sans-culottes wrote: »This post unintentionally illustrates the exact tension so many of us have raised: the thematic incoherence subclassing brings.
What begins as a fantasy—crafting a hybrid Arc-Tem-Tem build—quickly unravels into a spreadsheet logic puzzle. What base class grants the highest synergy? What subclass pairings allow for the most throughput? What once was a character with identity becomes an optimization shell. It’s less “role-playing” than min-max cartography.
You admit as much when you call Arcanist a limited base class unless you “really love playing Arcanist skills.” That should be disqualifying. A class should not require an asterisk. Yet subclassing dilutes each class’s meaning to such an extent that one picks a base not for fantasy, theme, or cohesion, but because it permits a favorable configuration matrix.
sans-culottes wrote: »This post unintentionally illustrates the exact tension so many of us have raised: the thematic incoherence subclassing brings.
What begins as a fantasy—crafting a hybrid Arc-Tem-Tem build—quickly unravels into a spreadsheet logic puzzle. What base class grants the highest synergy? What subclass pairings allow for the most throughput? What once was a character with identity becomes an optimization shell. It’s less “role-playing” than min-max cartography.
You admit as much when you call Arcanist a limited base class unless you “really love playing Arcanist skills.” That should be disqualifying. A class should not require an asterisk. Yet subclassing dilutes each class’s meaning to such an extent that one picks a base not for fantasy, theme, or cohesion, but because it permits a favorable configuration matrix.
I disagree. I think it shows the plethora of OPTIONS that are going to be available, but choosing a base class based on how a player personally wants to play. My post has nothing to do with min-maxing and honestly trying to find the best role-play options for how "I" play the game- and looking for others to share their views as well.
I could care less about 'class meaning' and care more about OPTIONS to decrease boredom for having played a game for 10 years now- give or take a few months here and there. That's the problem with ESO for so many players- boredom due to nothing ever changing. Warden, Necromancer and Arcanist became the 'newest shiny' that brought players back- but then it didn't last because of the boredom setting in- same class, same skills, same same same. Now, with subclassing, there are so many options- some obviously better than others depending on the content you run- but overall, it'll make playing the game so much better for a lot of players- especially those who just want to play solo and do their own thing while designing their classes to their playstyle.
Now, back to my last post... I have decided against Templar because I found Nightblade to be a better all-around choice for ME given how I like to play. As someone posted above about the benefits of Nightblade skill lines. For me, it has nothing to do with the Assassination skill line, and everything to do with Siphoning Strikes- arguably the best sustain skill in the game. Then, when I'm tired of constant combat, I can throw on Shadowy Disguise and just get to quest objective faster, or when I'm doing Thieves Guild or DB. Even though I don't enjoy Nightblade per se, I WILL enjoy the benefits the skill lines do have to offer when mixed with other class DPS lines like Templar, Arcanist, etc.
As for 'class identity'. People keep holding on to the 'this is an MMO' yet fail to accept that not all MMOs have classes. Furthermore, even Rich said a few years ago on a podcast that ESO was planned to be a regular MMO but they realized after a year that it failed as a regular MMO, that the majority wanted 'Skyrim with friends'... and with that I now ask, how many classes does Skyrim have? If anything, ZOS is righting the wrongs of 'class identity' with this update- and finally allowing players to play as they would in Skyrim- with the caveat of having to choose a base 'class' to start from. I'm sure this has more to do with re-writing the whole game code to remove classes versus a simpler solution to address that aspect by introducing subclassing. In any event, like so many others, I am looking forward to subclassing and continue playing ESO for many more years.
sleepy_worm wrote: »Y'all seem to be veering off topic.
Anyway, the choice seems down to what your Class Mastery does and to a lesser extent the class IA sets, though ZOS seems dead set on making those as undesirable as possible.
As far as Class Mastery is concerned, I think Arcanist would come out ahead.
What are people's thoughts on which class offers the best starting point for subclassing? As in, which will offer the most combinations. I'm not talking competitive or Endgame, I'm talking about FUN subclass ideas. I don't want to have to use alts anymore and have ONE dedicated character/class that I can get the most bang for the buck out of long-term.
Personally, I'm torn. I was heavily leading into Warden- albeit I hate Warden as a stand alone class, but I also love pets. So having the bear available with all subclasses seems like a good option. Plus, I love playing an ice mage- and being able to drop the bear and pick up Arcanist and Necro for their frost skills and beneficial passives, seems like a win. The downside is, when I don't want to have the bear nor play ice mage- then Warden is a wasted choice.
Arcanist has great passives and the beam is always fun... and would work well with Templar... but if I get tired of the beam, then it's a wasted choice.
See the dilemma? Trying to find that "Yes, I will always use this skill for every subclass build" to figure out my base class.
Ideas and thoughts?
What are people's thoughts on which class offers the best starting point for subclassing? As in, which will offer the most combinations. I'm not talking competitive or Endgame, I'm talking about FUN subclass ideas. I don't want to have to use alts anymore and have ONE dedicated character/class that I can get the most bang for the buck out of long-term.
Personally, I'm torn. I was heavily leading into Warden- albeit I hate Warden as a stand alone class, but I also love pets. So having the bear available with all subclasses seems like a good option. Plus, I love playing an ice mage- and being able to drop the bear and pick up Arcanist and Necro for their frost skills and beneficial passives, seems like a win. The downside is, when I don't want to have the bear nor play ice mage- then Warden is a wasted choice.
Arcanist has great passives and the beam is always fun... and would work well with Templar... but if I get tired of the beam, then it's a wasted choice.
See the dilemma? Trying to find that "Yes, I will always use this skill for every subclass build" to figure out my base class.
Ideas and thoughts?
dk_dunkirk wrote: »I think there's sort of a "right" answer here, and it's NOT the original 4 classes. According to a lot of people commenting since subclassing was announced, the 3 additional classes that have been added since the game was launched (warden, necromancer, and arcanist) have their 3 class skill lines roughly separated into DPS, tanking, and healing. I don't know how true that is, since I have never really thought about it that hard. But it would seem that this would make those 3 classes the best options for a "base" class to work from in subclassing, since you could choose a straightforward base skill line to work from, depending on what you were setting it up for. In my mind, Arcanist is going to rule over all, once again, like their superiority in DPS currently.
zombievalen wrote: »What are people's thoughts on which class offers the best starting point for subclassing? As in, which will offer the most combinations. I'm not talking competitive or Endgame, I'm talking about FUN subclass ideas. I don't want to have to use alts anymore and have ONE dedicated character/class that I can get the most bang for the buck out of long-term.
Personally, I'm torn. I was heavily leading into Warden- albeit I hate Warden as a stand alone class, but I also love pets. So having the bear available with all subclasses seems like a good option. Plus, I love playing an ice mage- and being able to drop the bear and pick up Arcanist and Necro for their frost skills and beneficial passives, seems like a win. The downside is, when I don't want to have the bear nor play ice mage- then Warden is a wasted choice.
Arcanist has great passives and the beam is always fun... and would work well with Templar... but if I get tired of the beam, then it's a wasted choice.
See the dilemma? Trying to find that "Yes, I will always use this skill for every subclass build" to figure out my base class.
Ideas and thoughts?
I'm the same... I was thinking about: Warden + Sorc + Arc, but I don't know how to generate Cruxes.
I think I should give up one of the Warlock's pets and add a Crux generator, right?
Has anyone tested this or found anything with this combination?