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It's time for Werewolves to get weapon passives.

  • dark_hunterxmg
    dark_hunterxmg
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    This is an interesting topic because approximately zero of these passives are considered too strong on any non-werewolf character to have. There is a deep rooted concern that somehow werewolves will become too strong. [Meanwhile: Magsorcs]
    If Werewolf becomes too strong it will be by accident, not by design. We'll know it right away too, because the meta players will start using it.

    Tri-focus makes sense to me the same way that a glyph proc or 2H passive makes sense. Fire heavy attack has a dot, lightning heavy does aoe similar to the 2h passive but with less weapon damage than 2h, and ice heavy gives a damage shield with the down side of having to using mag to block.

    Two Handed Forceful should work the same way as it would in human form. Either I am carrying the weapon, or I am not. The bleed DoT from a berserker applied to 2 more targets wouldn't be overpowered because the dot is so small. We'd just get to tickle 3 players instead of 1. I get that they want to distinguish berserker from pack leader, but having to take a different morph which is a much softer target in exchange aoe on a heavy attack is not a good trade off.

    Resto Staff is more of a passive healing thing. It could just be stacked with other healing sets that are already in use. It will never make werewolf an outright healer, but it could be useful for an all werewolf group if desired.
  • Darkness734
    Darkness734
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    Now that there’s subclassing werewolves need to be buffed substantially.
  • KaironBlackbard
    KaironBlackbard
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    This is an interesting topic because approximately zero of these passives are considered too strong on any non-werewolf character to have. There is a deep rooted concern that somehow werewolves will become too strong. [Meanwhile: Magsorcs]
    If Werewolf becomes too strong it will be by accident, not by design. We'll know it right away too, because the meta players will start using it.

    Tri-focus makes sense to me the same way that a glyph proc or 2H passive makes sense. Fire heavy attack has a dot, lightning heavy does aoe similar to the 2h passive but with less weapon damage than 2h, and ice heavy gives a damage shield with the down side of having to using mag to block.

    Two Handed Forceful should work the same way as it would in human form. Either I am carrying the weapon, or I am not. The bleed DoT from a berserker applied to 2 more targets wouldn't be overpowered because the dot is so small. We'd just get to tickle 3 players instead of 1. I get that they want to distinguish berserker from pack leader, but having to take a different morph which is a much softer target in exchange aoe on a heavy attack is not a good trade off.

    Resto Staff is more of a passive healing thing. It could just be stacked with other healing sets that are already in use. It will never make werewolf an outright healer, but it could be useful for an all werewolf group if desired.

    Yeah, a 15k bleed is so small...
    Their thing is that you are wielding claws.
    You can't equip claws on the werewolf bar so it uses the traits of your weapon, because you can't make or aquire claws.
    That's their point.
    Werewolf isn't shooting arrows or fireballs, they are using their claws.
    Enchanted claws are one thing, but naturally doing elemental damage is not what claws do.
    Werewolves are single target dps except for the Berserker Heavy, that's how they designed it, that's why they got fed up with every werewolf out there using two handed for forceful. Forceful was Meta. That's why it's gone. They wanted all weapons to be used evenly amongst werewolves.
    And though the weapon passives would be fun, it's because you're actually using claws that they are not active.
    Look at it this way: Your trait and enchantment carry over to your claws, but your claws are not your cast bar weapon, they are claws, so weapon passives don't carry over. Just the traits and enchantments because otherwise your claws wouldn't have a trait or enchantment and wouldn't be part of a set.

    Though I would like the resto, dual wield, and shield at least.
    And for further healer, the alterations to the werewolf self heal:
    Current: Morph A Berserk, Morph B Minor Endurance and Intellect
    Alteration: Base: Minor Endurance and Intellect, Morph A Berserk Endurance Intellect, Morph B Endurance Intellect and Area Cast like Templar's Healing Ritual (360) or Warden's Spores (cone). That way you have your damage dealer (Berserk) and your healer (area).
    Edited by KaironBlackbard on April 14, 2025 2:50PM
  • dark_hunterxmg
    dark_hunterxmg
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    Yes a 15k tool tip bleed DoT is small. That tool tip hits a player for less than 1k per second after damage reduction modifiers. Applying this to 2 more targets with the Forceful passive isn't game breaking.
    You keep saying that Werewolf was designed as single target based on light and heavy attacks, but I don't follow. Every human player is single target unless they equip the appropriate weapon and skills. It's the same thing. Your argument about werewolf using claws is the exact argument being used to keep Werewolf from having weapon passives at all. Either they have a weapon equipped or they don't.
    Being a human player and wanting some aoe, just equip Two Handed, or Ice Staff. Being a Werewolf and wanting some aoe, well you had better get the squishy morph because a weapon passive would make it "too strong" otherwise. Makes no sense to me.
    As far as staves are concerned, no they aren't shooting fireballs or lightning bolts from werewolf claws. I'm not suggesting that they should. However if a magical stick can have fire damage, why can't magical claws have fire damage too? It's not too strong for anyone else and it's not too strong for a werewolf.

    I would like to see the heal altered like you said. I would like to see a heal over time added and an option for cross healing. Playing with only an expensive burst heal is a struggle even if the build is super tanky. Werewolves are encouraged to play together, but without cross healing, they don't really have a way to help save one another.
  • Kartalin
    Kartalin
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    Werewolves are encouraged to play together, but without cross healing, they don't really have a way to help save one another.
    There is a set you can run that solves this problem of needing an AOE HoT

    To be fair, in our 8 person group last night, each wolf was in this set and then me chasing after them with additional heals on a non wolf.
    .
    Edited by Kartalin on April 14, 2025 6:01PM
  • dark_hunterxmg
    dark_hunterxmg
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    Kartalin wrote: »
    Werewolves are encouraged to play together, but without cross healing, they don't really have a way to help save one another.
    There is a set you can run that solves this problem of needing an AOE HoT

    To be fair, in our 8 person group last night, each wolf was in this set and then me chasing after them with additional heals on a non wolf.
    .

    I'm familiar with both of the healing sets that werewolves run. Unfortunately neither are particularly good as a replacement for an actual HoT or cross healing skill. Not only that, but needing a whole 5 piece set to do it means giving up a lot.
  • Darkness734
    Darkness734
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    issues plaguing werewolves has been reported within the test server. hopefully this brings attention to the issues
  • autocookies
    autocookies
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    deleted
    Edited by autocookies on May 1, 2025 6:54PM
  • KaironBlackbard
    KaironBlackbard
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    Also a note: I crossed out the "since your a warden" because next update warden werewolves are going to lose any dps bonuses they had....

    What? Why will they lose bonuses?
  • Erickson9610
    Erickson9610
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    Also a note: I crossed out the "since your a warden" because next update warden werewolves are going to lose any dps bonuses they had....

    What? Why will they lose bonuses?

    Piercing Cold now only applies increased Frost Damage done, rather than just Damage Done in general (which could've been proc'd in Werewolf form if you had a Frost Glyph on one of your weapons).

    It's no longer useful for werewolves, because none of the Werewolf abilities deal Frost Damage.


    ...also literally none of the Animal Companions passives work in Werewolf form, but that's nothing new.
    Edited by Erickson9610 on April 20, 2025 1:12AM
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • huskandhunger
    huskandhunger
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    🐺💕
  • dark_hunterxmg
    dark_hunterxmg
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    Just checking in. Werewolf is still on the struggle bus. Still trying our best though.
  • cuddles_with_wroble
    cuddles_with_wroble
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    Weapon passives do work in WW form it’s just that most of them buff skills with that weapon so they do nothing. But ice staff and bow passives definitely work unless they disabled them recently
  • dark_hunterxmg
    dark_hunterxmg
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    Weapon passives do work in WW form it’s just that most of them buff skills with that weapon so they do nothing. But ice staff and bow passives definitely work unless they disabled them recently

    The bow passive, Hasty Retreat does work. It's the only one that works. All others do nothing.
  • Erickson9610
    Erickson9610
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    Weapon passives do work in WW form it’s just that most of them buff skills with that weapon so they do nothing. But ice staff and bow passives definitely work unless they disabled them recently

    The bow passive, Hasty Retreat does work. It's the only one that works. All others do nothing.

    To add to this, the other passives gave noticeable buffs when you used the bug to gain them. Heavy Attacks with a Restoration Staff while transformed would proc the Essence Drain passive, healing yourself or an ally.

    If weapon passives worked in Werewolf form, you should be able to heal with your Heavy Attacks with a Restoration Staff equipped — you'll find that this doesn't work, ergo some of the weapon passives don't work in Werewolf form.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Darkness734
    Darkness734
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    werewolves need buffs!
  • dark_hunterxmg
    dark_hunterxmg
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    Post-U46 and still time for Werewolves to get weapon passives.
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