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New Companion Suggestions!!!

Darkness734
Darkness734
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I am just posting to suggest that they make a Vampire and Werewolf companions. I think that would be so cool! give them class abilities related to them being a werewolf or vampire and then you wont feel so alone if you play werewolf/vampire.

Like for WW they'd count as a pack member and they could do synergys if you also transform. If theyre a vampire... Im not quite sure but that'd be cool. What do you guys think??? Idk but I would pay 20-$30 for those companions.
  • Pixiepumpkin
    Pixiepumpkin
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    I don't like compantions. They get in the way more than they help. And I say this as someone who mains a hunter in WOW and has since 2004 (my pet being my companion). There is not enough control over what they do (really no different than sorc bird/monkey or warden bear).

    I also don't like that I can't hide their face in battle armor like I use.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Erickson9610
    Erickson9610
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    I've been asking for a Werewolf Companion for a long time now. I really hope ZOS will consider making one.

    I wrote a bunch of my ideas for a Werewolf Companion here, including ideas for their story/character, Keepsake bonus, rapport sources, transformation conditions, and Companion version of Werewolf abilities.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Darkness734
    Darkness734
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    resurrecting this post cause its an amazing idea
  • Iexo_Peoa
    Iexo_Peoa
    I made a post a few years back with two suggestions:
    First: Khali/Shazaa, acquired from a quest whereby a traveling fortune teller (like the one in Blackwood) or something mentions someone still left behind in Coldharbor, and the player has to go rescue her. Unwelcome among the Pride of Alkosh due to her captivity and use by Molag Bal, she has nowhere to go now but with the player.

    Second: Arox the Mutilator. Can't use companion equipment, or at least companion weapons, can't wear costumes or use companion outfit, and can't use his own mount (but can hop on the back of a two-seat mount, if possible), and fights like a strong daedrat. However, his quest arc follows his search for a way to return to his true form, and following the final mission of it, he can return to his true form temporarily as an ultimate, and remain in that form while combat persists (kinda like a werewolf). It would be sort of like a Magicarp/Gyarados type thing, he'd be sort of a dud as a companion until after his final mission, then would be enormously powerful (as long as he has ultimate)

    Someone else suggested an exiled minotaur chief, and that sounded neat. I've always wished we could get to know at least some minotaurs as something other than generic monsters to kill considering their lore-established sentience, and the part they played in early Imperial history.

    Having played High Isle, I'd also kinda like to see Adalema as a companion somehow. Don't know what her story is, but I'm guessing from her personality that she isn't a hardened criminal or killer, so perhaps she could be a healer, templar or warden. Maybe she could even have no class/combat experience, and the player can select a class to help her train in.

    Another idea is, perhaps a Senche-Raht, that can replace the player's mount after a certain companion quest is completed
    (either by awarding a mount that, when used, causes them to disappear {easy way}, or by actually introducing a new system for rideable companions {more difficult, and probably with somewhat limited applications}, perhaps even allowing for combat while mounted on them).
  • Cambion2401
    Cambion2401
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    All I want is a (semi-)evil jackass that follows you out of mutual benefit. An Abnur Tharn type of character. Something that fits with more evil roleplaying.

    So far everyone is a goody two shoes who are all friendly with you. Azandar is the closest but even he isn't really mean or evil in any way, and he keeps complaining when mounting. Other than that they even managed to make our necromancer kind 🥲.
    Started ESO: February 2015
    99% solo PvE'er
    PC-EU
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