scabrous_ftz wrote: »I feel your pain. I try to attack every wolf that I see, but often they won't drop anything.
Not that this is an ideal situation, but gather the jute and use it to level the skill. Then use the leather for crafting the items you want to use.
Harvesting nods doesn't bring EXP while killing creature for leather brings exp. That's the price for leather.
That was the suggestion, you illiterate.wizzerd_lg_ESO wrote: »scabrous_ftz wrote: »gimarwb17_ESO wrote: »Quoting part of a reply above
The solution is not getting leather from a static node but to be able to 'skin' an animal you kill. Presently you are supposed to get the skin from animals you kill randomly but out of 20 animals you get basically 1 skin if you are lucky.
This sucks........ only a fellow crafter feels our pain.
That would be a nice option, as found in other MMOs that shall remain nameless.
Actually, I'm starting to warm to the idea of a creepy, fleshy node that could be harvested for leather. I bet Sheogorath would grow leather plants.
Skinning would be great, or at least having your Clothing skill affect your leather related loot.
I'm highly in favor of a morbid Leather Scrap node however. "Daedric Worms" for instance, that spawn in higher population density under anchors maybe
Drops arent affected by skill level...