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people playing first person view shouldnt have to endure special effects that block their view

said no one ever
said no one ever
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zos should stop what they are doing and fix the effects so as not to block 1st person view as it ruins game play
Edited by said no one ever on March 7, 2025 12:37PM

people playing first person view shouldnt have to endure special effects that block their view 54 votes

until then lets be courteous to others when asked and not use effects that block first person view
5%
VulkunneArtem_gigDrinks_from_Ponds 3 votes
forget it, i'll do as i please
37%
AttorneyatlawlSheridanRomoMegs77Ragnarok0130SerasWhipSwimsWithMemesSecilinaHollynissCatagamiWildRaptorXFabresFourDoversharkMunkfistthe1andonlyskwexIshtarknowsSoaroraEleminweflaxeggNavaac223 20 votes
something else
16%
James-WayneAvalonRangerSilverBrideMalyorejoerginothatnewcatsmellLozeengeKoshkarandconfig 9 votes
bob's your uncle
40%
SorianaBelegnoleMuizerHatchetHaroRhezblodUrQuanThoraxtheDarkfizl101Elric_665BrodsonGregaDack_JanielsSilverStreekThysbeLalMirchioldbobdudeAmotticaamig186auraciteperegrinechemist 22 votes
  • sans-culottes
    sans-culottes
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    No offense, but using the first-person view is also accepting its limitations. I agree that a less cluttered first-person view would be helpful. However, it’s still going to make things like group content more challenging for you.

    Actually, now that I think of it, our characters’ hands are also unusually disruptive in first-person view. Okay,
    I have to admit: I like this idea, even if I concede to any potential critics that it’s a niche situation.

    Having said that, asking people to not use core abilities in, say, a trial because they’re disruptive to the first-person view does have a simple solution: Use the third-person view.
    Edited by sans-culottes on March 7, 2025 12:43PM
  • HatchetHaro
    HatchetHaro
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    bob's your uncle
    One thing I've realized is that first-person view animations and effects are way too intrusive and (I hate to say it) low quality. I wish more care was put into it.
    Best Argonian NA and I will fight anyone for it

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  • said no one ever
    said no one ever
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    bob's your uncle
    I mean the onus is 100% on ZOS to create new content that comports to the rest of the game play. Either they need to offer different animations for people in 1st person view that don't block their view or they need to stop offering 1st person view as an option. In which case i will never return to the game.

    No offense, but using the first-person view is also accepting its limitations. I agree that a less cluttered first-person view would be helpful. However, it’s still going to make things like group content more challenging for you.

    Actually, now that I think of it, our characters’ hands are also unusually disruptive in first-person view. Okay,
    I have to admit: I like this idea, even if I concede to any potential critics that it’s a niche situation.

    Having said that, asking people to not use core abilities in, say, a trial because they’re disruptive to the first-person view does have a simple solution: Use the third-person view.


    i didnt see anything about a trial in the poll.

    the polls option are to be courteous to others, to be discourteous to others, to propose something else, or to admit you dont want to admit your view point
    Edited by said no one ever on March 7, 2025 1:33PM
  • LesserCircle
    LesserCircle
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    I don't understand these options
  • tomofhyrule
    tomofhyrule
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    iirc 1st person view was added because other TES games have 1st and 3rd person options. However, ESO is not a single-player RPG like Skyrim, and this world is not meant to be played in 1st person. This is an MMO. There are things going on around you that you will need to see, whether you do PvE or PvP. The only time 1st person is acceptable is in overland, and even the story quests are adding mechanics that essentially require visibilty around you.

    "Effects blocking your view" is about the least of your worries when half of the things you need to view are behind you in the first place. Anyone playing in 1st person should know that they are playing the game in a way it's not meant to be played, and as such they are not going to be able to do much with it, whether there are effects blocking your screen or not.

    As to the "you should be courteous to others" idea, that's a non-starter. You're asking people to essentially stop using their skills because you can't be bothered to play the game properly. Yes, people should make reasonable accommodations to people who need them, but "I have to play in 1st person otherwise I don't like it" is not a protected class, and "I'm going to stop doing my job and casting skills I need to cast to do my job because someone thinks it's ugly" is not a reasonable accommodation. If someone is adamant about playing in 1st person, that means they need to accept that group content is not really going to be possible because other people need to do their jobs and attack telegraphs need to be seen, including those behind you.

    Look, I play TES games in 1st person exclusively. I've even got a Skyrim playthrough where I'm not even letting myself run because that's not realistic to be able to run everywhere so I have to RP walk from one place to another. But I also know that ESO is an MMO and I will need to adjust my rules to play this game. I played 1st person in ESO for about a month before I swapped to 3rd and got used to it, because that's how this game is designed.
  • sans-culottes
    sans-culottes
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    I mean the onus is 100% on ZOS to create new content that comports to the rest of the game play. Either they need to offer different animations for people in 1st person view that don't block their view or they need to stop offering 1st person view as an option. In which case i will never return to the game.

    No offense, but using the first-person view is also accepting its limitations. I agree that a less cluttered first-person view would be helpful. However, it’s still going to make things like group content more challenging for you.

    Actually, now that I think of it, our characters’ hands are also unusually disruptive in first-person view. Okay,
    I have to admit: I like this idea, even if I concede to any potential critics that it’s a niche situation.

    Having said that, asking people to not use core abilities in, say, a trial because they’re disruptive to the first-person view does have a simple solution: Use the third-person view.


    i didnt see anything about a trial in the poll.

    the polls option are to be courteous to others, to be discourteous to others, to propose something else, or to admit you dont want to admit your view point

    Sorry, but I do not understand your poll options. I used trials as an example of a time in which first-person views can become overly cluttered.
    Edited by sans-culottes on March 7, 2025 3:09PM
  • AzuraFan
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    I used to play in first person view, which I prefer, but I gave up on it because of the effects, mechanics that are impossible to avoid in first person, and other things. It's obvious that while the game allows you to play in first person, it's designed to be played in third person.

    Notice that when the game went back to the original tutorial, another change was to start the player in third person. It used to be first person. That should tell you about the game's commitment to making first person a viable option.

    Another "play as you want" failure lol.
  • Soarora
    Soarora
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    forget it, i'll do as i please
    I’m not going to stop using my ult (atronach) just because it might block peoples view. First person is necessary sometimes as some content has the tank too close to the wall to be in third person, but it’s never pleasant. Not that I hate first person, but for instance, the 2nd boss of stone garden all you can see as a tank is the pelvis of the boss.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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      View my builds!
  • TheMajority
    TheMajority
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    people shouldn't play a 3rd person mmo in 1st person then expect people to be inconvenienced in their skills by accommodating an rare and unusual choice
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • Northwold
    Northwold
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    I don't understand the poll answers. When doing a poll it's best to use NEUTRAL (ie not loaded) responses, both because otherwise people don't even know what the answers mean, and because otherwise the poll is so leading the answers are completely meaningless.

    If you'd put a simple "yes" in there I'd have used it. Others, presumably, would use a simple "no".
    Edited by Northwold on March 7, 2025 4:19PM
  • Lykeion
    Lykeion
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    I can't understand the first two options correctly. On the subject of this thread, since you choose to play in first person, you have to accept that there will be times when it will be more of a hassle than third person. They are two camera setups that have their pros and cons, and most players use third person for a reason
  • Charon_on_Vacation
    Charon_on_Vacation
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    they clearly could do a better job in supporting first person view gameplay, but after all these years it should be quite clear that they do not have any interest in doing so.
    which means you'll have to accept it the way it is or change to third person.
  • Belegnole
    Belegnole
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    bob's your uncle
    Both first and third person views have their issues. That being said, it is ZOS that creates and doesn't properly test the effects. Players only have what is given to them. I for one hate the Standard Bearer effects.
  • SilverBride
    SilverBride
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    something else
    How is a player suppose to know if another player is using 1st person, or if their skills are blocking that players view?
    PCNA
  • VoxAdActa
    VoxAdActa
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    How is a player suppose to know if another player is using 1st person, or if their skills are blocking that players view?

    I assume the idea is just to not use specific skills at all, in case someone nearby is using first-person mode, though I have no idea what those skills may be.

    I feel like this poll/suggestion has been poorly communicated. There's a lot of confusion about what it actually means in practice.
  • tomofhyrule
    tomofhyrule
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    VoxAdActa wrote: »
    I assume the idea is just to not use specific skills at all, in case someone nearby is using first-person mode, though I have no idea what those skills may be.

    I would bet this came about because of the Arcanist skill Chakram Shield or its morphs. That effect does end up right in the middle of the screen in 1st person and rotates very quickly.

    However... that's actually a really important skill for Arcanist healers, particularly since the Tidal Chakram morph is essentially the Resto skill Healing Ward but on three allies at once if cast with full Crux.

    Essentially, the ask from OP is that they are so adamant about playing in 1st person that they'd prefer the healer only light attack the boss and not do any healing whatsoever, which I assume they mean that they expect the tank to be able to not only wrangle the boss and keep their own resources up, but that they will have to do so without heals, while also ensuring that the boss is positioned perfectly such that there are no damaging AoEs on the floor under the DPS or behind the group which can't be seen from 1st person. And, as is said in the OP, they're demanding that ZOS not release any bugfixes or patches until the game is optimized for 1st person for everyone.
    Or, you know, everyone can just play in 3rd person like they're supposed to and not force the entire rest of the group to bend over backwards for one person.
  • Kahnak
    Kahnak
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    Said no one ever.
    Tombstone Reads: "Forgot to get good"
  • said no one ever
    said no one ever
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    bob's your uncle
    VoxAdActa wrote: »
    I assume the idea is just to not use specific skills at all, in case someone nearby is using first-person mode, though I have no idea what those skills may be.

    I would bet this came about because of the Arcanist skill Chakram Shield or its morphs. That effect does end up right in the middle of the screen in 1st person and rotates very quickly.

    However... that's actually a really important skill for Arcanist healers, particularly since the Tidal Chakram morph is essentially the Resto skill Healing Ward but on three allies at once if cast with full Crux.

    Essentially, the ask from OP is that they are so adamant about playing in 1st person that they'd prefer the healer only light attack the boss and not do any healing whatsoever, which I assume they mean that they expect the tank to be able to not only wrangle the boss and keep their own resources up, but that they will have to do so without heals, while also ensuring that the boss is positioned perfectly such that there are no damaging AoEs on the floor under the DPS or behind the group which can't be seen from 1st person. And, as is said in the OP, they're demanding that ZOS not release any bugfixes or patches until the game is optimized for 1st person for everyone.
    Or, you know, everyone can just play in 3rd person like they're supposed to and not force the entire rest of the group to bend over backwards for one person.

    If only it were as innocent as that. i have 5 healers. i do the healing and i do plenty of it. But you are so close and reasonable that i'll throw out this reply. I was remiss to do so until i saw some actual empathy and sincere reasoning. TY for that.
    Edited by said no one ever on March 8, 2025 1:11PM
  • sans-culottes
    sans-culottes
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    Character is what one demonstrates when they do the right thing even when it isnt convenient and no one is looking and when you aren't being forced to do it.
    VoxAdActa wrote: »
    I assume the idea is just to not use specific skills at all, in case someone nearby is using first-person mode, though I have no idea what those skills may be.

    I would bet this came about because of the Arcanist skill Chakram Shield or its morphs. That effect does end up right in the middle of the screen in 1st person and rotates very quickly.

    However... that's actually a really important skill for Arcanist healers, particularly since the Tidal Chakram morph is essentially the Resto skill Healing Ward but on three allies at once if cast with full Crux.

    Essentially, the ask from OP is that they are so adamant about playing in 1st person that they'd prefer the healer only light attack the boss and not do any healing whatsoever, which I assume they mean that they expect the tank to be able to not only wrangle the boss and keep their own resources up, but that they will have to do so without heals, while also ensuring that the boss is positioned perfectly such that there are no damaging AoEs on the floor under the DPS or behind the group which can't be seen from 1st person. And, as is said in the OP, they're demanding that ZOS not release any bugfixes or patches until the game is optimized for 1st person for everyone.
    Or, you know, everyone can just play in 3rd person like they're supposed to and not force the entire rest of the group to bend over backwards for one person.

    If only it were as innocent as that. i have 5 healers. i do the healing and i do plenty of it. But you are so close and reasonable that i'll throw out this reply. I was remiss to do so until i saw some actual empathy and sincere reasoning. TY for that.

    So are you suggesting that people with character should build their characters around the possibility that someone else might prefer to use the first-person view in group content? It could also be argued that “character” would mean the person in the minority might instead switch from their preferred camera angle to one more conducive to teamwork.
    Edited by sans-culottes on March 8, 2025 4:18AM
  • AvalonRanger
    AvalonRanger
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    something else
    zos should stop what they are doing and fix the effects so as not to block 1st person view as it ruins game play

    First of all, "Is it really meaningful playing FPS mode in ESO?".
    I guess not. Because ESO is auto aiming combat game. And I really hate this aspect of this game.
    (At this point, Skyrim combat is 100 times better than ESO.) It's not just effect problem.

    So, I don't use FPS mode.

    By the way, I've usually seen extremely hilarious CQB situation in the "domination of battle ground"
    through the previous PVP event so much. People totally ignore level design of combat field, and
    keep staying narrow zone of flag location just like grabbing belt of pants each of us, and keep
    punching each other until one side team totally melted.

    What the nonsense combat game ESO is....This "auto aim" mechanic ruin most of level design
    aspect of ESO as game design. (and Dev team also should prohibit "custom build" in PVP contents.)

    ANYWAY.....ESO is not realistic combat game at all.
    Edited by AvalonRanger on March 8, 2025 12:49AM
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
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    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
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  • AvalonRanger
    AvalonRanger
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    something else
    Well, most of single play action game has "dithering effect" to hide object which is
    too much short range from player. But I think it's not good for performance of MMO game.

    I also really hate BC2 Hard mode, when I got weak DPS player for it.
    Because too many of Deadroth keep covering my view by their big body.
    Edited by AvalonRanger on March 8, 2025 1:08AM
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • randconfig
    randconfig
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    something else
    I think limiting the visibility of certain effects in 1st person would be great, as well as updating existing effects to accurately be styled by skill style when in 1st person (vigor skill hp regen shows as yellow glow/border in 1st person, even when using the blue style version of the skill).
  • TheMajority
    TheMajority
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    Character is what one demonstrates when they do the right thing even when it isnt convenient and no one is looking and when you aren't being forced to do it.

    lot of people are not even knowing that first person exists in this game. why would they even think that someone would play in first person when the game designed in 3rd person?

    it's not some moral choice or about moral anything and its not even "the right thing to do" people are just playing the game the way it designed and you think they somehow shouldn't. it's not about morals or who they are as a person in the least

    not using your skills is not the right thing to do, the right thing to do is to just play the game the way it intended and to ask first person people to play correctly in 3rd person. the right thing to do is to not inconvenience the majority of the players base because of a view mode that is for roleplay only and not meant for broader play experience
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • VoxAdActa
    VoxAdActa
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    Character is what one demonstrates when they do the right thing even when it isnt convenient and no one is looking and when you aren't being forced to do it.

    But I still don't even know exactly what you're saying the "right thing to do" is.

  • DreamyLu
    DreamyLu
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    I don't understand the poll options, so I prefer not to vote, but I can share my opinion.

    To play in 1st person mode brings well known "disadvantages", out of which being bothered by visual effects a lot more than if we play 3rd person (it's not the only one). From there, for me , if we chose to play in 1st person mode, then it means that we're ready to enjoy the good sides, but also to cope with the bad ones.

    What comes in addition is that since some years, it seems to be a "must" to overwhelm MMORPGs with visual effects that can be pretty agressive up to overloading graphic cards and/or blinding everything around (in my main game, it's so bad that in combat with several players, we need to lower graphic settings to prevent crashing... :s ).

    I would like that they add a graphic option of the type "Minimize flashy visual effects" or similar. That would be for all players (or never...).
    In my main game, we have a graphic option allowing to disable post-processing effects (for things like shaking images and such). So I'm sure that an equivalent option for blinding visual effects is possible.
    Edited by DreamyLu on March 8, 2025 5:04AM
    I'm out of my mind, feel free to leave a message... PC/NA
  • M0ntie
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    "People playing first person view shouldnt "
    There, fixed your thread subject.
  • Amottica
    Amottica
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    bob's your uncle
    FYI, neither first person or third person are perfect. Both have issues.

    Though I will say that seeing the effects that can harm us, as well as our own effects, to know when they end seems like that would be expected.
  • sans-culottes
    sans-culottes
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    VoxAdActa wrote: »
    Character is what one demonstrates when they do the right thing even when it isnt convenient and no one is looking and when you aren't being forced to do it.

    But I still don't even know exactly what you're saying the "right thing to do" is.

    I think OP’s asking people to not use effect-heavy skills because they clutter the first-person interface? I’m not sure what the poll’s really asking, either.

    Curiously, OP’s also indicating that accommodating their preferred camera angle preemptively would be a sign of another’s character. However, OP neglects to apply this standard to their actions.
  • Varana
    Varana
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    Now, there's several aspects here.

    Playing group content in first-person mode - sorry, but just don't. I did it for quite a while myself, and it's not worth the drawbacks. ESO group content is designed for 3rd person, period.

    Could ZOS be more cautious with flashy and overly intrusive skill effects? Definitely. In many trials and sometimes even dungeons, the lightshow is overwhelming. If skill effects are there to tell you what is happening, they lose their purpose when you can't distinguish them any more in the general chaos.
    But that has nothing to do with specifically 1st person.

    Now, it's different in solo content, especially overland. No one cares what you do when you run solo arenas or solo IA, although they're still designed for 3rd person. In overland, anything goes, including 1st person. I sometimes do quests in 1st person as well, or run around overland areas in 1st person for skyshard hunting and the like, although part of the reason for that is that it makes things slightly harder.

    And for these situations, I feel like ZOS has paid less and less attention to whether skill effects are actually bearable in 1st person over the years. With the original classes and most of their abilities, you can play in 1st person without being constantly harassed by your own skills. Classes like Necros and Arcanists, on the other hand, are very bad at this. In 1st person, a lot of buff and long-duration skills have very intrusive graphical effects, like bright borders around your screen or things right in your face all the time. These should be reigned in massively - they serve no other purpose than to annoy players.

    But again - for group content, don't play in 1st person. And if you do so nonetheless, live with the disadvantages.
    Edited by Varana on March 8, 2025 12:37PM
  • LootAllTheStuff
    LootAllTheStuff
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    I started playing ESO in first person because that was what I was used to in Skyrim (stealth archer is easiest that way) and FO4. I soon realised that there's too much going on around you even in overland content for that to be a great long term strategy, so I switched. Took a while to get the hang of it again, but it's fine. Here's my perspective from that experience:
    1. Some effects are too bright/opaque regardless of 1st/3rd person and need toning down. Or add a user control for that.
    2. There are certain times when 1st person is nice, such as accessing crafting stations inside tents (eg Riften) or fishing
    3. Mostly, though, 3rd person is just easier due to the chaotic nature of many fights

    Not voting in the poll because none of those are good options.
    Edited by LootAllTheStuff on March 8, 2025 7:07PM
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