This defeats the whole purpose, if harvesting everything you come across I guarantee you have more metal and cloth than you do leather after your "small run out". It does not matter that you may get some leather, you get far more of the other resources in comparison.Yeah sorry I think there's enough if you can't find it why not swap something with them for it.
In fact at times I think we have too many resources a small run out can fill my bags to bursting with no issue at all.
gimarwb17_ESO wrote: »Quoting part of a reply above
The solution is not getting leather from a static node but to be able to 'skin' an animal you kill. Presently you are supposed to get the skin from animals you kill randomly but out of 20 animals you get basically 1 skin if you are lucky.
This sucks........ only a fellow crafter feels our pain.
scabrous_ftz wrote: »gimarwb17_ESO wrote: »Quoting part of a reply above
The solution is not getting leather from a static node but to be able to 'skin' an animal you kill. Presently you are supposed to get the skin from animals you kill randomly but out of 20 animals you get basically 1 skin if you are lucky.
This sucks........ only a fellow crafter feels our pain.
That would be a nice option, as found in other MMOs that shall remain nameless.
Actually, I'm starting to warm to the idea of a creepy, fleshy node that could be harvested for leather. I bet Sheogorath would grow leather plants.
wizzerd_lg_ESO wrote: »scabrous_ftz wrote: »gimarwb17_ESO wrote: »Quoting part of a reply above
The solution is not getting leather from a static node but to be able to 'skin' an animal you kill. Presently you are supposed to get the skin from animals you kill randomly but out of 20 animals you get basically 1 skin if you are lucky.
This sucks........ only a fellow crafter feels our pain.
That would be a nice option, as found in other MMOs that shall remain nameless.
Actually, I'm starting to warm to the idea of a creepy, fleshy node that could be harvested for leather. I bet Sheogorath would grow leather plants.
Skinning would be great, or at least having your Clothing skill affect your leather related loot.
I'm highly in favor of a morbid Leather Scrap node however. "Daedric Worms" for instance, that spawn in higher population density under anchors maybe
gimarwb17_ESO wrote: »
The solution is not getting leather from a static node but to be able to 'skin' an animal you kill. Presently you are supposed to get the skin from animals you kill randomly but out of 20 animals you get basically 1 skin if you are lucky.
This sucks........ only a fellow crafter feels our pain.