Thumbless_Bot wrote: »Hard disagree on the 8v8 item about rewards. I do normal daily dungeons because they are casual. Last thing I would want is for zos to remove rewards for that or anything else.
There are things locked behind trials that I can't get because I will never set foot in a trial because the toxicity there is worse than pvp to me. Instead of continuing this trend, zos should provide pve and pvp alternatives for stuff as much as possible.
Thumbless_Bot wrote: »Hard disagree on the 8v8 item about rewards. I do normal daily dungeons because they are casual. Last thing I would want is for zos to remove rewards for that or anything else.
There are things locked behind trials that I can't get because I will never set foot in a trial because the toxicity there is worse than pvp to me. Instead of continuing this trend, zos should provide pve and pvp alternatives for stuff as much as possible.
I absolutely disagree. you have received another casual feature where you can enter 8x8 without a rating for the sake of quick rewards. It killed the ranking fights. We are waiting for 5-7 minutes this week to search for a fight. Then from 1 to 4 minutes to select all the players, and the last player may not appear at all. thats from 6 to 11 min only wait. For what purpose? so that the casuals can quickly and painlessly pick up the rewards? You may suffer a little for our entertainment, but you will still receive rewards. after such an advertised failure, radical action is needed. Forcibly driving the casuals to 4x4 is a great way out. I would not only remove the rewards from 8x8, but also increase them in 4x4 to 50 transmut in day and smal chans on drop trial part from Rivze 3 win daily. Zose say 8x8 just for fun, so its can be muth more for fun if cut rewards.
Necrotech_Master wrote: »
well would you rather have the casuals bombarding 4v4 with just wanting to get the daily reward, or have actual competitive fights?
the problem is not casuals and rewards, the problem is the BG community as a whole is barely large enough to sustain the queues
not to mention other problems with pvp like healers/tanks being OP and making teams unkillable, especially in a small team environment where 2 optimal teams will basically never die
Hard agree, this new format is a massive, unacceptable, downgrade. 4v4 competitive is so unbalanced as to be a joke, 8v8 is a little better but not much. Theres no wild card factor anymore, theres no strategy and no incentive to actually improve. I could join an 8v8 in level 50 PVE gear and NOBODY WOULD NOTICE. Wheres the fun in that? Ive worked on my build for over a year, golding out new sets, trying out different enchants, different mundus, different skills all so I could be an asset to my team and for what? All that effort down the drain. Re: 8v8, keep it, including all the rewards. Let new players get a taste of PVP and bring back 4v4v4 for when they're ready to compete in a format that actually requires skill.
~~~Being new to the forum I have a question for those of you who post regularly... Do the Devs ever reply to any of these threads? Will they tell us if they're considering bringing back 4v4v4 or if we're stuck with this new format forever? Does our feedback even matter? Are we shouting into the void? I want to know if what we're saying here makes any difference or if I should just give up, thanks
Thumbless_Bot wrote: »Hard disagree on the 8v8 item about rewards. I do normal daily dungeons because they are casual. Last thing I would want is for zos to remove rewards for that or anything else.
There are things locked behind trials that I can't get because I will never set foot in a trial because the toxicity there is worse than pvp to me. Instead of continuing this trend, zos should provide pve and pvp alternatives for stuff as much as possible.
I absolutely disagree. you have received another casual feature where you can enter 8x8 without a rating for the sake of quick rewards. It killed the ranking fights. We are waiting for 5-7 minutes this week to search for a fight. Then from 1 to 4 minutes to select all the players, and the last player may not appear at all. thats from 6 to 11 min only wait. For what purpose? so that the casuals can quickly and painlessly pick up the rewards? You may suffer a little for our entertainment, but you will still receive rewards. after such an advertised failure, radical action is needed. Forcibly driving the casuals to 4x4 is a great way out. I would not only remove the rewards from 8x8, but also increase them in 4x4 to 50 transmut in day and smal chans on drop trial part from Rivze 3 win daily. Zose say 8x8 just for fun, so its can be muth more for fun if cut rewards.
Hard agree, this new format is a massive, unacceptable, downgrade. 4v4 competitive is so unbalanced as to be a joke, 8v8 is a little better but not much. Theres no wild card factor anymore, theres no strategy and no incentive to actually improve. I could join an 8v8 in level 50 PVE gear and NOBODY WOULD NOTICE. Wheres the fun in that? Ive worked on my build for over a year, golding out new sets, trying out different enchants, different mundus, different skills all so I could be an asset to my team and for what? All that effort down the drain. Re: 8v8, keep it, including all the rewards. Let new players get a taste of PVP and bring back 4v4v4 for when they're ready to compete in a format that actually requires skill.
~~~Being new to the forum I have a question for those of you who post regularly... Do the Devs ever reply to any of these threads? Will they tell us if they're considering bringing back 4v4v4 or if we're stuck with this new format forever? Does our feedback even matter? Are we shouting into the void? I want to know if what we're saying here makes any difference or if I should just give up, thanks
Thumbless_Bot wrote: »
And then make rewards available in some pve content so people who don't want to get their faces melted off 30 times in five minutes can still get whatever the rewards is.
MasterLanz wrote: »I'm guessing the amount of players who play ESO 'for' the PVP is an extremely small demographic. Some players may do it regularly for fun, but most, I expect, only do it when there's some special incentive above and beyond the norm.
Not focusing on PVP is a bit of a self-fulfilling prophecy, because obviously if the PVP isn't that good, it won't attract players who really want to focus on PVP, but even if they did give it a good effort, it probably wouldn't be worth building a considerable amount of content around.
So, yeah, I expect their pvp budget is a miniscule fraction of the pve budget. Which does make sense, it's Elder Scrolls, a game known for its setting, storytelling, RPG, and single-player experience. It's not really a wargame, even though wars do happen.
MasterLanz wrote: »I'm guessing the amount of players who play ESO 'for' the PVP is an extremely small demographic. Some players may do it regularly for fun, but most, I expect, only do it when there's some special incentive above and beyond the norm.
Not focusing on PVP is a bit of a self-fulfilling prophecy, because obviously if the PVP isn't that good, it won't attract players who really want to focus on PVP, but even if they did give it a good effort, it probably wouldn't be worth building a considerable amount of content around.
So, yeah, I expect their pvp budget is a miniscule fraction of the pve budget. Which does make sense, it's Elder Scrolls, a game known for its setting, storytelling, RPG, and single-player experience. It's not really a wargame, even though wars do happen.
I doubt that you can have accurate data. [snip] PVP players left, returned, left again. The problem is not the desire of people to play PvP, even now in the evening, to find a 4x4 fight in 2-3 minutes, but 8x8 for about a minute. People play, just the content and implementation is ***, so not as much as you want and many do it very badly, so badly that it would be better not to do it at all.
And what you wrote about the TES series. hehehe) storytelling always been at the level of tabloid fantasy and cheap. single-player experience? Hello, Actually they also wanted to do the second part of the MMO, there was no technology and then Tod hapend. RPG? Skyrim say good bay to RPG, look on kenshi. Mora still cut and not playble game with out mode. What storytelling, RPG, and single-player experience you talk about?)
I think you just got to know the world of TES to late. I started playing with the second part and for me, TES is a dark fantasy where there is a lot of sex, you can go wherever you want and do whatever you want, seasoned with a not very annoying plot, where you can become a hero, or you can go to the arena. Although there were no arenas in the second part, but that's not the point now.
and ZOSE does not have accurate statistics on how many people want to play pvp if it is well done, Where did you get such data?
MasterLanz wrote: »
I said it was a guess. We can see how many bars of activity there is in cyrodill, how long queues take, and the fact of the matter is that most MMOs are way more PVE focused than PVP focused. Lots of information points in one direction.
As for the series, I don't really have to defend its RPG elements, story, or single-player experience. You can rant about the things you don't like about it, but it wouldn't change the fact that it's been massively successful, and even skyrim is still being played by tens of thousands of people even though it's over a decade old.
MasterLanz wrote: »
I said it was a guess. We can see how many bars of activity there is in cyrodill, how long queues take, and the fact of the matter is that most MMOs are way more PVE focused than PVP focused. Lots of information points in one direction.
As for the series, I don't really have to defend its RPG elements, story, or single-player experience. You can rant about the things you don't like about it, but it wouldn't change the fact that it's been massively successful, and even skyrim is still being played by tens of thousands of people even though it's over a decade old.
if there is a queue at Cyrodiil, it only means that there are a lot of people playing there. And this means that a lot of people are playing pvp. But we're talking about BG here, not Cyrodiil. And your statement that pvp players should not receive normal budgets is just insulting. I actually pay for the game and all updates as much as the pve players pay, for what reason do you think that pvp players do not deserve a budget allocation? In this case, you need to sell everything completely separately. Scribing separately, pvp updates separately, chapters separately, dungeons separately. Then let's see how the PVE content will really be sold, especially if nothing interesting drop there.
you get data from nothing that there are a lot more players and therefore they need more budget? I can get data from nothing that the new chapter was bought because of scribing and updating BG, and the pve was just an addition.
MasterLanz wrote: »
I didn't say anything about what PVP players 'should' receive, but it seems pretty obvious to me that PVP doesn't get the same attention PVE does in this game, same as almost every other MMO. You're welcome to disagree with that, but it won't change your situation.
In response to JohnJRant, (forum noob, no quotes for me) re: liking 4v4 death match better, my observation is this. The three lives per round function isn't just a death cap, its a KILL cap. Say you are a total bada*s and you get every kill possible in the match your max kills possible is 36. You will never do better than 36 thus there is no room for improvement. Admittedly, for any format old or new 36 kills is outstanding but even in 8v8 with no cap the matches are so short now the best I've seen anyone do is 20ish kills. I've been in matches where ppl have gotten 40-50 and once saw someone hit 70.. Did I enjoy dying ten times? No. But that guy got to play the game of his life. The best I ever did was 26-6 and I hit that right before the update. Before that I'd had a few games where I hit 19 but in general was about in the 5-15 kill per match range. Point is, I was getting better and now what do you think the odds are of ever bettering that score? The new formats limit our ability to improve, to out do ourselves and I think that's one of the things about this that bothers me the most. Downgrade is an understatement. Just an observation.
MasterLanz wrote: »
I said it was a guess. We can see how many bars of activity there is in cyrodill, how long queues take, and the fact of the matter is that most MMOs are way more PVE focused than PVP focused. Lots of information points in one direction.
As for the series, I don't really have to defend its RPG elements, story, or single-player experience. You can rant about the things you don't like about it, but it wouldn't change the fact that it's been massively successful, and even skyrim is still being played by tens of thousands of people even though it's over a decade old.
if there is a queue at Cyrodiil, it only means that there are a lot of people playing there. And this means that a lot of people are playing pvp.
In response to JohnJRant, (forum noob, no quotes for me) re: liking 4v4 death match better, my observation is this. The three lives per round function isn't just a death cap, its a KILL cap. Say you are a total bada*s and you get every kill possible in the match your max kills possible is 24 thus winning two rounds out of three. You will never do better than 24 thus, there is no room for improvement. Admittedly, for any format old or new 24 kills is great but even in 8v8 with no cap the matches are so short now the best I've seen anyone do is 20-22 kills. I've been in matches where ppl have gotten 40-50 and once saw someone hit 70.. Did I enjoy dying ten times? No. But that guy got to play the game of his life. The best I ever did was 26-6 and I hit that right before the update. Before that I'd had a few games where I hit 19 but in general was about in the 5-15 kill per match range. Point is, I was getting better and now what do you think the odds are of ever bettering that score? The new formats limit our ability to improve, to out do ourselves and I think that's one of the things about this that bothers me the most. Downgrade is an understatement. Just an observation.
John, I agree, ones usefulness to ones team isn't measured by kills alone. I always play to win, if that means getting no kills but capturing every flag or using up every drop of magic to heal the chaosball bearer (pet sorc/matriarch heal) I do that because we are a team and all the kills in the world don't matter if you lose. That being said, kill count is a metric a lot of players can get behind and understand when it comes to measuring ones accomplishment in a BG. Insofar as ones contribution to the team in 4v4v4 if your down a teammate it matters, that fourth person was important.. In 8v8 it doesn't really matter if your down a guy, the games outcome will be the same because in that format individual contribution is basically negated.
John, I agree, ones usefulness to ones team isn't measured by kills alone. I always play to win, if that means getting no kills but capturing every flag or using up every drop of magic to heal the chaosball bearer (pet sorc/matriarch heal) I do that because we are a team and all the kills in the world don't matter if you lose. That being said, kill count is a metric a lot of players can get behind and understand when it comes to measuring ones accomplishment in a BG. Insofar as ones contribution to the team in 4v4v4 if your down a teammate it matters, that fourth person was important.. In 8v8 it doesn't really matter if your down a guy, the games outcome will be the same because in that format individual contribution is basically negated.
Thumbless_Bot wrote: »
KDA for mmr and deciding tied matches, not the only ingredient to medal score. Medal score should include more than it does, but medal score should go back to being meaningless in terms of winning and losing. If you have a high kda you are contributing to the success of your team immeasurably more than by standing on a flag and healing and or holding l2 because, if you've killed the other team, the other team isn't there to stand on the flag. They are dead. This means you get the flag to turn your color and the other team doesn't get the other flag to turn their colors. This logic applies to relic and chaos ball and obviously dm. Anyone and everyone can stand on a flag and heal. If everyone did that the games would all be draws where current broken medal count score would dictate who won and that's terrible or devolve into who could navigate the obstacle course faster..even more terrible. This is not a bg. It's an obstacle course simulator.
KDA equates to success or failure better than any other metric or combination of metrics.
Besides, it seems to me that they have conditions. For example, I recently put together a pretty ultimatum build with which it is not difficult for a good team to win. But still, after 5-7 wins, I get thrown 2-3 times into a team that is completely bad. Or everyone has 17-20hp, or they cant hold together or els. It seems to me that there is a condition for distribution to a weaker team with several wins in a row.
Thumbless_Bot wrote: »
I don't know if mmr was reset recently but I think it was. Hopefully zos can minimize the number of times they have to do this reset if this is the case and hopefully they can sort out any issues with mmr and take some of the feedback from the community into that. From what I can gather, it appears that they are actively listening to the forums related to bgs, so there is hope.