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https://forums.elderscrollsonline.com/en/discussion/684716

Most effective way to solo bosses?

ImmortalCX
ImmortalCX
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I am able to solo many bosses with ROTPO with stamblade.

Backbar: endless hail, caltrops, poison arrow
Frontbar: keep circling to keep them in the DOTs while spammiing attacks. If there are alot of adds, use whirling blades, otherwise focus boss. Keep moving to stay out of red. If health drops, hit vigor.

Is there a more effective way to do this? Basically, just keep them in the DOTs, spammable, and keep moving out of red.

I am interested if other classes have a better way? Like using a companion to tank? Or something else?
  • Credible_Joe
    Credible_Joe
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    I'm hesitant to say this, as it can rob a lot of the nuance from any fight in this game, but...

    Heal diff.

    If you're healing more damage than they're dealing, you will win. Just a matter of time.

    My primary solo PVE toon is a Necromancer.
    • Zoal
    • Leeching Plate
    • Corpseburster
    • Battle Axe
      1. Sundering Burst
        • Physical Damage
        • Healing over Time
        • Berserker
      2. Sundering Soul
        • Physical Damage
        • Restore Mag & Stam
        • Major Breach
      3. Blast Bones
      4. Reverse Slice
      5. Braided Tether
      6. Ravenous Goliath
    • Resto Staff
      1. Summoners Armor
      2. Skeletal Arcanist
      3. Ulfsild's Contingency
        • Healing
        • Necro Class Script
        • Minor Intellect & Endurance
      4. Spirit Guardian
      5. Bitter Harvest
      6. Blasbones Rez

    The only things that kill this character are hard group check mechanics and very unfortunate 2 Fabled + Marauder rolls.

    Any class can construct a set up like this. Tune your rotation so heals are always ticking, even when you're crowd controlled. Mitigate as much damage as possible. Have an escape plan For this guy it's Goliath; panic button that'll save you. Templar has Remembrance. And there's always precognition.

    Healing is damage mitigation. If you heal more damage than you take, you're un-killable.
    Thank you for coming to my T E D talk
  • Stx
    Stx
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    Healing is not mitigation. All the healing in the world won’t save you from a large single attack that deals more damage than your health bar. A proper block or high resists plus protection buffs would *mitigate* the damage however.

    Healing is still very important because you need to recover lost health and sustain your health. But mitigation is also important so that you don’t die in fractions of a second.

    Ring of the pale order is the best healing / sustain tool because it’s always active, and scales with your damage. You still want a burst defensive ability on your bars (a damage shield is a good option) to hit when you’re under 25% or aren’t in a position to hit with your attacks. Usually your class will have an easy to apply method of healing and that combines with ROTPO is more than enough to sustain through 99% of content. Sorcerers have critical surge, Nightblade has leeching strikes, Templar jabs heals, arcanist beam has damage shield procs etc.

    Hyperioxes is a great resource for solo builds. Probably the most effective out there. Dooma also makes good solo builds that are a little more user friendly but less min/max.
    Edited by Stx on April 8, 2025 9:10PM
  • Credible_Joe
    Credible_Joe
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    Stx wrote: »
    Healing is not mitigation. All the healing in the world won’t save you from a large single attack that deals more damage than your health bar. A proper block or high resists plus protection buffs would *mitigate* the damage however.

    Healing is still very important because you need to recover lost health and sustain your health. But mitigation is also important so that you don’t die in fractions of a second.

    Ring of the pale order is the best healing / sustain tool because it’s always active, and scales with your damage. You still want a burst defensive ability on your bars (a damage shield is a good option) to hit when you’re under 25% or aren’t in a position to hit with your attacks. Usually your class will have an easy to apply method of healing and that combines with ROTPO is more than enough to sustain through 99% of content. Sorcerers have critical surge, Nightblade has leeching strikes, Templar jabs heals, arcanist beam has damage shield procs etc.

    Hyperioxes is a great resource for solo builds. Probably the most effective out there. Dooma also makes good solo builds that are a little more user friendly but less min/max.

    I'm saying healing is mitigation. I'm NOT saying that other damage reduction isn't. I didn't think it was necessary to spell out how to block and what armor to wear.

    But, if we're splitting hairs, let's look at what mitigation means. Consider the following:

    Player: 35k health

    Boss: 1 million health.

    At the end of the fight, if the player is victorious, the boss will have done less than 35k damage total, while the player has done one million.

    We might be tempted to count the damage that the player healed over the fight, but... Why? Does damage that was healed matter in the end?

    I'm arguing it does not, and that's what I mean by heal diff. Throughout the fight, the bosses' damage was effectively reduced to less than 35k over the time period of the fight. If you ignore fight mechanics or allow it to land a heavy attack, either un-blocked or un-dodged, it would be higher, and that'd be that. Obviously.

    Thinking of healing as mitigation is an important perspective to have when ultimately every fight is a question of who can deal their opponents absolute value health in damage after all other factors. Healing directly cancels out damage, and anything that reduces your opponents DPS to a point that cannot reach the value of your health over the period of the fight is mitigation.

    I don't mean to sound condescending, but the first instinct everyone has when struggling with solo PVE content is to increase their damage, and after that, increase their armor. Vigor is enough, right? One morph even gives extra armor! But everything about your build when facing solo PvE, or any combat content, should be in consideration to the mitigation formula. Heal diff contributes to that formula more than ANY other factor, and it's not even close. By miles.

    Restoration is a perfectly valid school of magic
    Thank you for coming to my T E D talk
  • freespirit
    freespirit
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    On my main account, around 2.5k cp I have a HA Sorc and a Templar that both can solo most WB's BUT I always use Bastian as a tank to help me out.

    They can solo them on their own but having a Tanky companion, that is well set up, makes it much more fun for me!

    Bastian rarely dies but the Sorc has pets for easy heals and well the Templar playbook is full of great heals, I throw Bastian a heal when needed, sustain is never an issue because I use a lightning staff on both builds and HA to get my magicka back when needed.

    On my secondary account which is around 1k cp I have a Templar, I love my Templars, she wears exactly the same gear as my main and I truly notice the difference in damage from my main Templar!
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Estin
    Estin
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    https://hyperioxes.com/eso/solo/nightblade-solo-guide-and-build

    I'll also recommend a hyperioxes build. Use red frothgar if you need sustain, but you can easily get away with corrupting bloody mara or artaeum pickled fish bowl for more stats. It can solo anything including bosses like the walking nightmare or stri the fate eater. I would recommend an ansuul's lightning staff if you use swallow soul so you can be 100% ranged for kiting.
  • SkaiFaith
    SkaiFaith
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    ImmortalCX wrote: »
    I am able to solo many bosses with ROTPO with stamblade.

    Backbar: endless hail, caltrops, poison arrow
    Frontbar: keep circling to keep them in the DOTs while spammiing attacks. If there are alot of adds, use whirling blades, otherwise focus boss. Keep moving to stay out of red. If health drops, hit vigor.

    Is there a more effective way to do this? Basically, just keep them in the DOTs, spammable, and keep moving out of red.

    I am interested if other classes have a better way? Like using a companion to tank? Or something else?

    When it come to soloing WBs, Penetration and Resistance are important stats.
    Warden has Deep Fissure skill which afflicts Major + Minor Breach. On other classes I use Elemental Susceptibility from Destro Staff. (EDIT: also, Lover Mundus)
    Resolving Vigor + 5 Heavy pieces gives good amount of resistances, especially if you have a source of Major Resolve like Warden has in Frost Cloak, or Oakensoul ring - this way you may survive what otherwise would be a one-shot.

    Aside from this, what you already said is pretty much what any fight consists of XD
    Edited by SkaiFaith on April 9, 2025 11:35AM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • Zodiarkslayer
    Zodiarkslayer
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    @ImmortalCX That entirely depends on what kind of Boss fight you refer to.

    DLC WBs have annoying mechanics, that will leave you speechless, if you do not know what to do. I am talking invulnerability phases, heal checks and forced CC, while the damage keeps rolling in.
    So good luck healing with ROTPO when the Boss is invulnerable. Or when there are too many adds, that do too much damage while you try to focus the Boss.
    Or when the Boss is so good at healing that it does the ROTPO thing, only to you!
    😂 Walks Like Thunder 😂

    Nigh on all base game WBs are no challenge and you can defeat them with basic builds and static rotations. There are 3, maybe 4, that are dangerous.

    Companions can help a lot, but have their limitations. Besides, outfitting them is a serious financial endeavor.

    In the end there is no "one tactic to beat them all". You'll have to adopt your build to the Boss, if it kills you. It is as simple as that. 🤷‍♂️
    Edited by Zodiarkslayer on April 9, 2025 12:13PM
    No Effort, No Reward?
    No Reward, No Effort!
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