As someone who does a lot of PvP… I hope for the best but plan for the worst.
PvP isn’t a huge money maker the same way that housing or DLC content can be. Most changes to PvP are base game and are hard to monetize, so I think we will see other (non-PvP) stuff introduced in the next few cycles.
kyle.wilson wrote: »As someone who does a lot of PvP… I hope for the best but plan for the worst.
PvP isn’t a huge money maker the same way that housing or DLC content can be. Most changes to PvP are base game and are hard to monetize, so I think we will see other (non-PvP) stuff introduced in the next few cycles.
Many pvp players left when we stopped getting a quality product. I’ve spent way more money than I’d like to think on this game, and I know players that quit out of frustration that spend many times more.
Give them a reason to come back and they will spend money elsewhere in the game, not everything needs to be monetized in this game.
Don’t be EA.
kyle.wilson wrote: »As someone who does a lot of PvP… I hope for the best but plan for the worst.
PvP isn’t a huge money maker the same way that housing or DLC content can be. Most changes to PvP are base game and are hard to monetize, so I think we will see other (non-PvP) stuff introduced in the next few cycles.
Many pvp players left when we stopped getting a quality product. I’ve spent way more money than I’d like to think on this game, and I know players that quit out of frustration that spend many times more.
Give them a reason to come back and they will spend money elsewhere in the game, not everything needs to be monetized in this game.
Don’t be EA.
where does someone who only plays PvP content spend money? just curious.
kyle.wilson wrote: »As someone who does a lot of PvP… I hope for the best but plan for the worst.
PvP isn’t a huge money maker the same way that housing or DLC content can be. Most changes to PvP are base game and are hard to monetize, so I think we will see other (non-PvP) stuff introduced in the next few cycles.
Many pvp players left when we stopped getting a quality product. I’ve spent way more money than I’d like to think on this game, and I know players that quit out of frustration that spend many times more.
Give them a reason to come back and they will spend money elsewhere in the game, not everything needs to be monetized in this game.
Don’t be EA.
where does someone who only plays PvP content spend money? just curious.
Interesting and I guess I didn’t realize it. PvP people are buying the same stuff as PvE.
PvP folks play PvE stuff it seems a lot more than PvE folks play PvP.
It now makes sense why they develop a lot (90% or more?) for PvE oriented play. The PvP/PvE overlap really goes in one direction.
kyle.wilson wrote: »As someone who does a lot of PvP… I hope for the best but plan for the worst.
PvP isn’t a huge money maker the same way that housing or DLC content can be. Most changes to PvP are base game and are hard to monetize, so I think we will see other (non-PvP) stuff introduced in the next few cycles.
Many pvp players left when we stopped getting a quality product. I’ve spent way more money than I’d like to think on this game, and I know players that quit out of frustration that spend many times more.
Give them a reason to come back and they will spend money elsewhere in the game, not everything needs to be monetized in this game.
Don’t be EA.
where does someone who only plays PvP content spend money? just curious.
kyle.wilson wrote: »As someone who does a lot of PvP… I hope for the best but plan for the worst.
PvP isn’t a huge money maker the same way that housing or DLC content can be. Most changes to PvP are base game and are hard to monetize, so I think we will see other (non-PvP) stuff introduced in the next few cycles.
Many pvp players left when we stopped getting a quality product. I’ve spent way more money than I’d like to think on this game, and I know players that quit out of frustration that spend many times more.
Give them a reason to come back and they will spend money elsewhere in the game, not everything needs to be monetized in this game.
Don’t be EA.
We do have some plans for more PvP content. It's a little to early to share right now. But some plans are in the works.
Joy_Division wrote: »We do have some plans for more PvP content. It's a little to early to share right now. But some plans are in the works.
It's never too early. If ZOS shares what it's thinking, more collective brainpower can help nip in the bud unanticipated problems that invariably come up (such as what happened in the Battlegrounds update).
If ZOS had any intention of pursuing PvP in the future they'd be working on Cyrodiil.I can't say much more than that I'm very disappointed and sad that after like 6 years of no new PvP content they decided to add a few new bgs.
When can we expect news about upcoming content and hopefully PvP content?
Joy_Division wrote: »We do have some plans for more PvP content. It's a little to early to share right now. But some plans are in the works.
It's never too early. If ZOS shares what it's thinking, more collective brainpower can help nip in the bud unanticipated problems that invariably come up (such as what happened in the Battlegrounds update).
As someone who does a lot of PvP… I hope for the best but plan for the worst.
PvP isn’t a huge money maker the same way that housing or DLC content can be. Most changes to PvP are base game and are hard to monetize, so I think we will see other (non-PvP) stuff introduced in the next few cycles.
What they do not realize is people left PVP because it's broken and forgotten.
AngryPenguin wrote: »ZOS is strangling Cyrodiil with crazy low population caps. It's not that Cyro PvP isn't hugely popular and always has been. It's that Cyro PvP has been so neglected and unbalanced for so long that the players gave up on any fixes for balance, lag and other issues.
It's a tragedy because Cyro PvP used to be the best PvP gaming experience in the gaming world. Now it's something else entirely.