to speak with him, only with Oorbesh and Gahz:
    tb9n502mb9as.png
    I tried entering the Reanimatorium to see what happened, but they stayed in the garden, so I'm going to leave them there for now. I'm happy to try any solution you suggest to progress this before abandoning the quest and attempting to restart it.

    EDIT: This seemed to fix itself, after running a few things on alts I revisited on the same character a couple of days later and now have this:
    nr11a17yqems.png

    Also, for someone who talks so much about wanting to punch things, all Oorbesh ever does in combat is crouch and hide, and yet there's not one snarky comment from her sister or explanation to be had from her?
    Edited by Margravigne on April 17, 2025 6:14AM
  • Margravigne
    Margravigne
    ✭✭✭
    Razug in Deetra Grotto skips a chunk of dialogue in her audio "The anchors, (goes silent) That's one of the reasons..." completely skipping '...though when I saw them in Glenumbra they were shooting up into the sky, not down out of it.' (And shouldn't that part be phrased the other way around, anyway?)
    patyx87tu37f.png
  • Margravigne
    Margravigne
    ✭✭✭
    The dialogue screen with Everald Gardet at the Faire is a bit off-centre:
    esbn3sriiouk.png
  • Margravigne
    Margravigne
    ✭✭✭
    The loading screen for entering the Shrine of Sithis has bright red text across it:
    3lmynkno8trs.png
  • Margravigne
    Margravigne
    ✭✭✭
    Once inside the Temple of Broken Light
    with Eraamine, she has a line where her audio is "Dusty and old architecture..." but her dialogue's onscreen text is missing the 'and':
    h084js8eq52d.png
  • Margravigne
    Margravigne
    ✭✭✭
    I don't recall ever seeing a Skyshard with its light/beacon on such an angle before, should this be more upright?
    vfebhom49e3q.png
  • Freelancer_ESO
    Freelancer_ESO
    ✭✭✭✭✭
    The people in Fanolrie's house didn't react to me stealing in front of them.

    Nithima thinks I destroyed the Dolorous Cista even though I just went in and went out of the Trial.

    Khobald the Merchant gave me the error that I was too far away when I tried to interact with him.

    Sashii followed me around longer than she should have both during the quest leading to two copies of her being present and after the quest. She didn't leave me till I logged off.

    The Sanguine Rose Pendant has a ? Icon as a quest reward.

    The Solstice Reward Coffer gave me a Colovian Wall, Plaster Blueprint

    The locations for putting the rocks back in the Meridia Quest can be a bit picky about where you interact with them from.
    Edited by Freelancer_ESO on April 17, 2025 2:13AM
  • Margravigne
    Margravigne
    ✭✭✭
    The Corelanya Manor quest. Siluran just plops on the ground. I think there was a red wisp that escaped him...maybe it's supposed to trigger some other form, but nothing happens. There's nothing to kill to complete the quest.
    u9arn2b653lp.png

    Yeah, I hit the same thing.

    Tried to fix it by logging out and back in to see if it'd fix but it seems totally stuck at that point at least for me.


    I had the exact same issue on a copied character.
    Ran back through the door to the overlook and logged off then back in; heard Siluran's line about being trapped too long to stop, re-entered the Ossuarium and he's back to being a trip hazard before I can see whether he'd been upright when the line fired or not. The only real change is that the red lights around Oorbesh and Lirianwe had disappeared:
    gw9qwryywqpd.png

    Logged right off completely, logged back in onto an alt, then another, then back onto this character again, and I'd stayed in the Ossuarium. So Siluran is now just standing there, no dialogue, no interactions, and the red lights are still missing:
    c1qx31eerwjn.png

    I'm going to leave it a day and see if it untangles itself, if not I'll try it on a template character.

    UPDATE: Leaving it overnight didn't fix it, Siluran gives his line, the red energy leaves him and shoots into the ceiling, and there's no red light around either Oorbesh or Lirianwe anymore.
    Edited by Margravigne on April 18, 2025 12:07PM
  • Margravigne
    Margravigne
    ✭✭✭
    When using the boat to the Tainted Leel delve, there's an "unlock" clicking noise, like as though opening a chest.
    fxf7ous87dla.png

    Quest progressed without issue until after examining the headdress (this was my final item, and the boss had been killed), when Akech-Chun cuts off mid-line in conversation (and it looked like there were questions still to ask him) and runs off, activating this idle line:
    suhqzr6dq1rp.png
    Edited by Margravigne on April 17, 2025 6:36AM
  • Margravigne
    Margravigne
    ✭✭✭
    Strangely, I seem to have discovered all 5 of Western Solstice's Striking Locales, yet my Map Completion bar for the Solstice Pathfinder achievement is stuck at 4/5?
    I have no idea which one isn't registering, (or is falsely listed as discovered?), so I'll see if I can shed any light after running some alts around.
    p8n2l2g6sw2u.png
    ekp8fg0c9x37.png

    Found the culprit while on a Daily, it was Xi-Tak Ruins, which announced I'd discovered it when I arrived, and the bar has now updated:
    nm5p1540aom3.png
    vv44onffpyv1.png

    Edited by Margravigne on April 17, 2025 12:24PM
  • Margravigne
    Margravigne
    ✭✭✭
    On my second run, when I entered the boss room at Vosgah Shrine with Razum-dar, the debris from the end of the fight could be seen on the floor:
    a7dv5jxqlrg7.png
    It wasn't a physical obstruction, only a visual one, and it cleared away during one of the early mechanics, but I don't know what would have caused it.
    Both characters were copies, and the only difference in what I did at that site was that on my first run
    my Nord didn't flirt with Raz, while on the second my Khajiit did.
  • Margravigne
    Margravigne
    ✭✭✭
    When we return to the Temple Courtyard for the exchange with Wormblood,
    the old book we'd discovered with Gabrielle is back and glowing again, but can't be interacted with:
    7qaus36fb2kf.png
    If you go back yet again after
    visiting the Colored Rooms,
    it will be there and glowing once more, and still not able to be interacted with. Also, there will now be two bells,
    and given its innate power and how we used it, I don't think the one hanging up is a replica:
    t6vyr3ewonv8.png
    uv7bjo15j763.png
    Edited by Margravigne on April 18, 2025 12:03PM
  • dcam86b14_ESO
    dcam86b14_ESO
    ✭✭✭✭✭
    What I noticed immediately is that the exterior of buildings have this beige alinor stone but interiors have the white alinor stone...why?

  • Freelancer_ESO
    Freelancer_ESO
    ✭✭✭✭✭
    This might not be a bug but, the Darkbinders as described in Our Darkbinder Allies are
    Dremora
    .

    However, the npcs we see under the Darkbinder label look mortal. Are the Darkbinder's
    Dremora
    that look mortal or is their appearance bugged?

    Edit: This is specifically about Darkbinder Penitent and Darkbinder Persecuter that are South of Tarnur Mine.
    Edited by Freelancer_ESO on April 17, 2025 8:47PM
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    What I noticed immediately is that the exterior of buildings have this beige alinor stone but interiors have the white alinor stone...why?

    I'm not on PTS this time so I can't check it myself how big the difference is, but in general, a slight color difference between interiors and exteriors wouldn't bother me. Stone may darken over time, and exteriors tend to do that faster than interiors, especially in hot climate. Outside you have weather influence, dust, dirt, plant residue like pollen and what not. Also, interiors are probably cleaned more often than the outside of a building.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Margravigne
    Margravigne
    ✭✭✭
    Running a copied alt who has currently:
    - Started the DC/Main quests but not yet finished either
    - Has joined both guilds but not picked up their quests
    - Has not killed Mannimarco or defeated Molag Bal
    - Has not done Orsinium / Gold Coast / Elsweyr or Western Skyrim
    - Has not yet gone to Summerset
    - Has not done the Prologue for Season of the Worm

    So why is Walks-In-Ash saying this about Mannimarco?
    6nb564qmrv04.png
    Could a more generic defeat be mentioned for characters who haven't got to that point yet?

    Generally the dialogue with the other returning characters is appropriate for the level of interaction and quests completed.
    It's a nice touch that Gabrielle hasn't built the same level of friendship to make that confession happen, and that Raz has a rather flirty introduction if you ask him who he is. Likewise Summerset can't be mentioned to Darien.
  • Margravigne
    Margravigne
    ✭✭✭
    I went back to Vosgah Shrine while searching for the Argoinain ruins with the climbing achievement, and although this character has completed the questline in full, the door and loading screen are still flagging the location as part of the zone story:
    3sslfpbnde7a.png
    9ech7jyxh9v5.png
    Not only that, but Raz is once again waiting inside the door, and marked as a follower:
    ddakv5d6zznt.png
    Although the only dialogue is his final line from the palace after returning from the Colored Rooms:
    s7gnbu5i6wze.png
  • Dino-Jr
    Dino-Jr
    ✭✭✭
    Throwing Knife Animation appears broken now. No longer a spin throw. Maybe it was sped up so fast you cant see it? Would be preferrable to be able to see the jump spin throw animation again since it was really cool and flowed well.

    Also the characters arm is 'missing' when holding a bow.
  • Orbital78
    Orbital78
    ✭✭✭✭✭
    I don't recall ever seeing a Skyshard with its light/beacon on such an angle before, should this be more upright?
    vfebhom49e3q.png

    The middle island of high Isle had a weird one too
  • Dojohoda
    Dojohoda
    ✭✭✭✭✭
    ✭✭✭
    The Corelanya Manor quest. Siluran just plops on the ground. I think there was a red wisp that escaped him...maybe it's supposed to trigger some other form, but nothing happens. There's nothing to kill to complete the quest.
    u9arn2b653lp.png

    Yeah, I hit the same thing.

    Tried to fix it by logging out and back in to see if it'd fix but it seems totally stuck at that point at least for me.

    Me too, Siluran fell, red wisp appeared very briefly, and nothing happened after that. Also tried logging out, then back with same result. I came back later and nothing was different. Siluran was still playing possum.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • JHartEllis
    JHartEllis
    ✭✭✭✭✭
    mo7ur4syefs7.png
    Sunport Guild Trader tabards are mostly not showing after being hired.

    Florentina Verus: not showing
    Gilur Vules: not showing
    Grobert Agnan: good
    Mandyl: not showing
    Ohanath: not showing
    Tuhdri: not showing

    edit: hiring with the new week revealed that only 1 of them is working properly
    Edited by JHartEllis on April 22, 2025 7:10PM
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • PrinceShroob
    PrinceShroob
    ✭✭✭✭✭
    Dojohoda wrote: »
    The Corelanya Manor quest. Siluran just plops on the ground. I think there was a red wisp that escaped him...maybe it's supposed to trigger some other form, but nothing happens. There's nothing to kill to complete the quest.
    u9arn2b653lp.png

    Yeah, I hit the same thing.

    Tried to fix it by logging out and back in to see if it'd fix but it seems totally stuck at that point at least for me.

    Me too, Siluran fell, red wisp appeared very briefly, and nothing happened after that. Also tried logging out, then back with same result. I came back later and nothing was different. Siluran was still playing possum.

    Yup, this quest is still stopped dead at that point and cannot be completed. Can anyone confirm if starting the quest fresh fixes anything?
  • Dojohoda
    Dojohoda
    ✭✭✭✭✭
    ✭✭✭
    Dojohoda wrote: »
    The Corelanya Manor quest. Siluran just plops on the ground. I think there was a red wisp that escaped him...maybe it's supposed to trigger some other form, but nothing happens. There's nothing to kill to complete the quest.
    u9arn2b653lp.png

    Yeah, I hit the same thing.

    Tried to fix it by logging out and back in to see if it'd fix but it seems totally stuck at that point at least for me.

    Me too, Siluran fell, red wisp appeared very briefly, and nothing happened after that. Also tried logging out, then back with same result. I came back later and nothing was different. Siluran was still playing possum.

    Yup, this quest is still stopped dead at that point and cannot be completed. Can anyone confirm if starting the quest fresh fixes anything?

    I don't know if starting it over works, but in patch notes from today it says they know about it and have a fix for it.
    Solstice – Ghosthunters
    The end boss for this quest is not currently spawning, preventing the quest from being completed. This is fixed in the next upcoming patch.
    Edited by ZOS_Kevin on April 21, 2025 12:27PM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Margravigne
    Margravigne
    ✭✭✭
    Dojohoda wrote: »
    Dojohoda wrote: »
    The Corelanya Manor quest. Siluran just plops on the ground. I think there was a red wisp that escaped him...maybe it's supposed to trigger some other form, but nothing happens. There's nothing to kill to complete the quest.
    u9arn2b653lp.png

    Yeah, I hit the same thing.

    Tried to fix it by logging out and back in to see if it'd fix but it seems totally stuck at that point at least for me.

    Me too, Siluran fell, red wisp appeared very briefly, and nothing happened after that. Also tried logging out, then back with same result. I came back later and nothing was different. Siluran was still playing possum.

    Yup, this quest is still stopped dead at that point and cannot be completed. Can anyone confirm if starting the quest fresh fixes anything?

    I don't know if starting it over works, but in patch notes from today it says they know about it and have a fix for it.
    Solstice – Ghosthunters
    The end boss for this quest is not currently spawning, preventing the quest from being completed. This is fixed in the next upcoming patch.
    Edited by ZOS_Kevin on April 21, 2025 12:27PM

    I think the fix is due in the next patch, not this one? I'll try it and see anyway.

    EDIT: Yeah, it's still bugged, fix is in the next patch:
    1qz1u8sxvqa7.png
    Edited by Margravigne on April 22, 2025 4:35AM
  • Margravigne
    Margravigne
    ✭✭✭
    A few other potential bugs in the Ghosthunters quest in Corelanya Manor:
    When leaving the Gardens and reentering the manor to head to the Reanimatorium, the sisters don't follow. You find them in the dining room, but they have resumed their positions near the table and are not marked as followers.
    cv45ug4uyy4k.png

    After you enter the trapdoor, they will not spawn in until this (blue marker) point in the room below, but they seem to behave normally with movement and idle lines, (still no longer marked as followers):
    bn3x1iw7ln9u.png
    btxxjfl2sgmt.png

    After clearing the miasma in the first area, the sisters will only move forward once all zombies are cleared, including the respawning Flesh Pile, and are still no longer followers. They remain behind even after fully clearing the second one, until clearing the third and being called by Valendir. There is dialogue from them regarding this, but it is easily missed if looking towards the valve, or if a nearby zombie has attacked and you are in combat.

    A couple of the soul gems in the next room are static and can't be taken:
    One on this urn (There were two, but I'd already looted the second)
    obafi4rfl8ll.png
    And the one on the alter/plinth to the left
    x45ldgbnb9wl.png

    The motion-activated candles are fun, and I like that we're finally getting some comments from Gahz regarding Oorbesh's lack of punching anything, because having her ducking and cowering in the Garden during combat without explanation after all her agressive comments was really odd.

    I'm guessing the marker for the broken harp only activates once you've examined the other clues to ensure we're in the correct position to see Oorbesh disappear behind the bookshelf during the dialogue screen with Valendir after speaking with Lirianwe?
    fynnw3ii7mql.png

    I'll wait for the next patch to sort the final boss-fight bug before I take another go at this, but a little more clarity on when the sisters are following you or not would help, as would something to do with Oorbesh being all talk in the Garden.
  • SpaceElf
    SpaceElf
    ✭✭✭
    The Corelanya Manor quest. Siluran just plops on the ground. I think there was a red wisp that escaped him...maybe it's supposed to trigger some other form, but nothing happens. There's nothing to kill to complete the quest.
    u9arn2b653lp.png

    Yeah, I hit the same thing.

    Tried to fix it by logging out and back in to see if it'd fix but it seems totally stuck at that point at least for me.


    I had the exact same issue on a copied character.
    Ran back through the door to the overlook and logged off then back in; heard Siluran's line about being trapped too long to stop, re-entered the Ossuarium and he's back to being a trip hazard before I can see whether he'd been upright when the line fired or not. The only real change is that the red lights around Oorbesh and Lirianwe had disappeared:
    gw9qwryywqpd.png

    Logged right off completely, logged back in onto an alt, then another, then back onto this character again, and I'd stayed in the Ossuarium. So Siluran is now just standing there, no dialogue, no interactions, and the red lights are still missing:
    c1qx31eerwjn.png

    I'm going to leave it a day and see if it untangles itself, if not I'll try it on a template character.

    UPDATE: Leaving it overnight didn't fix it, Siluran gives his line, the red energy leaves him and shoots into the ceiling, and there's no red light around either Oorbesh or Lirianwe anymore.

    Yeah, same. The red wisp light flew out of him then he decided to channel the soul of a opossum. pjzsomly3g07.jpg
  • Belhawk1
    Belhawk1
    ✭✭
    same for me, end boss suicides.
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