My guess is they vastly overestimated how powerful the monster balls would be. Instead you get turned into a giant target dummy that dies helplessly unless you immediately glue yourself to a healer (still helpless, just alive longer). Wrong direction, the game needs more incentive to split, not yet more incentive to stack in a ball group.Avran_Sylt wrote: »why is this? It's easier to protect a ball when not transformed.