tomofhyrule wrote: »"Hide tassets" is probably tougher, since the "chest" piece includes them, so you're hiding parts of the chest instead of the whole thing. It depends on how that's programmed in - if it's all programmed as several models that are connected as one unit (like they program Sims 1 models), then that's not possible unless they make a second unit that no longer points to the tasset parts. If the game does already indicate model parts as "chest" and "tasset," then it would be easy to have a way to ignore one. I'm not sure which way ESO goes, but the fact that buttflaps are hidden on beast races only implies that they may have separate beast models (like helms have a specific Khajiit morph), or that the buttflap is the only one that has an option rather than having all tassets as separate pieces. NPCs using models without tassets means nothing, since those are all separate models for NPCs and can be customized after the fact without regard to how it works in game.
Again, I'm not saying it can't happen, but it's definitely requires more work than just "oh, hide this thing." Especially if that doesn't already exist and they need to build that from scratch.
"Hide socks" would be the hardest, since the armbands/socks that come with various chestpieces and leg parts are drawn-on textures. They're not even modelled, so that would be requiring the game to ignore part of the texture map, which is essentially impossible without a brand new texture included. That one is unlikely to happen.