Tommy_The_Gun wrote: »Bow - It is imho most useless weapon skill line. It suffered too many nerfs due to PvP and is kinda a meme weapon.
Destruction & Restoration staff - even after hybridization, both are still pretty much exclusive for magicka based builds & lack support in passives when it comes to stamina builds. Technically there is a Destruction staff scribing skill that only recently got a very weak option for stamina skill but it is "meh" at best. Restoration staff still lacks stamina based self-heal.
in pvekatanagirl1 wrote: »Tommy_The_Gun wrote: »Bow - It is imho most useless weapon skill line. It suffered too many nerfs due to PvP and is kinda a meme weapon.
Destruction & Restoration staff - even after hybridization, both are still pretty much exclusive for magicka based builds & lack support in passives when it comes to stamina builds. Technically there is a Destruction staff scribing skill that only recently got a very weak option for stamina skill but it is "meh" at best. Restoration staff still lacks stamina based self-heal.
I came here to say that. Supposedly it got a buff a while back but I can’t see a difference. Besides the only somewhat useful skills are poison injection and endless hail, and the dots for hail are weak.
You hardly see anyone running around with a bow on their character anymore.
Renato90085 wrote: »in pvekatanagirl1 wrote: »Tommy_The_Gun wrote: »Bow - It is imho most useless weapon skill line. It suffered too many nerfs due to PvP and is kinda a meme weapon.
Destruction & Restoration staff - even after hybridization, both are still pretty much exclusive for magicka based builds & lack support in passives when it comes to stamina builds. Technically there is a Destruction staff scribing skill that only recently got a very weak option for stamina skill but it is "meh" at best. Restoration staff still lacks stamina based self-heal.
I came here to say that. Supposedly it got a buff a while back but I can’t see a difference. Besides the only somewhat useful skills are poison injection and endless hail, and the dots for hail are weak.
You hardly see anyone running around with a bow on their character anymore.
old bow>>if you need speed(last passive or your class bad use vma greatsword(temp
passive buff>>good for Tideborn Taleria HM >>bow/bow temp/sorc
because her hitbox is ...big?
Zodiarkslayer wrote: »The question should've been which skill line does not need a change?
There are problems in every skill line.
So, I voted SnB, because of its limited usefulness to only tanks. It is literally useless for everyone else.It is possible to achieve that while still keeping to SnB's tanky nature.
- It needs a spammable that isn't a bash (ideally ransack with updated costs)
- a ground DoT that procs the weapon enchant on the backbar (NOT shield charge!)
- a single target DoT (ideally Low Slash)
- WD/SD (5% isn't enough, the flat 258 like in 2H would do), penetration or crit damage; like with 2H and DualWield
- update animations or
- remove abilities like shield charge (super useless) and posture (useless because of its scaling)
- or something new, like different type of shields. For example . Bucklers, Kite Shields and Round Shields have all different effects on combat.
Definity Bow.
My main is a wood elf StamPlar and I hate not being able to use a bow. Wood elf stamina builds should be functional at least with a DW/ Bow set up.
Most guilds recommend DW/ 2H setup of StamPlars but the idea of a character using a sword that is as big as they are just feels wrong.
MindOfTheSwarm wrote: »Zodiarkslayer wrote: »The question should've been which skill line does not need a change?
There are problems in every skill line.
So, I voted SnB, because of its limited usefulness to only tanks. It is literally useless for everyone else.It is possible to achieve that while still keeping to SnB's tanky nature.
- It needs a spammable that isn't a bash (ideally ransack with updated costs)
- a ground DoT that procs the weapon enchant on the backbar (NOT shield charge!)
- a single target DoT (ideally Low Slash)
- WD/SD (5% isn't enough, the flat 258 like in 2H would do), penetration or crit damage; like with 2H and DualWield
- update animations or
- remove abilities like shield charge (super useless) and posture (useless because of its scaling)
- or something new, like different type of shields. For example . Bucklers, Kite Shields and Round Shields have all different effects on combat.
I agree with Low Slash having a Bleed DoT. But I don’t agree with it needing a spammable. The Bash attacks works fine as is and is arguably the best spammable in the game if you run Bashing glyphs. Adding a different spammable would only result in Power Slam being nerfed and thus killing Bash builds. Bash builds are a niche way to play and offer something special. Breaking that would make them worthless along with most other “off-standard” ways of playing. The game needs more unique ways to play. Not less.
Definity Bow.
My main is a wood elf StamPlar and I hate not being able to use a bow. Wood elf stamina builds should be functional at least with a DW/ Bow set up.
Most guilds recommend DW/ 2H setup of StamPlars but the idea of a character using a sword that is as big as they are just feels wrong.
moderatelyfatman wrote: »Ice Staff needs to be redone as a pure damage staff so it becomes a viable alternative to Flame and Lightning.
You can then bring in a fourth staff type for tanking that has low damage e.g. Alteration/Force Staff.
MindOfTheSwarm wrote: »moderatelyfatman wrote: »Ice Staff needs to be redone as a pure damage staff so it becomes a viable alternative to Flame and Lightning.
You can then bring in a fourth staff type for tanking that has low damage e.g. Alteration/Force Staff.
I don’t mind that Ice Staff has some tanking utility but I do think its viability as an offensive option needs expanding.
For example: I would like to see the fully charged heavy attack shield be moved to one that activates while bracing and refreshes every 6 seconds or so.
Meanwhile, the fully charged heavy attack could summon a snowstorm that swirls around the caster for 10-20 seconds. This would give it something offensive while still maintaining its defensive value.