The current Soul Magic passives are quite niche (at best) and offer no real benefits for slotting or using Soul Magic skills. This wasn’t much of an issue when the skill line only included Soul Strike and Soul Trap, but with the introduction of Soul Burst and Wield Soul through Scribing, I feel that the skill line could greatly benefit from new passives that reward players for actively using its abilities while still preserving its core identity.
For reference, these are the current passives:
- Soul Shatter - When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes and scales off your Max Health.
- Soul Summons - Allows you to revive once every 1 hour without spending a Soul Gem.
- Soul Lock - Killing an enemy has a 10% chance of automatically filling an empty Soul Gem.
As for implementation, I believe a lot of skill lines in ESO have five passive abilities, while Soul Magic only has three. This leaves room for two additional passives without overloading the skill line.
These could be automatically unlocked for players who have already completed the main quest. Alternatively, the existing passives could be reworked or replaced to better reflect the expanded skill line and bring it in line with the evolution of ESO in 2025.
Edited by BasP on March 8, 2025 6:48PM
Should the Soul Magic skill line receive new passives? 41 votes