Templar - Magicka, Health or Stamina?

  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Chomag wrote: »
    Go paladin style.
    *2handed weapon and bow. They both work great.
    *5 heavy armor, 2 medium armor.
    *M 3 - H 2 - S 1

    Your 1st action bar will be using 2handed weapon and will consist of only 1 weapon skill (critical charge), sun fire, biting jabs, piercing javeling, honor the dead heal.

    Your 2nd action bar will be bow: snipe, venom arrow, volley, sun fire, piercing javelin.

    Your usual style in pvp is to open with Snipe from stealth, followed by Sun Fire to dot and slow him, and start kiting. If the opponent is in your face use piercing javelin to knock him back and immediately follow through with critical charge into biting jabs and some weapon attacks. He should be dead or close to death by now.

    Don't listen to this. Maybe Consider after they bring stam builds up. There are much better builds for your templar if you are actually looking for something this specific.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    On Monday night I respec my Templar for 4th time since VR2 (is VR9 now last respec at VR4). Also cured Vampirism.

    Decided to go on a Magicka build. 5 LA, 2 MA, Shield + Sword.

    Skills.

    Puncture morph to drop Spell Resistance.
    (good one to drop the defences on some mobs and do more damage)
    (2H works well with Carve here, for the Ultimate regen)

    Puncturing Sweep.
    Vampire Bane (nice opener)
    Blazing Spear
    Channeled Focus
    +
    Sweep Ultimate.


    The above setup on my Khajiit Templar, cuts through 3-4 VR9-10 (Desert, Bakhorai) mob spawns without issue. Very rarely switch to the Ext Ritual that sits on Qbar 2.
    Bosses, even dungeon ones that couldn't deal with as a Vampire + 2H, now they just scratch the shield paint job.


    I have put the following glyphs.

    Armour & Shield.
    2 Green V9 Health. (torso, pants)
    8 Blue Magicka.

    Weapon. Blue V9 glyph of damage to Magicka conversion.

    Jewels.
    3 V9 blue Arcane jewellery. With 2 Purple V9 Magicka regen glyphs, 1 Gold V9 power glyph.

    Attributes. 0/49/0 (all HP)

    Stats. (with blue V5 food - MA-HP)

    2101 MA, 2517 HP, 1700 STA, 100 Spell power, 134 Weapon power
    93 MA Regen, 67 STA regen.
    1800+ Spell Resistance, 1131 Armour.

    Am I happy with the new setup?

    I will tell you this. A dungeon boss at Bakhorai last night killed a VR12 DK that was ahead of me. He was resurrecting when I engaged the boss (full hp). I killed the boss alone, then the DK send me a whisper "damn OP Templar".

    Two notes. Keep the shield up all the times, remove the L+R interupt key from your key binding. Put another key against it.

    Is not uber dps build, but has good survival ability, I rarely die, and can dodge any special AoE attacks, without hitting my stamina alot, to keep shield up.

    And it cuts through Alikr Desert & Bahkorai.

    Love blazing shield PvP but don't like it PePePeLovePeLove
  • temjiu
    temjiu
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    Templars are a fun class to play.

    They can solo the game just fine, especially now that they are getting some buffs and some love, both in the class skills department and the Stamina skills department.

    They still have a ways to go...overall there are other classes and specs that are overperforming, and Temps still need a bit of tweaking, but they aren't in a bad spot. They just need to be better.

    The best balance in leveling a Templar is to keep an eye on your skills, and balance out what your lacking with your skill points. I tend to go with what I have on my bar. If its in favor of stamina skills, i put a bit more into stamina. if its in favor of class skills, i put it in Magick. overall as you level (at least up through the higher VR's right now), it won't make or break your setup, so relax and enjoy it. the stats are the cheapest to reset right now (and they are reducing costs, so it will be even cheaper).

    Also, you get the most benefit from leveling by putting a MIX of skills on your bar (magick AND Stamina...unless you are a full blown caster build with staff). I tend to be heavier in the stamina direction...i have 3 stamina skills on my bar, 2 class skills (one is a heal/regen buff), and my ultimate is radial sweep...its a bear of a skill now.

    Stamina skills are still a bit behind Class skills "overall", but are perfectly viable in solo play since the VR changes. so dont' feel like you have to go with "class skills" to really enjoy hitting hard.

    here's a fun example of a heavy hitting stamina combo. Charge (i use the extra damage morph) - uppercut - charge. through most of your leveling process that will take down a single mob. fun stuff, really feels like you're whalloping them with a heavy weapon...which is why i run with a 2h weapon :) I like the heavy hitting feel. and running mostly class skills doesn't give you that feel...but that combo certainly does. and it works fine now...even through the early VR levels (doing it on my Temp as we speak).

    My other skills will vary. on my new Temp im using Sun Fire (reflective light), and Restoring Aura (radiant aura) with charge, uppercut, and reverse slice. Ill often switch out RS with Biting Jabs, and sub in Cleave (brawler) for Sun Fire depending on my situation. but it's a fun spec. I lean heavily towards stamina, and use gear to shore up my other areas. I run 5 medium and 2 whatever for the stamina perks (reduced stamina is a big one in the new patch).

    Moral of the story is this (TLDR): don't worry too much about balance in stats at this point. keep a blend of things, and gear can always make up the difference. Play what you enjoy...if you enjoy heavy hitting weapons, pick up a big stick or pokey thing, and skill up with those stamina skills! you wont' regret it.
    Edited by temjiu on July 27, 2014 7:26PM
  • Troponin
    Troponin
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    When leveling, it's a PITA to attempt to balance. Some gear comes with the BS "cannot change this enchant" note that's screws you up. What you end up needing to do is put 10 points in to magicka, then the rest in to health, and change whatever enchants you can to magicka. Unless you plan on tanking, don't worry about stam points. Just try to find a good stam recovery ring or neck and maybe one or two stam enchants and you will be more than fine on stam.

    Why no more stam? Because Templar skills all use magicka and deal magicka damage, which is generally better than physical attacks, plus, keepin them all magicka based makes for easier resource management and over all dps
  • Francescolg
    Francescolg
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    I and several other templars (...) are capable of hitting upwards of 700+ damage on players with several skills.

    Which specific (less situational, non-ultimate) templar skill hits for 350+ damage?? err excuse me, hits for 700+ damage? (no PotL, no blazing shield..! these are situational)
    I know of solar barrage + javelin and, of course, our puncturing-skill^^. I know no other skill that does far more than 250-300 dmg per hit. If you spam solar-barrage + javelin you'll run out of mana, even if combining it with balance/equilibrium!
    DPS buy just using puncturing strikes are not so high. Together with the passives and a decent amount of crit it may be 400dps!?
  • cazlonb16_ESO
    cazlonb16_ESO
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    Dark Flare hits for 350ish non crit in Cyrodiil.

    If you're looking to "hit like a truck" you still need to reroll to another class though. Templar has the lowest dps and burst.
  • Akinos
    Akinos
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    Dark Flare can easily hit over 1k damage with the proper setup. Don't believe me?
    https://www.youtube.com/watch?v=6S3GsmbPQC8
    I'm hitting people for 400+ WITH SOLAR BARRAGE, which does less then half the damage of Dark Flare. And I'm wearing heavy armor in this video too.
    In 7 piece light with spell damage accessories, high spell penetration and the use of your head, you can very easily have high dps and burst as a Templar. Anybody that says otherwise and believes that Templar's are only good for healing and can't do damage is ignorant.

    Puncturing spear can hit over 1k if burning light procs, 500+ normally and another 200-700+. I can 2 hit people that don't block it.
    Empowering sweep can crit over 1k also,800 crit + 200+ burning light.
    Reflective light can crit 400-700+ each on 3 different targets.
    I've hit people for over 700 with Aurora Javelin also.
    Blazing spear can crit over 500+ damage also.

    Plenty proof that Templars can dps on youtube.
    Edited by Akinos on July 31, 2014 4:21AM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
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