I'd rather they (Bravil and Cheydinhal) be explorable non-PvP zones. Especially Cheydinhal with their ties to the Dark Brotherhood (Lucky Old Lady statue and played a big part in the Oblivion game, also played a small but important role in Skyrim). They're such memorable zones much like Leyawiin, Kvatch and Anvil. I'd LOVE to explore Bravil and Cheydinhal (in non-hostile settings) once more. Just like I hope they make the rest of Skyrim available.
I kind of wish they had a non-PvP (without getting rid of the PvP zones) version of Cyrodiil and the Imperial City for those who just want to explore it in a relaxed setting like the other areas or zones.
probably when the Northeast Nibenay zone gets added, north of Blackwood and east of Cyrodiil.
i believe it's the only big Cyrodiil city left so logically it would be the major city in a Nibenay Valley zone.
Lucky Old Lady is/was/will be in Bravil. Would be cool if it was part of the 2nd Era, though.
I'd rather they (Bravil and Cheydinhal) be explorable non-PvP zones. Especially Bravil with their ties to the Dark Brotherhood (Lucky Old Lady statue and played a big part in the Oblivion game). They're such memorable zones much like Leyawiin, Kvatch and Anvil. I'd LOVE to explore Bravil and Cheydinhal (in non-hostile settings) once more. Just like I hope they make the rest of Skyrim available.
I kind of wish they had a non-PvP (without getting rid of the PvP zones) version of Cyrodiil and the Imperial City for those who just want to explore it in a relaxed setting like the other areas or zones.
I'd rather they (Bravil and Cheydinhal) be explorable non-PvP zones. Especially Bravil with their ties to the Dark Brotherhood (Lucky Old Lady statue and played a big part in the Oblivion game). They're such memorable zones much like Leyawiin, Kvatch and Anvil. I'd LOVE to explore Bravil and Cheydinhal (in non-hostile settings) once more. Just like I hope they make the rest of Skyrim available.
I kind of wish they had a non-PvP (without getting rid of the PvP zones) version of Cyrodiil and the Imperial City for those who just want to explore it in a relaxed setting like the other areas or zones.
I just want the War to be over. I want Oblivion in ESO.
I'd rather they (Bravil and Cheydinhal) be explorable non-PvP zones. Especially Bravil with their ties to the Dark Brotherhood (Lucky Old Lady statue and played a big part in the Oblivion game). They're such memorable zones much like Leyawiin, Kvatch and Anvil. I'd LOVE to explore Bravil and Cheydinhal (in non-hostile settings) once more. Just like I hope they make the rest of Skyrim available.
I kind of wish they had a non-PvP (without getting rid of the PvP zones) version of Cyrodiil and the Imperial City for those who just want to explore it in a relaxed setting like the other areas or zones.
I just want the War to be over. I want Oblivion in ESO.
Yeah, I'm over it as well from a story perspective. It's kind of been played out and gotten stale. There's not really anything more they can do with it. I kind of wonder if they should just make the Imperial City and Cyrodiil normal zones and have a new PvP system. The only issue though is the base-game revolves around the Three Banner War along with the Planemeld...
sans-culottes wrote: »I'd rather they (Bravil and Cheydinhal) be explorable non-PvP zones. Especially Bravil with their ties to the Dark Brotherhood (Lucky Old Lady statue and played a big part in the Oblivion game). They're such memorable zones much like Leyawiin, Kvatch and Anvil. I'd LOVE to explore Bravil and Cheydinhal (in non-hostile settings) once more. Just like I hope they make the rest of Skyrim available.
I kind of wish they had a non-PvP (without getting rid of the PvP zones) version of Cyrodiil and the Imperial City for those who just want to explore it in a relaxed setting like the other areas or zones.
I just want the War to be over. I want Oblivion in ESO.
Yeah, I'm over it as well from a story perspective. It's kind of been played out and gotten stale. There's not really anything more they can do with it. I kind of wonder if they should just make the Imperial City and Cyrodiil normal zones and have a new PvP system. The only issue though is the base-game revolves around the Three Banner War along with the Planemeld...
Agreed. This story just sort of fizzled out. After ten years, that it’s basically been nothing but background noise as other events occur and take precedence adds to the feeling that the war is just window dressing. It doesn’t help that the apparent decade of it being de-emphasized has contributed to this sentiment. Some forward motion in the “main” plot, along with moving the timeline ahead in ways players can see, would make this feel more meaningful. As is, things often feel like they’re all happening more or less simultaneously—this even if one follows the chapters in the order in which they were released.
TX12001rwb17_ESO wrote: »What is more is the Three Banners War seems kind of insignificant compared to the events of the most recent chapters.
What is a war compared to a Daedric Prince resetting the timeline?

TX12001rwb17_ESO wrote: »What is more is the Three Banners War seems kind of insignificant compared to the events of the most recent chapters.
What is a war compared to a Daedric Prince resetting the timeline?
Right? The Daedric threats (there were at least FOUR different threats) were MUCH more important, and the three alliance leaders were STILL fighting over a chair, lol. Do any of them even deserve to win at this point? Like, "hey kids the world's ending...again."
Aliance leaders, "Give me the chair!" As if that will magically solve everything...
End of the world, changing reality, changing fate...chair. Hmmm that's a hard decision, truly...
NotaDaedraWorshipper wrote: »TX12001rwb17_ESO wrote: »What is more is the Three Banners War seems kind of insignificant compared to the events of the most recent chapters.
What is a war compared to a Daedric Prince resetting the timeline?
Right? The Daedric threats (there were at least FOUR different threats) were MUCH more important, and the three alliance leaders were STILL fighting over a chair, lol. Do any of them even deserve to win at this point? Like, "hey kids the world's ending...again."
Aliance leaders, "Give me the chair!" As if that will magically solve everything...
End of the world, changing reality, changing fate...chair. Hmmm that's a hard decision, truly...
Meanwhile the remains of Cyrodiil awkwardly stand there staring while suffering. We have just lost a lot of our people, leadership, and capital to endless horrors, so while trying to survive and take back/rescue what we can, you all come rushing in and fight eachother over what we have left with us in the crossfire, thanks. How about focusing on the daedra?
A lot of times I wish my imperial characters could choose a fourth or unaligned faction option.
As an AD main Bravil is next to the scroll temple gate, it looks like you can only access it from inside the gate but you could have an ferry but it would be much better defended than the other two towns.cyclonus11 wrote: »It's been on the map since forever and inaccessible.
EP gets Cheydinhal, DC gets Chorrol. AD has no non-capturable towns.
We want Bravil!
I'd rather they (Bravil and Cheydinhal) be explorable non-PvP zones. Especially Bravil with their ties to the Dark Brotherhood (Lucky Old Lady statue and played a big part in the Oblivion game). They're such memorable zones much like Leyawiin, Kvatch and Anvil. I'd LOVE to explore Bravil and Cheydinhal (in non-hostile settings) once more. Just like I hope they make the rest of Skyrim available.
I kind of wish they had a non-PvP (without getting rid of the PvP zones) version of Cyrodiil and the Imperial City for those who just want to explore it in a relaxed setting like the other areas or zones.
I just want the War to be over. I want Oblivion in ESO.
Yeah, I'm over it as well from a story perspective. It's kind of been played out and gotten stale. There's not really anything more they can do with it. I kind of wonder if they should just make the Imperial City and Cyrodiil normal zones and have a new PvP system. The only issue though is the base-game revolves around the Three Banner War along with the Planemeld...