BXR_Lonestar wrote: »Like it or not, an alliance-locked server cuts down on a LOT of shenanigans that you otherwise have to deal with in the unlocked campaign. It's not perfect, there are still problems to deal with, but the number of problems you have to deal with on any given night are far less in the locked campaign vs. the locked campaign.
xylena_lazarow wrote: »
katanagirl1 wrote: »Alliance Change Tokens have ruined Cyrodiil in my opinion. Even switching at the end of campaign causes problems. If a bunch of the ball group leads on the leaderboard go to the same campaign it’s a complete steamroll for all but the first few days. Any time frame shorter than that would cause even more problems, like your proposed four hour cooldown. As mentioned there are other campaigns if you aren’t faction loyal or there are Battlegrounds.
Major_Toughness wrote: »katanagirl1 wrote: »Alliance Change Tokens have ruined Cyrodiil in my opinion. Even switching at the end of campaign causes problems. If a bunch of the ball group leads on the leaderboard go to the same campaign it’s a complete steamroll for all but the first few days. Any time frame shorter than that would cause even more problems, like your proposed four hour cooldown. As mentioned there are other campaigns if you aren’t faction loyal or there are Battlegrounds.
I don't understand this. Doesn't this reinforce that the problem is you are locked into one alliance for the entire campaign? and you can't move to another alliance to even the playing field? Which you would be able to do if there was no lock, or a much shorter lock.
As long as the long is long enough to deter boosting and intentional griefing, i.e relogging to pick up Hammer in AD spawn on AD character and deliver it to your friends on DC, then it will do it's job.
Erickson9610 wrote: »BXR_Lonestar wrote: »Like it or not, an alliance-locked server cuts down on a LOT of shenanigans that you otherwise have to deal with in the unlocked campaign. It's not perfect, there are still problems to deal with, but the number of problems you have to deal with on any given night are far less in the locked campaign vs. the locked campaign.
I'd argue that a 4 hour faction lock would do the same thing that the current faction lock does, but with fewer penalties.
For instance, a person wouldn't be able to swap teams after they hand over Volendrung. The hammer would already be gone by the time the 4 hour faction lock is over.
In general, a lot will happen over the course of 4 hours. Whatever advantage a person may try to get on an enemy faction will disappear by the time their sentence is up. That's a stark contrast to Blackreach, which allows them to immediately swap back.
The faction lock does the same thing if it was reduced in duration. The benefit is that a player can play in Gray Host with different groups on different days, rather than wait weeks to do so again.
xylena_lazarow wrote: »Again. Not enough players for more than one campaign. The unlocked campaign is dead. We split, now there's two dead campaigns. If I didn't want open world, and only wanted to fight my friends, I have dueling or BGs for that.SeaGtGruff wrote: »Regardless of how many Cyrodiil PvP players there are in ESO, they choose which campaign they want to play in. If there are a lot of players who dislike faction locking, they have a non-locked campaign for that.
Exclusive clubs are only exclusive if there's a line of people desperate to get in. There is no line to get into Cyrodiil anymore. Excluding players who prefer friends over factions? Now you're just shooting yourself in the foot.
Can you please explain to me where all these extra players to support two camps are coming from?SeaGtGruff wrote: »certain portions of this playerbase are insane.
Because the locked campaign is also dead.BXR_Lonestar wrote: »I think you should ask yourself why the unlocked campaign is dead
BXR_Lonestar wrote: »There is a reason Grey Host is the most populated server: People WANT the alliance lock for the duration of the campaign. Having played in both campaigns (alliance locked and non-alliance locked), there is far less shenanigans in the alliance locked campaigns vs. the unlocked campaigns. Are there ways around it? Sure! But it takes exceedingly more effort than it does when you are playing the non-alliance locked campaign, and as a result, there are far less shenanigans to deal with. There is still some, but you can't expect to be able to eliminate all of the problems (sometimes it's just a player/human issue and not a game design issue), but it is a relief to go into the campaign and have to deal with less nonsense, like fighting right next to someone at one fight, only to run to the next keep and be fighting against that same person on a different color, players spying on/monitoring the opponent's chats and callouts, hammer and scroll shenanigans, etc.
I happen to like the idea that players who play the campaign have to make a commitment to their chosen alliance for the month. Having seen how toxic it can get in the unlocked campaigns, I'm actually surprised they even have an unlocked campaign option. I would prefer to see just one alliance locked campaign for the duration, and make people commit to one alliance or another for the duration. Stop playing both sides!
Sounds like some people want very much to troll and grief on GH.