We will be performing maintenance for patch 10.3.4 on the PTS on Monday at 10:00AM EST (15:00 UTC).
Maintenance for the week of February 10:
• [IN PROGRESS] PC/Mac: NA and EU megaservers for patch maintenance – February 10, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• ESO Store and Account System for maintenance – February 10, 8:00AM EST (13:00 UTC) - 12:00PM EST (17:00 UTC)

PTS Patch Notes v10.3.0

ZOS_Kevin
ZOS_Kevin
Community Manager
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Welcome to The Elder Scrolls Online v10.3.0! This PTS cycle is testing everything coming with Update 45, along with a few items coming in future updates. You can expect two brand new dungeons, new homes, new furnishings, new gear to earn, the new prologue quest and several quality-of-life improvements for the base game. Additionally, there are some incremental combat changes and general bug fixes.

The two new dungeons, Exiled Redoubt and Lep Seclusa, explore some of the more broad implications of the Three Banners War from a story perspective, while offering new challenges to those of you up for the task. The prologue quest sees the resurgence of a once defeated foe in The Worm Cult wandering Tamriel once again.

For quality-of-life systems, you’ll see an overhaul of the in-game map, Green Champion Point Star improvements, mount speed adjustments and starter zone art refresh, just to name a few. There is also a new Crime Wave mini-event type available for testing now this week. There is a full list of base game improvements listed for week one of PTS below.

There will also be additional announced improvements and tests, like Cyrodiil Champions, highlighted in later weeks of the PTS Cycle, so stay tuned for that. However until then, we have a full list of everything available for testing and being fixed in Update 45 listed below. We’ve transferred all PC NA characters yesterday and provided two character templates for your use. We eagerly await your feedback! Follow the link here for the feedback threads and bug reports.

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Edited by ZOS_Kevin on January 21, 2025 5:02PM
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    Fallen Banners
    Two New Dungeons!
    Two new dungeons are available for testing during the Update 45 PTS period. Coming in PTS week one, dungeons Exiled Redoubt and Lep Seclusa will be available.

    Exiled Redoubt
    The Albus family--once staunch proponents of peace and finding a diplomatic end to the Three Banners War--suddenly turned bloodthirsty. Whatever caused their change of heart sparked a movement that seeks to punish every soldier, the generals that command them, and the heads of the alliances themselves. The Albus family’s machinations started small, but their goal is total destruction.

    Lep Seclusa
    The Three Banners War impacted lives all across Tamriel and perhaps no one felt that impact more than the soldiers that fought and bled on the front lines. As the war dragged on, a growing number of veterans became disillusioned with the constant fighting and sought a means to end the conflict. One such individual is Orpheon the Tactician, the former battlefield emperor of Cyrodiil. Orpheon broke from his chains of allegiance and recruited despondent deserters into a fearsome army. Orpheon’s goal is to seize an Elder Scroll said to have the power to end the bloodshed. All that stands in his way are a handful of monks and moth priests sworn to protect the Scroll.
    • Exiled Redoubt and Lep Seclusa are 4-player dungeons which can be reached via West Weald and Hew’s Bane respectively.
      • Exiled Redoubt’s entrance is in eastern West Weald near Grey’s Hollow.
      • Lep Seclusa’s entrance is on the dock in Abah’s Landing.
    • Both dungeons include a Normal version in addition to a Veteran version. Each dungeon features challenging Hard Modes for each of their three boss encounters.
    • There are unique item sets, including two new Undaunted Monster Mask sets, only available within the Dungeons.
    • Unique Achievement awards are available for completing the dungeons, including the following:
      • Unique Skin
        • The “Tactician’s Gold Lattice” skin is available for those who complete both Exiled Redoubt and Lep Seclusa on at least Veteran difficulty and trigger the achievement “Fallen Banners Delver”.
    • Two unique Mementos
      • The Haunted Mirror of Introspection and Dust of the Conqueror’s Flame mementos are available to players who complete Exiled Redoubt and Lep Seclusa, respectively, on at least Veteran difficulty.
    • Unique Dye
      • Exiled Goldenrod is available for those who complete the “Fallen Banners Scout” achievement.
    • Several Titles
    • Unique housing items

    Housing
    New Homes
    Two new homes are available to test during the Update 45 PTS cycle:

    Shattered Mirror Isle
    • Scintillating islands and skeletons of long-forgotten beasts float amid Mirrormoor's luminous skies. Enterprising architects, step through a shattered mirror portal in Fargrave and finesse this osseous mass into a dazzling dimensional home.
    • This Notable home will be available for purchase later, but is currently available to test on the PTS.

    Castle Skingrad
    • Count Calantius cordially invites a caretaker to maintain and decorate Castle Skingrad as he rides out to support his loyal citizens. This majestic castle stands just outside Skingrad, granting easy access to the city's amenities and nearby vineyards.
    • This Notable home will be available for purchase later, but is currently available to test on the PTS.

    New Furnishings
    In this update we’re adding a new furnishing type that allows you to control the weather states in your homes! It is a collectible furnishing that will be available to earn later this year.
    The new weather control furnishing, Kynareth's Icon of Storm Control, can be tested on PTS by collecting it from the “The Homeowner’s Crate” in the “Fallen Banners Reward Furnishing Crate” which you collect from a PTS template character.
    Also in this update, we are focusing on new structural furnishing recipes, achievement rewards, and new Master Writs.
    37 new furnishing plans are being sourced in 5 places:
    • 9 new furnishing plans, which can be acquired via the Skingrad Reward Coffer, obtainable by completing the West Weald World Boss, Incursion, or Delve Daily Quests.
    • 6 new Mirrormoor themed recipes exclusive to completing Mirrormoor Mosaics.
    • 14 new Ayleid themed recipes can be found in West Weald, Gold Coast, and Blackwood from bonus loot when excavating antiquities of intermediate or higher difficulty.
    • Colovian Bed, Canopy Full can be obtained from monsters, containers, and more across West Weald.
    • 7 new Master Writ Furnishings, which can be purchased from Rolis Hlaalu.
    7 new achievement furnishings are being added and can be unlocked or purchased after completing the prerequisite achievements:
    • 3 new achievement furnishings that can be purchased from the Undaunted Quartermasters, after completing the “Exiled Redoubt Vanquisher”, “Lep Seclusa Vanquisher”, and “Slayer of Death Itself” achievements.
    • 4 new trophy and bust furnishings can be earned from completing the Exiled Redoubt and Lep Secluse dungeons on normal and veteran difficulties.


    Base Game
    Map Improvements
    The team has been looking for ways to improve ESO’s in-game map, with the intention of making it easier to understand and parse for both new players and veteran players alike. While there are still more changes we wish to implement in future packages, the first batch of quality-of-life improvements includes the following changes:
    • The Tamriel view of the map will now only show one Wayshrine per zone.
    • The Tamriel view of the map will now only show favorited and primary homes. You may still favorite as many homes as you’d like.
    • Dungeons and Trials will no longer be shown by default on the Tamriel view of the map, but can still be toggled on.
    • The Tamriel, Blackreach, and Aurbis views of the map now have a more catered filter list.
    • The ‘Wayshrines’ filter has been split into the following filters:
      • Wayshrines
      • Dungeons
      • Trials
      • Houses
    • If you have a focused quest, the quest’s ultimate location will now show on the Tamriel and Aurbis maps. If the ultimate location is on the ring of the Aurbis, the location will be shown on the appropriate symbolic location, like Clockwork City.
    • Quest indicators, group member indicators, and player indicators will now show on symbolic locations if said indicators are pointing to those locations.
    • The names of zones in the Tamriel view of the map will now appear as you zoom in.
    • When hovering over a Wayshrine, the name of the zone will now appear in the tooltip.

    Converting Disguises to Collectibles
    When completing certain quests that use a disguise, as part of the quest reward, you will now get a collectible that grants that appearance. If these quests have been completed already, then these collectibles will be automatically granted upon first login with the associated character. Below is a list outlining all current disguises that have been converted at this time. *
    *Note: Not all disguises have been converted at this time.
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    Antiquity Leads Messaging Improvements
    Now when you find a lead that is part of an antiquity, the final antiquity name is listed.

    Updates to Initial Mount Speed
    The team wanted your initial experience unlocking a mount to be more impactful, so we've made significant improvements to the speed of mounts prior to unlocking Major Gallop. The end result of these changes is that mounts will start out noticeably faster than they did previously, i.e. you are now much less likely to be overtaken on foot when mounted, while still ending up at the same speed (or very slightly faster at the top end). The details of these changes are:
    • Increased the base mounted speed bonus to 42%, up from 15%.
    • Major Gallop is now Gallop, and counts as a Minor buff instead of a Major buff. The multiplicative bonus of Gallop is now 15% instead of 30%.
      • Note: Due to the way that this bonus multiplies with base speed, this ends up being no change for fully trained mounts, or a very slight buff if you’re also using the Gifted Rider champion star. See below for more detail!
    Here are the percent changes different folks can expect to see, as a percentage change from their prior speed:
    • Sprinting on a brand new mount: +19%
    • Sprinting on a trained mount: +13%
    • Sprinting on a brand new mount with Gallop: +5%
    • Sprinting on a trained mount with Gallop: No Change
    • Sprinting on a trained mount with Gallop and Gifted Rider: +1%

    Starter Zone Refresh
    The starter zones of Betnikh, Stros M’kai, Bleakrock, Bal Foyen, and Khenarthi’s Roost have all undergone a makeover, bringing them more in line visually with the detail of ESO’s recent additions such as West Weald or the Telvanni Peninsula.

    These starter zones have received improvements to their terrain transitions, materials and lighting, and atmosphere. Signs and banners have been positioned to better highlight services (such as crafting or banking locations), and lighting has been adjusted to better define important paths and other areas of detail. With the addition of more organic clutter and props, various portions of the zones should feel a little less sparse and a little more lived in.

    Craft (Green) Champion Point Stars Slotting Improvements
    The following nine Craft (Green) champion stars no longer need to be slotted for you to benefit from their effects:
    • Meticulous Disassembly
    • Plentiful Harvest
    • Treasure Hunter
    • Rationer
    • Liquid Efficiency
    • Homemaker
    • Professional Upkeep
    • Infamous
    • Cutpurse's Art
    These adjustments make it easier and more forgiving to engage with the Craft tree, and reduces the need to swap stars before specific activities. No more forgetting to slot Meticulous Disassembly before a big batch of resource refining!

    Increased Mundus Stone Visibility on Character and Inventory UI Screens
    We want to better convey the value of having a Mundus Stone Boon and where to find Mundus Stones.

    To that end, we have:
    • Added a reminder about Mundus Stones to the Level 10 Level Up Rewards.
    • Updated the Mundus Stone Help Entry to be clearer and more direct about where you find them.
    • Added discrete sections for Mundus Stone Boons on both the Character and Inventory UI Screens.
      • If you reach level 20 without an active Mundus Stone Boon, the text here turns red to suggest that you should acquire one.

    Prologue Quests – A Guild in Crisis
    Join forces with Prince Azah of Sentinel to confront the ominous resurgence of the Worm Cult, whose shadowy attacks using devices known as Soul Reapers now threaten the Fighters and Mages Guilds. Gather old allies and delve into the darkness to uncover the horrifying truth behind their return.

    To begin the Prologue Quests for testing, you’ll need to first obtain the free Crown Store Quest Item from the Quest Starters -> Prologue area titled “A Guild in Crisis”. Or you can venture to Daggerfall, Vulkhel Guard, or Davon’s Watch (depending on your Alliance) and find Prince Azah, royalty of the city of Sentinel and new student of the Fighters Guild.
    Completing the Prologue Quests earns you the new pet, the Mind-Shriven Mudcrab.

    Player Response Options – A New Way to Engage in Conversations with Story NPCs
    There are now opportunities in some quests that provide a choice as to how you want to roleplay your character known as Player Response Options. While these options usually provide roleplaying choices on how to respond to characters and alter their responses, they can sometimes alter the course of a quest in unexpected ways.

    Player Response Options display a special icon when a dialogue choice is available. Here are the types of dialogue choices you may encounter, in addition to the usual neutral voice response:
    • Kind: A supportive, compassionate, or amusing response to an NPC.
    • Grim: A darker, stern, sarcastic, or harsh response to an NPC.
    • Merciful: A charitable response to an NPC in dire circumstances.
    • Ruthless: A vengeful response to an NPC in dire circumstances.
    • Joker: A quip, ironic response, or comedic reply to an NPC.
    • Flirty: An amorous response toward an NPC.

    Reaper Strikes – New Worm Cult Themed Encounters
    Strange new devices, known as Soul Reapers, have begun to surface across Tamriel, coinciding with the resurgence of the Worm Cult. Engage in these events to rescue their sacrifices and thwart the Worm Cult’s growing threat. Successfully completing Reaper Strikes will unlock the ability to purchase a unique furnishing from the Achievement Vendor and collect fragments to acquire a new Skill Style.

    Keep an eye out for these Reaper Strikes in locations where Dark Fissures once appeared throughout the base game of Tamriel.

    Event- Crime Wave Mini-Event
    The secret ingredient is indeed crime in this new mini-event, added to the pool of possible surprise events starting with U45. Crime Wave focuses on criminal behavior in Tamriel (naturally) and provides a handful of devious rewards.

    During the event, the number of daily Fence interactions increases by +100% and Fencing is 25% more profitable (that is, items sold to a Fence do so for 25% more gold). Additionally, Dark Brotherhood and Thieves Guild daily quests provide an additional box of their normal rewards (excepting the “infinite” repeatable ones from Kari’s Tip Board and Elam’s Marked for Death book).

    Furthermore, the activities of pickpocketing, theft from safeboxes, and looting Thieves’ Troves have a chance to drop a Pouch of Ill-Gotten Goods. The pouches can contain saleable contraband, furnishings, Dark Brotherhood or Thieves Guild consumables, a NEW consumable item to improve your Legerdemain skill, and a very small chance to find a one million gold bounty pardon (for you extra careless or uncaring criminals).

    Your chance of finding a Pouch of Ill-Gotten Goods is proportional to your current level of Bounty and Heat. That is, an upstanding citizen has a very low chance of getting one, but a fugitive on the run has a much better chance at getting one.

    There are NO Event Tickets or bespoke quests for this event. You needn’t budget your playtime or behavior around chasing any fragments for this one, so enjoy it while it lasts.

    First Stages of Console Add-on Support
    In preparation of console add-on support coming later this year, we are testing a few pre-emptive measures during this the update 45 PTS to ensure add-on developers have the tools they need when working to support their add-ons for console players. There will now be a gamepad version of the add-on manager.

    A new UserSetting.txt entry will allow add-on developers to place the game into console mode. This will prevent loading any keyboard/PC specific files and fonts, load console only files, and expose new console specific APIs. The main purpose of this is to allow add-on developers a way to develop and test console add-ons without needing a console.

    With this, developers can get a jump on creating and testing console add-ons so that when the feature proper goes live, they'll be able to upload them right away. Please note that console add-on support will only be for current generation consoles, as they can support the memory limitation needed.
    Edited by ZOS_Kevin on January 17, 2025 10:38PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    Cyrodiil
    • Containers for the item sets Oakfeather’s Retribution, Blunted Blades, and Baan Dar’s Blessing are currently showing the wrong item set tool tips.

    U46 Prologue Quest
    • The Prologue Quest isn't available on the Crown Store at the moment, but you can find it in-game through Prince Azah in the world itself. We'll be addressing this in the next PTS patch to ensure it's accessible via the Quest Starter section in the Crown Store.
    Edited by ZOS_Kevin on January 15, 2025 3:57PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    General
    • Crouch:
      • When successfully transitioning from Detected to Hidden after Crouching, the effect that considers you in the "Sneak" state is now visible on your effect bar. This effect can be hovered over in the Character Sheet to read what Sneak does, rather than needing to open up the Help tab and searching for what it does. This is one of the few times that improved visibility isn't a detriment to your sneaking about.
      • Fixed an issue where some channeled abilities could be used while Crouching without cancelling Crouch.
    • The following abilities will now actively remove Stealth and Invisibility upon activating them, rather than when they complete:
      • Stonefist and Stone Giant's initial cast time
      • Crystal Shard and Crystal Fragment's cast time
      • Death Stroke and morphs
      • Soul Shred and Soul Tether
      • Radial Sweep and morphs
      • Solar Flare and Dark Flare
      • Abyssal Impact and morphs
      • Berserker Strike and morphs
      • All variants of Smash
      • Lacerate and morphs
      • Dawnbreaker and morphs
      • All variants of Trample
      • Inferno and Ice Staff Heavy Attacks
    • Fixed an issue where the following abilities did not influence tooltips related to their effects:
      • Fiery Banner
      • Rapid Rot
    • The following effects have been hard coded to be easier and quicker to calculate, resulting in some minor adjustments to order of operations in combat calculations;
      • The 10% damage reduction all player characters have
      • The 70% increased damage done with Heavy Attacks against Off Balance targets
      • [Developer Comment]
        This change is mainly being done for performance reasons, to make it ever so slightly harder to reach the effect limit while simultaneously reducing the weight of combat calculations slightly. In doing so, these percent bonuses will interact slightly differently with the other effects, as they will now be bundled with other "hard coded" bonuses that the server handles. Most notably, the 10% reduced damage taken effect will become slightly stronger than before. Since we recently fixed other damage taken effects from being additive (resulting in a loss of damage reduction), we're less concerned with this "increase" in effectiveness.
    Class Abilities
    • Dragonknight
      • Ardent Flame
        • Warmth: Fixed an issue where this passive’s visual effects could become stuck on targets.
    • Sorcerer
      • Dark Magic
        • Crystal Weapon: Fixed a rare issue where activating this ability could sometimes prevent you from interacting with objects (via the Interact prompt) after leaving combat while it was active.
        • Encase: Fixed an issue where this ability and its morphs would often miss larger targets such as Saint Olms or Taleria.
      • Daedric Summoning
        • Summon Storm Atronach: Fixed an issue where the damage caused by the impact of this Ultimate and its morphs was not considered pet damage.
    • Weapon Abilities
      • Dual Wield
        • Dual Wield Expert: Fixed an edge case issue where sometimes this passive could result in higher Weapon and Spell Damage than intended.

      Scribing
      • Grimoires
        • Banner Bearer:
          • Fixed an issue where the following script effects could be removed from the caster of the ability when an ally under the influence of the ability left the area.
            • Immobilize Focus
            • Cavalier’s Charge Signature
            • Class Mastery Signature
            • Wayfarer’s Mastery Signature
            • Brutality and Sorcery Affix
            • Savagery and Prophecy Affix
        • Fixed a bug where the wrong sound effect was playing for grouped players entering the ability AoE.

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      General
      • The following sets have seen adjustments to their stat line bonuses to grant stats more applicable to their 5 piece effects and gameplay;
        • Unleashed Ritualist:
          • 2 piece bonus: 1096 Max Magicka -> 129 Weapon and Spell Damage
          • 3 piece bonus: 1096 Max Magicka -> 657 Critical Chance
          • 4 piece bonus: 1096 Max Magicka -> 129 Weapon and Spell Damage
        • Arms of Relequen:
          • 2 piece: 657 Critical Chance -> 129 Weapon and Spell Damage
          • 4 piece: 657 Critical Chance -> 1487 Offensive Penetration
          • Perfected bonus: 1096 Max Stamina -> 129 Weapon and Spell Damage
        • Destructive Mage:
          • 2 piece: 1096 Max Magicka -> 129 Weapon and Spell Damage
        • Way of Fire:
          • 3 piece: 1096 Max Stamina -> 1206 Max Health
        • Poisonous Serpent:
          • 2 piece: 1096 Max Stamina -> 129 Weapon and Spell Damage
          • 4 piece: 1096 Max Stamina -> 657 Critical Chance
          • [Developer Comment]
            We’re taking a light sweep through a handful of sets this update to improve their stat lines to better reflect their centerpiece effect’s gameplay requirements and scaling. We plan on doing small passes like this over time as well, so this does not include every set we’d like to adjust.
    • Arena Sets
      • Hunt Leader: Fixed an issue where this set did not trigger off the following sources of pet damage:
        • Unstable Familiar and Volatile Familiar's damage pulse activate.
        • Summon Storm Atronach and morphs impact damage.
    • Crafted Sets
      • Telvanni Efficiency: Fixed an issue where the cost reduction bonus from this set was additive, rather than multiplicative.
    • Dungeon Sets
      • Abyssal Brace: Fixed an issue where the visuals of this set would disappear if a group member left the area while it was active.
      • Azureblight Reaper: Fixed an issue where the damage from this set was treated as single target, rather than area of effect.
      • Unleashed Ritualist:
        • This set now increases your damage done with your summoned pets at all times, rather than causing your damage to mark enemies to take increased damage taken by your pets for 10 seconds.
        • Fixed an issue where this set did not work with the following sources of pet damage:
          • Unstable Familiar and Volatile Familiar's damage pulse activate.
    • Monster Masks
      • Baron Thirsk: Fixed an issue where the visuals for this set would sometimes fail to play.
    • Overland Sets
      • Way of Fire: This set now only activates off Light and Heavy Attacks, rather than any weapon attack.
      • [Developer Comment]
        We’re tuning down how much damage this set can passively deal by preventing it from activating off residual abilities, in hopes to make it less oppressive in PvP environments.
    • PvP Sets
      • Shared Pain: Adjusted the sound effects for this set to reduce the amount of noise generated when frequently activated.
      • Tracker’s Lash: Adjusted the volume of the persistent audio so it is quieter.
    • Trial Sets
      • Poisonous Serpent:
        • Reduced the damage on hit of this set by ~92%, but it now always applies the Poisoned status effect, rather than having a 10% base chance.
        • This set no longer activates the 1 second global cooldown for other instant damage proc sets, as it primarily deals damage over time now.
        • Fixed an issue where this set would ignore its requirements to activate with any Heavy Attack.
        • Fixed an issue where this set could trigger off any Poison Damage effect, rather than only Poison Damage abilities as the tooltip stated.
        • [Developer Comment]
          This set felt like a weaker version of Way of Fire, dealing the same damage with more requirements. As such, we're doing a very mild rework to have this set focus on uptime for the Poisoned status effect, in hopes that it has more unique interplay with passives and other sets. Overall these adjustments will increase this set's damage potential for builds that had a lower uptime on Poisoned.
    • Class Sets
      • Gardener of Seasons: Fixed an issue where this set’s application of Minor Heroism would cause sound effects to play each application, rather than only when it was applied on targets who did not already have Minor Heroism.
      • Soulcleaver: This set now increases the potency of your Siphoning abilities by 21%, up from 18%.
      • Wrathsun: This set’s stacks now last for 15 seconds, up from 10.

    New Item Sets
    Dungeon Sets
    Exiled Redoubt
    Light – Vandorallen’s Resonance
    • 2 – Adds 1487 Offensive Penetration
    • 3 – Adds 657 Critical Chance
    • 4 – Adds 129 Weapon and Spell Damage
    • 5 – Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
    Medium – Jerensi’s Bladestorm
    • 2 – Adds 129 Weapon and Spell Damage
    • 3 – Adds 1487 Offensive Penetration
    • 4 – Adds 1487 Offensive Penetration
    • 5 – While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt additional Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
    Heavy – Lucilla’s Windshield
    • 2 – Adds 4% Healing Taken
    • 3 – Adds 1206 Maximum Health
    • 4 – Adds 1096 Maximum Stamina
    • 5 – Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
    Monster Mask – Squall of Retribution
    • 1 – Adds 1206 Maximum Health
    • 2 – When you take damage, gain one random effect for 6 seconds:
      Gain Minor Protection, reducing your damage taken by 5%
      Gain a damage shield that absorbs up to 5835 damage.
      Gain a heal over time that heals every 2 seconds.
      The heal over time scales off of your Max Health. This effect can occur once every 4.5 seconds.
    Lep Seclusa
    Light – Fledgling's Nest
    • 2 – Adds 129 Magicka Recovery
    • 3 – Adds 1096 Maximum Magicka
    • 4 – Adds 1096 Maximum Magicka
    • 5 – While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
    Medium – Noxious Boulder
    • 2 – Adds 129 Weapon and Spell Damage
    • 3 – Adds 657 Critical Chance
    • 4 – Adds 1487 Offensive Penetration
    • 5 – Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds, the boulder rolls forward, dealing Poison Damage to the first enemy hit and creating a 6 meter pool of poison for 5 seconds, dealing Poison Damage and applying the Poisoned status effect each second to enemies inside. This effect can occur once every 20 seconds and scales off the higher of your Weapon and Spell Power.
    Heavy – Heroic Unity
    • 2 – Adds 1096 Maximum Stamina
    • 3 – Adds 1206 Maximum Health
    • 4 – Adds 1206 Maximum Health
    • 5 – Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
    Monster Mask – Orpheon the Tactician
    • 1 – Adds 129 Weapon and Spell Damage
    • 2 – While in combat, casting an ability that leaves an effect on the ground summons a tentacle at the target’s location. After 2 seconds, the tentacle swings wildly in a 5 meter radius, dealing Physical Damage and stunning up to 6 enemies for 3 seconds. Enemies immune to stun take significantly more Physical Damage instead. This effect can occur every 8 seconds and scales off the higher of your Weapon or Spell Damage.
    Rewards for the Worthy
    Light - Arkay’s Charity
    • 2 – Adds 129 Magicka Recovery
    • 3 – Adds 129 Magicka Recovery
    • 4 – Adds 1096 Maximum Magicka
    • 5 – When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
    Medium – Lamp Knight’s Art
    • 2 – Adds 1096 Maximum Stamina
    • 3 – Adds 1096 Maximum Stamina
    • 4 – Adds 129 Weapon and Spell Damage
    • 5 – Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
    Heavy - Blackfeather Flight
    • 2 – Adds 4% Healing Taken
    • 3 – Adds 1206 Maximum Health
    • 4 – Adds 1487 Armor
    • 5 – When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.

    companions.png
    • General
      • Fixed an issue where various Companion voice lines in response to Tribute matches were missing.
    Edited by ZOS_Kevin on January 13, 2025 5:29PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    • Eidetic Memory
      • The Reformatory Register now has a copy on the ground near Tufeh after turning in the quest.
    • Fixed an issue in the Bazaar of the Fargrave City District, where two instances of Grizzlefang were spawning. Now one instance of Grizzlefang will spawn.
    Edited by ZOS_Kevin on January 13, 2025 5:24PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    • Dark Brotherhood contractors have eliminated a doppelganger of Luce Gemain in the Jaded Ornaug Tavern.
    Edited by ZOS_Kevin on January 13, 2025 5:24PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    • Eidetic Memory
      • The Ritual Scroll in Nonungalo is now properly readable after the quest is complete.
    • Paths of Chaos
      • Players who teleported out of Elenglynn could now re-enter the Maze Gate upon returning.
    Edited by ZOS_Kevin on January 13, 2025 5:24PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    • Corrected Flesh Atronachs in the Spire of the Crimson Coin to use the proper up-to-date model, rather than the old one.

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    • Cold Trail
      • Fixed a handful of issues where the quest could become blocked if you dismissed Ember in the middle of activity involving her.
    • Green With Envy:
      • Silverslip's dialogue now clears her quest compass pin.
      • Added a hint to summon Ember on certain steps where the hint is missing and she is required for the step.
    • The Princess Detective
      • Fixed a handful of issues where the quest could become blocked if you dismissed Isobel in the middle of an activity involving her.
    Edited by ZOS_Kevin on January 13, 2025 5:23PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    • For new players, the “Invitation to Morrowind” system mail will no longer include the Divine Conundrum quest starter. It is still available in the Crown Store.
    Edited by ZOS_Kevin on January 13, 2025 5:23PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    • A few chub loons in the ice floes of northern Wrothgar have moved to the shoreline to prevent cases where you could get stuck under the ice floes if you charge them with Critical Charge.
    Edited by ZOS_Kevin on January 13, 2025 5:23PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    quests_&_zones.png
    • Empty Nest: Dead aberration no longer continuously turn to face your follower, Iskenaaz.
    Edited by ZOS_Kevin on January 13, 2025 5:23PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    quests_&_zones.png
    • Dim and Distant Pasts: Fixed a handful of issues where the quest could become blocked if you dismissed Sharp-as-Night in the middle of an activity involving him.
    • Light the Way to Freedom: You now cannot defeat Sondivel without Sharp-as-Night present, resolving some strange continuity outcomes.
    • Paths Unwalked: Fixed a handful of issues where the quest could become blocked if you dismissed Azandar in the middle of an activity involving him.
    • Tempting Fates: Fixed a handful of issues where the quest could become blocked if you dismissed Azandar in the middle of an activity involving him.
    Edited by ZOS_Kevin on January 13, 2025 5:23PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
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    Battlegrounds
    • The correct audio cue will now play at the end of Battleground matches that consist of a single round.
    • Runebound Tomes from the Battleground Merchant to now properly Bind on Pickup. This will affect any Runebound Tomes that have been placed in Guild Banks or Guild Traders. The item(s) will Bind to the first player to remove these from those locations.
    • Additional flag locations have been added to Mota-Ka in the Crazy King Battleground.
    • Integrated missing Battleground VO for English Orc Female and Redguard Female.
    • General art asset fixes to multiple Battleground maps have been addressed.

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    General
    • Fixed some redundant naming schemes with fishing nodes while under the effects of Hissmir Fish-Eye Rye, to resolve redundancy with naming schemes.

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    Bleakrock
    • In the quest, “What Waits Beneath”, Haldriin now sounds properly spectral.
    • Updated overland ambiance in this zone.

    Stros M’Kai
    • When it rains and you are inside of a ship, you no longer loudly hear the weather outside.

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    Homes
    • In the “Lakemire Xanmeer” house, you can no longer charge through the underwater windows.
    • Fixed a few minor placement issues in the furnished template preview for the “Gorinir Estate” house. This change will not affect any owned versions of this home.
    • Made a few minor adjustments to the ceilings in the “Gardner House” to make the collision match more accurately.

    Furnishings
    • Adjusted the furnishing “Rubble Pile, Ancient Stone” so that its base had collision.
    • Adjusted the sitting locations for the furnishing "Elsweyr Chaise Lounge, Upholstered" so your legs no longer clip into the chaise when seated.
    • Fixed an issue with the following window furnishings where their lights would suddenly turn off when the weather in a home was stormy:
      • Stained Glass of Lunar Phases
      • Vampiric Stained Glass
      • Stained Glass of Zenithar
      • Stained Glass of Akatosh
      • Stained Glass of Arkay
      • Stained Glass of Dibella
      • Stained Glass of Julianos
      • Stained Glass of Kynareth
      • Stained Glass of Mara
      • Stained Glass of Stendarr
      • Deadlands Window, Fireglass
      • Deadlands Window, Stormglass
      • Fargrave Window, Medallion
      • Fargrave Window, Grand Medallion
      • Mages Guild Stained Glass
      • Red Diamond Stained Glass
      • Elsweyr Window, Ritual
      • Redguard Window, Iron Lattice
      • Tribunal Window, Stained Glass
      • Necrom Window, Leaded Interior
      • Necrom Window, Framed Exterior
      • Necrom Window, Unframed Exterior
      • Ayleid Window, Large
      • Colovian Window, Rectangular
      • Colovian Window, Peaked
    • Renamed the "Furniture" Collectible category to "Furnishing" to match the "Furnishing" Item category.
    • The light for the furnishing "Ayleid Crystal, Cracked" no longer turns off after half a minute and can be turned back on.
    • Fixed an issue where if you searched for the term "bust" in the collections menu, the furnishing "Trophy: Lord Hollowjack" would appear as a valid result even though it's not a bust.
    • The hint for the "Haven of the Five Companions" house no longer incorrectly says it is available for purchase.
    • Made a minor adjustment to the crafting view when using the “Scribing Altar” furnishing.
    • The "Necromancer's Spire, Narrow" and "Necromancer's Spire, Alcove" furnishings icons now display the correct icons and are no longer swapped with one another.
    • Adjusted the category in the crafting menu for the furnishing "Colovian Armchair, Noble Backless" to be under Dining.
    • Adjusted the precision edit node for the following furnishings to match their normal pivot points:
      • Apocrypha Alcove, Book Stacks
      • Apocrypha Stairway, Stone
      • Apocrypha Obelisk
      • Apocrypha Pillar, Book Stacks
      • Apocrypha Archway, Book Stacks
      • Apocrypha Platform, Lattice Tile
      • Apocrypha Bridge, Small Curling
      • Apocrypha Bridge, Large Curling

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    General
    • You no longer need to relog into ESO after purchasing a Game SKU that delivered you a new Character Slot.
    • Fixed an issue where if you logged in while hidden within a hidey hole, you may fail to enter stealth correctly.

    Endeavors & Golden Pursuits
    • Endeavors and Golden Pursuits activities asking you to slay foes in Telvanni Peninsula, Apocrypha, and Vvardenfell will now progress correctly.
    • Endeavors and Golden Pursuits activities asking the player to complete quests in a specific zone will now count Daily quests.
    • Endeavors and Golden Pursuits activities asking the player to complete quests in a specific zone will now count the completion of multi-zone quests.
    • Loading Tips will now appear for Golden Pursuits when a Golden Pursuits campaign is active.

    Mounts
    • Using a riding speed training book while mounted will now correctly increase your mounted speed without reload.
    • Polymorph heads will no longer disappear when riding Hollowjack mounts.

    Personalities
    • Fixed various visual issues with certain personalities.

    Preview
    • Preview is now disabled when riding as a passenger on a multi-rider mount.
    • Preview keybinds will now be grayed out while preview is unavailable.
    • Fixed a visual issue that could occur when you previewed a skin and then performed a weapon swap.

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    General
    • Performed significant cleanup of map and compass pin direction in Bal Foyen, Betnikh, Bleakrock Isle, Khenarthi’s Roost, and Stros M’Kai. This should fix many issues that include the following:
      • Doors that lack door pins.
      • NPCs and Objects missing overhead pins.
      • Bizarre directionality for quest goals.
    • Fixed more people, cats, rats, books, guars, resource nodes, etc. that are floating, buried, or clipping.
    • Fixed another batch of typos in books, journal text, and dialogue.

    Bal Foyen
    • Breaking the Tide: Fixed an issue where you could spy Trynhild spawning if you approach a certain way.
    • Salt of the Earth:
      • Fixed some issues where you might see the various Argonians spawn in if you approached from certain angles.
      • Running into the rescued Argonians back in town before rescuing all of them will no longer give you their "save me!" dialogue options.
      • Fixed an issue where abandoning the quest immediately after accepting it would not properly respawn the bestowers.
    • Zeren in Peril: You can no longer advance the step “Defend Fort Zeren” by hopping up and down on a particular table.

    Bleakrock Isle
    • Orkey’s Hollow now has a graveyard for resurrecting inside the cave, should you be mauled to death by bears.
    • The Frozen Man: Compass and map pins have been greatly improved for this quest.
    • Sparking the Flame: Eiman and Rolunda's house in Bleakrock is no longer accessible while the door is on fire.

    Coldharbour
    • Into the Woods: Items interacted with during this quest did now have proper interact cameras.

    Glenumbra
    • Rally Cry: Shaza gra-Dasik no longer becomes non-interactive during the waves of werewolves.

    Khenarthi’s Roost
    • Cast Adrift: Added back a previously deactivated version of Sergeant Firion on the beach near Quartermaster Oblan.
    • The Family Business: The Alchemical Tools are now interactable and no longer run into non-interactable issues.
    • Thanks to Dark Brotherhood contractors, Sentry Anenelle’s doppelgangers have been quietly eliminated.

    Main Quest
    • Added improved “stuck protection” to many followers throughout all chapters of the Main Quest, in the rare instance they become stuck and despawn.
    • Fixed a handful of issues with missing overhead pins on NPCs you are supposed to talk to.
    • Castle of the Worm:
      • The barrier around the tower summit now properly disappears after defeating the Mannimarco projection.
      • The instance will now properly remember how many Atronach Parts you found between logouts/reloads.
    • Daughter of Giants:
      • Lyris properly plays her “suiting up” animation again.
      • When Lyris entering the “Imperial Camp” and “Manifestation of Terror” sections of the instance, she is no longer prevented from firing off contextual lines.
    • The Harborage: Combat pets and Companions now properly get the same ghostly appearance as yourself when in the Prophet’s trippy headspace.
    • Valley of Blades: If you log out really fast after the Prophet starts to open the portal to the Valley, the portal will now be present upon returning. This resolves previous issues of the portal not working as intended.

    Reaper’s March
    • The Arbordawn Cult: Logging out and back in within Halls of Ichor no longer loads you into the quest in a broken state.

    Stonefalls
    • Corrected an old legacy map connector in Davon's Watch that could lead quest pins leading into it from outside the city to become confused.

    Stormhaven
    • During The Eternal One event in Bonesnap Ruins, invisible entities no longer turn hostile. This reduces the draw threat from companions/pets.

    Stros M’Kai
    • Izad’s Treasure: You can no longer interact with the Unearthed Chest after emptying it of its contents.

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      Achievements
      • Players who have the Imperial Fragment Collector achievement showing up as completed but with partial progress will have it updated to the correct 100% progress.

      Audio
      • Added in audio that was missing for when players acquire or spend Imperial Fragments and Writ Vouchers.

      General Bug Fixes
      • Companion equipment silhouette no longer randomly appears as your player character’s race instead of the companion's race.
      • Fixed various quest breadcrumbing issues.
      • You should now be re-prompted to download language packs whenever they are not detected in the game files (PS4/PS5 only).
      • Added a Quit option to the main menu in Gamepad UI mode on PC.
      • The "mount training ready" icon on the keyboard stats page now correctly displays its tooltip.
      • Fixed a UI error that could sometimes occur when going into the Video settings on Gamepad Mode for PC.
      • The Patron search for console now works as intended.
      • Crown Store bundles with collectibles and quest starters now properly grey out when purchased.
      • Backing out of the outfit dialog will now return the player to the subcategory from which they opened the dialog.
      • Search results are now properly displayed when switching guilds in the guild bank.
      • Fixed an issue where patron tooltips were being displayed on Gamepad UI even when a search returned no patrons.
      • The "continue" keybind on the Tribute summary screen stays on screen as intended, regardless of your selected aspect ratios.
      • Switching from Keyboard to Gamepad UI while at an Alchemy station no longer causes a stray popup to appear on screen.
      • The camera previews for third person camera settings now correctly show the adjustments being made.
      • Updated the lock states of the skill style icons in the Skills menu to be more readable at a glance.
      • Renamed the Antiquities section in the journal to "Antiquities Codex”.
      • Some icons in the navigation window on Gamepad UI now correctly dim when not selected.
      • Acquiring the same skyshard on a second character clears the skyshard tracking if it was tracked in the Zone Guide.
      • The "Invert Y-Axis" option in Settings has been more clearly labeled to differentiate between Gamepad and Keyboard Settings.
      • The Gamepad UI gender slider is properly labeled (male, female).
      • Some icons in collections had the border edge replaced.
      • Previewing furnishings on Gamepad UI now works correctly.
      • Console loading screen tips no longer show the incorrect PC version of the tip.
      • Fixed UI error caused by viewing products in the gamepad crown store with an associated completed account wide achievement.
      • Gamepad Inventory no longer changes categories when destroying the last item in a category.
      • Certain currencies correctly play sounds when you deposited them or withdrew them from the bank.
      • Keybinds in the add-on manager screen no longer overlap text in certain languages.
      • The Map will no longer focus on hidden pins in Gamepad UI.

      Scribing
      • An extra space is no longer present in crafted ability tooltips.

      Group Finder
      • The default roles of a group finder listing will now reset each time the category is changed.

      Screen narration
      • If you were under level 50 with no account champion levels, screen narration no longer reads out your non-existent champion level.
      • The Gamepad UI gift claim screen should now narrate correctly. In addition, changed the keybind to view the tooltip in the Gamepad UI gift claim screen to a toggle instead of a hold.
      • All of the text on screen while at the Riding Traner will be narrated in for Gamepad UI.
      • The "Confirm Logout" popup should now be fully narrated.
      • The text on screen while viewing a Crown Store product should now narrate correctly.
      • The Right-side details panel for the various campaigns should now narrate.
      • The weapon style, armor style, and restyle screens should now narrate properly.
      Edited by ZOS_Kevin on January 13, 2025 7:19PM
      Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
      Staff Post
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