Title.
I've since played a lot in the past couple weeks and I have updated my thoughts, along with some suggestions.
This is my original rant:
I'm very slowly trying to figure this game out without having to just google everything. I'm playing the novice NPCs for the daily and I'm on my third game.
Why is there no history which explains what just actually happens? I had my agent out - Bangkorai Sentries, which supposedly prevents my opponent from converting power to prestige, right?
I place him on the board, my opponent takes his turn, and flip flip flip a bunch of... stuff? happens and my sentry disappears for seemingly no reason and my opponent's 4 power converts to prestige. I didn't even see anything happen. There is nothing in his play that I saw, he has no discard pile I can look at, and the 2 "played effects" on the left of my screen say something like "draw cards" or "gain power".
NOTHING on my screen gives me ANY indication that something bad happened to me, or that my opponent made a play and knocked out my sentry. I'm paying very, very close attention to everything that happens and doing my best to slow the game down to a crawl, so that I can learn step by step. But I rarely have any idea what my opponent is even doing, or why my cards are just vanishing from the screen with no explanation.
There needs to be some kind of history I can click on which recaps my opponent's turns, especially on novice when I can't even figure out what's going on.
And here is my updated opinion:
This game is actually really fun and well made. With the quests and dailies it feels rewarding and it is generally well integrated into the base game; it feels like a new game that is "all the rage" in Tamriel, and not just shoehorned in (aka like Gwent, as much as I love the Witcher 3).
Even when I lose I feel like I got a decent consolation prize, and if you just want the daily and are having a run of bad luck, you don't have to suffer through 3 wins, you can just get 1 and then case out.
However my original salty rant is still valid IMO. Yes it was ranty and somewhat hostile because I was
very frustrated, but my point still stands.
Here are my main suggestions:1 - Make the tutorial game by Braghas infinitely repeatable.
Unless I missed it, you only get one crack at the little tutorial game. To be perfectly honest I don't really even remember any of it. In retrospect I should have just abandoned the entire quest and started over again so I could once again see what's up. Either give me an option to repeat that quest, or perhaps even add a "stage 2" tutorial where they show you a variation of strategy and a deeper delve into what cards do, etc.2 - Make a new, separate "new player" tier which allows brand new players only.
Different conditions could be set, i.e. less than 50 games played, only the 2 starter decks allowed, etc. That way I'm matched against someone who is as clueless as I am. If this isn't possible, at the very least try to match me against players with starter decks, because there are just too many new unknown cards shoved into my face too soon. I haven't even figured out the base cards of the base decks yet (to say nothing of getting used to the game mechanics in general), but now I am constantly spammed brand new, powerful cards and combos against which I am utterly clueless.3 - Rename and/or repurpose the "casual" room. I dunno what you would call it. But in every online video game I've ever personally played in my life, "casual" means laid back, stress free, usually easy, sometimes beginner. For example when we talk about overland questing in ESO, everyone will agree that it is a "casual" experience - meaning braindead easy and stress free.
I'm done posting and I'm done with this insanely frustrating game until they incorporate an actual "casual" room for beginners.
Competitive matches you by skill level-ish. Casual isn't for beginners, it's an unranked mode for everyone of all skill types of be mixed together.
Once you do your comp placements, you'll be given a ranking. And the only other people in that rank will be top level players that haven't bothered to rank up yet (they give bonus points to these to quickly kick them out) and other people of your same skill level.
This should be made more clear: When I selected "casual" play, I did so because "ranked" seem serious and scary to me as a brand new player. I didn't want to play any competitive/ranked matches until I got my bearings and became more comfortable with the cards.
However once I took @spartaxoxo 's advice and went straight to "competitive", after having lost about 20 matches in "casual" by vastly superior and more experienced players, I just sailed through winning about 8 in a row to start. (Indeed the match making system thought I was some kind of ToT legend and ranked me up about 4 tiers instantly.) Now in the "ranked" room I am playing consistently even, back-and-forth games which are almost always competitive.4 - Remove the penalty for conceding a match in casual, and/or remove the penalty for conceding a match for new players.Or perhaps give one free concession per day... or something. When I was starting out I often felt stuck in hopeless games that I was obviously going to lose, learn basically nothing (or very little) from having to suffer through it. All the new cards I didn't understand and all the "flip flip flip" of my opponents was just too much information, and I know I'm going to lose anyways, and I know I'm wasting my time.5 - Add some kind of optional "play history" screen (kind of like Death Recap) which I can click to slow the game down. New players should be able to recap each turn to see how and why they are getting wrecked. Others here have pointed out that you can *sort of* do this already with the played cards pile, but that is more difficult for newbies, and still doesn't neatly explain what happened. Just a plain text, scrollable, line-by-line "Dahveed did x, then "Dahveed did y" explaining what happened would be immensely valuable for people trying to learn.
That's all I have for now, I'm sure there are things I've forgotten. Maybe others have better suggestions.
But the new player experience is still awful. I'm sorry if I came across as salty or aggressive before, but I was REALLY mad after getting pummelled into guar paste for so long. That's never happened to me in a card game before, and I was salty!