El_Borracho wrote: »It works both ways. If you primarily do one (PVE or PVP) your build for that will be up to date while the other might be a few updates behind. So in that way I can see some frustration. But that's just the game. You can't please everyone.
If you are a PVE player who barely does PVP, there are easy work-arounds. In Cyrodiil, look for a campaign with a low population, preferably one where your faction has the most in the campaign. The daily scouting mission is super easy and you will rarely be caught. In IC, its kind of the same, but you will likely be caught at least once.
I feel like a lot of posts in this thread boil down to:
PvP Event = Exists
PvP Event Existing = I Must Complete It
Completion = Participating in PvP Zones
BUT
I don't like PvP.
ERGO
ZOS is forcing me to do PvP against my will.
SOLUTION:
ZOS should never do PvP events at all
This isn't exclusive to the PVP events. We also saw it all over the place with the last event that "forced" the people who refuse to interact with others for any reason (up to and including even not using NPC companions) to group. With the same conclusion.
Heck, I've seen the same equation for endeavors and pursuits that require stealing, using poisons, killing certain types of NPCs, or claiming rewards that are "named for a false god" (YES, SOMEONE SAID THAT, in these forums!).
I don't understand the mindset at all. The idea that a suggested task even existing on a screen is "forcing" someone to do it (and the option to just not do it is a non-starter) is entirely foreign to me. Similarly, the idea that ZOS should be catering to one specific player/type of player (and never cater to any other type of player other than them) is equally wild.
If you don't want to do the event, just don't do the event. Advocating for events you don't like to not exist (i.e., "ZOS shouldn't be forcing me to do X activity I don't like") is... what's a stronger word for "selfish"? Because that goes so far beyond the normal range of behaviors that the word "selfish" implies.