Weapon would be nice, but I feel like alliance war makes sense because its uh... for cyrodiil haha.
Weapon skill lines will be the most important, imo.
Not every class has access to major/minor breach. Not every class is effective at range. Not every class can provide good healing.
If added early on, it has the potential to pinpoint if the healing skill line has the biggest impact on performance. Alliance war can be useful to figure this out too due to echoing vigor, but alliance war doesn't provide much variety in gameplay, and opening up build diversity, even if it's only a little, would be beneficial by giving players more of a reason to continue testing.
Tommy_The_Gun wrote: »Class Only & nothing else.
^ That way there is a chance to see Ball Groups with no 10x Vigors & 10 Rapid Regens & 10 shields all stacked. Small, but there is. Depending on what skills will do in this mode (they teased that healing for example will be single target only), Ball groups may all play as templars or sorcs, but also - there is a possibility that Ball Groups wont be participating in this tests at all (which will cause "false" results as BGs are causing all kinds of lag & server issue & they seem to be one of the primary server performance cultrips).
Anyway - even if ball groups wont be playing in this mode (cuz it may be too hard for them), it is worth to play it just to see no-proc & no heal stacking & no broken pull sets & stuff. It all really depends on what Class skills will do and they will be reduced to do less. So, even if I won't be able to cloak on my NB (since cloak might be doing something different in this mode, we don't know) - it is worth to pay such price to be able to play lag free & balanced Cyro.
YandereGirlfriend wrote: »Weapon skill lines will be the most important, imo.
Not every class has access to major/minor breach. Not every class is effective at range. Not every class can provide good healing.
If added early on, it has the potential to pinpoint if the healing skill line has the biggest impact on performance. Alliance war can be useful to figure this out too due to echoing vigor, but alliance war doesn't provide much variety in gameplay, and opening up build diversity, even if it's only a little, would be beneficial by giving players more of a reason to continue testing.
As far as I understand things, I don't think that buffs or debuffs exist or are meant to exist in the template Cyro. So things like Breach don't matter. Everyone has cloned stats and they cannot be modified by any means. The entire idea of builds does not exist.
Tommy_The_Gun wrote: »Class Only & nothing else.
^ That way there is a chance to see Ball Groups with no 10x Vigors & 10 Rapid Regens & 10 shields all stacked. Small, but there is. Depending on what skills will do in this mode (they teased that healing for example will be single target only), Ball groups may all play as templars or sorcs, but also - there is a possibility that Ball Groups wont be participating in this tests at all (which will cause "false" results as BGs are causing all kinds of lag & server issue & they seem to be one of the primary server performance cultrips).
Anyway - even if ball groups wont be playing in this mode (cuz it may be too hard for them), it is worth to play it just to see no-proc & no heal stacking & no broken pull sets & stuff. It all really depends on what Class skills will do and they will be reduced to do less. So, even if I won't be able to cloak on my NB (since cloak might be doing something different in this mode, we don't know) - it is worth to pay such price to be able to play lag free & balanced Cyro.
Major_Mangle wrote: »I pray this is just a data collection test (which is fine) and not something they actually plan to implement. The entire point of ESO PvP is the large variety of options to choose from, it's what makes PvP fun.
"Preset PvP" is arguably one of the worst PvP systems to exist.
xylena_lazarow wrote: »
If I understand what they are saying, no sets, no passives, and a fixed template of neutered skills - no more builds?
They just killed social media content that evangelizes their game to new players.
Long term players who love the complexity of theory crafting builds will continue to hemorrhage away from the game.
They way this ends up is:
1. The one class that ends up with the mathematically best vengeance skill line is the meta.
2. If they do actually equally balance all vengeance skills lines then 1 on 1s are stalemates
3. Ball Groups will be even stronger....because simple numbers will decide all fights. 2 will always beat 1 and so on.
If I understand what they are saying, no sets, no passives, and a fixed template of neutered skills - no more builds?
They just killed social media content that evangelizes their game to new players.
Long term players who love the complexity of theory crafting builds will continue to hemorrhage away from the game.
They way this ends up is:
1. The one class that ends up with the mathematically best vengeance skill line is the meta.
2. If they do actually equally balance all vengeance skills lines then 1 on 1s are stalemates
3. Ball Groups will be even stronger....because simple numbers will decide all fights. 2 will always beat 1 and so on.
...but then I remembered that there don't seem to be morphs for the simplified skills...
...but then I remembered that there don't seem to be morphs for the simplified skills...
That could really sink some classes...losing haunting curse for daedric prey for example. But maybe they are simplifying the un-morphed version.
Luck of the draw, whichever class gets the best vengeance line will be the only class played.
If I understand what they are saying, no sets, no passives, and a fixed template of neutered skills - no more builds?
They just killed social media content that evangelizes their game to new players.
Long term players who love the complexity of theory crafting builds will continue to hemorrhage away from the game.
1. probablyThey way this ends up is:
1. The one class that ends up with the mathematically best vengeance skill line is the meta.
2. If they do actually equally balance all vengeance skills lines then 1 on 1s are stalemates
3. Ball Groups will be even stronger....because simple numbers will decide all fights. 2 will always beat 1 and so on.
...but then I remembered that there don't seem to be morphs for the simplified skills...
That could really sink some classes...losing haunting curse for daedric prey for example. But maybe they are simplifying the un-morphed version.
Luck of the draw, whichever class gets the best vengeance line will be the only class played.
xylena_lazarow wrote: »
You can start with which classes have a high percentage of ground effect skills....just write them off.
Classes that get a lot of their capability from class passives...write them off. (think about that, as a DK)
Classes that are primarily 15m range or less...write them off.
I assume, we don't get ANY skills outside of class skills, no weapon skills, no scribing skills, no guild skills, no vampire, no werewolf, no mythics, no sets, no CP, no racial passives. Heck will they even have Emperor in the vengeance campaign?
Overall it just sounds boring.
Tommy_The_Gun wrote: »Class Only & nothing else.
^ That way there is a chance to see Ball Groups with no 10x Vigors & 10 Rapid Regens & 10 shields all stacked. Small, but there is. Depending on what skills will do in this mode (they teased that healing for example will be single target only), Ball groups may all play as templars or sorcs, but also - there is a possibility that Ball Groups wont be participating in this tests at all (which will cause "false" results as BGs are causing all kinds of lag & server issue & they seem to be one of the primary server performance cultrips).
Anyway - even if ball groups wont be playing in this mode (cuz it may be too hard for them), it is worth to play it just to see no-proc & no heal stacking & no broken pull sets & stuff. It all really depends on what Class skills will do and they will be reduced to do less. So, even if I won't be able to cloak on my NB (since cloak might be doing something different in this mode, we don't know) - it is worth to pay such price to be able to play lag free & balanced Cyro.