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Honestly, if they're looking for ways to clean up the game to make it run better, they can start by eliminating some of the items that really aren't necessary at this point other than for economy purposes. Condense all the style traits to just a handful - Alliance based traits (covenant, EP, and AD), overland gem, trial gem, event gem, dungeon gems, and imperials would probably cover everything. And I think the side effect of it would be that it would actually expand the number of looks you can make for your character (and make it easier to craft furniture) because those sometimes hard to get style gems are all of a sudden much easier to get and you will have more of them.
Will it make a huge difference? Probably not, but its less items we have to tote around in our craft bag, which has got to free up some resources server side for other things.
I think most of us now no longer do much crafting of set items, and maybe it might be time to stop the constant sets coming out, and more more to style pages…. That way, once used there’s no need for style mats.
I actually like style materials as a concept. That a table from zone X needs an ingredient local to zone X. What i really don't like, though, are the drop rates, which can be pitifully low, coupled with unreasonable numbers required in furnishing recipes. I think a piece of gear, when deconstructed, should ALWAYS drop its style material.
I don't like the introduction of multiple style materials per zone when one would do. It dilutes your chances of getting what you're looking for turning, eg, making a chair into an evwn longer grindfest.
And I despise style materials they you can get essentially only by doing dailies, which are almost always repetitive, mindless, time sapping filler quests (and, obviously, only available once a day).
I'd like to know why, when I played on console, I never ran out of the basic racial style stones in the 7 years I played there. Since switching to PC, I run out of these on average every month - and can purchase a maximum of 999 at a time. Why the limit?
Okay, yes, yes... I know this is just a small thing, but still.
x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
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That's one of the things I miss from GW2. Their Materials Storage wasn't something locked behind some sort of paywall. It was there from their base game free for all, only with (very generous) limits.
If someone wanted/needed to carry more than they offered by default, they could buy expansion slots from their in-game shop, increasing all slots of a given category by a certain amount (+100 each time iirc).
This would be incredibly helpful in ESO. If players want to keep their ESO+ for the other many advantages, including the infinite Crafting Bag, so they will. But those who don't/won't/can't, wouldn't be prejudiced with this massive drag that inventory management is.
I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.