redeyedclyde wrote: »Since the recent maintenance on February 5-6, 2025, the disconnection issues in Elder Scrolls Online have become inarguably worse, to a point where they are game-breaking for many players across multiple continents. This isn't just a minor inconvenience; it's severely impacting our ability to enjoy the game we've invested so much time and money into.
The standard response of directing players to a generic troubleshooting guide is not helpful in this scenario. It's clear that the problem transcends individual setups. Numerous players, misled by suggestions to check their hardware and network, have gone out and bought new routers only to find their issues persist. This feels like a deceptive practice, shifting the responsibility onto us, the players, when it's evident that the fault lies within the game's infrastructure or recent changes.
We need acknowledgment from Zenimax.
Acknowledge the Issue: It's crucial that you recognize there is indeed a widespread problem to be resolved. Not doing so only breeds frustration and mistrust among your player base.
Transparent Communication: Players deserve to know what's being done to address these disconnections. While you might not have all the answers yet, stating that there's an issue and that you're actively working on it can prevent the vitriol currently directed at the team.
Many of us have been loyal players, spending thousands of dollars over the years, supporting ESO through both its highs and lows. The ledger, unfortunately, shows a lot of lows, and we're met with minimal communication regarding these significant issues. This approach needs to change, and it needs to change now, before the community takes more drastic measures like canceling ESO+ subscriptions.
Error Message Improvements: On platforms like Xbox, change the error messages. Currently, they imply the fault lies with the user's connection, which is misleading. I've experienced nearly 100 dropouts in three days, yet my logs show an uninterrupted internet connection, my ISP has verified that there are no issues with my service, I have switched out hardware and brand new cables three times, rebuilt my network from scratch several times including trying only the console on the network, most telling of all though is dropping out because "no valid internet connection" when the person playing next to me using the same network is still connected and in-game. This is not just frustrating; it's disheartening when you're paying for what feels like a defective product at times.
The community's frustration is palpable. With less than 24 hours of discussion across several Discord channels, over 1,900 players from just a handful of guilds on Xbox NA have committed to boycotting ESO+. This number will likely grow unless action is taken. No one wants to reach this point, but the relationship feels increasingly one-sided and, frankly, abusive.
Please give this feedback serious consideration. We're not just asking for acknowledgment; we're asking for better communication, transparency, and a real effort to mend what feels like a broken trust. Let's work together to make ESO the enjoyable experience it should be for all its players.
sans-culottes wrote: »
I’m sorry you are having this experience. However, “inarguably” is doing some heavy lifting. I’ve read about others experiencing this, but I haven’t had this problem. Curious about how widespread it is.
Four_Fingers wrote: »There has been an increase of malicious DDOS and other attacks on the internet big time this year.
With the political climate of the world today I expect it to get much worse, internet doomsday so to speak.
redeyedclyde wrote: »
You make quite a rational and plausible inference, and indeed I would not be shocked to find out you are right on the money.
But first, we kind of need to find out what's going on.
I don't have the issues either (I never do, and haven't at all in 7 years of play) - but from the amount of traffic on the forum over the years (including the one HUMONGUOUS thread from last May which is still going), I think we are the minority at least of forum posters.
PC NA and EU. HughesNet satellite.
sans-culottes wrote: »
@TaSheen, I think you’re correct—at least based on what people are saying here.
This is well and truly outside my wheelhouse. However, I wonder what effect, if any, proximity to ZOS’s servers or whatever might mean for these issues/lack thereof.
For instance, I live in the Northeast of the US and not <i>that</i> far from, say, the DC metro area.
I'm in northwestern Canada and rarely have issues. Usually if I suffer from latency it's a (solvable) issue at my end, or it's something that affects everyone at once, like a mass kick followed by login queue.
I haven't had any issues lately.
redeyedclyde wrote: »Since the recent maintenance on February 5-6, 2025, the disconnection issues in Elder Scrolls Online have become inarguably worse, to a point where they are game-breaking for many players across multiple continents. This isn't just a minor inconvenience; it's severely impacting our ability to enjoy the game we've invested so much time and money into.
The standard response of directing players to a generic troubleshooting guide is not helpful in this scenario. It's clear that the problem transcends individual setups. Numerous players, misled by suggestions to check their hardware and network, have gone out and bought new routers only to find their issues persist. This feels like a deceptive practice, shifting the responsibility onto us, the players, when it's evident that the fault lies within the game's infrastructure or recent changes.
We need acknowledgment from Zenimax.
Acknowledge the Issue: It's crucial that you recognize there is indeed a widespread problem to be resolved. Not doing so only breeds frustration and mistrust among your player base.
Transparent Communication: Players deserve to know what's being done to address these disconnections. While you might not have all the answers yet, stating that there's an issue and that you're actively working on it can prevent the vitriol currently directed at the team.
Many of us have been loyal players, spending thousands of dollars over the years, supporting ESO through both its highs and lows. The ledger, unfortunately, shows a lot of lows, and we're met with minimal communication regarding these significant issues. This approach needs to change, and it needs to change now, before the community takes more drastic measures like canceling ESO+ subscriptions.
Error Message Improvements: On platforms like Xbox, change the error messages. Currently, they imply the fault lies with the user's connection, which is misleading. I've experienced nearly 100 dropouts in three days, yet my logs show an uninterrupted internet connection, my ISP has verified that there are no issues with my service, I have switched out hardware and brand new cables three times, rebuilt my network from scratch several times including trying only the console on the network, most telling of all though is dropping out because "no valid internet connection" when the person playing next to me using the same network is still connected and in-game. This is not just frustrating; it's disheartening when you're paying for what feels like a defective product at times.
The community's frustration is palpable. With less than 24 hours of discussion across several Discord channels, over 1,900 players from just a handful of guilds on Xbox NA have committed to boycotting ESO+. This number will likely grow unless action is taken. No one wants to reach this point, but the relationship feels increasingly one-sided and, frankly, abusive.
Please give this feedback serious consideration. We're not just asking for acknowledgment; we're asking for better communication, transparency, and a real effort to mend what feels like a broken trust. Let's work together to make ESO the enjoyable experience it should be for all its players.
ZOS has officially commented several times since December to acknowledge DDOS attacks, so that part is not an inference:
Feb. 6: https://forums.elderscrollsonline.com/en/discussion/comment/8264122#Comment_8264122
Jan. 14 (from Matt Firor): https://forums.elderscrollsonline.com/en/discussion/672037/u45-purchasing-clarification-recent-network-attacks
Jan. 13: https://forums.elderscrollsonline.com/en/discussion/comment/8252589#Comment_8252589
Dec. 16: https://forums.elderscrollsonline.com/en/discussion/comment/8238380#Comment_8238380
https://forums.elderscrollsonline.com/en/discussion/comment/8238682#Comment_8238682
We know from some of these posts that the measures they have put in place are expected to impact performance. It won't explain everything, but it is confirmed to be a factor here.
I'm in northwestern Canada and rarely have issues. Usually if I suffer from latency it's a (solvable) issue at my end, or it's something that affects everyone at once, like a mass kick followed by login queue.
I haven't had any issues lately.
I live in the US desert southwest, quite far from any major pop areas (nearest small city is around 100k) which is why my only available connection is (and has been since 2005) satellite.
sans-culottes wrote: »
It’s cool that you’ve done this successfully and haven’t had issues, though. I’d wondered what effect, if any, satellite providers would have on things like game performance. I’m glad to learn that this has been viable!
sans-culottes wrote: »
It’s cool that you’ve done this successfully and haven’t had issues, though. I’d wondered what effect, if any, satellite providers would have on things like game performance. I’m glad to learn that this has been viable!
ZOS has officially commented several times since December to acknowledge DDOS attacks, so that part is not an inference:
Feb. 6: https://forums.elderscrollsonline.com/en/discussion/comment/8264122#Comment_8264122
Jan. 14 (from Matt Firor): https://forums.elderscrollsonline.com/en/discussion/672037/u45-purchasing-clarification-recent-network-attacks
Jan. 13: https://forums.elderscrollsonline.com/en/discussion/comment/8252589#Comment_8252589
Dec. 16: https://forums.elderscrollsonline.com/en/discussion/comment/8238380#Comment_8238380
https://forums.elderscrollsonline.com/en/discussion/comment/8238682#Comment_8238682
We know from some of these posts that the measures they have put in place are expected to impact performance. It won't explain everything, but it is confirmed to be a factor here.
@redeyedclyde If you are having connection issues that you believe are caused by our recent maintenance, please make sure to place a ticket for this as well. Having a ticket in the system will help keep better track of this as well.
There are a few people in the big lag thread that have made comments about them having issues recently. The only thing linking them really that I could see is their location being NZ/Aus. Do you fall into that bucket by chance? This might illustrate some bigger issue on a regional/country standpoint.
But yeah... just wanted to chime in and say I'm sorry issues for you are worse since maintenance. Do the usual add-on check/disable them see if it still is an issue... etc.
ZOS has officially commented several times since December to acknowledge DDOS attacks, so that part is not an inference:
We know from some of these posts that the measures they have put in place are expected to impact performance. It won't explain everything, but it is confirmed to be a factor here.
Rkindaleft wrote: »I honestly believe that if ZOS's servers are experiencing regular DDOS attacks, we as the consumer should have a right to know, both when it happens and how often it typically occurs. If people are paying for a service that is, say, going to have a night per week where the game is mostly unplayable they should know about it. There are evenings when doing PvP or trial prog groups is basically pointless because some people just can't stay connected no matter what - and I would agree with OP since the maintenance I've noticed an increase in these issues both inside and outside of my groups.
People have to remember that you don't have to actually be the one lagging to be affected by the lag. Even just one person getting disconnected due to a server issue (be it routing, or DDOS, or any other reason) can ruin a trifecta run not just for the person who disconnected but for the other 11 players. Once it happens to two or three people you may as well just not play that evening because it's pretty much impossible to get any meaningful progression in.
I'm at work at the moment (so results will be different from when I'm at home, but not by much) and my previous post was spot on. A simple tracert shows Akami is routing traffic through their Netherlands servers which is something that has happened previously ( see this thread https://forums.elderscrollsonline.com/en/discussion/439549/oceanic-lag-now-300-400-ms-even-with-a-vpn-was-250-300/p2).