said no one ever wrote: »i'm looking at you crimson mother who sucks the life out of solo players who cant bash for themselves
DenverRalphy wrote: »Companions already bash/interrupt. Though they only do it to whomever they're targeted on. They won't switch targets just because another target has an interuptable skill about to go off. Though when I run a ranged HA build in IA, Azandar will often interrupt when I need him to because it's easy to just initiate a HA on an interuptable target, which commands the companion to focus that target. And it doesn't require a full heavy attack, since with a lightning/resto staff he'll switch targets the first or second tick of the HA.
Combat pets? I don't think they should. Despite appearances, they're basically just Skills in a manifested form. Granting them the ability to interrupt would be an overpowered skill.
tomofhyrule wrote: »Companions do if they're in melee range. I have seen Zerith do it loads of times even though he's set up as a DPS.
But if there's a mechanic like Wuyuvus that locks you down and you intend to solo it without other people, then you want to also run Pregoc. You can cast that ult when CCd and bash your own thing. I've soloed Wuyu with that loads of times, I've gotten out of the BRF Minos chains with that, and even the Crimson PD Boss.
AcadianPaladin wrote: »@said no one ever I have used all the companions as tanks and they all do okay with minor pros and cons. I find the Vanish skill very helpful on tanks. It lets the companion disappear and heal for a few seconds if near death. Since the boss can't see them, they pretty much get a few seconds of damage reprieve as well. The boss can't find the tank so, after a few seconds, targets me. But within another second or two, the tank is back in action and retaunts the boss. Drawback is it requires 5 pieces of medium armor to use. Mirri's unique advantage as a tank is that she has a class skill that is similar (but a bit weaker/shorter) than Vanish so I can put her in all heavy armor. The skill being a bit shorter also gets her back in action before the boss can effectively realize she's disappeared and manage to target me.
I slot a HoT and keep it up on Mirri, have a burst heal at the ready and she uses her 'disappear and heal' skill sometimes. End result is that she works out quite durable for me vs WB or normal group dungeon bosses.
The other companions have unique perks as well - notably Ember has a nice crowd control 'shards' spell and several self healing spells. I have pretty good luck with all of them really and choose Mirri mostly for her personality.
Rishikesa108 wrote: »Companions should learn how to avoid AOE too !!!! they always die in the middle of a AOE, it's ridiculous!
DenverRalphy wrote: »
If you load them up with all melee range skills and no evasions... yeah, they're gonna do exactly that. They're following your orders at all times. Those orders include which skills to use and in which order to prioritize them. You can't just slap the highest DPS skills you can find on them (despite what a lot of the build guides from content creators seem to do). It takes some planning.
It's just like (except opposite) players that put a bow in a companion's hands then slot a taunt. They're following the player's orders, so they taunt the enemy then run away to attack at ranged, rinse repeat. Ultimately resetting WB's to everyone's frustration.
First, for a companion or pet to effectively use bash to interrupt something that needs to be interrupted, they would need access to the game information and then be programmed to time it perfectly.
said no one ever wrote: »
OK so i don't understand quite what you mean by Pregoc. assume in this case i'm a dummy and spell it out a little more please.
Erickson9610 wrote: »
That's a non-issue. Companions already bash exactly when the enemy can be bashed.
Erickson9610 wrote: »
That's a non-issue. Companions already bash exactly when the enemy can be bashed.
No. Not at all and if Zenimax stands by logic on this it will never happen.
First, for a companion or pet to effectively use bash to interrupt something that needs to be interrupted, they would need access to the game information and then be programmed to time it perfectly. That does not happen on the player side since we still have to figure out when to bash, even if we have an add-on that warns us we will need to bash soon.
Second, and it follows the first, interrupting is an essential skill every player needs to learn to be reasonably helpful. I have come across melee players well into earning CP that insisted they did not have an interrupt. Having pets and companions play more of the game for us will just make that worse.
Again, every one of us needs to learn to interrupt and watch for the tells for when to do it.
There seems to be conflicting reports when or if the companions bash at all. So if nothing else the bash mechanic for companions should be improved upon. It should not be a random coin toss if a companion will perform an interrupt or not.
I stopped using companions a while ago. Just seemed like they were dead moments after any battle had begun. Cause of death 99% of the time, not avoiding the big red stuff/AOE.
said no one ever wrote: »
You're missing the point. Like with crimson mother the player can not interrupt themselves as they are pinned and need someone to interrupt for them or they die. And the companions do have information already that the player doesn't, for example in another spot of the spire of the crimson coin, theres a boss, i forget the name, he disappears and you have to figure out which one is the decoy and which one is the real boss and bash him yourself (player isn't pinned here) and the player could go to a decoy but the companion always runs to the real boss and not the decoy every time. The companion being computer generated sees no decoy that the player would see.