Hey guys, I wanted to create a list of thing that I would prefer to have the -option- of making account-wide. This is just a constructive list, that regardless of whether or not ZOS would implement (eg, loss of financial income from it), I think would make the player base very happy, or at least many of us. Again, this is optional.
If you guys have ever played any other MMOs, especially large ones, there are often skips that are optionally available after you've completed it fully on a character. Not everything by any means, but often tied to "campaign missions" of sorts. I totally understand that many people view each character as a separate experience and don't mind doing all of this stuff on each character. I'm an MMO guy, and don't care to go through needless grinds for the sake of a grind again. Grinding for gear, grinding levels, grinding materials, etc. is totally different, than having to grind through an introductory questline over and over again on alts. It just largely disincentivizes the creation of alts in my mind and for many friends of mine simply because, even if I want to create a cool build, some skill lines are just not worth leveling through again. It's fine the first time, and even fun sometimes, but after that, not so much.
Skill lines tied to story - specifically:
- Antiquities (excavation, scrying)
- Psijic
- Mages Guild
These lines are particularly grindy. Yes - there are addons for mages guild, sure. I'm playing on console. There's no reason to have to do this. After I've completed these lines and the stories associated with them, there should be an option to skip these and have them maxed out on an alt. Again, I understand that ZOS makes money from selling skips in the store for each and every skill line. This is just a constructive discussion about why I think this would be nice for the playerbase to not have these monetized and just as an in-game option.
- Mount training
Yes, I've been around since the old days where you had to do mount training for INDIVIDUAL MOUNTS on EACH character. It's objectively better now, but that doesn't mean it's anywhere close to good. Time-gating this for the sake of selling mount training skips in the store is not a good practice. I think adding an achievement where you've spent the time training your mount of your main - all 180 times - and then adding in an option in the CP system as a passive in the green tree, which maxes your mount speed would be ideal. That way it's tied to gameplay and time spent in game. OR, you can just pay a lump sum of money, like in every other MMO, to bypass this time gate. Keep the time gate for the first time! Sure. They've also given us more ways to increase our mount speed at a baseline and that's great, but there are 60 inventory slots tied to this as well. I just think it'd be a nice touch to change this.
- Crafting research
Yes, you can just designate a character as being your "crafter" of sorts. Absolutely! OR, you could just make this account wide as an option. Again, all of this is in my mind to be made optional. If you enjoy the aspect of building up your character and this is part of it for you, fantastic! Having this as an optional skip when credentialing your crafting lines with Millineth for instance would be a nice touch.
- Recipes
I understand not doing this with motifs - it's a big selling point in the market, it's nice to see these as drops and make some money, it's tied to getting grand master writs, I get that. But recipes for cooking and stuff would be cool as well as being optionally account-wide.
These are just some suggestions and wishes. I'm sure people have made these lists many times before and I get that - but I think these would help and are important to continually bring up and discuss! If you guys have anything constructive or things to add, please do! Again, I've said this 100 times in this post because I know how touchy people are with things being account-wide. I want this to be an optional skip when you encounter these questlines to preserve the feeling of individuality for peoples' characters, but for those of us that play the game to play the game and have alts just to switch up gameplay here and there, I think this would help an incredible amount and would incentivize people to make more alts and continually play the game. Adding grinds with the intention of selling a solution or selling skips for every little thing doesn't feel good. I understand needing to make money, but this game employs every monetization strategy in the market and it would go a long way with players and player retention as well (which is a whole other discussion) if we take a look at this kind of stuff. Let's make people excited about trying new things across the board!