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Ideas for new Skill Stylist achievement fragment sources

Erickson9610
Erickson9610
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When Update 43 launched, we were given new Skill Stylist achievements which involved a fragment hunt to earn a Skill Style. They followed this format:
  1. Delve
  2. Public Dungeon
  3. World Boss
  4. Base Game Dungeon
  5. DLC Dungeon
Then, when Update 44 launched, we were given more Skill Stylist achievements, except now they follow this format:
  1. Delve
  2. Public Dungeon
  3. World Boss or Incursion
  4. Base Game Dungeon
  5. DLC Dungeon
  6. Trial
That's not to mention the Tracker of Temporal Tomes achievement, which while similar in nature, is really its own thing (that we should definitely get more of!). Of course while we will (and should) get some Skill Styles from the Crown Store, I'd like to suggest more sources for future Skill Styling achievement fragments for those Skill Styles which would be made available through in-game activities.


So far, every source for the Skill Stylist achievements has come from PvE content, where you obtain the related fragment upon looting the final boss/chest or group event boss. I do think that the current format works great, but I'd like to see some of these sources thrown in the mix:
  • Arenas, such as Maelstrom Arena, Dragonstar Arena, Blackrose Prison, or Vateshran Hollows
  • Wandering World Bosses (WWBs), such as those in Galen, the Deadlands, or West Weald
  • Cunning Scamps and Trove Scamps from the Imperial City, or Gw the Pilferer from the Infinite Archive
  • "Fragment of the Replicanum", sourced from Tho'at Replicanum in the Infinite Archive
  • Fragments from the Marauders in the Infinite Archive. As of writing, there's 5 Marauders: Gothmau, Ulmor, Hikarax, Bittog, and Zulfimbul, each of which could have a fragment assigned to and sourced by them.
PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

Werewolf Should be Allowed to Sneak
Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • joergino
    joergino
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    The horrible thing about this system is that due to the fragments being character bound, all characters that are actually played beyond doing daily writs begin to have completely cluttered up inventories for ages or until the servers will be shut down because it's not trivial at all to do a DLC dungeon or a trial.

    Making the fragments actual items was absolutely unfair. After all, there is a fragment system that has been in place for years already. This could have been used to create a consumable item which then could be used on a character like a recipe or a style item. Now we have several fragment collections going on at the same time and there is a constant influx of even more items filling up our characters' inventories.
  • Ishtarknows
    Ishtarknows
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    joergino wrote: »
    The horrible thing about this system is that due to the fragments being character bound, all characters that are actually played beyond doing daily writs begin to have completely cluttered up inventories for ages or until the servers will be shut down because it's not trivial at all to do a DLC dungeon or a trial.

    Making the fragments actual items was absolutely unfair. After all, there is a fragment system that has been in place for years already. This could have been used to create a consumable item which then could be used on a character like a recipe or a style item. Now we have several fragment collections going on at the same time and there is a constant influx of even more items filling up our characters' inventories.

    I'm sure I remember just "using" the fragment once it was in my inventory so it was added to my fragments list. No clutter necessary
  • Erickson9610
    Erickson9610
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    joergino wrote: »
    The horrible thing about this system is that due to the fragments being character bound, all characters that are actually played beyond doing daily writs begin to have completely cluttered up inventories for ages or until the servers will be shut down because it's not trivial at all to do a DLC dungeon or a trial.

    Making the fragments actual items was absolutely unfair. After all, there is a fragment system that has been in place for years already. This could have been used to create a consumable item which then could be used on a character like a recipe or a style item. Now we have several fragment collections going on at the same time and there is a constant influx of even more items filling up our characters' inventories.

    I'm sure I remember just "using" the fragment once it was in my inventory so it was added to my fragments list. No clutter necessary

    This is correct. You don't need all 5 or 6 fragments in your inventory at the same time to unlock the achievement. Using the fragments checks off that step in the associated Skill Stylist achievement, each of which are account-wide. So, use the fragments as you get them, and the character who uses the final fragment will be the one credited for earning the achievement — but you can use the Skill Style itself on any character after that point.
    Edited by Erickson9610 on December 14, 2024 1:31PM
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • joergino
    joergino
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    I see, thanks for writing this! :)
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