katanagirl1 wrote: »I think ESO can please all types of players if they stick to the format they had previously, where everyone had a “swim lane”.
Necrotech_Master wrote: »theres been a many a times i would see in zone or guild chats that some update coming up was gonna "destroy the game" like when they rebalanced some of the dot skills the first time (i hardly noticed a difference on my character, or i actually got a dmg increase from those changes), some more recent changes ive still barely made any adjustements to characters builds unless i was unhappy with the characters to begin with and rebuilt them
There have been many updates that have destroyed the game’s combat over time. I don’t think those people were being dramatic. In my view, combat and balance are in a horrible place and it’s from years of these “destroy the game” patches. The DOT patch you are referencing was scalebreaker, we are still dealing with some consequences from that and it was years ago. I think hybridization ultimately destroyed the game’s combat. We still have hybridization. If I listed all the bad changes that have been made, this post would be a massive.
katanagirl1 wrote: »I think ESO can please all types of players if they stick to the format they had previously, where everyone had a “swim lane”. Casual players had overland and quests, including story quests, and endgamers had vet and hard mode trials and dungeons.
katanagirl1 wrote: »That isn’t enough for some players, who insist on harder overland, and will undoubtably ruin the casual experience for some in favor of themselves, whether that is their goal or not.
I don’t think a casual solo friendly game and a traditional MMO for PvE and PvP enthusiasts can easily coexist. Those two things don’t mesh well.
katanagirl1 wrote: »I think ESO can please all types of players if they stick to the format they had previously, where everyone had a “swim lane”. Casual players had overland and quests, including story quests, and endgamers had vet and hard mode trials and dungeons.
I agree with you. ESO can definitely cast a wide net for a lot of different types of players by going with the idea that not all content is for all players. The thing is, when they lower the ceiling and keep watering down the combat in order to try to boost engagement with the HM trials and dungeons, it goes against that idea. Making things easier so that all types of players have a chance to engage is a great goal too. However, when they do this, the sweatier players will leave as we saw with update 35. Like I said earlier, they can't have it both ways. Either go with the idea that not all content is for everyone and keep many types of players happy, or go with the idea that content should be for all types of players.katanagirl1 wrote: »That isn’t enough for some players, who insist on harder overland, and will undoubtably ruin the casual experience for some in favor of themselves, whether that is their goal or not.
I'm happy with people having their own corners of the game to enjoy. I don't care that much that overland is easy a long as I have dungeons, trials, arenas, and PvP. It goes both ways though. My experience is ruined when people call for weaving to be nerfed, bash canceling to be nerf, or content itself to be nerfed. Wanting harder overland or easier combat are both understandable. The problem is, both people can't really be catered to at once.
One solution is keeping the people in their corners happy and ignoring those who want to 'ruin' the experience of other corners. Another solution is to pick a target audience and lean into either a sweaty game or a more casual game. ZOS keeps bouncing around between these solutions though. Sometimes they try to keep people in their corners happy, sometimes they lean into a casual game, sometimes they lean into a sweaty game. That doesn't work and that's the problem I'm outlining here.
From my POV, ZOS has simply refined this approach since then. They have continued to try to make ESO more accessible to get their single player fans into the MMO side of the game by making everything easier for them. It hasn't seemed to work.
colossalvoids wrote: »By choosing one they're rightfully afraid losing some of us, the players stuck with them in that unknown state where you're just hoping that "the next year surely will be about us as they've said in a letter!" and that's always getting shifted the next year with actual releases and how helpful they are for the health of PvP or endgame PvE.
Exactly, which is why this game had PvP and a lot of different aspects of PvE from the start, it was never one focus, and that is the case with large MMORPGs. Some call them theme park MMOs because of the various activities.
I have the distinct feeling that focusing on just one of those paths long term will not appeal to a large enough demographic to justify ZOS continuing to support the game at the level they presently do as they will not have enough paying players to pay for it.
Isn't that why they got off the pvp-centric path after the big overhaul? I know I looked at the game back when it came out and saw how pvp oriented it was and marked it off my list of games to consider playing.
colossalvoids wrote: »By choosing one they're rightfully afraid losing some of us, the players stuck with them in that unknown state where you're just hoping that "the next year surely will be about us as they've said in a letter!" and that's always getting shifted the next year with actual releases and how helpful they are for the health of PvP or endgame PvE.
Exactly, which is why this game had PvP and a lot of different aspects of PvE from the start, it was never one focus, and that is the case with large MMORPGs. Some call them theme park MMOs because of the various activities.
this is false. The pve content was to get you from 1-50, most of the action and game up til morrowind was centered around pvp. The game was advertised as a 3 banners war pvp game.
Then kids whined about not being able to play with their friends. One Tamriel was the start of the downfall. ESO was first and foremost a pvp game and is the reason why many of us came to play.
Isn't that why they got off the pvp-centric path after the big overhaul? I know I looked at the game back when it came out and saw how pvp oriented it was and marked it off my list of games to consider playing.
colossalvoids wrote: »By choosing one they're rightfully afraid losing some of us, the players stuck with them in that unknown state where you're just hoping that "the next year surely will be about us as they've said in a letter!" and that's always getting shifted the next year with actual releases and how helpful they are for the health of PvP or endgame PvE.
Exactly, which is why this game had PvP and a lot of different aspects of PvE from the start, it was never one focus, and that is the case with large MMORPGs. Some call them theme park MMOs because of the various activities.
this is false. The pve content was to get you from 1-50, most of the action and game up til morrowind was centered around pvp. The game was advertised as a 3 banners war pvp game.
Then kids whined about not being able to play with their friends. One Tamriel was the start of the downfall. ESO was first and foremost a pvp game and is the reason why many of us came to play.
Getsugatenso wrote: »Só a uma solução reraça do zero
That is not the case at all. The 3 Banner war is also part of the base game PvP so that does not support any claim that PvP was the focus of ESO at any point. It is why there are three alliances, and at launch, PvE alliances were as divided as Cyrodiil in that they could not group.
Oh, and BTW, people level in Cyrodiil after 10, and nowhere does it suggest PvE was just for leveling. It would not make sense to spend so much money on something that is just for leveling.
That is not the case at all. The 3 Banner war is also part of the base game PvP so that does not support any claim that PvP was the focus of ESO at any point. It is why there are three alliances, and at launch, PvE alliances were as divided as Cyrodiil in that they could not group.
What are you even saying? How does the 3 banner war being part of the base game not support that ESO was PvP focused?Oh, and BTW, people level in Cyrodiil after 10, and nowhere does it suggest PvE was just for leveling. It would not make sense to spend so much money on something that is just for leveling.
PvE kind of was just for leveling though. Zones were tied to level. So once you hit vet rank 1, what would be the reason to go back to a level 1-16 zone for example? You would basically get no XP for killing stuff in that zone. You could experience the quests, but you would out level them by a lot and they also wouldn’t give much XP.
I remember that most people would just grind mobs in the PvE zone for their level and then move on to the next zone until they made it to max level.
That is not the case at all. The 3 Banner war is also part of the base game PvP so that does not support any claim that PvP was the focus of ESO at any point. It is why there are three alliances, and at launch, PvE alliances were as divided as Cyrodiil in that they could not group.
What are you even saying? How does the 3 banner war being part of the base game not support that ESO was PvP focused?Oh, and BTW, people level in Cyrodiil after 10, and nowhere does it suggest PvE was just for leveling. It would not make sense to spend so much money on something that is just for leveling.
PvE kind of was just for leveling though. Zones were tied to level. So once you hit vet rank 1, what would be the reason to go back to a level 1-16 zone for example? You would basically get no XP for killing stuff in that zone. You could experience the quests, but you would out level them by a lot and they also wouldn’t give much XP.
I remember that most people would just grind mobs in the PvE zone for their level and then move on to the next zone until they made it to max level.
The 3-banner war does not support the game being PvP or PvE-focused. That is the point; it is a part of the story across the entire game as it launched. So no, it is indicative that ESO is or was ever PvP focused by any stretch. Nothing has been presented to suggest otherwise.
The realization that the development of Cyrodill was low budget compared to what went into developing the PvE content demonstrates that PvP was not even the slightest bit the main focus of ESO. Not even close in effort and cost.
Granted, "PvP is interesting for players" which is why Zenimax created Cyrdodiil (expressly stated by Rich). So yes, PvP has always been intended to be part of the game but considering Zenimax chose early in the game's development not to include PvP across the entire game. They decided to keep the PvE areas pure PvE. Also stated by Rich. That is rather indicative that the game has been intended to include both areas and not have one the focus.
The 3-banner war does not support the game being PvP or PvE-focused. That is the point; it is a part of the story across the entire game as it launched. So no, it is indicative that ESO is or was ever PvP focused by any stretch. Nothing has been presented to suggest otherwise.
The realization that the development of Cyrodill was low budget compared to what went into developing the PvE content demonstrates that PvP was not even the slightest bit the main focus of ESO. Not even close in effort and cost.
Granted, "PvP is interesting for players" which is why Zenimax created Cyrdodiil (expressly stated by Rich). So yes, PvP has always been intended to be part of the game but considering Zenimax chose early in the game's development not to include PvP across the entire game. They decided to keep the PvE areas pure PvE. Also stated by Rich. That is rather indicative that the game has been intended to include both areas and not have one the focus.
This is just contrarian to be contrarian at this point and it’s a waste of time to engage with. You can find lots of feedback even on this thread that many people did not have interest in early ESO because of how PvP centered it was. I remember playing back then and outside of the stuff in Craglorn (which ESO didn’t launch with btw), there was not much else to do EXCEPT PvP for the end game. At max level you would have basically outleveled every PvE zone in the game. I remember even the advertising for ESO mostly highlighted PvP.
You can plug your ears and shake your head all you want, but ESO did once primarily focus on PvP.