they have far too much for so little
streak - decide when they take fights, so will never die if they don't want to. unblockable stun with no warning, reaction time and no intended counter play to this ability other than be a sorc your self as charges take tiem to reach and theyve now out ranged your charge on the 2nd cast
broken shield button, minimum of a 15k shield and 5k heal after pvp nerfs, single handedly the strongest defensive tool in the game by a large margin with how much protection it offers for how cheap it is, it would still be worthwhile to cast at double the cost
overlord la stacking, overlord ult+crushing weapon vs a fully buffed targets can still hit for 15k per la if they are not blocking they can stack too many things on their la's that removes interraciality, overlord ult need to remove the added damage from itself on top of la and make in not able to stack with another la modification prevent la hitting for 20k+ in pvp
precast execute that does aoe damage, an execute you cant react to since it hits as soon as it reaches the threshold, wheres the roll the execute hit or heal and block, nope jsut dead as soon as 20% no counter play
i see a running theme of sorc has no counterplay to most of its abilities and need its or need to be gutted as it just becomes an out stated instead of out played
do something cuz pvp (not pvsorc) is quite fun
streak out passes gap closers as charges have travel time and need the target to be in range, turn a corner and now you out of range or roll after the stream or have them cast gap closer first then can streak twice before they are off gcd and out of danger free on consequence, so can reset a fight with dark deal to have full stam and mag in a few seconds
this ability in its current function has no counter play as at any time they can escape and reset the fight, it need a ~4 seccond lock out period after cast in pvp so its possible to catch a sorc and they cant escape with only mag while the other person has to drain stam charging and sprinting ultil they cant break free
harden ward provided the most defense on 1 cast on a non ultimate with the exception of the arc shield for the 1st second, that's just a fact with raw amount of health and or shield it restores, nut the arc shield need 3 crux to give a similar heal, sorc shield does not. It needs atleast a 30% nerf to both the shield and heal value or dramatic cost increase
the execute while not as oppressive as some other tools in sorc's kit still doesn't have counter play, and saying dont get low is counterplay is just honestly amazing idea from a gameplay standpoint, just dont get low and you wont die what a design philosophy that really gives the tools to react to that ability
MincMincMinc wrote: »Hardened is overtuned for sure and the heal should not be on the skill...ideally if they want to keep the heal, it should only trigger if the shield lasts the full duration.
they have far too much for so little
streak - decide when they take fights, so will never die if they don't want to. unblockable stun with no warning, reaction time and no intended counter play to this ability other than be a sorc your self as charges take tiem to reach and theyve now out ranged your charge on the 2nd cast
broken shield button, minimum of a 15k shield and 5k heal after pvp nerfs, single handedly the strongest defensive tool in the game by a large margin with how much protection it offers for how cheap it is, it would still be worthwhile to cast at double the cost
overlord la stacking, overlord ult+crushing weapon vs a fully buffed targets can still hit for 15k per la if they are not blocking they can stack too many things on their la's that removes interraciality, overlord ult need to remove the added damage from itself on top of la and make in not able to stack with another la modification prevent la hitting for 20k+ in pvp
precast execute that does aoe damage, an execute you cant react to since it hits as soon as it reaches the threshold, wheres the roll the execute hit or heal and block, nope jsut dead as soon as 20% no counter play
i see a running theme of sorc has no counterplay to most of its abilities and need its or need to be gutted as it just becomes an out stated instead of out played
do something cuz pvp (not pvsorc) is quite fun
actually delusional if you think dark deal is bad, you can just say your a sorc main and need it to be even easier to play since never l2p
Call a bull netch to your side, which restores 4416 Stamina to you over 25 seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. Every 5 seconds, the netch removes 1 negative effect from you. If no negative effects are removed you instead increase your damage done by 5% for 5 seconds
Bargain with darkness to restore 8000 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 10 seconds. The exchange also grants you Minor Berserk and Minor Force for 10 seconds, increasing your damage done by 5% and Critical Damage by 10%.
dark deal is more stam 1 cast and a heal and minor force and berserk vs less stam in over twice the duration for 5 ticks a 1 purge and brutality in what crazy made up world is netch better
and with sorc how do you react to la's that what they do now, stack too many buffs and la. block and roll every la? only reason you think you can ignore most other classes is they have counter play with some being more react able than others, sorc does not, it doesnt matter what they sorc does as there is no appropriate reaction to what they do
MincMincMinc wrote: »Darkdeal was already made ridiculously inefficient.
Can't really agree ever since they changed it so that channeled skills can't be interrupted while you have CC immunity. Get stunned, pop Ward and/or Vigor, then go nuts spamming Dark Exchange. It's also part of what enables the obnoxious play pattern of indefinite disengage/reengage that often makes fighting open world Sorcs a pointless waste of time.StaticWave wrote: »Dark Deal is pretty bad as a sustain skill though.
LittlePinkDot wrote: »How about a 3 second cooldown on streak since my Arcanists portal skill for some reason has a 3 second cooldown
VinnyGambini wrote: »LittlePinkDot wrote: »How about a 3 second cooldown on streak since my Arcanists portal skill for some reason has a 3 second cooldown
No
I have better solution:
Make streak an ULTIMATE with 70-80 ult cost. Remove overload. Also remove heal from ward when battle spirit is active.
THIS is the real way to fix this absolutely broken class.
xylena_lazarow wrote: »MincMincMinc wrote: »Darkdeal was already made ridiculously inefficient.Can't really agree ever since they changed it so that channeled skills can't be interrupted while you have CC immunity. Get stunned, pop Ward and/or Vigor, then go nuts spamming Dark Exchange. It's also part of what enables the obnoxious play pattern of indefinite disengage/reengage that often makes fighting open world Sorcs a pointless waste of time.StaticWave wrote: »Dark Deal is pretty bad as a sustain skill though.
Thumbless_Bot wrote: »100%
Only thing I would add is a small decrease in ranged damage the further you are from your target, for everyone, but especially sorc. So, if you hit for z within 7 meters, you hit for 99% at 8 meters, 98 at 8 meters and so on. Something like this anyway. The game already has this code with point blank snipe, so it is an easy adjustment in theory
MincMincMinc wrote: »they have far too much for so little
streak - decide when they take fights, so will never die if they don't want to. unblockable stun with no warning, reaction time and no intended counter play to this ability other than be a sorc your self as charges take tiem to reach and theyve now out ranged your charge on the 2nd cast
broken shield button, minimum of a 15k shield and 5k heal after pvp nerfs, single handedly the strongest defensive tool in the game by a large margin with how much protection it offers for how cheap it is, it would still be worthwhile to cast at double the cost
overlord la stacking, overlord ult+crushing weapon vs a fully buffed targets can still hit for 15k per la if they are not blocking they can stack too many things on their la's that removes interraciality, overlord ult need to remove the added damage from itself on top of la and make in not able to stack with another la modification prevent la hitting for 20k+ in pvp
precast execute that does aoe damage, an execute you cant react to since it hits as soon as it reaches the threshold, wheres the roll the execute hit or heal and block, nope jsut dead as soon as 20% no counter play
i see a running theme of sorc has no counterplay to most of its abilities and need its or need to be gutted as it just becomes an out stated instead of out played
do something cuz pvp (not pvsorc) is quite fun
Streak can entirely be countered by strafing. Or using a gapcloser to chase, 100% of the time you will outsustain someone who repeatedly streaks.
Hardened is overtuned for sure and the heal should not be on the skill, but hardly compared to other class heals like polar wind. Zos could have put the heal on one of the other useless skills in sorc. Putting the heals on a hot/buff skill for allies is missing in sorc. Ideally if they want to keep the heal, it should only trigger if the shield lasts the full duration. Or go a step further and make the resto shield and light armor shield comparable skills again. Shields are still messed up from the terrible combat direction post summerset 2018>elsweyr2019
The execute is hardly an issue, if you are dying to a precast combo that is L2P. If you see a sorc do nothing except defend for 40s and then suddenly cast an execute..... you can probably assume they are doing a combo within the next 4s.
the1andonlyskwex wrote: »Sorc execute is dodgeable. You just need to dodge when it is cast, not when it explodes.
Thumbless_Bot wrote: »100%
Only thing I would add is a small decrease in ranged damage the further you are from your target, for everyone, but especially sorc. So, if you hit for z within 7 meters, you hit for 99% at 8 meters, 98 at 8 meters and so on. Something like this anyway. The game already has this code with point blank snipe, so it is an easy adjustment in theory
7 meters is the range of a mele attack. Then the descent distance should start from 15 meters.
xylena_lazarow wrote: »MincMincMinc wrote: »Darkdeal was already made ridiculously inefficient.Can't really agree ever since they changed it so that channeled skills can't be interrupted while you have CC immunity. Get stunned, pop Ward and/or Vigor, then go nuts spamming Dark Exchange. It's also part of what enables the obnoxious play pattern of indefinite disengage/reengage that often makes fighting open world Sorcs a pointless waste of time.StaticWave wrote: »Dark Deal is pretty bad as a sustain skill though.
xylena_lazarow wrote: »MincMincMinc wrote: »Darkdeal was already made ridiculously inefficient.Can't really agree ever since they changed it so that channeled skills can't be interrupted while you have CC immunity. Get stunned, pop Ward and/or Vigor, then go nuts spamming Dark Exchange. It's also part of what enables the obnoxious play pattern of indefinite disengage/reengage that often makes fighting open world Sorcs a pointless waste of time.StaticWave wrote: »Dark Deal is pretty bad as a sustain skill though.
dark_hunterxmg wrote: »Here we go again with this conversation. Haha. We all know that a max mag sorcerer is the most powerful class in the game. If it wasn't, we wouldn't see so many of them and the meta chasers wouldn't run them like they do. They have everything. Mobility with AOE stun, the ability to tank multiple players attacks while being offensive, and enough damage to take out max resistance players with 1-2 combos. It's the easy button. It comes with 25k tool tips for crystal fragment procs that no one seems to be talking about. Instead we talk about "MuH MeRcILEsS rEsOlVe"
When talking about sorcerer heals, why do so many people forget that sorc already had a burst heal from Matriarch? Is it because of the double bar inconvenience?
It's fine for a class to be strong, but it doesn't need to be so much stronger than every other one.
So why do you think so many skilled players choose to play Sorc then?Oblivion_Protocol wrote: »Second, Sorc isn’t that strong. I’ve said this before and I’ll say it again. The majority (not all, but the majority) of people wiping the floor with you on Sorc could most likely do it on another class. Sorc is popular, so you’re seeing a lot of them, which means more skilled players on Sorc.
Oblivion_Protocol wrote: »Second, Sorc isn’t that strong.
xylena_lazarow wrote: »It doesn't matter whether they do it by cooldown or limiting Streak some other way, there's no point for us to argue between player solutions that the devs ignore anyway. Just communicate that Streak is a problem because trying to fight against a Sorc that does the indefinite disengage/reengage is unfun garbage.