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When can we expect new PvP content?

Overamera
Overamera
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I can't say much more than that I'm very disappointed and sad that after like 6 years of no new PvP content they decided to add a few new bgs.

When can we expect news about upcoming content and hopefully PvP content?
  • xylena_lazarow
    xylena_lazarow
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    In 6 years, obviously.
    PC/NA || CP/Cyro || RIP soft caps
  • Erickson9610
    Erickson9610
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    It could be sooner than we think!
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • RomanRex
    RomanRex
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    As someone who does a lot of PvP… I hope for the best but plan for the worst.

    PvP isn’t a huge money maker the same way that housing or DLC content can be. Most changes to PvP are base game and are hard to monetize, so I think we will see other (non-PvP) stuff introduced in the next few cycles.
  • kyle.wilson
    kyle.wilson
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    RomanRex wrote: »
    As someone who does a lot of PvP… I hope for the best but plan for the worst.

    PvP isn’t a huge money maker the same way that housing or DLC content can be. Most changes to PvP are base game and are hard to monetize, so I think we will see other (non-PvP) stuff introduced in the next few cycles.

    Many pvp players left when we stopped getting a quality product. I’ve spent way more money than I’d like to think on this game, and I know players that quit out of frustration that spend many times more.
    Give them a reason to come back and they will spend money elsewhere in the game, not everything needs to be monetized in this game.
    Don’t be EA.
  • LunaFlora
    LunaFlora
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    we just got new PvP content.

    who knows maybe 2025 has more.

    i imagine the December's retrospective letter and/or the January Global Reveal will mention it if it happens
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  • Veinblood1965
    Veinblood1965
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    The answer is June of 2035. I believe PVP is getting a new skill line that packs up all your siege in one shot.
    Edited by Veinblood1965 on November 22, 2024 1:23PM
  • AngryPenguin
    AngryPenguin
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    The only PvP content that matters to me in Cyrodiil and IC. To me battlegrounds are kind of a distraction from focusing on and working on the primary PvP experience in the game, which is Cyrodiil.
  • XSTRONG
    XSTRONG
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    They just did a Battleground update and since they just had a pvp stream with most certainly paid streamers I think Zos at least had in mind to ride on U44 pvp update wawe for awhile.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    We do have some plans for more PvP content. It's a little to early to share right now. But some plans are in the works.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • RomanRex
    RomanRex
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    RomanRex wrote: »
    As someone who does a lot of PvP… I hope for the best but plan for the worst.

    PvP isn’t a huge money maker the same way that housing or DLC content can be. Most changes to PvP are base game and are hard to monetize, so I think we will see other (non-PvP) stuff introduced in the next few cycles.

    Many pvp players left when we stopped getting a quality product. I’ve spent way more money than I’d like to think on this game, and I know players that quit out of frustration that spend many times more.
    Give them a reason to come back and they will spend money elsewhere in the game, not everything needs to be monetized in this game.
    Don’t be EA.

    where does someone who only plays PvP content spend money? just curious.
    Edited by RomanRex on November 22, 2024 5:11PM
  • React
    React
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    RomanRex wrote: »
    RomanRex wrote: »
    As someone who does a lot of PvP… I hope for the best but plan for the worst.

    PvP isn’t a huge money maker the same way that housing or DLC content can be. Most changes to PvP are base game and are hard to monetize, so I think we will see other (non-PvP) stuff introduced in the next few cycles.

    Many pvp players left when we stopped getting a quality product. I’ve spent way more money than I’d like to think on this game, and I know players that quit out of frustration that spend many times more.
    Give them a reason to come back and they will spend money elsewhere in the game, not everything needs to be monetized in this game.
    Don’t be EA.

    where does someone who only plays PvP content spend money? just curious.

    The same place anyone else does. On cosmetics to flex in PVP, on chapters to access new content and sets, on ESO+ for the crafting bag and access to DLCs, and now a bonus telvar + AP modifier too.

    Most of my old PVP friends spent significant amounts of money on crown crate cosmetics and maintained an ESO+ subscription the entire time they played.
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  • XSTRONG
    XSTRONG
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    RomanRex wrote: »
    RomanRex wrote: »
    As someone who does a lot of PvP… I hope for the best but plan for the worst.

    PvP isn’t a huge money maker the same way that housing or DLC content can be. Most changes to PvP are base game and are hard to monetize, so I think we will see other (non-PvP) stuff introduced in the next few cycles.

    Many pvp players left when we stopped getting a quality product. I’ve spent way more money than I’d like to think on this game, and I know players that quit out of frustration that spend many times more.
    Give them a reason to come back and they will spend money elsewhere in the game, not everything needs to be monetized in this game.
    Don’t be EA.

    where does someone who only plays PvP content spend money? just curious.

    Dlc, expansions for sets, mythics, perks like scribing etc.

    Eso+ for the dlc sets and stuff.

    Crowns for cool weapon and outfit styles.
  • RomanRex
    RomanRex
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    Interesting and I guess I didn’t realize it. PvP people are buying the same stuff as PvE.

    PvP folks play PvE stuff it seems a lot more than PvE folks play PvP.

    It now makes sense why they develop a lot (90% or more?) for PvE oriented play. The PvP/PvE overlap really goes in one direction.
  • Miracle19
    Miracle19
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    RomanRex wrote: »
    Interesting and I guess I didn’t realize it. PvP people are buying the same stuff as PvE.

    PvP folks play PvE stuff it seems a lot more than PvE folks play PvP.

    It now makes sense why they develop a lot (90% or more?) for PvE oriented play. The PvP/PvE overlap really goes in one direction.

    Well yeah because PvP players are forced to play PvE to get certain items to be competitive in PvP.
    PvE players don’t have to play PvP to get almost any item to be competitive in PvE, with the exception of maybe the assault/support skill lines.
  • Overamera
    Overamera
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    ZOS_Kevin wrote: »
    We do have some plans for more PvP content. It's a little to early to share right now. But some plans are in the works.

    That is great to hear!
  • Soraka
    Soraka
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    RomanRex wrote: »
    RomanRex wrote: »
    As someone who does a lot of PvP… I hope for the best but plan for the worst.

    PvP isn’t a huge money maker the same way that housing or DLC content can be. Most changes to PvP are base game and are hard to monetize, so I think we will see other (non-PvP) stuff introduced in the next few cycles.

    Many pvp players left when we stopped getting a quality product. I’ve spent way more money than I’d like to think on this game, and I know players that quit out of frustration that spend many times more.
    Give them a reason to come back and they will spend money elsewhere in the game, not everything needs to be monetized in this game.
    Don’t be EA.

    where does someone who only plays PvP content spend money? just curious.

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  • kiwi_tea
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    In 6 years, obviously.

    I like an optimist!
  • Aldoss
    Aldoss
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    RomanRex wrote: »
    As someone who does a lot of PvP… I hope for the best but plan for the worst.

    PvP isn’t a huge money maker the same way that housing or DLC content can be. Most changes to PvP are base game and are hard to monetize, so I think we will see other (non-PvP) stuff introduced in the next few cycles.

    Many pvp players left when we stopped getting a quality product. I’ve spent way more money than I’d like to think on this game, and I know players that quit out of frustration that spend many times more.
    Give them a reason to come back and they will spend money elsewhere in the game, not everything needs to be monetized in this game.
    Don’t be EA.

    This right here. My wife and I used to spend $500/yr on this game. We play BGs 99% of the time. Closed the wallet after the terrible patch delivery of U35 and haven't been convinced by ZOS to open the wallet again. My wife loves housing, but we're both committed to not support a development team that doesn't invest that money back into us.

    Arcanist seems fun. Scribing seems fun. Neither can be that fun when combat mechs and game balance are as awful as they are.

  • Kickimanjaro
    Kickimanjaro
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    ZOS_Kevin wrote: »
    We do have some plans for more PvP content. It's a little to early to share right now. But some plans are in the works.

    This is great news! I appreciate you sharing even though you can't share details yet, thank you.
  • Laddey
    Laddey
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    ZOS_Kevin wrote: »
    We do have some plans for more PvP content. It's a little to early to share right now. But some plans are in the works.

    We like this mate.
  • Unfadingsilence
    Unfadingsilence
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    ZOS_Kevin wrote: »
    We do have some plans for more PvP content. It's a little to early to share right now. But some plans are in the works.

    Great to hear as long as it's not BG related
  • Joy_Division
    Joy_Division
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    ZOS_Kevin wrote: »
    We do have some plans for more PvP content. It's a little to early to share right now. But some plans are in the works.

    It's never too early. If ZOS shares what it's thinking, more collective brainpower can help nip in the bud unanticipated problems that invariably come up (such as what happened in the Battlegrounds update).
  • Thumbless_Bot
    Thumbless_Bot
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    ZOS_Kevin wrote: »
    We do have some plans for more PvP content. It's a little to early to share right now. But some plans are in the works.

    It's never too early. If ZOS shares what it's thinking, more collective brainpower can help nip in the bud unanticipated problems that invariably come up (such as what happened in the Battlegrounds update).

    Gosh I really hope they do but I fear they won't. I could be wrong, but i dont think they consulted bg players before changing those.

    Changing software features without consulting the users of those specific features can lead to unwanted outcomes that negatively impact an organization's bottom line and can cause long term reputational damage.

    Let's hope zos does engage active user community before spending dollars on dev and pr and way before changes get to pts, which is too late imho.
  • LPapirius
    LPapirius
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    Overamera wrote: »
    I can't say much more than that I'm very disappointed and sad that after like 6 years of no new PvP content they decided to add a few new bgs.

    When can we expect news about upcoming content and hopefully PvP content?
    If ZOS had any intention of pursuing PvP in the future they'd be working on Cyrodiil.
  • Aldoss
    Aldoss
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    ZOS_Kevin wrote: »
    We do have some plans for more PvP content. It's a little to early to share right now. But some plans are in the works.

    It's never too early. If ZOS shares what it's thinking, more collective brainpower can help nip in the bud unanticipated problems that invariably come up (such as what happened in the Battlegrounds update).

    Agreed here.

    @ZOS_Kevin, this BG patch has been abysmal. I was embarrassed for ZOS watching the marketing stream.

    3 weeks was not enough time on the PTS to get you all the feedback you needed to fix the issues you created. You should have given some clues and hints at least 3 months prior.

    Ask the managers for special permission. Please highlight how unified the community is on how awful this patch delivery was.

    The sooner you engage the players, the sooner you'll be able to spot big issues such as:
    - The broken queuing system
    - The issues with deathmatch
    - The awful leaderboard
    - The awful combat balance that leads to either stalemates or blow outs

    Engage your players. Communicate, please.
  • Surgee
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    ZOS, and Bethesda in general have a flawed way of thinking when it comes to PvP.

    Their logic (also seen in F76) is: There's not many people playing PvP, so let's focus on doing more PvE content.

    What they do not realize is people left PVP because it's broken and forgotten. Let's not forget that ESO made a big buzz at the very start and made players flock to the game BECAUSE OF CYRODIL. If they'd spend some time to give it proper love, the game would be healthier than ever and would bring back thousands of players. The concept is very attractive, even for non pro-pvp players. I have few friends that hate PVP in games, but they absolutely love Cyrodil, because they feel they're part of something bigger and that they can help in the battle in any way, despite completely sucking in PVP.

    ZOS has no idea what they're missing out on.
    RomanRex wrote: »
    As someone who does a lot of PvP… I hope for the best but plan for the worst.

    PvP isn’t a huge money maker the same way that housing or DLC content can be. Most changes to PvP are base game and are hard to monetize, so I think we will see other (non-PvP) stuff introduced in the next few cycles.

    The "PVP is not a big money maker" is only true for ESO, because of a small player base, but completely false when it comes to the rest of the market. The biggest money maker are PVP games. That's a fact.
  • kiwi_tea
    kiwi_tea
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    Surgee wrote: »
    What they do not realize is people left PVP because it's broken and forgotten.

    I think they do, for the most part, know what they are missing out on. They're not unaware of the success of PVP, Battle Royale, etc. But that's not the kind of game they intend to make *for the most part* so it's very hard to justify investing in it. Courting a *potential* PVP audience is much riskier, business wise, than catering directly to an existing audience.

    ESO has increasingly become a very friendly, casual, single-player oriented experience for players who spend a great deal of time in the overworld. That appears to be the core audience they want to bring in, and there does seem to be a constant churn of newer players coming in, making a certain amount of progress, then moving on as they encounter the mid-game because there's not really much bridging that casual experience to the midgame if you don't end up in a guild. As the end-game community has shrunk, I think there is less to keep new players coming back, and less guidance for new players about how they might ever catch up with all these high CP players who have farmed all these powerful sets. Does the new tutorial even really teach players how to weave yet? That's the game in general, new players face an overwhelming amount of guesswork, and PVP has seen a microcosm of the same process.

    The early designs for Cyrodill float around the net and they're really interesting. A lot of the core ideas of Cyrodiil's early vision (phasing of keep fights, spaced out brawling, the really carefully planned siege positions) have continued to exist in a really nascent form since release, but they've never been refined or developed. Even the PVDoor aspect of Cyrodiil has huge unrealised potential, with room to create incentives for brawling through keep loot to fight over, etc. What if you had chests in each cardinal tower that, if an enemy loots them, provide a power buff and some sort of PVP only rewards. What if you could even gradually earn free alliance change tokens if you looted a heap of these chests, so that players really coveted them?

    You'd need to proportionately buffed keep defense, but it is actually quite amazing how much they could do with the present system even without making totally fundamental changes, if the system just worked okay under stress.

    It's just (a) not part of the core vision of the game (b) whatever is happening with the server infrastructure they do not want/feel they can invest in it to the point where the PVP actually runs well under pressure. It is nice they're investing in it now, but what will be make-or-break for PVP is are they committed to iterating upon and improving a PVP system substantively every year and every update, or are these one or two years of token updates that will quickly depreciate without any serious maintenance?

    History strongly indicates the latter, but personally I want to believe it's the former. After all, dropping the Q4 zone has given them space to address more of the game, and indicates priorities *have* changed in some sense.
    Edited by kiwi_tea on November 29, 2024 3:43AM
  • mauerzahnb16_ESO
    I had a 2 years brake form ESO nd quite a bit of fun in returning - but I'm saddened to see what happened to BGs. They seem just really sloppy, not to say bad game design as they are - and they were real fun when I stopped two years ago.

    Switching from 3vs3 might be interesting if you have more e-sports like events in mind. (But let's face it - that's not ESO) As unbalanced as unrated matches are they end up being boring though. Either get farmed or farm the other group. There are rarely exciting fights - which was different with 3vs3 - even if there was a premade group that walked all over the other two.

    The design of Deathmatches is probably the worst as is. It's pretty much just waiting until time runs out...

    Spectators mode? Not much to say here other than that other games did that so much better, that I'd almost call it an embarrassment. When did that happen?

    And the new maps? Too small, not much incentive to move around... well, move around the four pillars or one bridge - if you call those maps big news I don't know...

    The problem of ESO PVP is, no matter what game mode you prefer, it always takes a lot of waiting until any kind of combat happens. Riding around, waiting for big battles does probably make sense in Cyrodiil... and wasn't that the whole point of BGs: quick, fun, exciting small matches, sometimes to just test builds, great if you don't have much time on your hand?

    That's why I wouldn't call ESOs BGs casual friendly... it really isn't because if you don't have a lot of time, you will spent the little time you have with waiting around...

    Well let's see what they come up with next... quick fix for BGs: return to 3vs3 and the old, so much better maps until you have something that is really worth calling news!
  • AngryPenguin
    AngryPenguin
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    ZOS is strangling Cyrodiil with crazy low population caps. It's not that Cyro PvP isn't hugely popular and always has been. It's that Cyro PvP has been so neglected and unbalanced for so long that the players gave up on any fixes for balance, lag and other issues.

    It's a tragedy because Cyro PvP used to be the best PvP gaming experience in the gaming world. Now it's something else entirely.
  • Stridig
    Stridig
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    ZOS is strangling Cyrodiil with crazy low population caps. It's not that Cyro PvP isn't hugely popular and always has been. It's that Cyro PvP has been so neglected and unbalanced for so long that the players gave up on any fixes for balance, lag and other issues.

    It's a tragedy because Cyro PvP used to be the best PvP gaming experience in the gaming world. Now it's something else entirely.

    Agreed. Cyrodiil has always had it's issues but it used to be the ultimate PvP experience. Even the U50 campaign was pop locked most nights of the week. I'm scared to even ask for Cyrodiil to be returned to it's former glory. We'll end up with fishing leaderboards or something else completely off the wall based on how they've "seen" our feedback in the past.
    Edited by Stridig on December 1, 2024 5:16AM
    Enemy to many
    Friend to all
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