Dragonnord wrote: »No, no more AwA stuff. AwA already killed the game and made a lot of players leave when alts became useless for achievements.
Dragonnord wrote: »Also, there are some things that are meant to be by character, not AwA.
Not everything in a game has to be AwA. Otherwise, you cut the life of a game to half or more.
Crafting AwA? Antiquities AwA? Really? Why don't you delete all your characters and stay with only one then?
Again, some things are meant to be by character.
sans-culottes wrote: »Dragonnord wrote: »No, no more AwA stuff. AwA already killed the game and made a lot of players leave when alts became useless for achievements.
@Dragonnord , I’ve seen this sentiment before, but I admit I don’t fully understand it. Why would account-wide achievements make alts “useless”?
For many players, alts are still incredibly valuable: different roles, playstyles, crafting setups, story paths, class experiments, RP identities, even PvP campaigns. None of that disappeared with AwA. If anything, AwA reduced grind fatigue and made alts more enjoyable for some folks, since you don’t have to repeat the exact same hoops just to earn a title you’ve already unlocked.
Could you clarify what specifically felt like a loss? I’m genuinely curious.
Dragonnord wrote: »sans-culottes wrote: »Dragonnord wrote: »No, no more AwA stuff. AwA already killed the game and made a lot of players leave when alts became useless for achievements.
@Dragonnord , I’ve seen this sentiment before, but I admit I don’t fully understand it. Why would account-wide achievements make alts “useless”?
For many players, alts are still incredibly valuable: different roles, playstyles, crafting setups, story paths, class experiments, RP identities, even PvP campaigns. None of that disappeared with AwA. If anything, AwA reduced grind fatigue and made alts more enjoyable for some folks, since you don’t have to repeat the exact same hoops just to earn a title you’ve already unlocked.
Could you clarify what specifically felt like a loss? I’m genuinely curious.
As I mentioned, achievements. People use to complete dungeons, trials, etc. achievements (speed runs, hard modes, trifectas, titles, etc.) with, let's say your Magicka Nightblade that it was completely different than using a Stamina Necromancer, or with their Templar Healer then their Warden Healer, or even with different roles, like completing vAS+2 achievement with a tank, then with their healer, then with their dps.
And so there was a way for them to differentiate their skills with their different classes and roles.
For several players it felt like they were playing the game again, that they were having new challenges again when loging in with different clases and roles and they had like their "profile" showing their skills (as a player) by sharing their completions with a specific class and role when requested.
Then that feeling died when your tank completed, let's say, Rockgrove trifecta and your level 40 healer automatically had that avhievement too.
That's why.
Please don't continue to ask me thinks like "But they can...", "But why then not..."
I was there at that moment and it was like that, and the fact that a lot of players left the game because of that it's a big fact too, regardless what you or I can think about AwA.
sans-culottes wrote: »Dragonnord wrote: »sans-culottes wrote: »Dragonnord wrote: »No, no more AwA stuff. AwA already killed the game and made a lot of players leave when alts became useless for achievements.
@Dragonnord , I’ve seen this sentiment before, but I admit I don’t fully understand it. Why would account-wide achievements make alts “useless”?
For many players, alts are still incredibly valuable: different roles, playstyles, crafting setups, story paths, class experiments, RP identities, even PvP campaigns. None of that disappeared with AwA. If anything, AwA reduced grind fatigue and made alts more enjoyable for some folks, since you don’t have to repeat the exact same hoops just to earn a title you’ve already unlocked.
Could you clarify what specifically felt like a loss? I’m genuinely curious.
As I mentioned, achievements. People use to complete dungeons, trials, etc. achievements (speed runs, hard modes, trifectas, titles, etc.) with, let's say your Magicka Nightblade that it was completely different than using a Stamina Necromancer, or with their Templar Healer then their Warden Healer, or even with different roles, like completing vAS+2 achievement with a tank, then with their healer, then with their dps.
And so there was a way for them to differentiate their skills with their different classes and roles.
For several players it felt like they were playing the game again, that they were having new challenges again when loging in with different clases and roles and they had like their "profile" showing their skills (as a player) by sharing their completions with a specific class and role when requested.
Then that feeling died when your tank completed, let's say, Rockgrove trifecta and your level 40 healer automatically had that avhievement too.
That's why.
Please don't continue to ask me thinks like "But they can...", "But why then not..."
I was there at that moment and it was like that, and the fact that a lot of players left the game because of that it's a big fact too, regardless what you or I can think about AwA.
@Dragonnord, I appreciate the explanation, though I still find the logic behind the complaint somewhat puzzling.
What I gather is that the issue revolves around the symbolic weight of earning the same achievement multiple times on different characters. For you, the value was in the repetition itself—the ability to showcase role-specific completions as a kind of skill résumé. That is a valid preference, but I don’t think it supports the conclusion that alts have somehow become “useless.”
The accomplishments themselves haven’t been erased. Players are still perfectly free to complete trifectas, hard modes, and speed runs on different roles and classes. That process remains just as challenging, just as satisfying, and just as replayable for those who care to do it. What has changed is that the account earns the achievement rather than the character, which mainly affects how those completions are displayed—not whether they occurred.
If the issue is that you can no longer use the achievement list as a sortable proof of role-specific mastery, then that sounds more like a UI limitation than a game-breaking loss. It certainly doesn’t follow that this change “killed the game,” especially given how many players report that AwA systems have actually improved their alt experience by reducing tedium.
I understand that you feel something was lost. But I remain unconvinced that account-wide achievements make alts obsolete. They simply make them optional for people who previously felt required to repeat content they had already mastered.
sans-culottes wrote: »Dragonnord wrote: »sans-culottes wrote: »Dragonnord wrote: »No, no more AwA stuff. AwA already killed the game and made a lot of players leave when alts became useless for achievements.
@Dragonnord , I’ve seen this sentiment before, but I admit I don’t fully understand it. Why would account-wide achievements make alts “useless”?
For many players, alts are still incredibly valuable: different roles, playstyles, crafting setups, story paths, class experiments, RP identities, even PvP campaigns. None of that disappeared with AwA. If anything, AwA reduced grind fatigue and made alts more enjoyable for some folks, since you don’t have to repeat the exact same hoops just to earn a title you’ve already unlocked.
Could you clarify what specifically felt like a loss? I’m genuinely curious.
As I mentioned, achievements. People use to complete dungeons, trials, etc. achievements (speed runs, hard modes, trifectas, titles, etc.) with, let's say your Magicka Nightblade that it was completely different than using a Stamina Necromancer, or with their Templar Healer then their Warden Healer, or even with different roles, like completing vAS+2 achievement with a tank, then with their healer, then with their dps.
And so there was a way for them to differentiate their skills with their different classes and roles.
For several players it felt like they were playing the game again, that they were having new challenges again when loging in with different clases and roles and they had like their "profile" showing their skills (as a player) by sharing their completions with a specific class and role when requested.
Then that feeling died when your tank completed, let's say, Rockgrove trifecta and your level 40 healer automatically had that avhievement too.
That's why.
Please don't continue to ask me thinks like "But they can...", "But why then not..."
I was there at that moment and it was like that, and the fact that a lot of players left the game because of that it's a big fact too, regardless what you or I can think about AwA.
@Dragonnord, I appreciate the explanation, though I still find the logic behind the complaint somewhat puzzling.
What I gather is that the issue revolves around the symbolic weight of earning the same achievement multiple times on different characters. For you, the value was in the repetition itself—the ability to showcase role-specific completions as a kind of skill résumé. That is a valid preference, but I don’t think it supports the conclusion that alts have somehow become “useless.”
The accomplishments themselves haven’t been erased. Players are still perfectly free to complete trifectas, hard modes, and speed runs on different roles and classes. That process remains just as challenging, just as satisfying, and just as replayable for those who care to do it. What has changed is that the account earns the achievement rather than the character, which mainly affects how those completions are displayed—not whether they occurred.
If the issue is that you can no longer use the achievement list as a sortable proof of role-specific mastery, then that sounds more like a UI limitation than a game-breaking loss. It certainly doesn’t follow that this change “killed the game,” especially given how many players report that AwA systems have actually improved their alt experience by reducing tedium.
I understand that you feel something was lost. But I remain unconvinced that account-wide achievements make alts obsolete. They simply make them optional for people who previously felt required to repeat content they had already mastered.
HatchetHaro wrote: »My own additions to that list:
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HatchetHaro wrote: »My own additions to that list:
- Outfit Slots
- Armory Slots
Some people know, the developers also know, and many have left for greener pastures. The greed of ZOS will never diminish, I've made my peace with that. Have to say however that they are finally addressing a lot of issues the game has. I made a thread before I quit about dated visuals & animations (plus sound) "floaty" combat, overland difficulty, weather control in houses, furniture stash box, ability to change class (subclasses.. not quite, but close) and a few other things, and they are actually addressing them all in one fell swoop in 2025, at least I hope they do. I doubt the animations & sound rework will do anything major for the overall feel of combat, but time will tell.Monster Hunter Wilds comes with an unlimited craft bag, as well as 140 loadout and outfit slots right from the get go.
I know, I know. ESO is a mmo with up to hundreds of players in rich, persistent instances bla bla bla. It is indeed apples to oranges, but i think it is good to be aware of how different things are in other games.