Just for fun I wanted to jot down my thoughts on paper so I can click back and reread. ZOS should look into rereleasing ESO on a new engine and drop the older generation consoles. The new engine will allow for cross platform compatibility and creating new opportunities for the increase in memory since the older generation consoles won’t be an issue anymore. Not to mention the whales over on Linux. Get with the program already.
Lastly, please bring mouse and keyboard console. That is all. Thanks.
Cooperharley wrote: »Nah let’s improve the one we have. They’re not going to do that, if at all, for an unbelievably long time especially when they’re working on a whole other game
Oceanchanter wrote: »Cooperharley wrote: »Nah let’s improve the one we have. They’re not going to do that, if at all, for an unbelievably long time especially when they’re working on a whole other game
Exactly.
You don't move from a house you lived at for 10 years just because you want it prettier. You renovate it.
And like @Ph1p have said - in short it would be a disaster for both ZOS and the playerbase.
Oceanchanter wrote: »Cooperharley wrote: »Nah let’s improve the one we have. They’re not going to do that, if at all, for an unbelievably long time especially when they’re working on a whole other game
Exactly.
You don't move from a house you lived at for 10 years just because you want it prettier. You renovate it.
And like @Ph1p have said - in short it would be a disaster for both ZOS and the playerbase.
I mean… if the foundation is struggling and you would benefit rebuilding for long term use you would. What you said is the equivalent of putting lipstick on a pig…. Look at WoW… still thriving.
Cooperharley wrote: »Nah let’s improve the one we have. They’re not going to do that, if at all, for an unbelievably long time especially when they’re working on a whole other game
Just for fun I wanted to jot down my thoughts on paper so I can click back and reread. ZOS should look into rereleasing ESO on a new engine and drop the older generation consoles. The new engine will allow for cross platform compatibility and creating new opportunities for the increase in memory since the older generation consoles won’t be an issue anymore. Not to mention the whales over on Linux. Get with the program already.
Lastly, please bring mouse and keyboard console. That is all. Thanks.
Oceanchanter wrote: »Cooperharley wrote: »Nah let’s improve the one we have. They’re not going to do that, if at all, for an unbelievably long time especially when they’re working on a whole other game
Exactly.
You don't move from a house you lived at for 10 years just because you want it prettier. You renovate it.
And like @Ph1p have said - in short it would be a disaster for both ZOS and the playerbase.
I mean… if the foundation is struggling and you would benefit rebuilding for long term use you would. What you said is the equivalent of putting lipstick on a pig…. Look at WoW… still thriving.
Oceanchanter wrote: »Cooperharley wrote: »Nah let’s improve the one we have. They’re not going to do that, if at all, for an unbelievably long time especially when they’re working on a whole other game
Exactly.
You don't move from a house you lived at for 10 years just because you want it prettier. You renovate it.
And like @Ph1p have said - in short it would be a disaster for both ZOS and the playerbase.
I mean… if the foundation is struggling and you would benefit rebuilding for long term use you would. What you said is the equivalent of putting lipstick on a pig…. Look at WoW… still thriving.
That sort of rebuilding is what they did with Final Fantasy 14. Its first release was a massive flop, so they completely remade it, including a new engine. But that happened soon after the initial launch and with a game which was such a critical and commercial failure that Square Enix thought it had damaged the whole franchise. So they were willing to invest into the development of FFXIV 2.0, which took like 2.5 years.
In contrast, despite all its flaws and issues, ESO has been going well (enough) after 10 years. Let’s fix and improve things, but in my opinion, a new version with a different engine is just not good for ZOS or us players.
The gaming industry is reeling right now and there is little appetite among publishers to create high budget high fidelity games.
The games that are earning the most are a lot like ESO with simpler engines and constant influxes of new content.
Unless the project ZOS is working on is ESO 2, I doubt it's something that is going to happen anytime soon.
IF Bethesda was smart, they'd be looking at GTA V/Online as the model to follow for TES6 and use it as a platform to sell ESO-like Homestead and other Crown Store products. But I think I read they had a reluctance to do so...
It could be why they are talking about transitioning to a new content release paradigm with seasons instead of chapters -- repositioning ESO as more of an mmo because TES6 will handle new TES story content in the near future.
Oceanchanter wrote: »Cooperharley wrote: »Nah let’s improve the one we have. They’re not going to do that, if at all, for an unbelievably long time especially when they’re working on a whole other game
Exactly.
You don't move from a house you lived at for 10 years just because you want it prettier. You renovate it.
And like @Ph1p have said - in short it would be a disaster for both ZOS and the playerbase.
I mean… if the foundation is struggling and you would benefit rebuilding for long term use you would. What you said is the equivalent of putting lipstick on a pig…. Look at WoW… still thriving.
That sort of rebuilding is what they did with Final Fantasy 14. Its first release was a massive flop, so they completely remade it, including a new engine. But that happened soon after the initial launch and with a game which was such a critical and commercial failure that Square Enix thought it had damaged the whole franchise. So they were willing to invest into the development of FFXIV 2.0, which took like 2.5 years.
In contrast, despite all its flaws and issues, ESO has been going well (enough) after 10 years. Let’s fix and improve things, but in my opinion, a new version with a different engine is just not good for ZOS or us players.
It's worth noting that FFXIV's rebuild was still based a lot on the original (Terrible) code, which has been hampering them ever since, limiting their capabilities to implement things and make improvements.
Which is similar to what Cyberpunk 2077 faces with its 2.0 version, as a conversion from the 1.0 many design elements and overall functions are based on the original (Terrible) implementations.
Meaning for best results, it's better to start completely from scratch than to repurpose an exisitng game.
Of course, from a business standpoint, it's cheaper to do the opposite and "Overhaul" an existing game, reusing as much as possible.
In regards to ESO, it's hard to say as someone not part of the development team, exactly how much of ESO's issues is based on the engine and overall base code and thus would benefit from a recreation in a different engine (Or as a brand new game entirely) and how much is based on the teams overall limited resources (Time and money) and thus any overhaul/rebuild would do nothing to actually help.
If the theory that the ESO team is being downsized as people get shifted over to work on ZOS's upcoming MMO, then resources will become an increasingly prevalent source of issues and actively putting an incredible workload in the form of an overhaul would be the literal worst thing to do.
To say nothing of the notion of "Ending support for older consoles" like any executive would greenlight actively removing customers...
1. ESO still makes bank so the sequel, ESO 2.0, is not getting much consideration.
2. The engine is not likely to be the reason why we do not have transfers or cross-play/cross-save
3. As long as a significant number of console players are on the previous generation consoles, Zenimax will not drop support for them. It comes down to revenue. It is a business decision.
moderatelyfatman wrote: »basic customer relations such as social events is the lifeblood of a community based game like an MMO.
moderatelyfatman wrote: »1. ESO still makes bank so the sequel, ESO 2.0, is not getting much consideration.
2. The engine is not likely to be the reason why we do not have transfers or cross-play/cross-save
3. As long as a significant number of console players are on the previous generation consoles, Zenimax will not drop support for them. It comes down to revenue. It is a business decision.
If ESO was still making bank, why would ZOS drop the US events?
I can understand getting rid of Chapters if they weren't profitable but basic customer relations such as social events is the lifeblood of a community based game like an MMO.
and support addons on console?
Just out of curiosity, how many times has an MMO been re-released on a new engine? I'm not that familiar with the games in the genre. I haven't heard of many outright sequels, either. Guild Wars 1 and 2. Any others? I know many do graphical overhauls - better textures and such. But not a brand new engine.
I haven't seen anything in the studio letter that suggests they're thinking about overhauling the engine and adding crossplay. I doubt it'll happen, but who knows?
Just out of curiosity, how many times has an MMO been re-released on a new engine? I'm not that familiar with the games in the genre. I haven't heard of many outright sequels, either. Guild Wars 1 and 2. Any others?
A popular AI suggests the following:
"The concept of re-releasing an MMO on a new game engine is not very common, but there are notable instances where it has occurred:
...
FFXIV is the most notable for being remade in a new engine. Though that's because 1.0 version flopped hard.
Runescape also had some engine swaps. Firstly when it transitioned from being a browser based game to a stand alone title, then there was the creation of "New Runescape" that exists alongside the "Old School Runescape" which uses a different engine (Original browser based version used Runetek 2, OSRS uses Runetek 3 and NRS uses Runetek 7)
Anarchy Online has an optional new engine available, albeit it's not completely bug free.
As far as sequels;
(long list)