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Which guild skills need a rework?

MindOfTheSwarm
MindOfTheSwarm
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Simple question. Suggestions welcome.

Which guild skills need a rework? 19 votes

Trapping Webs
73%
GlassHalfFullXuhoraValarMorghulis1896ThoraxtheDarkSilverIce58VvwvenomwvVBugsyTheGodIshtarknowsMindOfTheSwarmSilverStreekSkaraMinocfizzyluBasPxXCJsniperXx7 14 votes
Equilibrium
0%
Fire Rune
0%
Necrotic Orb
0%
Bone Shield
0%
Blood Altar
0%
Entropy
0%
Dawnbreaker
10%
Gregawilykcat 2 votes
Camo Hunter
5%
Vonnegut2506 1 vote
Other
10%
Erickson9610Soarora 2 votes
  • MindOfTheSwarm
    MindOfTheSwarm
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    Trapping Webs
    For me it’s this. Been a dead skill since launch. Really I would have Shadow Silk morph simply summon the spider immediately as a pet and the synergy function as the web that actually immobilises all the targets or even apply an armor debuff. For the other morph, keep the web and snare but increase the area by a decent margin.
  • Vonnegut2506
    Vonnegut2506
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    Camo Hunter
    It should only have to be slotted on one bar like most of the skills are headed towards to actually make it worthwhile.
  • xXCJsniperXx7
    xXCJsniperXx7
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    Trapping Webs
    Trapping webs should be scrapped fully. Replaced with a proper poison AoE.
  • Erickson9610
    Erickson9610
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    Other
    Mend Wounds from Psijic Order. I don't remember the last time anyone used this skill. It's fun to make a beam that connects you to an ally, but that's about as much use I get out of it.

    Specifically, I'd like to see the Mend Spirit morph grant your target something other than Major Resolve.
    Edited by Erickson9610 on November 27, 2024 3:44AM
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Soarora
    Soarora
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    Other
    Seconding psijic skills. Some have use, but only Race Against Time / Channeled Acceleration have use in both morphs.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • wolfie1.0.
    wolfie1.0.
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    Werewolf guild skills need a rework...

    🤣
  • Erickson9610
    Erickson9610
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    Other
    wolfie1.0. wrote: »
    Werewolf guild skills need a rework...

    🤣

    Yeah, I'm not a fan of the Terrified effect, myself. Though, that's something I'd bring up in a poll about World skills!
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Solariken
    Solariken
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    Everything but Dawnbreaker needs a rework honestly. And maybe Orb.
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