Avran_Sylt wrote: »Wonder how that damage reduction interacts with things like Minor/Major protection, Evasion, or other sets that provide “reduced damage from players”.
Yeah, I'm having a hard time trying to figure this out too. The set itself basically ignores penetration, and the hard cap for damage reduction is at 33k for 50%. This set will only be effective if the player you're fighting is at or above 33k resistances AFTER debuffs. Anything less and it's a damage loss.
Thumbless_Bot wrote: »It basically removes all resists.
So. If you build for pure damage and don't build i to pen, say with 5 medium and two damage modifiers sets like deadly, or pure damage sets like [enter set with lots of weapon damage] it might hit real hard... or not...
Who knows.
Avran_Sylt wrote: »Yeah, I'm having a hard time trying to figure this out too. The set itself basically ignores penetration, and the hard cap for damage reduction is at 33k for 50%. This set will only be effective if the player you're fighting is at or above 33k resistances AFTER debuffs. Anything less and it's a damage loss.
I think that’s the point, it effectively normalizes your damage against any enemy, regarding physical/spell resistance. You can approach every enemy “the same”, to a degree. (Though you wouldn’t be able to tell easily if martial or magic or neither has an advantage from the armor types)
(And you still need to contend with healing/shields, health pools, and other sources of damage reduction).
You also don’t need to build penetration at all, and can focus on other stats like Crit, use a sword instead of a maul, precise or charged, etc. instead of sharpened.
As to if all the bits and pieces added together make it better than a proc set? Who knows.
Avran_Sylt wrote: »Yeah, I'm having a hard time trying to figure this out too. The set itself basically ignores penetration, and the hard cap for damage reduction is at 33k for 50%. This set will only be effective if the player you're fighting is at or above 33k resistances AFTER debuffs. Anything less and it's a damage loss.
I think that’s the point, it effectively normalizes your damage against any enemy, regarding physical/spell resistance. You can approach every enemy “the same”, to a degree. (Though you wouldn’t be able to tell easily if martial or magic or neither has an advantage from the armor types)
(And you still need to contend with healing/shields, health pools, and other sources of damage reduction).
You also don’t need to build penetration at all, and can focus on other stats like Crit, use a sword instead of a maul, precise or charged, etc. instead of sharpened.
As to if all the bits and pieces added together make it better than a proc set? Who knows.
The normalized damage is nice in theory and it does seem like it will have moments of usefulness (and the increased weapon variety can't be understated) but I feel like the problem with it ends up being, it makes anyone who builds full tank slightly less tanky against you, but anyone who builds glassy or is poorly optimized becomes significantly more harder to kill so it ends up being a set that actively nerfs you unless the ratio of tanks to non tanks in engagements that you're fighting heavily favors tanks.
It would be far more practical if the set reduced damage by 25-30%, normalizing the damage to enemies in the medium armor range instead of putting every enemy just shy of capped heavy armor.
MincMincMinc wrote: »Thumbless_Bot wrote: »It basically removes all resists.
So. If you build for pure damage and don't build i to pen, say with 5 medium and two damage modifiers sets like deadly, or pure damage sets like [enter set with lots of weapon damage] it might hit real hard... or not...
Who knows.
Well it is/can only ever be worth what your enemy is running for resists post debuff. So at most it can be worth 50% if an enemy has 42k resists(breach brings it down to 33k cap or 50%).......only then would the set be a gain of 4% damage done.
The secondary benefit is swapping frontbar weapons off of mace/maul sharp to axes/swords nirn. Again in my OP you need to make up a 17% damage loss by adding a Gaxe nirn and a skill slot if you drop breach. Only then would you be making out even..... so you would basically be down a 5 piece set in the end.
Avran_Sylt wrote: »Yeah, I'm having a hard time trying to figure this out too. The set itself basically ignores penetration, and the hard cap for damage reduction is at 33k for 50%. This set will only be effective if the player you're fighting is at or above 33k resistances AFTER debuffs. Anything less and it's a damage loss.
I think that’s the point, it effectively normalizes your damage against any enemy, regarding physical/spell resistance. You can approach every enemy “the same”, to a degree. (Though you wouldn’t be able to tell easily if martial or magic or neither has an advantage from the armor types)
(And you still need to contend with healing/shields, health pools, and other sources of damage reduction).
You also don’t need to build penetration at all, and can focus on other stats like Crit, use a sword instead of a maul, precise or charged, etc. instead of sharpened.
As to if all the bits and pieces added together make it better than a proc set? Who knows.
The normalized damage is nice in theory and it does seem like it will have moments of usefulness (and the increased weapon variety can't be understated) but I feel like the problem with it ends up being, it makes anyone who builds full tank slightly less tanky against you, but anyone who builds glassy or is poorly optimized becomes significantly more difficult to kill so it ends up being a set that actively nerfs you unless the ratio of tanks to non tanks in engagements that you're fighting heavily favors tanks.
It would be far more practical in my opinion if the set reduced damage by 25-30%, normalizing the damage to enemies in the medium armor range instead of putting every enemy just shy of capped heavy armor.
Avran_Sylt wrote: »Avran_Sylt wrote: »Yeah, I'm having a hard time trying to figure this out too. The set itself basically ignores penetration, and the hard cap for damage reduction is at 33k for 50%. This set will only be effective if the player you're fighting is at or above 33k resistances AFTER debuffs. Anything less and it's a damage loss.
I think that’s the point, it effectively normalizes your damage against any enemy, regarding physical/spell resistance. You can approach every enemy “the same”, to a degree. (Though you wouldn’t be able to tell easily if martial or magic or neither has an advantage from the armor types)
(And you still need to contend with healing/shields, health pools, and other sources of damage reduction).
You also don’t need to build penetration at all, and can focus on other stats like Crit, use a sword instead of a maul, precise or charged, etc. instead of sharpened.
As to if all the bits and pieces added together make it better than a proc set? Who knows.
The normalized damage is nice in theory and it does seem like it will have moments of usefulness (and the increased weapon variety can't be understated) but I feel like the problem with it ends up being, it makes anyone who builds full tank slightly less tanky against you, but anyone who builds glassy or is poorly optimized becomes significantly more difficult to kill so it ends up being a set that actively nerfs you unless the ratio of tanks to non tanks in engagements that you're fighting heavily favors tanks.
It would be far more practical in my opinion if the set reduced damage by 25-30%, normalizing the damage to enemies in the medium armor range instead of putting every enemy just shy of capped heavy armor.
As it is now: it has a niche. In a group your allies will be popping the squishies, and you'll be the one focusing on those players that look like they're not taking much damage at all from other players.
A tankbuster set. (even though most players source tankyness from healing, shields, and blocking anyway)
That being said, 46% reduction might be too much lost damage.
So basically turns all your damage into oblivion damage (sort of). I guess it will find a niche in dot builds, as those will be mitigated only by protection, shields or outhealed, so slap a defile somewhere on scribing skill and it should work.
Are you doing the math correctly here?
If the enemy has 19k resist after debuffs, that's ~= 29% damage reduction.
So your damage attacks do 71% damage.
If you can increase that to 100%, you haven't gained 29%, you've gained (29 / 71) * 100 ~= 41%.
Or am I missing something?
MincMincMinc wrote: »Are you doing the math correctly here?
If the enemy has 19k resist after debuffs, that's ~= 29% damage reduction.
So your damage attacks do 71% damage.
If you can increase that to 100%, you haven't gained 29%, you've gained (29 / 71) * 100 ~= 41%.
Or am I missing something?
you lose 46% damage. the 19k pen you gain is essentially worth 29% damage done. So in the end you are down the difference of 17%
What you just calculated was your efficiency % damage gain by hitting that 19k pen. Your % damage gain is not equivalent to a % damage done buff. What youd need is to slot an equivalent %damage done buff and then do another calc like you did to compare efficiency of what that % damage done you netted.
I guess one way this set would make sense is by taking breach debuffs out of the equation. Opponents with about 30k (46%) or more resist aren't uncommon, and the extra barspace could be nice.
This set is an interesting idea but clearly not a lot of thought went into the values of the 5 piece. There are no situations where you would need 100k pen, that’s silly. And a 46% damage reduction makes this set basically useless.
Change it to something like.. “Ignore your targets resistances, but reduce your damage by 35%”
I don’t know if even that would be good. The damage nerf might only need to be 20-25% to make it worth it.
This set is an interesting idea but clearly not a lot of thought went into the values of the 5 piece. There are no situations where you would need 100k pen, that’s silly. And a 46% damage reduction makes this set basically useless.
Change it to something like.. “Ignore your targets resistances, but reduce your damage by 35%”
I don’t know if even that would be good. The damage nerf might only need to be 20-25% to make it worth it.
Tommy_The_Gun wrote: »I think this set has potential to be actually broken & more OP than it seems to look. Why ? Cuz 5 Piece bonus looks more like something you would see in a mythic item, rather than a regular set. Just Compare it to Malacath's Band of Brutality:
(1 item) Increases your damage done by 16% but decreases your Critical Damage done by 50%.
Here you basically ignore armour, regardless of how much armour target has. It works on every type of DMG. You target simply does not have armour, as it is impossible to stack this much. So basically, all your DMG is kinda like Oblivion DMG. Let it sink for a while. Many Mythic items are weaker than this set. Take Gaze of Sithis for example. It pales in comparison. It is all about Opportunity Cost... and here it is just launching into space...
The drawback is that you are doing 46% less damage, but that penalty can be mitigated or heavily reduced by "pumping up" critical chance and critical damage done & / or using a lot of DOT abilities.
If you have high crit chance or for example you are ganking, chances are you will be able to kill 40+ Health tanks and almost one shot players with 30 - 35K health. All you need really is to line-up burst. Set like this may be kinda broken on a gank build (even ranged ones) and Sorcs with streak & shields could also be very strong with this set. DOT builds with high crit chance also will be able to put insane pressure even on a very tanky opponents.
I think that the only builds that may be least "susceptible" (but they would fee it) would be builds that focus on blocking and using DMG shields. As far as I am aware, penetration does not affects damage shields. You always do same dmg to shield (it is just a "fake" health bar). So you will basically hit for example Sorc with shield for 46% DMG less while not utilizing Pen.
If you think about it, this set alone kinda puts to shame every Oblivion damage set in the game.
Probably it is going to be nerfed, but only when new Dungeon DLC will obtainable with Crowns. At least this is my guess lol
So I guess... all of ESO+ users should enjoy it while it lasts
Tommy_The_Gun wrote: »I think this set has potential to be actually broken & more OP than it seems to look. Why ? Cuz 5 Piece bonus looks more like something you would see in a mythic item, rather than a regular set. Just Compare it to Malacath's Band of Brutality:
(1 item) Increases your damage done by 16% but decreases your Critical Damage done by 50%.
Here you basically ignore armour, regardless of how much armour target has. It works on every type of DMG. You target simply does not have armour, as it is impossible to stack this much. So basically, all your DMG is kinda like Oblivion DMG. Let it sink for a while. Many Mythic items are weaker than this set. Take Gaze of Sithis for example. It pales in comparison. It is all about Opportunity Cost... and here it is just launching into space...
The drawback is that you are doing 46% less damage, but that penalty can be mitigated or heavily reduced by "pumping up" critical chance and critical damage done & / or using a lot of DOT abilities.
If you have high crit chance or for example you are ganking, chances are you will be able to kill 40+ Health tanks and almost one shot players with 30 - 35K health. All you need really is to line-up burst. Set like this may be kinda broken on a gank build (even ranged ones) and Sorcs with streak & shields could also be very strong with this set. DOT builds with high crit chance also will be able to put insane pressure even on a very tanky opponents.
I think that the only builds that may be least "susceptible" (but they would fee it) would be builds that focus on blocking and using DMG shields. As far as I am aware, penetration does not affects damage shields. You always do same dmg to shield (it is just a "fake" health bar). So you will basically hit for example Sorc with shield for 46% DMG less while not utilizing Pen.
If you think about it, this set alone kinda puts to shame every Oblivion damage set in the game.
Probably it is going to be nerfed, but only when new Dungeon DLC will obtainable with Crowns. At least this is my guess lol
So I guess... all of ESO+ users should enjoy it while it lasts
Tommy_The_Gun wrote: »I think this set has potential to be actually broken & more OP than it seems to look. Why ? Cuz 5 Piece bonus looks more like something you would see in a mythic item, rather than a regular set. Just Compare it to Malacath's Band of Brutality:
(1 item) Increases your damage done by 16% but decreases your Critical Damage done by 50%.
Here you basically ignore armour, regardless of how much armour target has. It works on every type of DMG. You target simply does not have armour, as it is impossible to stack this much. So basically, all your DMG is kinda like Oblivion DMG. Let it sink for a while. Many Mythic items are weaker than this set. Take Gaze of Sithis for example. It pales in comparison. It is all about Opportunity Cost... and here it is just launching into space...
The drawback is that you are doing 46% less damage, but that penalty can be mitigated or heavily reduced by "pumping up" critical chance and critical damage done & / or using a lot of DOT abilities.
If you have high crit chance or for example you are ganking, chances are you will be able to kill 40+ Health tanks and almost one shot players with 30 - 35K health. All you need really is to line-up burst. Set like this may be kinda broken on a gank build (even ranged ones) and Sorcs with streak & shields could also be very strong with this set. DOT builds with high crit chance also will be able to put insane pressure even on a very tanky opponents.
I think that the only builds that may be least "susceptible" (but they would fee it) would be builds that focus on blocking and using DMG shields. As far as I am aware, penetration does not affects damage shields. You always do same dmg to shield (it is just a "fake" health bar). So you will basically hit for example Sorc with shield for 46% DMG less while not utilizing Pen.
If you think about it, this set alone kinda puts to shame every Oblivion damage set in the game.
Probably it is going to be nerfed, but only when new Dungeon DLC will obtainable with Crowns. At least this is my guess lol
So I guess... all of ESO+ users should enjoy it while it lasts