ESO 2.0

  • dk_dunkirk
    dk_dunkirk
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    Katahdin wrote: »
    moo_2021 wrote: »
    and support addons on console?

    The lack of addons on console is not a ZoS issue.
    Its and issue with those platforms not allowing addons, so it needs to be addressed with them but consoles are so paranoid about hackers 3rd party addons will never be allowed.

    Both Skyrim and Fallout 4 support mods on Xbox and PS. It seems silly to say that they can't do this for ESO, or that it's NOT their fault, when it's already being done for 2 other games.

    Sure, a bunch of people are going to give me a bunch of reasons why I'm wrong, but you can't get away from the fact that it's being demonstrated RIGHT NOW that it CAN be done, despite whatever alleged problems they will suppose.
  • zaria
    zaria
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    Elsonso wrote: »
    .
    AzuraFan wrote: »
    Just out of curiosity, how many times has an MMO been re-released on a new engine? I'm not that familiar with the games in the genre. I haven't heard of many outright sequels, either. Guild Wars 1 and 2. Any others? I know many do graphical overhauls - better textures and such. But not a brand new engine.

    I haven't seen anything in the studio letter that suggests they're thinking about overhauling the engine and adding crossplay. I doubt it'll happen, but who knows?

    A popular AI suggests the following:

    "The concept of re-releasing an MMO on a new game engine is not very common, but there are notable instances where it has occurred:

    • Final Fantasy XIV was famously re-released as "A Realm Reborn" in 2013, which involved a complete overhaul of the game, including moving it to a new engine. This was essentially a re-release of the game after the initial 2010 version was poorly received.
    • Mortal Online 2 originally used Unreal Engine 4 but was updated to Unreal Engine 5 with its Patch 2.0.0.0 in November 2023, marking another example of an MMO being re-released on a new engine.
    • While not strictly a full re-release, Elder Scrolls Online has seen significant engine updates over the years to improve its performance and visuals, though it's not clear if this would be considered a complete "re-release" on a new engine in the same vein as the above examples.

    These instances suggest that while re-releases on new engines are not frequent in the MMO genre, they do happen when there is a need for significant improvement or a complete overhaul of the game's systems and aesthetics. However, these examples represent some of the more prominent cases rather than an exhaustive list, as smaller or less documented updates might exist."
    Yes FF14 failed and was rebuild, ESO had the successful One Tamriel patch who changed how leveling worked.
    This was before housing.

    For releasing an 2 of an MMO, track record is bad, so it is for most live service games outside of Battlefield, CoD and the sports games.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Vonnegut2506
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    AzuraFan wrote: »
    Just out of curiosity, how many times has an MMO been re-released on a new engine? I'm not that familiar with the games in the genre. I haven't heard of many outright sequels, either. Guild Wars 1 and 2. Any others? I know many do graphical overhauls - better textures and such. But not a brand new engine.

    I haven't seen anything in the studio letter that suggests they're thinking about overhauling the engine and adding crossplay. I doubt it'll happen, but who knows?

    Everquest 2 used a new engine instead of Glide that EQ 1 used. Guild Wars 2 used a new engine. Asheron's Call 2 also used a new proprietary engine. New World did the Aeternum reboot, but as far as I can tell it uses the same engine but just made the graphics worse to run on consoles. (If there are any New World fans here, don't get angry but the new graphics look a lot worse to me.)

    The problem is if you announce a 2.0 game, people have to wrestle with the idea that they are just wasting time with the original when they will probably migrate to the new version. My Everquest 1 guild ran into this when EQ2 was announced. A lot of people just quit playing and waited for it to be released. GW2 is seeing this to some extent with the leak of GW3 in development.
    Edited by Vonnegut2506 on January 7, 2025 3:37AM
  • Calastir
    Calastir
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    Chaszmyr Do'Benrae (Dunmer Magsorc Vampire Infinity) ~ Dusk Doublespeak (Breton Magplar Werewolf) ~ Stan of Rimari (Nord Dragonknight Tank) ~ Bunto Kim Alhambra (Redguard Magplar Paladin) ~ Alicyankali (Argonian Magicka Necromancer Draugr Kin) ~ Gruuman Odinfan (Orsimer Magplar) ~ Boymans van Beuningen (Khajiit Stam Warden Bowzerker) ~ Flannelflail (Imperial Stamina Nightblade Brawler PVP) ~ Calastir (Altmer Stamina Dragonknight) ~ Sallystir (Bosmer Stam Warden Frostbite PVP) ~ Zalastir (Altmer Magicka Warden Ice Storm) ~ Capt Peach (Nord Stamcanist Crux Cannon) ~ PC EU ~ Flynt Westwood (Bosmer Magicka Dragonknight) ~ Chandu the Conjurer (Redguard Magcanist Rune Walker) ~ PC NA ~ since May 26th, 2021.
  • edward_frigidhands
    edward_frigidhands
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    AvidNecro wrote: »
    Just for fun I wanted to jot down my thoughts on paper so I can click back and reread. ZOS should look into rereleasing ESO on a new engine and drop the older generation consoles. The new engine will allow for cross platform compatibility and creating new opportunities for the increase in memory since the older generation consoles won’t be an issue anymore. Not to mention the whales over on Linux. Get with the program already.

    Lastly, please bring mouse and keyboard console. That is all. Thanks.

    My suggestion would be to have a console version with current game engine and cross play. The PC version would be 2.0 with cross play for next gen consoles.

    Unlikely they go this direction but I think it has great potential if they do.
  • Wereswan
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    https://ign.com/articles/eso2-zenimax-online-studio-head-talks-possibility-of-elder-scrolls-online-sequel-ign-unfiltered

    When asked about the possibility of an "Elder Scrolls 2," Matt Firor pours cold water on the notion.
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