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Which weapon skill line would you pick for a rework?

MindOfTheSwarm
MindOfTheSwarm
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Another poll to go over skills and lines that might need tuning.

Which weapon skill line would you pick for a rework? 101 votes

Two-Handed
15%
MavlocThe_MeatheadBlkadrMetafaefakingfocusedJierdanitGorenedward_frigidhandsfrancesinhaloverRomanRexboi_anachronism_TinkerhornercknnMajor_MangleCooperharleydark_hunterxmg 16 votes
Dual Wield
5%
ssewallb14_ESOwolfie1.0.o_Primate_oFeljaxTheist_VIINotNi.ya 6 votes
One Handed and Shield
13%
GlassHalfFullAvalonRangerSleep724bbrown0770CatagamiMonte_CristoErhasburty61tsaescishoeshinerNahlot_SunvaarSmokyZodiarkslayerLykeionZenirith 14 votes
Bow
30%
BlueRavenqwaurckDenverRalphyDestaiValarMorghulis1896RowjohTommy_The_GunVonnegut2506Avran_SyltWarbow7LuthivarJobooAGSDemonicGoatAshrynmoosegodspartaxoxokatanagirl1NotaDaedraWorshipperSusan_StoAardappelboom 31 votes
Destruction Staff
24%
TarilAektannHatchetHaroIdinuseElsonsoMasterSpatulaEnemy-of-ColdharbourPossemilyhyoyeonGrim_SlaughterfishGregathe1andonlyskwexMindOfTheSwarmWombatNipples65AfteripDreamyLuRemathilismoderatelyfatmanBobargusFelisCatus 25 votes
Restoration Staff
8%
diskyMuizerJaimehjetplane_18robprSkaraMinocjoe_schmoRen_TheRedFoxRenato90085 9 votes
  • Erickson9610
    Erickson9610
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    Force Siphon (Restoration Staff) and Weakness to Elements (Destruction Staff) should probably be buffed and given a cost in Magicka. Those skills do very little, but the zero cost part makes them incredibly powerful. They can be used at a range of 28 meters, too, so you have the resources and distance to evade your target if they're approaching you.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • MindOfTheSwarm
    MindOfTheSwarm
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    Destruction Staff
    My reasoning is that most skills are just pallet swaps with the rest being the exact same skill. I would suggest splitting them up into distinct skill lines with their own flavour.
    Flame: Single Target DoT focused
    Shock: AoE Direct focused
    Frost: AoE DoT focused with some tank options
    Magic (Possible?): Single Target Direct focused

    Alternatively, tweak the existing skills within the skill line to make them more unique.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Bow
    Bow - It is imho most useless weapon skill line. It suffered too many nerfs due to PvP and is kinda a meme weapon.

    Destruction & Restoration staff - even after hybridization, both are still pretty much exclusive for magicka based builds & lack support in passives when it comes to stamina builds. Technically there is a Destruction staff scribing skill that only recently got a very weak option for stamina skill but it is "meh" at best. Restoration staff still lacks stamina based self-heal.
    Edited by Tommy_The_Gun on November 27, 2024 10:02AM
  • SkaraMinoc
    SkaraMinoc
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    Restoration Staff
    The Restoration Staff abilities don't feel impactful or engaging.

    Edited by SkaraMinoc on November 27, 2024 11:32AM
    PC NA
  • katanagirl1
    katanagirl1
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    Bow
    Bow - It is imho most useless weapon skill line. It suffered too many nerfs due to PvP and is kinda a meme weapon.

    Destruction & Restoration staff - even after hybridization, both are still pretty much exclusive for magicka based builds & lack support in passives when it comes to stamina builds. Technically there is a Destruction staff scribing skill that only recently got a very weak option for stamina skill but it is "meh" at best. Restoration staff still lacks stamina based self-heal.

    I came here to say that. Supposedly it got a buff a while back but I can’t see a difference. Besides the only somewhat useful skills are poison injection and endless hail, and the dots for hail are weak.

    You hardly see anyone running around with a bow on their character anymore.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Renato90085
    Renato90085
    ✭✭✭
    Restoration Staff
    Bow - It is imho most useless weapon skill line. It suffered too many nerfs due to PvP and is kinda a meme weapon.

    Destruction & Restoration staff - even after hybridization, both are still pretty much exclusive for magicka based builds & lack support in passives when it comes to stamina builds. Technically there is a Destruction staff scribing skill that only recently got a very weak option for stamina skill but it is "meh" at best. Restoration staff still lacks stamina based self-heal.

    I came here to say that. Supposedly it got a buff a while back but I can’t see a difference. Besides the only somewhat useful skills are poison injection and endless hail, and the dots for hail are weak.

    You hardly see anyone running around with a bow on their character anymore.
    in pve
    old bow>>if you need speed(last passive or your class bad use vma greatsword(temp
    passive buff>>good for Tideborn Taleria HM >>bow/bow temp/sorc
    because her hitbox is ...big?
  • katanagirl1
    katanagirl1
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    ✭✭✭✭
    Bow
    Bow - It is imho most useless weapon skill line. It suffered too many nerfs due to PvP and is kinda a meme weapon.

    Destruction & Restoration staff - even after hybridization, both are still pretty much exclusive for magicka based builds & lack support in passives when it comes to stamina builds. Technically there is a Destruction staff scribing skill that only recently got a very weak option for stamina skill but it is "meh" at best. Restoration staff still lacks stamina based self-heal.

    I came here to say that. Supposedly it got a buff a while back but I can’t see a difference. Besides the only somewhat useful skills are poison injection and endless hail, and the dots for hail are weak.

    You hardly see anyone running around with a bow on their character anymore.
    in pve
    old bow>>if you need speed(last passive or your class bad use vma greatsword(temp
    passive buff>>good for Tideborn Taleria HM >>bow/bow temp/sorc
    because her hitbox is ...big?

    My argument is that greatsword and destro staves and even dual wield have much better skills amd damage and bow should be buffed to match them.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • xXCJsniperXx7
    xXCJsniperXx7
    ✭✭✭
    Bow
    Besides Poison Injection and Endless Hail, the skill line isn't good for most builds. The spammable has a cast time. Scatter Shot is only good for pushing things. Acid Spray is too short of a dot. Then there are just better ultis than Rapid Fire, not to mention, it's channeled mostly... so dps loss.
  • the1andonlyskwex
    the1andonlyskwex
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    Destruction Staff
    I voted destruction staff because having 4 elements (and 2 roles) in one skill line has never really worked.

    That said, I also think it's problematic that restoration staff is so sharply divided between 2-3 absolutely essential (i.e. probably overpowered) healer skills/morphs, and a bunch of skills/morphs that are totally useless.
  • BlueRaven
    BlueRaven
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    Bow
    Bow. It’s just… So underwhelming.

    Even the new “vault” scribing spell is just terrible;

    “Here is a short ranged attack for a weapon you are normally at long range with!”

    Pass.
  • robpr
    robpr
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    Restoration Staff
    Voted Resto because 2 skills are nearly useless and heavily outclassed by scribing skills.

    Steadfast Ward is just one target with not that strong shield and barely any effects. Weld Soul, Soulburst and Contingency have similar or stronger shields and can have a vitality or other effects without the need of arena weapon. Only use of ward is to cast it "under" other shields (like on Sorcs) with the healing morph so it can keep ticking in PVP, but even then, Sorcs can just use the Hardened Ward heal instead.

    Energy siphon is simply outdated. Minor lifesteal is easily available from much more useful Blood Altar. Minor magickasteal from Siphon Spirit is achieved by Ele drain or Overcharged status effect. Minor expedition is not needed anywhere since everybody can use RAT or Quick Cloak for Major expedition.
  • MasterSpatula
    MasterSpatula
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    Destruction Staff
    Bow probably needs it more, but selfishly, Destro.

    GOD, I want Shock Sticks to be genuinely as good as Fire Sticks. For ten years, I've wanted this. We got close-ish with heavy attack builds before the sad nerfing of those builds. I don't want it to be better than fire. I just want to front-bar shock and not be a joke.

    Both bow and all staves would benefit from the real update we need, fixing ranged targeting so that both cease the be the miserable experience they've become over the last few years. Before a revamp of skill lines, I want to see targeting back to where it was a few years ago, if not better. All weapon skills would feel better if perfectly-aimed attacks consistently hit.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • dark_hunterxmg
    dark_hunterxmg
    ✭✭✭
    Two-Handed
    I would like to see all of them reworked so that Werewolf can use the applicable passives in form. There are useful passives in many of the skill lines that would be helpful. Currently it makes no difference whether I carry a Restoration Staff, Maul, or Bow.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭
    Bow
    The bow really needs a rework, and IMHO adjusting the passives could fix it.

    The biggest hangup is that you can't use a ranged weapon at range, because conventional mechanics requires you to be in front of the healer if you want to receive any heals. And maximizing damage is difficult since it's just not ideal for a group mechanic to play it from ranged. So what I would propose is...
    • Accuracy should be retooled to combine its current function with the functionality of Vinedusk Training. Providing a sliding scale based on distance 7 - 28 meters. Closer you are boosts damage, further away boosts crit to a max of what both the old Accuracy and Vinedusk combined would have provided.
    • Vinedusk Training completely changed to provide damage reduction/evasion on a sliding scale from 10- 28 meters with the maximum being significant enough to mitigate the need to always stand in front of the healer.

    This would allow Bow users to maximize their damage, and be able to reposition themselves for heals/buffs when needed while providing a reduction of drain on the healers.
    Edited by DenverRalphy on November 28, 2024 1:45PM
  • Cooperharley
    Cooperharley
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    Two-Handed
    Frankly I think most of all of the weapon skill lines need a facelift - textures, animations, balance, etc.

    But resto, 2H and bow stand out the most to me. All 5 skills AND the ulti should be exciting to use and used OFTEN, which currently that’s not the case because many of the skills just aren’t viable
  • BasP
    BasP
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    Destruction Staff
    I admit that I voted for Destruction Staffs solely because I'd like to see Frost Staffs have an offensive bonus. Though without a defensive Alteration Staff (or anything like that), I suppose the tanking bonus still should be somewhere in the Destruction Staff Skill Line...

    Hence, I wouldn't mind it if the bonus Frost Staffs give would depend on the user's Maximum Health for now. If you have less than 34K Max Health, you'd get an offensive buff and if you have more than that you'd get a defensive buff for example.

    Alongside that, I also wouldn't mind it if skills like Wall of Elements were adjusted so that they'd be more damage instead of support oriented when wielding a Frost Staff (depending on the aforementioned Health threshold).
  • Zodiarkslayer
    Zodiarkslayer
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    One Handed and Shield
    The question should've been which skill line does not need a change? :D
    There are problems in every skill line.

    So, I voted SnB, because of its limited usefulness to only tanks. It is literally useless for everyone else.
    • It needs a spammable that isn't a bash (ideally ransack with updated costs)
    • a ground DoT that procs the weapon enchant on the backbar (NOT shield charge!)
    • a single target DoT (ideally Low Slash)
    • WD/SD (5% isn't enough, the flat 258 like in 2H would do), penetration or crit damage; like with 2H and DualWield
    • update animations or
    • remove abilities like shield charge (super useless) and posture (useless because of its scaling)
    • or something new, like different type of shields. For example . Bucklers, Kite Shields and Round Shields have all different effects on combat.
    It is possible to achieve that while still keeping to SnB's tanky nature.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Bobargus
    Bobargus
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    Destruction Staff
    I think the destruction staff skills could have at least one pet skill, preferably a permanent one.

    At least one permanent pet ability, available for all classes.

    Conjuration magic ftw.
  • francesinhalover
    francesinhalover
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    Two-Handed
    For bow...Volley could use a 20 sec morph. arrow barrage blinds my eyes, but ignoring that, I think given most skills are 20 secs. weapon skills being 15 just complicates rotations.

    That's why i use poison injection arena weapon. It's 20 secs... i dislike that it is single target but it's the only option i have because all other arena weapon skills are around 15 seconds.

    Two handed: I'm not a fan of how stampede feels in dps rotations(used due to arena weapon). So i end up never using 2 handed.

    staffs... same situation endless hail has. elemental blockade could use a 20 secs rework so it goes well with other ingame dots. It is again, one of the reasons i don't use staffs on backbar.
    Edited by francesinhalover on November 29, 2024 1:53PM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • MindOfTheSwarm
    MindOfTheSwarm
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    Destruction Staff
    The question should've been which skill line does not need a change? :D
    There are problems in every skill line.

    So, I voted SnB, because of its limited usefulness to only tanks. It is literally useless for everyone else.
    • It needs a spammable that isn't a bash (ideally ransack with updated costs)
    • a ground DoT that procs the weapon enchant on the backbar (NOT shield charge!)
    • a single target DoT (ideally Low Slash)
    • WD/SD (5% isn't enough, the flat 258 like in 2H would do), penetration or crit damage; like with 2H and DualWield
    • update animations or
    • remove abilities like shield charge (super useless) and posture (useless because of its scaling)
    • or something new, like different type of shields. For example . Bucklers, Kite Shields and Round Shields have all different effects on combat.
    It is possible to achieve that while still keeping to SnB's tanky nature.

    I agree with Low Slash having a Bleed DoT. But I don’t agree with it needing a spammable. The Bash attacks works fine as is and is arguably the best spammable in the game if you run Bashing glyphs. Adding a different spammable would only result in Power Slam being nerfed and thus killing Bash builds. Bash builds are a niche way to play and offer something special. Breaking that would make them worthless along with most other “off-standard” ways of playing. The game needs more unique ways to play. Not less.
  • Theist_VII
    Theist_VII
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    Dual Wield
    While I would normally pick Sword and Shield, because the offensive skills of the kit need a complete overhaul, skills like Heroic Slash’s other morph, and Invasion, not even mentioning the complete lack in identity between mainhands…

    Flurry needs yet another animation change, while the first one looked goofy with maces and axes, the new one looks ridiculous… period.

    Not to mention, Throwing Knife needs a complete rework as it doesn’t work as a spammable when used with a melee weapon yet wants to be one, Steel Tornado needs it’s execute scaling back with both morphs revised, and the passives need an overhaul.

    There is no reason why dual-wield should be the most damage dense weapon to choose from just from merely slotting it.
    Edited by Theist_VII on November 30, 2024 8:39AM
  • Susan_Sto
    Susan_Sto
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    Bow
    Definity Bow.

    My main is a wood elf StamPlar and I hate not being able to use a bow. Wood elf stamina builds should be functional at least with a DW/ Bow set up.

    Most guilds recommend DW/ 2H setup of StamPlars but the idea of a character using a sword that is as big as they are just feels wrong.
    Edited by Susan_Sto on November 30, 2024 8:42AM
  • BasP
    BasP
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    Destruction Staff
    Susan_Sto wrote: »
    Definity Bow.

    My main is a wood elf StamPlar and I hate not being able to use a bow. Wood elf stamina builds should be functional at least with a DW/ Bow set up.

    Most guilds recommend DW/ 2H setup of StamPlars but the idea of a character using a sword that is as big as they are just feels wrong.

    I believe a "meta" Stamplar uses bows however? Though that's a Bow/Bow and not DW/Bow setup.
  • Zodiarkslayer
    Zodiarkslayer
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    One Handed and Shield
    The question should've been which skill line does not need a change? :D
    There are problems in every skill line.

    So, I voted SnB, because of its limited usefulness to only tanks. It is literally useless for everyone else.
    • It needs a spammable that isn't a bash (ideally ransack with updated costs)
    • a ground DoT that procs the weapon enchant on the backbar (NOT shield charge!)
    • a single target DoT (ideally Low Slash)
    • WD/SD (5% isn't enough, the flat 258 like in 2H would do), penetration or crit damage; like with 2H and DualWield
    • update animations or
    • remove abilities like shield charge (super useless) and posture (useless because of its scaling)
    • or something new, like different type of shields. For example . Bucklers, Kite Shields and Round Shields have all different effects on combat.
    It is possible to achieve that while still keeping to SnB's tanky nature.

    I agree with Low Slash having a Bleed DoT. But I don’t agree with it needing a spammable. The Bash attacks works fine as is and is arguably the best spammable in the game if you run Bashing glyphs. Adding a different spammable would only result in Power Slam being nerfed and thus killing Bash builds. Bash builds are a niche way to play and offer something special. Breaking that would make them worthless along with most other “off-standard” ways of playing. The game needs more unique ways to play. Not less.

    I didn't say: Kill the Bash builds! Did I?
    In my opinion there are at least two abilities, two to three further morphs and two passives, that are obsolete and/or useless.

    There's a lot of potential for improvement without cutting into the tankyness and without deleting bash builds.

    Lets just do it! Everyone will be better off. Even Tanks can use more Spell Damage for their self heals.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    One Handed and Shield
    Susan_Sto wrote: »
    Definity Bow.

    My main is a wood elf StamPlar and I hate not being able to use a bow. Wood elf stamina builds should be functional at least with a DW/ Bow set up.

    Most guilds recommend DW/ 2H setup of StamPlars but the idea of a character using a sword that is as big as they are just feels wrong.

    It depends. If you use Jabs as spammable, you need to be in melee range.

    But what if you use something else? Silver Shards and even Blazing Spear are options for Bow/Bow Templars. And they hit hard. You just need to build around them.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Taril
    Taril
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    Destruction Staff
    I'd personally say, give us Alteration Staves for Tanking and rework Destro into a full on DPS skill line.

    Overall, all weapon lines could do with a rework to be honest. Yes, even DW, since even though it's "Good" its a little too good, where even Mag DPS wants to use DW just because of the passives are better than main bar staff.
  • moderatelyfatman
    moderatelyfatman
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    Destruction Staff
    Ice Staff needs to be redone as a pure damage staff so it becomes a viable alternative to Flame and Lightning.
    You can then bring in a fourth staff type for tanking that has low damage e.g. Alteration/Force Staff.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Destruction Staff
    Ice Staff needs to be redone as a pure damage staff so it becomes a viable alternative to Flame and Lightning.
    You can then bring in a fourth staff type for tanking that has low damage e.g. Alteration/Force Staff.

    I don’t mind that Ice Staff has some tanking utility but I do think its viability as an offensive option needs expanding.
    For example: I would like to see the fully charged heavy attack shield be moved to one that activates while bracing and refreshes every 6 seconds or so.
    Meanwhile, the fully charged heavy attack could summon a snowstorm that swirls around the caster for 10-20 seconds. This would give it something offensive while still maintaining its defensive value.

  • the1andonlyskwex
    the1andonlyskwex
    ✭✭✭✭✭
    ✭✭
    Destruction Staff
    Ice Staff needs to be redone as a pure damage staff so it becomes a viable alternative to Flame and Lightning.
    You can then bring in a fourth staff type for tanking that has low damage e.g. Alteration/Force Staff.

    I don’t mind that Ice Staff has some tanking utility but I do think its viability as an offensive option needs expanding.
    For example: I would like to see the fully charged heavy attack shield be moved to one that activates while bracing and refreshes every 6 seconds or so.
    Meanwhile, the fully charged heavy attack could summon a snowstorm that swirls around the caster for 10-20 seconds. This would give it something offensive while still maintaining its defensive value.

    The problem is that an ice staff that is good for both DPS and tanking is almost guaranteed to be overpowered in PvP.
  • Elsonso
    Elsonso
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    Destruction Staff
    The role of Destruction Staff should be DPS with three elemental flavors. If ZOS wants a large stick that will taunt, they need to create one, like they did with Restoration Staff and healing. They can call it Big Threatening Staff.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
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