i like when there's class exclusive dialogue just like with races or vampires.
It hasn't happened a lot, but it's fun when it does occur.
i remember it happening when you first meet Azandar as an Arcanist and the Necromancer quest giver of Silorn as a Necromancer.
Izanagi.Xiiib16_ESO wrote: »Personally I found the game much more engaging when there was clear class identity at launch in 2014.
Now with Hybridization it feels most of the time like I'm playing the same class with slightly different buff options.
I also think that class identity extends into gearing choices. Similarly with hybridization the gearsets are basically the same for each class depending on the type of content.
katanagirl1 wrote: »I enjoyed playing different classes in the past, before hybridization. They all had a distinct playstyle. Now everyone is dual wield front bar and staff back bar, virtually the same skills regardless of class. They mostly wear the same gear regardless of class. Sure, you could do something different but you would sacrifice dps for it. Now stamina toons are hardly different from magicka toons.
I’ve said this before, but every class should bring something unique to the table when it comes to endgame group content. It used to be more like that but not much anymore.
Now that everyone has the same meta, it really feels like Classes don't mean anything anymore, which is sad.katanagirl1 wrote: »I enjoyed playing different classes in the past, before hybridization. They all had a distinct playstyle. Now everyone is dual wield front bar and staff back bar, virtually the same skills regardless of class. They mostly wear the same gear regardless of class. Sure, you could do something different but you would sacrifice dps for it. Now stamina toons are hardly different from magicka toons.
I’ve said this before, but every class should bring something unique to the table when it comes to endgame group content. It used to be more like that but not much anymore.
While "you don't need to run the meta" is a noble concept (and let's face it, I really do like to have fun and do silly things like tank on a werewolf), people are gonna be people. The addition of hybridization and homogenization of everything has empowered people to micromanage their entire compositions, and as a result we're seeing more people shoehorned into a handful of builds.Q: Thoughts about hybridization. A lot of the community isn't a fan of builds all being funneled in one direction.
A: Heard. Why do you feel you have to run exactly what the meta is.
(Questioner answers: "the creators show the best of the best").
Back to Rich: You don't need 120k DPS to do a trial. The meta can change. There's lots of builds that aren't necessarily "the most viable". We've watched this over the years and as soon as someone breaks a record, everyone changes their build. That's lessened past few years because we've been focused on making things consistent. Just because a creator says it's best, is it actually mandatory? I would argue it's not. ALSO, pay attention to Global Reveal in April.
tomofhyrule wrote: »I feel like "Class identity" is one of those things that can be taken in many different ways, but we all know that when people talk about it they mean combat ability.
This is really a point right here:While "you don't need to run the meta" is a noble concept (and let's face it, I really do like to have fun and do silly things like tank on a werewolf), people are gonna be people. The addition of hybridization and homogenization of everything has empowered people to micromanage their entire compositions, and as a result we're seeing more people shoehorned into a handful of builds.katanagirl1 wrote: »I enjoyed playing different classes in the past, before hybridization. They all had a distinct playstyle. Now everyone is dual wield front bar and staff back bar, virtually the same skills regardless of class. They mostly wear the same gear regardless of class. Sure, you could do something different but you would sacrifice dps for it. Now stamina toons are hardly different from magicka toons.
I’ve said this before, but every class should bring something unique to the table when it comes to endgame group content. It used to be more like that but not much anymore.
Back to Rich: You don't need 120k DPS to do a trial. The meta can change. There's lots of builds that aren't necessarily "the most viable". We've watched this over the years and as soon as someone breaks a record, everyone changes their build. That's lessened past few years because we've been focused on making things consistent. Just because a creator says it's best, is it actually mandatory? I would argue it's not. ALSO, pay attention to Global Reveal in April.
After all, see the number of complaints that Heavy Attack builds are excluded from trials because a raid lead only wants people running the top meta. Even though those other builds can do them, the endgame PvE community never fully recovered after Account-wide Achievements and U35 so the remaining leads are a lot more selective and demanding than what we had before.
(and some would say 'not as good,' because I've seen top-level players whose requirements are just "bring whatever that has a high enough parse" while the mid-level ones are trying to get the trifecta-level compositions for a standard vet farm run because they can't comprehend that you don't need 120k to do a standard trial... or that just giving someone an Arcanist with Deadly/Rele isn't magically going to make them do 120k)
So I think that hybridization is a noble concept to try to make things easier to get people into trials... but doesn't account for the fact that a lot of the well-meaning leads have left the game and we're left with people who will just use hybridization to gatekeep. I fear that going further along the path of reducing Class identity will only make it easier for these people to gatekeep, even if the goal is to broaden it.