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10 Major issues with ESO that if fixed I would actually play the game

  • Cooperharley
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    kargen27 wrote: »
    The very last thing this game needs is for anything else to be made account wide. Forcing account wide achievements on players was by far the worst decision ZoS made in ESO.

    I still think for players to get rewards in a dungeon they should have to kill all bosses and 98% of all mobs. Would be 100% but sometimes one gets stuck in a wall or something and can't be killed.

    All the critters and evil doers in zones level as the player levels so putting in vertical progression would be just adding numbers to add numbers. To make this type of leveling have an impact they would need to go back to before Tamriel 1 and that got silly quick as by the 2nd zone you were leveled above the content and either had to skip most the zone to go where you could gain XP or trudge on through the zone knowing you were no longer gaining anything but minute bits of XP.

    The complaint about weapon swapping is really a complaint about performance. Performance could be better especially in Cyrodiil but asking for a sweeping game change isn't really going to help. What would help is improving performance.

    This is a bit dramatic. I think it definitely made replayability even worse, which is already a problem with no reward structure. I also don’t think performance is this end all be all. It needs to be fixed and it needs to be at the top of the list, but to say that performance would bring in this huge influx of players and keep people from hemorrhaging out like they are is false.

    We need quality content additions over quantity. For a while we were getting the quantity at least, but now, we don’t have quantity or quality released lol
    Edited by Cooperharley on December 9, 2024 3:57PM
  • AzuraFan
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    lynix112 wrote: »
    You don't like normal dungeons then. If you only play them to get a reward and would not do so if that reward did not exist, removing the reward is a good thing, it means you don't have to play content you clearly do not like anymore. Removing rewards gets people who don't want to be there out and you're just left with people who enjoy the content. The result is a longer queue time but at least when you get in you know you'll be doing the dungeon not getting 3 team mates with will sprint to bosnia the second they load in.

    Just because I disagree with your "fix" for something you don't like, doesn't mean I don't like doing the content. If I didn't like normal dungeons, I wouldn't do them. And by your argument, rewards should be removed for vet too. In fact, they should be removed for everything.

    As I said, I run normal dungeons with pugs every day. Speedrunning isn't a huge problem. If you want to control the run, you need to use the group finder and make the rules clear, or run with friends or guildies. I don't like it when someone is speedrunning. But if you pug, you get what you get. If you can't accept that, don't pug.
  • Soarora
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    Elsonso wrote: »
    Soarora wrote: »
    You can’t accidentally add in bar swapping, that had to be deliberately coded. It’s not a bug just because you don’t like it, thats not what bugs are.

    I recall that the intent was that the players would have two swappable weapon configurations, but not that they swap them every couple seconds. The "bug" would be that they did not lock the bar while in combat, or have a timer on the swap, although it was likely intentional that they don't do that, but for other reasons. Only the devs know for sure.

    They fixed weapon swapping about 6 months after launch, allowing for instant swaps. This puts it in with "light attack weaving", where players did something unintended and ZOS decided to go with it.

    Thank you for the detailed explanation. Sounds like GW2, so it’s possible that bar swaps aren’t locked because they didn’t want eso to be too much like GW2.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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      View my builds!
  • SkaiFaith
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    lynix112 wrote: »
    8. Make guild traders zone based, if you get a spot in the zone you just have to go to 1 guild trader to sell/buy not check 10 to find the best price or use addons.

    This is insightful and I find it a nice idea.
    Could have the side effect of making you scroll way more pages on the same trader when your searched item would be in first on another one, but still...
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • Dack_Janiels
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    a2jtenhftp3t.jpeg

    This was posted a few years ago.
    Edited by Dack_Janiels on December 9, 2024 6:25PM
  • Zodiarkslayer
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    2. I like swapping. It's unique.
    4. Progression in ESO is player skill based, I like that, too.
    8. Guild traders are fine the way they are. If you find them inconvenient, it only means that you don't like effort.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • wolfie1.0.
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    lynix112 wrote: »
    Sarannah wrote: »
    PS: These 10 things are not issues, but personal preference.

    No they are absolutely issues, weapon swapping is literally a bug they let go too far. The game was never meant to be like this and it's had a negative impact, not a positive one. The amount of people that hate it is significantly higher than those who like it.

    Also [snip] are you on about it ruining the game for Alts? Having account wide PoI icons literally doesn't change anything, it just makes it so you can see the PoI without needing an addon that would does the same thing, and allow me to not waste time walking places I've already been to a million times in the case of wayshrines. I didn't say the quests would be account wide or the rewards for said quests would be...

    Also nobody is having fun logging into to their alt once a day to click a mount training option. I know people that literally make a character and don't play it until they at the least have maxed out mount speed because they game just feels dumb with a slow mount that moves slower than on foot sprinting.

    Lack of progression is one of the primary reasons that people avoid it as an MMO. Horizontal progress is literally one of the most boring implementations to the MMO genre ever created, the only people who enjoy it do so because they don't like to "start again" every time a new dlc or expansions releases. But if there is nothing to gain from doing the quests, dungeons or trials that get introduced, why would I do them if I'm not compelled by the story? Don't get me wrong here I do personally like ESOs stories and I do quests for that reason but you better believe most people do not do content without a reason.

    These are not opinions these are facts.. The list I gave is a list of things that if are not addressed eventually ESO doesn't have a hope in hell of lasting another 10 years.

    Also thought of another one

    11. More of the mounts from rng crates need to be put in the game to get without crates... There's no reason why you can't have mounts be an extremely low drop rate from in game content, even if the chance to get the mount is only once a week and it's 0.01% drop chance. Things like this bring people back to the game.

    [edited for profanity bypass]

    A fact is a statement that can be verified. It can be proven to be true or false through objective evidence. An opinion is a statement that expresses a feeling, an attitude, a value judgment, or a belief. It is a statement that is neither true nor false.

    Opinions can be based on facts, but by the nature of including personal perspectives and biases can be a fact.

    Your subject line proves the point that these are your opinions, and there is no evidence to suggest that unless these factors would be the reason the game dies.

    I even agree with a lot of your points but that doesn't make them factual.

    Edit: you also only have 10 items, since your original number 10 is just a repeat of number 1. Also, zos has the numbers of where players are playing from of there were enough OCE players to offset the costs, or even be profitable they would do it.
    Edited by wolfie1.0. on December 9, 2024 7:50PM
  • Elvenheart
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    TaSheen wrote: »
    Huh. My understanding is that bar swapping was an original design decision, and that "light attack weaving/animation canceling" is the assumed bug that was subsumed into the game as a "feature".

    Agreed, and I have played the game since Beta as well. Actually, the only two items on this list that I agree with our numbers 1 and 10. Oceanic servers would not benefit me, but it would benefit those who need them so I am all for that.
    Edited by Elvenheart on December 9, 2024 9:21PM
  • kargen27
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    kargen27 wrote: »
    The very last thing this game needs is for anything else to be made account wide. Forcing account wide achievements on players was by far the worst decision ZoS made in ESO.

    I still think for players to get rewards in a dungeon they should have to kill all bosses and 98% of all mobs. Would be 100% but sometimes one gets stuck in a wall or something and can't be killed.

    All the critters and evil doers in zones level as the player levels so putting in vertical progression would be just adding numbers to add numbers. To make this type of leveling have an impact they would need to go back to before Tamriel 1 and that got silly quick as by the 2nd zone you were leveled above the content and either had to skip most the zone to go where you could gain XP or trudge on through the zone knowing you were no longer gaining anything but minute bits of XP.

    The complaint about weapon swapping is really a complaint about performance. Performance could be better especially in Cyrodiil but asking for a sweeping game change isn't really going to help. What would help is improving performance.

    This is a bit dramatic. I think it definitely made replayability even worse, which is already a problem with no reward structure. I also don’t think performance is this end all be all. It needs to be fixed and it needs to be at the top of the list, but to say that performance would bring in this huge influx of players and keep people from hemorrhaging out like they are is false.

    We need quality content additions over quantity. For a while we were getting the quantity at least, but now, we don’t have quantity or quality released lol

    I know several players that left because of conditions in Cyrodiil. They pop in from time to time hoping performance has improved and disappointed leave again. They really like the way PvP in ESO played when it worked and they want to come back. I also know players that take extended breaks while waiting for new content and a new story to drop so for them a healthy and consistent supply of new content is important.
    Whether the new content is lacking in quality or quantity or not is a personal decision. For me personally the newest content drops have been worth my time and money. A bargain really compared to other types of entertainment.
    and then the parrot said, "must be the water mines green too."
  • SeaGtGruff
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    If you don't want bar-swapping, then just don't use it.

    If you don't want animation-canceling, then just don't use it.

    I don't know how anyone can claim to know what 99% of the players do, and especially claim to know why 99% of the players do what they do, but whatever. All I know is what I do and why I do it.

    Most of the time, I don't even use bar-swapping. When I do use it, it's mainly to use my back-bar weapon and one or two of the weapon skills related to it, such as temporarily switching to "sword and board" so I can taunt an enemy before switching back to my usual two-handed melee atracks, or temporarily switching to bow so I can shoot at a distant enemy before switching back to my usual two-handed melee attacks against the enemies who are in my face.

    Most of the time, I don't even use animation-canceling, because I use heavy atracks and "medium" (not-fully-charged heavy) attacks, since heavy attacks help restore resources faster. I've been using heavy attacks since long before it even became a popular build choice due to specific mythics or set gear, and I haven't even acquired the necessary gear to use those popular builds; I just use heavy attacks because they have always seemed like the better logical choice to me.

    What other players do, and why, is really none of my business, and it certainly won't change what I do, and why.
    I've fought mudcrabs more fearsome than me!
  • lynix112
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    spartaxoxo wrote: »
    And it will still be wrong. Weapon Swapping is a deliberate design decision made by Zenimax because the game is on console. It's not going anywhere.

    They aren't going to force everyone to play one way nor should they. They created the group finder if you're looking for something specific. Story mode is something I support. The goal should be to give people options to play the way they want to play, not delete a playstyle just because someone doesn't like it.

    If all you've played is Craglorn vet trials, I'm sure it feels that way. But, anyone who plays more difficult content knows that there is skill-based progression and there is a large gap between a top DPS and some "DPS" pulling 6k

    You didn't even read the post did you? If you don't want to do dungeon content maybe talk about an alternative way to get those rewards. Why not world bosses, or completing a certain number of quests. They are CURRENTLY forcing everyone to play the same way, if you can't see that I'm literally not going to waste my breath explaining it 7 different ways until you understand. If they truly wanted people to play the way they wanted to they would add many different ways to achieve the same reward much like other better MMOs do.
    Lack of the grindy treadmills that repeats every update is one of the reasons why I prefer ESO over other MMOs. To each their own.

    Vertical progression isn't a grindy treadmill if you do it properly (but I will acknowledge that there are people (you may or may not be one) that will consider anything to be grindy if you have to play the game for any kind of time to get it so). Needing to acquire more power to face bigger challenges is straight up how RPGs are meant to work. Like why even bother having levels at all if you don't want progression? You do want progression, you just don't want your hard work to feel like it didn't matter, and there are 100% ways to do that while still having progression in the game.
    Taril wrote: »
    It's not just consoles that benefit from such a design of having 6 skills and a bar swap mechanic.

    Many people dislike trying to set up and utilize large action bars. Reaching over to far away keys is inconvenient to most people (It doesn't bother me since I'm an old school MMO player, I'm used to reaching over to keys 6-0 and have even gotten used to utilizing all 12 function keys. I've only needed a small amount of physiotherapy to deal with the RSI such things have caused)

    You also don't keep your current playerbase by doing massive changes or by listening to people who are out of touch with the game (Such as non-players, players who simply want to be playing another game, or your average executive)

    It's incredibly rare for a game to actually survive any sort of significant overhaul in its core systems. The only example I can think of is with Fortnite when it shifted from the PvE horde battler to the PvP battle royale.

    Which is why we get things like Oakensoul and Velothi. Items that can provide individual players with the means to bypass these systems they don't like/can't utilize.

    Sure, these items don't allow for "Maximum potential" but that's mostly a simple balance issue. Buffing these items (Also, things like being able to use multiple Mythics so that someone with bad ping can use both Oaken and Velothi so they can use a One Bar build without LA weaving) can help mitigate the gap in performance.

    Which is an infinitely better solution than "Delete the entire thing I dislike/can't use"

    Again, there are better alternatives than "Delete this"

    You can find guilds, make friends and use the Group Finder to find people who are more appropriately powered to facilitate a "Normal" dungeon run.

    You know, the kinds of things people used to do in MMO's back before these dumb dungeon queue tools massacred the social aspect of the genre.

    The dungeon queue tools are specifically designed to facilitate people jumping in with a random group of people, namely for content grinding (Which means people are trying to do it as fast as possible)

    While the potential is always there to just... Manually make a group, that way you can ensure that everyone is on the same page about what the expectation is.

    If you can't handle 12 abilities in an MMO, stop playing MMOs... Note how I never suggested we increase the amount of abilities, I suggested that weapon swapping be automated and made to be seamless. People are already playing with 12 buttons which means you're just arguing because you want things to not change at all, you're scared of the change being something you don't like so you fight to the death to keep the status quo. Because if nothing else changed except for having weapon swapping be seamless that game would be identical except without the extra useless input.

    You keep seeming to suggest that it would be this HUGE change... But everything I am suggesting is like super minor tweaks that would ALL change the game for the better. Just because you believe they are big changes, doesn't mean they are. I've been playing this game for 10 years I'm not sure where you're getting the idea that I am a non-player.... Just because I take breaks and didn't log in everyday for the past 10 years doesn't make me out of touch. I've done every Vet Trial... and I can safely say that this game is not only easy but JANK as heck combat wise... People who think ESO combat is designed well either has not played another better MMO or simply doesn't understand game design very well.

    Oakensoul and Velothi are not catch all solutions for for people who dislike the way the game currently is. They come at a significant power sacrifice, and while it's fine for MOST of the game... IF you want to participate in "hard" content, given how micro-managey most guilds are with gear you'd be lucky to get an invite.

    How is forcing players who want to play the game as it was intended to take multiple extra steps to do so a better solution than just redistributing how you can obtain the rewards? Again this is more to do with you being afraid of change than it is with any kind of actual reasoning against my ideas.

    And no, the dungeon tool is there to avoid having to find players by yourself to do content with. Not so that 3 people can sprint through a dungeon while some poor guy on his first play through picks up the quest. Defending this is so wild...
    Soarora wrote: »
    You can’t accidentally add in bar swapping, that had to be deliberately coded. It’s not a bug just because you don’t like it, thats not what bugs are.

    Bar-swapping as a feature isn't the bug, the current functionality is. [snip]

    [edited for trolling]
    Edited by ZOS_Icy on December 10, 2024 5:49PM
  • lynix112
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    a2jtenhftp3t.jpeg

    This was posted a few years ago.

    idc what they said years ago I will NEVER stop asking. The funny thing is that when they posted this there were probably more aussies playing than in the US right now but for some reason they have not shutdown US servers.

    No it's just ZOS being penny pinchers.. that's all it ever was about.
  • lynix112
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    2. I like swapping. It's unique.
    4. Progression in ESO is player skill based, I like that, too.
    8. Guild traders are fine the way they are. If you find them inconvenient, it only means that you don't like effort.

    No it's not...
    No it's not...
    and... You literally just install an addon and it consolidates everything anyway soooooooooooo? It doesn't cost any effort.. I've made most of my current gold pile from taking advantage of this crappiness of the system.
  • lynix112
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    SeaGtGruff wrote: »
    If you don't want bar-swapping, then just don't use it.

    If you don't want animation-canceling, then just don't use it.

    I don't know how anyone can claim to know what 99% of the players do, and especially claim to know why 99% of the players do what they do, but whatever. All I know is what I do and why I do it.

    Most of the time, I don't even use bar-swapping. When I do use it, it's mainly to use my back-bar weapon and one or two of the weapon skills related to it, such as temporarily switching to "sword and board" so I can taunt an enemy before switching back to my usual two-handed melee atracks, or temporarily switching to bow so I can shoot at a distant enemy before switching back to my usual two-handed melee attacks against the enemies who are in my face.

    Most of the time, I don't even use animation-canceling, because I use heavy atracks and "medium" (not-fully-charged heavy) attacks, since heavy attacks help restore resources faster. I've been using heavy attacks since long before it even became a popular build choice due to specific mythics or set gear, and I haven't even acquired the necessary gear to use those popular builds; I just use heavy attacks because they have always seemed like the better logical choice to me.

    What other players do, and why, is really none of my business, and it certainly won't change what I do, and why.

    The only time in game when bar-swapping is actually needed is in vet trials.. That's the only time I do it and it unironically turns what should be the best part of the game into the worst part for me.
  • spartaxoxo
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    lynix112 wrote: »
    You didn't even read the post did you? If you don't want to do dungeon content maybe talk about an alternative way to get those rewards. Why not world bosses, or completing a certain number of quests. They are CURRENTLY forcing everyone to play the same way, if you can't see that I'm literally not going to waste my breath explaining it 7 different ways until you understand. If they truly wanted people to play the way they wanted to they would add many different ways to achieve the same reward much like other better MMOs do.

    Who says I don't want to do dungeons? I want to do dungeons fast. You CAN already get the many of the rewards from other sources. Transmute crystals, style pages, exp, the tradable things from rnd rewards. They aren't forcing everyone to play the same way. Those who want a specific way to play can form a group. Those who are willing to take whatever they can queue.
    Edited by spartaxoxo on December 10, 2024 10:05AM
  • Taril
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    lynix112 wrote: »
    If you can't handle 12 abilities in an MMO, stop playing MMOs... Note how I never suggested we increase the amount of abilities, I suggested that weapon swapping be automated and made to be seamless. People are already playing with 12 buttons which means you're just arguing because you want things to not change at all, you're scared of the change being something you don't like so you fight to the death to keep the status quo. Because if nothing else changed except for having weapon swapping be seamless that game would be identical except without the extra useless input.

    What are you even talking about?

    How can things be the same without that input? How can you "Seamlessly weapon swap" while still only using the same 6 buttons?

    In order to access 12 skills, you'd either need a separate button that can swap between 2 sets actions while using 6 buttons (Like we have currently), or you'd need to use 12 separate buttons.

    Or are you expecting the game to read your mind and figure out when you want to swap weapon sets all on its own?
    lynix112 wrote: »
    You keep seeming to suggest that it would be this HUGE change... But everything I am suggesting is like super minor tweaks that would ALL change the game for the better.

    That's because you don't seem to understand what it is you're actually suggesting.
    lynix112 wrote: »
    People who think ESO combat is designed well either has not played another better MMO or simply doesn't understand game design very well.

    I don't think ESO combat is designed well (But it's overall not the worst combat I've ever played in an MMO). But your suggestions don't improve it either.
    lynix112 wrote: »
    Oakensoul and Velothi are not catch all solutions for for people who dislike the way the game currently is. They come at a significant power sacrifice, and while it's fine for MOST of the game... IF you want to participate in "hard" content, given how micro-managey most guilds are with gear you'd be lucky to get an invite.

    Which is why I suggested balancing them.

    If their problem is that they create too large a gap from "Normal" builds, then buff them.

    Though, from my understanding, plenty of Oakensoul builds are clearing Trifectas. Indicating that while such builds aren't pushing leaderboards, they're still fine in non-sweatlord groups looking to clear the hardest content in the game.
    lynix112 wrote: »
    How is forcing players who want to play the game as it was intended to take multiple extra steps to do so a better solution than just redistributing how you can obtain the rewards? Again this is more to do with you being afraid of change than it is with any kind of actual reasoning against my ideas.

    Your notion of how the "Game was intended" to be played is flawed. As it's based on your own personal bias.

    Your suggested change limits how people can interact with the game. While the steps already exist for people to get the specific experience that you're looking for, while not impacting anyone else's way of interacting with the game (Or doing dumb changes like removing rewards from content... Like people aren't already begging for more rewards for actually doing content)

    I personally have no qualms with change. It's just your suggested changes are not good or well thought out.
    lynix112 wrote: »
    And no, the dungeon tool is there to avoid having to find players by yourself to do content with. Not so that 3 people can sprint through a dungeon while some poor guy on his first play through picks up the quest. Defending this is so wild...

    Yes, the dungeon tool is there to find a group of random players whom will have their own reasons for running the content and will be of varying power levels.

    It's not there to make a party of low power players to "Experience the content like it was intended" it's there to put people into a group with ease.

    With the optional functionality of allowing a pre-made group of people to instantly port into a dungeon and get any relevant bonus rewards (Allowing someone to make their own group based on their own requirements to play their own way)

    That sometimes a person might be on his first playthrough and others might be CP 3500+ and want to sprint through to get the rewards is just the nature of how the tool works. It's all about convenience rather than finding a specific type of group.

    Meanwhile, that's why the "Group Finder" functionality exists. So someone CAN get assistance with finding a specific type of group.
  • alpha_synuclein
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    lynix112 wrote: »
    Lack of the grindy treadmills that repeats every update is one of the reasons why I prefer ESO over other MMOs. To each their own.

    Vertical progression isn't a grindy treadmill if you do it properly (but I will acknowledge that there are people (you may or may not be one) that will consider anything to be grindy if you have to play the game for any kind of time to get it so). Needing to acquire more power to face bigger challenges is straight up how RPGs are meant to work. Like why even bother having levels at all if you don't want progression? You do want progression, you just don't want your hard work to feel like it didn't matter, and there are 100% ways to do that while still having progression in the game.

    I do want progression and I like when my work means something. Which is exactly why I like ESO. When I got beyond questing into vet content I quickly realized that I need to improve my damage, and that this improvement will come mainly from me practicing my rotation rather that powerlevelling. Heck, I even got myself a Maelstrom staff, just to realize that having a weapon will not make me powerful if I don't take the time to learn how to use it (that was at times when ma staff require you to weave decently to use it's power). That "skill over gear and grind" approach was what hooked me into ESO long term. Seeing my power increasingly grow from practice felt much more empowering than being automatically stronger just by gaining levels.
    I am not saying that ESO is still that kind of game, but it was when I started.
  • robpr
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    Eso is designed for 5 skill buttons like New World is designed for 3 skill buttons (excluding artifact). Making it another WoW/FF clone nr 2127163 completely misses the point. Ignoring the lag issue, ESO is known for fast paced combat with skills that has no cooldowns, take it away and there is nothing game will offer over other established titles. Even the animation cancelling was considered a bug at first but players adopted it resulting in fluidity in combat so devs decided to let it in (or couldn't fix it early). Sure, the cut of animations looks horrible but overall gameplay benefit and made ESO the game so many people loves.

    From the suggestions it seems the game you want is Guild Wars 2.
  • BXR_Lonestar
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    5. Sprinting past everything in dungeons should be dealt with, it's an unfun way to play for a lot of people and completely destroys immersion. By removing 1. max level rewards from normal content and 2. removing mob tethers so they don't ever reset while someone is inside the dungeon we can at the very least minimize the amount this happens improving overall player enjoyment.

    Just responding directly to this - as a player who routinely sprints through dungeons, sometimes I just do this to gather up all of the trash into a big pull because I am running sets that become more effective in bigger groups of mobs, such as Macabres or Azureblight. Therefore in dungeons where there are lots of spread out trashmobs, I'll just run through, gather them up, then burn them down in a single pull.

    Beyond that though, people do this because after you have run the same dungeon about 4-5 times, the ONLY worthwhile drops come from random chests (often drop crap, aren't curated drops, and are often hidden way out of the main path of the dungeon, so not really worth the effort) and the final boss. I've always said that they need to allow everything to drop from any boss, and have all drops curated so that this isn't a problem. Nobody likes to run the same dungeon 43+ times to get everything in the dungeon. Multiply that by the number of dungeons this game has, and that is an insane amount of dungeon grind - which is why you are also seeing this behavior. That is ultimately what needs to be fixed, not the way people handle the current issue.
  • AzuraFan
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    Beyond that though, people do this because after you have run the same dungeon about 4-5 times, the ONLY worthwhile drops come from random chests (often drop crap, aren't curated drops, and are often hidden way out of the main path of the dungeon, so not really worth the effort) and the final boss. I've always said that they need to allow everything to drop from any boss, and have all drops curated so that this isn't a problem. Nobody likes to run the same dungeon 43+ times to get everything in the dungeon. Multiply that by the number of dungeons this game has, and that is an insane amount of dungeon grind - which is why you are also seeing this behavior. That is ultimately what needs to be fixed, not the way people handle the current issue.

    Same for leads that only drop from the final boss. Have them drop from everything in the dungeon. Nobody wants to run a dungeon 50+ times for a single lead, or at least I don't.

  • agelonestar
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    If this thread shows anything it's that your issue isn't everyone else's issue.

    I learned a long time ago that my preferences for this game aren't "the preferences of the entire community".
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • Aurielle
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    lynix112 wrote: »
    spartaxoxo wrote: »
    4. Disagree. The gap between floor and ceiling is already too high. There's plenty of progression, but a lot of it is skill based
    5. I disagree. It's not a problem. They should make a story mode with no rewards for those that want to hear the story. But most of the people in group finder are doing dungeons for daily quests or loot, and both of things are things people want to do as fast as possible. This game has been around 10 years. Nobody wants to still slog through fungal grotto except people new to it.

    Weapon swapping is a bug turned feature. I will always call it a bug that's been there since beta. You can be a denier all you want but I wont shutup until it's bugfixed.

    No, it’s not. You seem to be referencing animation cancelling that can be achieved with light attack weaving / weapon swapping / blocking / dodge rolling. Animation cancelling and weapon swapping are two completely different things, and it’s really unclear as to why you’re doubling down on your mistake.

    To make it absolutely clear for you: being able to swap weapons between a front and back bar was an intended feature of the game since day one (I was there, I remember). Cancelling animations by weapon swapping was, however, an unintended thing that ended up being embraced.
  • Taril
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    Nobody likes to run the same dungeon 43+ times to get everything in the dungeon. Multiply that by the number of dungeons this game has, and that is an insane amount of dungeon grind - which is why you are also seeing this behavior. That is ultimately what needs to be fixed, not the way people handle the current issue.

    On the other hand, they need to keep people queueing for dungeons to populate the dungeon finder so that people like those newbies that are going in for the first time, actually have people to group with.

    Nobody is going to sit in a queue for literally hours trying to get a party for a dungeon.

    It's bad enough that queuing as a DPS outside of an Undaunted event can take 20-30 minutes (On PCEU no less, I can't imagine what it's like for Console) - Even with all this need for people to queue for dungeons to grind out drops and leads.

    If you remove all the drop grinders from the pool, it'll get even worse.

    Which is one of the issues with these sorts of dungeon finders. They only work as a convenient way to make groups... If there's a bunch of people actively using them to find groups. So there is often need to ensure that people consistently are needing to group.

    Ergo crap like terrible loot grinds, "Daily Rewards", currency farming, events (Like the Undaunted events) etc. All as various ways to get people who've already done all the dungeons 100's of times... To keep playing the dungeons and specifically via the dungeon tool (As many veteran players could easily put together their own groups to farm dungeons if they're in PvE Guilds). So that little Timmy who's playing the game for the first time, can actually find a group to carry him through the dungeons he wants to play to do the quests and find some gear.
  • Ingenon
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    If you don't want to bar swap, look up ESO one bar Oakensoul PvE builds. I have a collection of them (Sorcerer, Templar, Warden, Nightblade, Dragonknight) and have completed lots of ESO PvE solo and group content. I also enjoy playing a stamina arcanist skinny cheeks build, but I think that you really should bar swap with those to get the most DPS.
    Edited by Ingenon on December 10, 2024 5:44PM
  • Circuitous
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    I genuinely cannot fathom how you think Bar Swapping could be a bug. Cancelling the animation of light attacks, that you could make an argument for, but Bar Swapping, a basic game mechanic the game tutorializes? I just don't understand.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • MorganaLaVey
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    lynix112 wrote: »
    2. Weapon swapping is and always will be, imo, a bug.
    Yeah, that's a weird statement...
    - What was it suposed to be like and what went wrong ?
    - Why did he say "imo" (In my opinion) ? Are bug's subjective ?
  • WolfCombatPet
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    3) account wide mount training would be spectacular. It's a tedious chore that no one enjoys. When is the last time you felt joy from mount training? Did you look forward to logging in to mount train?

    7) Double house furniture. This is a NEED for me. The most important thing ESO could do to retain me as a player when WoW comes out with housing. AION 2 will also be a housing competitor for ESO.

    8) Guild traders being zone based is a great idea. A compromise between universal market and how frustrating it is to spend an hour looking for what you want to buy. Even using TTC site, it's often NOT there when you finally find the correct trader. 0/10 fun.

    9) Wayshrine map completion would be really nice.

    I'm adding a #11:
    Please let us unlock the ability to summon a companion with ALL OUR CHARACTERS if we have all that companion's achievements unlocked.
    I am NOT having fun unlocking all these companions on 20 characters.
    Doing the same quest 20 times is a horrible gaming experience.
  • BXR_Lonestar
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    Just a reminder, the OP doesn't actually play ESO and therefore doesn't have any first hand knowledge of what its problems are.

    This is why I wish only those actively playing could post. I'm not sure how they could monitor that, but I wish they would do something.

    I'd still concede that the OP made some legitimate points though.

    Mount research not being account wide is a real drain and is needlessly frustrating, and seems only geared towards forcing people to buy crowns.

    I've never liked the weapon swap/light attack weave combat system (I know some people do).

    Progression is really stymied at around CP 1600, and there really isn't any point in trying to grind out CP except for convenience. It would be nice if my extra CP actually meant something in the game, even if it was just minor max stat bonuses.

    Housing capacity is atrocious, especially for large houses, and I wish capacity was higher so that large houses did not feel so empty.

    And it is not a deal breaker, but I definitely would love if map completion applied to all of your characters so you didn't have to ask for taxi's on new characters.

    I'm not necessarily going to discount these points just because he doesn't currently play the game. If he didn't make at least one good point here, then I would probably feel the same way.
  • SilverBride
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    I'm not necessarily going to discount these points just because he doesn't currently play the game. If he didn't make at least one good point here, then I would probably feel the same way.

    Someone that no longer plays does not have first hand knowledge of the current state of the game, so I do discount their feedback.
    PCNA
  • Taril
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    I'd still concede that the OP made some legitimate points though.

    Barely. Mostly just the one about the OCE server. Which would be excellent for those affected by ping issues.

    But it of course, isn't a simple fix given the cost and overall experience involved (I.e. Takes money to go set up and maintain servers. Population on the server might not be ideal depending on how many people are actually playing from that region)
    Mount research not being account wide is a real drain and is needlessly frustrating, and seems only geared towards forcing people to buy crowns.

    It's annoying for sure. But still not the biggest of deals. Especially for higher CP players that can grab the mount speed and infinite mount stamina CP's for their characters while still training the mount (While low CP players can make do with Continuous Attack)
    I've never liked the weapon swap/light attack weave combat system (I know some people do).

    Not personally liking something is no reason to overhaul the core combat system for the game.

    Even more so when there is literally effort put in to allow people to bypass these things (Oakensoul and Velothi)

    Personally, I'm not a fan of the LA weaving, but I understand that it was born out of the devs not being able to figure out how to remove it and so it's just a thing that exists. While weapon swapping has always been part of the game and is a necessary part of providing access to more than just 6 skills in a way that is more conducive to console players.

    With the most egregious effect of weapon swapping, being mostly based around the way that skills (And enchants) have been designed rather than the system itself. What with this whole "Swap to back bar to fire off a couple of DoTs/buffs and then switch back to main bar" schtick.

    To which I'd raise the point about the skill design itself, not weapon swapping. Of which there are many potential concerns about the overall design of things:

    - Between availability of buffs/debuffs (With all these Major and Minor effects that are simply expected to have 100% uptime on every character... Why do they even exist and not simply be a baseline part of characters stats)

    - The overall low durations of many effects. Skills lasting 10-20s only just further increases the micro management required (And of course, more swapping to reapply those aforementioned effects you are supposed to have 100% uptime for)

    - The nature of how enchants work (Proccing off skills, meaning it promotes swapping to a 2h back bar weapon simply to use a skill that can proc the effects)

    - The general boiling down to single spammable skills because resources aren't a concern and every other skill slot is filled with DoTs/Buffs... (Meaning you can only actively fight on one bar so always have to immediately swap back after you finish your chores of reapplying effects from back bar)
    Progression is really stymied at around CP 1600, and there really isn't any point in trying to grind out CP except for convenience. It would be nice if my extra CP actually meant something in the game, even if it was just minor max stat bonuses.

    The issue is such things widens the gap between players who have and have not achieved such things. Further increasing the amount of grind a new player has to do in order to be on par with veterans is not a good way to encourage new people into the game.
    Housing capacity is atrocious, especially for large houses, and I wish capacity was higher so that large houses did not feel so empty.

    Housing capacity is literally limited because of the need to facilitate dated consoles.

    This literally cannot be changed because they are still supporting said consoles and they won't allow players on them to brick themselves by having too many pieces of furniture.
    And it is not a deal breaker, but I definitely would love if map completion applied to all of your characters so you didn't have to ask for taxi's on new characters.

    It's one of those issues that has people on both sides. Some people are still against Account Wide Achievements and things like WB/Incursion/Delve progress being account wide because it takes away from the available things to do on alt characters.

    That said, I've never needed to ask for a taxi on a new character... There's plenty of boats that'll take you most places (And DLC zones you have a wayshrine already discovered for AND the auto discovery of a wayshrine when entering a new zone). My only qualm is discovering of city wayshrines, it's kind of annoying to take a boat to a city and then have to run across the place to discover the wayshrine (Then inevitably run back to the dock to take a boat to the next zone)
    I'm not necessarily going to discount these points just because he doesn't currently play the game. If he didn't make at least one good point here, then I would probably feel the same way.

    I won't discount any viewpoints, since even non-players can have some relevant feedback (Especially in regards to new player experiences). But it's always worth taking them with a grain of salt.
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