since pvp is the cheapest content to produce and maintain it makes sense that zos is shifting gears back to pvp after so long. With the end of the chapters and restricted development they dont really have much choice.
pvp is also pretty big these days so if they can get it working and focus on it for a while, they might get some new blood and returning players interested in it again. its likely also testing of sorts for their new game.
I imagine trials players will be the most dissapointed as i cant see them investing much in that content going forward.
AngryPenguin wrote: »since pvp is the cheapest content to produce and maintain it makes sense that zos is shifting gears back to pvp after so long. With the end of the chapters and restricted development they dont really have much choice.
pvp is also pretty big these days so if they can get it working and focus on it for a while, they might get some new blood and returning players interested in it again. its likely also testing of sorts for their new game.
I imagine trials players will be the most dissapointed as i cant see them investing much in that content going forward.
This form of template only PvP will never work long term. Nothing close to this will work long term. This is the floor and the ceiling being the exact same level. There is no diversity. No skill gap. No anything worth playing. It's just zerg v. zerg and the only thing that matters is how many of your faction stack together. The vengeance camp is the opposite of PvP. It's zerg v. zerg with no single player being strong enough to make any significant difference in any situation.
AngryPenguin wrote: »since pvp is the cheapest content to produce and maintain it makes sense that zos is shifting gears back to pvp after so long. With the end of the chapters and restricted development they dont really have much choice.
pvp is also pretty big these days so if they can get it working and focus on it for a while, they might get some new blood and returning players interested in it again. its likely also testing of sorts for their new game.
I imagine trials players will be the most dissapointed as i cant see them investing much in that content going forward.
This form of template only PvP will never work long term. Nothing close to this will work long term. This is the floor and the ceiling being the exact same level. There is no diversity. No skill gap. No anything worth playing. It's just zerg v. zerg and the only thing that matters is how many of your faction stack together. The vengeance camp is the opposite of PvP. It's zerg v. zerg with no single player being strong enough to make any significant difference in any situation.
Unfadingsilence wrote: »Oh, and one final request—please keep the darker sky and blood rain. It adds to the PvP atmosphere and makes it feel like a true war zone.