DenverRalphy wrote: »I would love to revisit Theives Guild/Dark Brotherhood!
And IMHO they missed an opportunity to bolster the FG/MG questlines with new content where they could have made their respective Grimoires and Skill styles only obtainable through new FG/MG content.
FabresFour wrote: »What would you think of smaller DLCs focused on the guilds again? New stories involving the Dark Brotherhood, the Thieves Guild, the Fighters Guild, and the Mages Guild?
I really miss having more influence from them, you know? And I love focused content. So, a story about another Dark Brotherhood sanctuary, or another Thieves Guild in a different part of the world, or maybe some new conflict involving the Mages Guild and the Fighters Guild... It would be so much fun to go back to similar content.
At least, that’s what I think sometimes LOL
It could be interesting. Though it depends on how it's done.
Having literally anything to do in Eyevea would be nice though. You go through all the effort with the questline to regain access to the place and then... Ignore it forever outside of a handful of excavations lmao.
Also, having a Thieves Guild storyline where there's a focus on theiving would be nice. So little of the main quest for the Thieves Guild is about thieving...
I think one of the main issues with making more content for the guilds would be how you'd implement it.
Would you require players to have completed the original questlines in order to access the new ones? Or would you have them sitting side by side? Or do you create a brand new location for the new questlines?
Credible_Joe wrote: »Sounds good at first, but like most other content, it would fall by the wayside after not very long. Unless it's groundbreaking, I don't think it'd be a good investment when there are other plotlines and regions to explore.
Instead, I think we should expand the presence of the guilds in each chapter going forward, and go back through all the previous content and add it there too.
I think every outlaw refuge should have daily quests for both the Thieves Guild and Dark Brotherhood that are exclusive and unique to the local zone. As well as the endless repeatables; crime sprees and contracts. Base game areas get dull to do these in after a while.
Fighters and Mages guilds could get new repeatable quests as well. Maybe something like protection contracts for FG, and research quests for MG.
Not to mention a locale quest for each somewhere in the zone, with returning faces from each guild. The Mages and Fighters guilds could especially benefit from this.
Just throwing stuff out there. Bottom line, all of the guilds definitely need more content.