…Altmeri children who are abandoned by their parents at a young age for being born with physical imperfections or deformities. These "Broken Children" live as outcasts, as those without family are not even recognized as a member of Altmeri society. As associating yourself with a Hulkynd is seen as shameful, Hulkynds struggle to even survive in Summerset. Even something like a simple facial deformity in a child's face can cause them to be abandoned and ostracized. - R/ElderscrollsLore
Ingel_Riday wrote: »I mean, even the villains in their private correspondence refuse to misgender Tan. You know, because they may be murderous extremists who like to torture people with ice magic… but they’re not THAT evil.
bantamguar wrote: »What's funny are the people telling on themselves by calling others 'bigots' for being unhappy with Tanlorin, then following it up with how the Elder Scrolls has always had LGBT characters.
Yes, that is the point.
They fit into the world because they were well-written characters whose existence didn't revolve around their gender or sexuality. Their relationships were portrayed naturally in a universe where it was never an issue. They were never introduced as X or Y, nor was that their only defining feature. They just were.
Meanwhile, Tanlorin comes off as a Tumblr self-insert that barely fits in the world and is there to push "current issue" narratives.
The first TES character that could be seen as nonbinary is probably Vivec. I know some people think of him as intersex, but there's a dialogue with Sotha Sil in CWC that sounds very much like it's more about how Vivec identifies or wishes to be than about his physical form:
The original Morrowind was released in May 2002, over 22 years ago. Did anyone ever complain about Vivec being written like this? I don't think I've ever read such complaints.
AcadianPaladin wrote: »I view Tanlorin's sexuality as not an issue except she appears to be a lesbian or possibly bisexual to me. I do have two problems with her.
First is the they/them stuff. Every time I hear it, I'm looking around for where the (plural) others are. Every. Time. I don't know what the answer is. They/them is too confusing/vague. The term 'it' ensures singularity but that seems. . . insulting to apply to a humanoid.
Secondly, her personality seems in many ways to be a knockoff of Ember's (young, brash, undisiciplined, cutesy) but the problem is that Ember pulls it off well. Tanlorin's personality manifests as confused/inconsistent.
also - esp as a *** person - i strongly resent being namecalled 'transphobic' for asserting that it's immersion-breaking to hear talk about rights and gender (i.e. politics) in eso. i'm not the only person in the world who uses ESO to escape having to clock things in political ways. real representation would be introducing NB characters who are just normal and not doing anything special or going through big sagas just living life to the fullest.
Who identify as an crocodile, and become one? The other I remember well it was an dunmer hanging out in an khajiit pub wanting to become an khajiit. You can also start this quest finding an bag in a delve, he become an argonian insteadVery insightful. I haven't done their questline yet but if it is as the OP says, I am disappointed that the writing is done in a way to confuse the players and essentially break immersion.
In ESO alone we have a variety of relationships between NPCs being portrayed in a natural way that doesn’t break immersion.
I also recall a character that identifies as a crocodile and we help them achieve that goal. There was another character that identified as a different race and used magic to achieve their goal (accidentally became the wrong race instead of what they wanted). Alchemy another character from Summerset is written quite well imho and that dealt with identity issues.
I have an unhinged amount of hours put into this game that can be quantified in years because no matter how rubbish reality gets I am able to escape to the world of the elder scrolls.
All I want is logical FANTASY writing that respects the lore and does not try to be some sort of blatant take on modern politics.
When fantasy writing avoids modern concepts it allows itself to remain timeless and always relevant. Fantasy works best when it draws from in-universe concepts that may or may not be relevant to the real world (being ostracized for not having magic, being a shape changer, being a daedra worshiper, being born a shadowscale, etc.). The writers seems to have did the character a disservice by not directly tying the plot the actual logic of the universe.
Who identify as an crocodile, and become one? The other I remember well it was an dunmer hanging out in an khajiit pub wanting to become an khajiit. You can also start this quest finding an bag in a delve, he become an argonian instead
Done all the quests in ESO couple of times so think I would remember the crocodile story
AcadianPaladin wrote: »
First is the they/them stuff. Every time I hear it, I'm looking around for where the (plural) others are. Every. Time. I don't know what the answer is. They/them is too confusing/vague. The term 'it' ensures singularity but that seems. . . insulting to apply to a humanoid.
SteveCampsOut wrote: »You could all just do as I do and ignore their storyline and make your own up in your head. Once their main quest is over, you don't have to deal with the bad writing anymore.
SteveCampsOut wrote: »You could all just do as I do and ignore their storyline and make your own up in your head. Once their main quest is over, you don't have to deal with the bad writing anymore.
colossalvoids wrote: »I'm saddened that instead hearing this valid, nuanced opinions Bill Slavicsek went with journalist's narrative about people "claiming that their non-binary gender is out of place in TES Online's universe" which was never the case with it's criticism. The best "war" is won when you ignore the "opponent" and defend something none attacked it seems.
bantamguar wrote: »Meanwhile, Tanlorin comes off as a Tumblr self-insert that barely fits in the world and is there to push "current issue" narratives.
colossalvoids wrote: »I'm saddened that instead hearing this valid, nuanced opinions Bill Slavicsek went with journalist's narrative about people "claiming that their non-binary gender is out of place in TES Online's universe" which was never the case with it's criticism. The best "war" is won when you ignore the "opponent" and defend something none attacked it seems.
I think there's a big difference between an idea/feeling (for example "I feel I'm something between male and female") and a cultural concept (which includes a specific name for this idea/feeling, a standardized way of conveying it, culturally established markers - a certain look - that is supposed to be typical for it). Ideas or feelings exist as long as humans existed. There are historical sources (talking about the real world now) that there were individuals who have considered themselves neither completely male nor completely female in earlier eras of mankind. So of course, an ESO character could also have this feeling. It's in the realm of possibility for how a human (or similar) being feels or sees themself and the world. On the other hand, the term non-binary completely with defined pronouns and a typical way to look is a modern Western concept that is only a few years old (and some regions of the world don't know it at all) - so something that's very limited in time and location. Putting exactly this concept into a story that takes place in a different world, time and culture makes it feel off and breaks immersion. That is the whole problem.
Related to this, it leads to the impression that the writers didn't have a good, lorefriendly and convincing story in mind but their main goal was to make a very obvious statement on the real world. Which isn't what I prefer when I play a fantasy game. I know, many authors make subtle statements about the way they see life all the time, no matter what a story is mainly about or where it takes place - but it's done subtly, not by just copying the real world concept and plainly dumping it into the fantasy world.
I have heard that ZOS has somehow involved activists(?) in counceling them about the story, which might also be a problem. Activists focus very much on their field (naturally, that's what activism is), they make everything about it, so of course a story would look like that too - which might not be what the average LGBT person, who just wants to live their life peacefully, might enjoy in a narration.
SteveCampsOut wrote: »You could all just do as I do and ignore their storyline and make your own up in your head. Once their main quest is over, you don't have to deal with the bad writing anymore.
That is because it was made pretty clear that the importance behind Tanlorin had nothing to do with Elder Scrolls or Elder Scrolls Online when they announced that they were the first non-binary NPC in the game. That makes them in the game because ZOS needed a check in some box.
Anyway, I am more interested in a good story that fits into the game and less interested in how shiny their check in that box looks. It seems my initial concern about the character may have been correct?
PrincessOfThieves wrote: »Actually English is one of those languages where you can easily use ambiguous pronouns. In more "gendered" ones such as German or French it is much more complicated and even native speakers are often not familiar with it.
colossalvoids wrote: »I'm saddened that instead hearing this valid, nuanced opinions Bill Slavicsek went with journalist's narrative about people "claiming that their non-binary gender is out of place in TES Online's universe" which was never the case with it's criticism. The best "war" is won when you ignore the "opponent" and defend something none attacked it seems.
I think there's a big difference between an idea/feeling (for example "I feel I'm something between male and female") and a cultural concept (which includes a specific name for this idea/feeling, a standardized way of conveying it, culturally established markers - a certain look - that is supposed to be typical for it). Ideas or feelings exist as long as humans existed. There are historical sources (talking about the real world now) that there were individuals who have considered themselves neither completely male nor completely female in earlier eras of mankind. So of course, an ESO character could also have this feeling. It's in the realm of possibility for how a human (or similar) being feels or sees themself and the world. On the other hand, the term non-binary completely with defined pronouns and a typical way to look is a modern Western concept that is only a few years old (and some regions of the world don't know it at all) - so something that's very limited in time and location. Putting exactly this concept into a story that takes place in a different world, time and culture makes it feel off and breaks immersion. That is the whole problem.
Related to this, it leads to the impression that the writers didn't have a good, lorefriendly and convincing story in mind but their main goal was to make a very obvious statement on the real world. Which isn't what I prefer when I play a fantasy game. I know, many authors make subtle statements about the way they see life all the time, no matter what a story is mainly about or where it takes place - but it's done subtly, not by just copying the real world concept and plainly dumping it into the fantasy world.
I have heard that ZOS has somehow involved activists(?) in counceling them about the story, which might also be a problem. Activists focus very much on their field (naturally, that's what activism is), they make everything about it, so of course a story would look like that too - which might not be what the average LGBT person, who just wants to live their life peacefully, might enjoy in a narration.