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Booted from PCNA now logon Q

  • Jimbru
    Jimbru
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    PCNA. With repeated login attempts, sometimes I get as far as character selection and then get dropped; sometimes I can't get past the login server at all. I've gotten Error 200 as well. Given that it sometimes kinda works and sometimes doesn't, I'm not sure if the issue is PCNA itself, the login server, or something blinky in the handshake in between.
  • DenverRalphy
    DenverRalphy
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    sarahthes wrote: »
    Several boots in a row. Looks like they broke something when they worked on the databases. 1 step forward, 3 steps back.

    Database issues don't cause disconnects. This is a connectivity issue, probably at their end.

    Crashes cause disconnects. If the server side processes are crashing, that will disconnect every player currently connected to that instance. That is almost certainly what is happening here.

    Crashes cause complete shutdowns. Players are still getting back in, only to be disco'd again minutes later.

    This is likely a DDOS attack. Happens pretty regularly whenever gaming servers announce they're performing "upgrade maintenance".

    Players aren't logging back into the same server instance that crashed, I would have thought that was obvious. At any given time there are many separate server instances running with a maximum number of players connected to each one. If it crashes, then the players connected to that instance are immediately dropped. This does not cause a shutdown unless it's the operating system itself which crashes, which is highly unlikely.

    This could be a DDos attack, but if it is that speaks even more poorly of the infrastructure as there are ways to mitigate invalid traffic requests. Handling DDos attacks is not a new thing, companies have been dealing with it for over 20 years and there are pretty standard mitigation tactics, provided that they are actually put in place that is.

    Players aren't logging back in now, because it has escalated. However initially players actually were getting back in (I know this because I was one of them), only to be dropped again a few minutes later.
  • sarahthes
    sarahthes
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    sarahthes wrote: »
    Several boots in a row. Looks like they broke something when they worked on the databases. 1 step forward, 3 steps back.

    Database issues don't cause disconnects. This is a connectivity issue, probably at their end.

    Crashes cause disconnects. If the server side processes are crashing, that will disconnect every player currently connected to that instance. That is almost certainly what is happening here.

    Crashes cause complete shutdowns. Players are still getting back in, only to be disco'd again minutes later.

    This is likely a DDOS attack. Happens pretty regularly whenever gaming servers announce they're performing "upgrade maintenance".

    Players aren't logging back into the same server instance that crashed, I would have thought that was obvious. At any given time there are many separate server instances running with a maximum number of players connected to each one. If it crashes, then the players connected to that instance are immediately dropped. This does not cause a shutdown unless it's the operating system itself which crashes, which is highly unlikely.

    This could be a DDos attack, but if it is that speaks even more poorly of the infrastructure as there are ways to mitigate invalid traffic requests. Handling DDos attacks is not a new thing, companies have been dealing with it for over 20 years and there are pretty standard mitigation tactics, provided that they are actually put in place that is.

    I can't imagine a company owned by Microsoft would be defenseless. They've mentioned their mitigation in the past and that it can be a bit rough as it kicks in.
  • LadyGP
    LadyGP
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    sarahthes wrote: »
    sarahthes wrote: »
    Several boots in a row. Looks like they broke something when they worked on the databases. 1 step forward, 3 steps back.

    Database issues don't cause disconnects. This is a connectivity issue, probably at their end.

    Crashes cause disconnects. If the server side processes are crashing, that will disconnect every player currently connected to that instance. That is almost certainly what is happening here.

    Crashes cause complete shutdowns. Players are still getting back in, only to be disco'd again minutes later.

    This is likely a DDOS attack. Happens pretty regularly whenever gaming servers announce they're performing "upgrade maintenance".

    Players aren't logging back into the same server instance that crashed, I would have thought that was obvious. At any given time there are many separate server instances running with a maximum number of players connected to each one. If it crashes, then the players connected to that instance are immediately dropped. This does not cause a shutdown unless it's the operating system itself which crashes, which is highly unlikely.

    This could be a DDos attack, but if it is that speaks even more poorly of the infrastructure as there are ways to mitigate invalid traffic requests. Handling DDos attacks is not a new thing, companies have been dealing with it for over 20 years and there are pretty standard mitigation tactics, provided that they are actually put in place that is.

    I can't imagine a company owned by Microsoft would be defenseless. They've mentioned their mitigation in the past and that it can be a bit rough as it kicks in.

    To be fair.... I'm pretty sure MS just takes a cut of the profits. It's not like M S came in and just flooded the zone with resources so to speak.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • Desiato
    Desiato
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    Honestly, I'm not trying to give ZOS a hard time, but really when widespread issues like this happen, the service provider *really* should be the first to realize it because of the high level view they're supposed to have.

    I say this because if such a capability doesn't exist, it's low hanging fruit that should be considered.
    spending a year dead for tax reasons
  • RicAlmighty
    RicAlmighty
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    [Removed]
    Edited by RicAlmighty on April 9, 2025 4:03AM
    Content Pass is not the answer. It is a question, the answer is No.
  • DinoZavr
    DinoZavr
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    PC/NA same issues.
    logon. placed into a queue.
    wait. select character. play for 10 .. 20 minutes
    abruptly disconnected

    T6GbzcQ.png

    logon again. placed into a queue.
    wait. select character. play for about 10 minutes
    abruptly disconnected
    then the sequence repeats again and again.

    Dear @ZOS, PC/NA is unplayable. Please, fix that.
    PC EU
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Hi all, we think we have the issue figured out and populations are starting to recover. We are monitoring things as well.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • IsharaMeradin
    IsharaMeradin
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    ZOS_Kevin wrote: »
    Hi all, we think we have the issue figured out and populations are starting to recover. We are monitoring things as well.

    Thank you for looking into the situation. Will give it a test and see what happens.
    PC-NA / PC-EU
    ID @IsharaMeradin
    Characters NA
    Verin Jenet Eshava - Dark Elf Warden (main)
    Nerissa Valin - Imperial Necromancer (secondary)
    Lugsa-Lota-Stuph - Argonian Sorcerer
    Leanne Martin - Breton Templar
    Latash Gra-Ushaba - Orc Dragonknight
    Ishara Merádin - Redguard Nightblade
    Arylina Loreal - High Elf Sorcerer
    Sasha al'Therin - Nord Necromancer
    Paula Roseróbloom - Wood Elf Warden
    Ja'Linga - Khajiit Arcanist

    Characters EU
    Shallan Veil - Wood Elf Warden

    ID @IsharaMeradin-Epic
    Characters NA
    Ja'Sassy-Daro - Khajiit Nightblade
    Natash af-Ishara - Redguard Warden
    Shallan Radiant Veil - Dark Elf Arcanist
  • Chibicosmos
    Chibicosmos
    Soul Shriven
    Xbox NA keep crashing when I interact with nodes
  • averyfarmanb14_ESO
    averyfarmanb14_ESO
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    ZOS_Kevin wrote: »
    Hi all, we think we have the issue figured out and populations are starting to recover. We are monitoring things as well.

    Looks much better. No queue, client loaded quickly enough - looks good. Thanks for following up!
  • Squeex
    Squeex
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    @ZOS_Kevin It's too early for an RCA, but what seems to be the issue?
  • karthrag_inak
    karthrag_inak
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    Khajiit thinks perhaps a Muskrat got into the server farm
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Wolfshade
    Wolfshade
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    I know the players didnt want it to hear, but it was the first time got booted that way from server.

    Yes, after Yesterday, Eso didnt run as well as known. Stuttering, Lags and so on. For me i still belive, that it should be possible that the problem caused by own system/network/ etc. I thought bout it i didnt did it today after maintenance yesterday, but in most cases and in combination with Eso`s Troubleshoot-Help (restart/ clean newstart from my system and modem) this helped me many times:

    "Reset IP and clear DNS cache
    1. Click "Search" in Windows bar and type "cmd".
    2. Right click and select "Run as administrator" and "Yes".
    3. Type the following commands:

    Type netsh winsock reset and select Enter.
    Type netsh int ip reset and select Enter.
    Type ipconfig /release and select Enter.
    Type ipconfig /renew and select Enter.
    Type ipconfig /flushdns and select Enter.
    This comment is awesome!

    **End of the Internet**
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Squeex wrote: »
    @ZOS_Kevin It's too early for an RCA, but what seems to be the issue?

    We have determined that it was a malicious network attacks against the ESO service. Our teams are working to keep track of these and adapt with various types of mitigation. There will be additional ping times due to mitigation being active. Just wanted to be clear there.
    Edited by ZOS_Kevin on February 6, 2025 11:04PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Jimbru
    Jimbru
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    ZOS_Kevin wrote: »
    Hi all, we think we have the issue figured out...

    Translation: they smacked the casing with a blunt object and did a hard reboot. ;)
  • RicAlmighty
    RicAlmighty
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    [Removed]
    Edited by RicAlmighty on April 9, 2025 4:03AM
    Content Pass is not the answer. It is a question, the answer is No.
  • Squeex
    Squeex
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    ZOS_Kevin wrote: »
    Squeex wrote: »
    @ZOS_Kevin It's too early for an RCA, but what seems to be the issue?

    We have determined that it was a malicious network attacks against the ESO service. Our teams are working to keep track of these and adapt with various types of mitigation.

    Oof. OT for all I suppose (if applicable). I appreciate the response and I wish you all the best of luck.
  • imaslowlearner
    imaslowlearner
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    ZOS_Kevin wrote: »
    Squeex wrote: »
    @ZOS_Kevin It's too early for an RCA, but what seems to be the issue?

    We have determined that it was a malicious network attacks against the ESO service. Our teams are working to keep track of these and adapt with various types of mitigation. There will be additional ping times due to mitigation being active. Just wanted to be clear there.

    ESO didn't have consistent attacks before it was acquired by microsoft. Are these vulnerabilities caused by microsoft's security? If microsoft is to blame for the vulnerabilities could you possibly look into what amazon or apple does to prevent cyberattacks without crippling the game?
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    And just crashed with error has occured.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    And just crashed again with the same error has occurred not 4 minutes later.
  • DrOctopu5
    DrOctopu5
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    Still happening, booted like 5 times earlier and it just happened again.

    Instant fail to the login screen during combat.
  • baltic1284
    baltic1284
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    ZOS_Kevin wrote: »
    Hi all, we think we have the issue figured out and populations are starting to recover. We are monitoring things as well.

    Another problem I have seen and have experienced is zones not loading right sound goes out parts of the UI disappear, then when you try and shut the game down the game won't shut down, and when it does and reload the same problems happens forcing you to go through it all again. My game is on Steam and it isn't Steam doing it as when the game does mess up all other games i have work just fine.
  • aussie500
    aussie500
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    I also got booted from the server many times in the last 10 minutes and just give up, too much hassle trying to play ESO at the moment.
  • DenverRalphy
    DenverRalphy
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    ZOS_Kevin wrote: »
    Squeex wrote: »
    @ZOS_Kevin It's too early for an RCA, but what seems to be the issue?

    We have determined that it was a malicious network attacks against the ESO service. Our teams are working to keep track of these and adapt with various types of mitigation. There will be additional ping times due to mitigation being active. Just wanted to be clear there.

    ESO didn't have consistent attacks before it was acquired by microsoft. Are these vulnerabilities caused by microsoft's security? If microsoft is to blame for the vulnerabilities could you possibly look into what amazon or apple does to prevent cyberattacks without crippling the game?

    Pretty sure ESO has been targeted quite often long before the Microsoft acquisition.
    Edited by DenverRalphy on February 7, 2025 1:21AM
  • LadyGP
    LadyGP
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    ZOS_Kevin wrote: »
    Squeex wrote: »
    @ZOS_Kevin It's too early for an RCA, but what seems to be the issue?

    We have determined that it was a malicious network attacks against the ESO service. Our teams are working to keep track of these and adapt with various types of mitigation. There will be additional ping times due to mitigation being active. Just wanted to be clear there.

    ESO didn't have consistent attacks before it was acquired by microsoft. Are these vulnerabilities caused by microsoft's security? If microsoft is to blame for the vulnerabilities could you possibly look into what amazon or apple does to prevent cyberattacks without crippling the game?

    Pretty sure ESO has been targeted quite often long before the Microsoft acquisition.

    Yup.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • IsharaMeradin
    IsharaMeradin
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    Just wanted to say that I did log back in with my main on PCNA. Finished up my survey & treasure maps, scryed and dug up one item, and got into an IA session that lasted well into arc 4. My teammate crashed once after we were done with one of the stages. I, however, seemed to have a stable connection.
    PC-NA / PC-EU
    ID @IsharaMeradin
    Characters NA
    Verin Jenet Eshava - Dark Elf Warden (main)
    Nerissa Valin - Imperial Necromancer (secondary)
    Lugsa-Lota-Stuph - Argonian Sorcerer
    Leanne Martin - Breton Templar
    Latash Gra-Ushaba - Orc Dragonknight
    Ishara Merádin - Redguard Nightblade
    Arylina Loreal - High Elf Sorcerer
    Sasha al'Therin - Nord Necromancer
    Paula Roseróbloom - Wood Elf Warden
    Ja'Linga - Khajiit Arcanist

    Characters EU
    Shallan Veil - Wood Elf Warden

    ID @IsharaMeradin-Epic
    Characters NA
    Ja'Sassy-Daro - Khajiit Nightblade
    Natash af-Ishara - Redguard Warden
    Shallan Radiant Veil - Dark Elf Arcanist
  • Reverb
    Reverb
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    ZOS_Kevin wrote: »
    Squeex wrote: »
    @ZOS_Kevin It's too early for an RCA, but what seems to be the issue?

    We have determined that it was a malicious network attacks against the ESO service. Our teams are working to keep track of these and adapt with various types of mitigation. There will be additional ping times due to mitigation being active. Just wanted to be clear there.

    ESO didn't have consistent attacks before it was acquired by microsoft. Are these vulnerabilities caused by microsoft's security? If microsoft is to blame for the vulnerabilities could you possibly look into what amazon or apple does to prevent cyberattacks without crippling the game?

    Yeah they did. There were repeated periods of ddos attacks that presented just like this, and eventually made zeni partner with Akamai. The ddos attacks really slowed down after that but added extra hops and latency to everyone’s connection.

    That was years before the MS acquisition.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • LadyGP
    LadyGP
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    Reverb wrote: »
    ZOS_Kevin wrote: »
    Squeex wrote: »
    @ZOS_Kevin It's too early for an RCA, but what seems to be the issue?

    We have determined that it was a malicious network attacks against the ESO service. Our teams are working to keep track of these and adapt with various types of mitigation. There will be additional ping times due to mitigation being active. Just wanted to be clear there.

    ESO didn't have consistent attacks before it was acquired by microsoft. Are these vulnerabilities caused by microsoft's security? If microsoft is to blame for the vulnerabilities could you possibly look into what amazon or apple does to prevent cyberattacks without crippling the game?

    Yeah they did. There were repeated periods of ddos attacks that presented just like this, and eventually made zeni partner with Akamai. The ddos attacks really slowed down after that but added extra hops and latency to everyone’s connection.

    That was years before the MS acquisition.

    This.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • Katahdin
    Katahdin
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    This happened to me this morning.
    Got disconnected then put in a que to log back in which didnt connect.
    Tried a couple of times and every time the estimated que time got longer and longer.
    Had to leave for a couple of hours and was able to log back in when I got home.

    PCNA
    Beta tester November 2013
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