"seem"As someone who also bought the Imperial deluxe pre-order edition when the game released(still have my molag bal statue), I think about the game before myself. Having new players getting shoved "You can't make this race because you have to pay first!" in the face upon starting to play, is a bad look for the game. This makes the game seem pay-to-win, which it completely isn't.
Besides that, that bundle doesn't make sense anymore since OneTamriel and is now so old that it should be free for everyone.
Not having any race/any alliance be free just looks bad to the outside world and new players who are interested in ESO.
That's not what pay to win means. Pay to win requires there to be an advantage.
spartaxoxo wrote: »I don't think it's reasonable to expect things to remain the same price forever. Nor do I think we need to keep mistakes just because they have always been there before.
The thing they should do is what's best for the health of the game rather than being scared to give away items that cost money 10 years ago. I'd be okay for a refund of recent purchases though.
When they gave away the thieves guild DLC, Wrothgar DLC, and something else I'd bought, I was okay with it. But at some point, people have to pay for things. As for it being 10 years old, it isn't 10 years old for someone who shelled out crowns for it last week.
ZOS can't give away everything just because some people don't want to pay. I'd love to have one of the large manor houses in the base game that cost 13000 crowns or 1,300,000 gold (I'm a poor player). After all, they've been there forever, so hey, can you make them free?? Just kidding.
As for the health of the game, people might be hesitant to spend crowns if something they just paid for (remember the guy who bought the bundle last week?) is then given away to everyone.
Having said all that, I voted that I'd be fine putting it into the endeavor store so people can earn it in-game. I'm not okay with ZOS giving everything away because it's old and some people don't want to open their wallets to buy the stuff they want.
spartaxoxo wrote: »Any race, any alliance isn't everything. It's basic game functionality and not comparable to a house. It discourages new players instantly, giving the game a negative first impression.
Any Race Any Alliance isn't that big a deal.
Ever since One Tamriel, it has very minor impact outside of Cyrodil/Imperial City.
spartaxoxo wrote: »Any race, any alliance isn't everything. It's basic game functionality and not comparable to a house. It discourages new players instantly, giving the game a negative first impression.
Any Race Any Alliance isn't that big a deal.
Ever since One Tamriel, it has very minor impact outside of Cyrodil/Imperial City.
Given that all it really changes outside of PvP teams, is where a few quests take place and where your charater's Harborage is.
Alliance choice doesn't lock you out of quests, it doesn't limit who you can play with, it barely even does anything to the Main Story which is the only non-PvP place it even pops up.
The paywalled Imperial race would do more for actually impacting new players, especially those that might have been fond of playing Imperial characters in other TES games.
Even more significantly, as my first comment in this thread noted, simply allowing people to queue for any faction for Cyro/IC would effetively make the entire "Any Race, Any Alliance" moot, as the only tangible reason to pick a specific alliance is to stack teams in those PvP areas. (With selectable factions on queue allowing more potential to create fairer teams than the ARAA utility. Heck, I know whenever I go into the under level 50 Cyro to do the intro quests most of the time 90% of the map is blue because of the heavily stacked team)
spartaxoxo wrote: »Any Race Any Alliance isn't that big a deal.
Ever since One Tamriel, it has very minor impact outside of Cyrodil/Imperial City.
New players don't have the experience to know that. What they know is that they wanted to make a particular race/alliance and they can't. That is a negative first impression. The character creator is the very experience with the game. I also agree with you about Imperials and it should probably also be free.
Letting players make any race they want and have it join any alliance they want is a much better first experience.
tomofhyrule wrote: »spartaxoxo wrote: »Any Race Any Alliance isn't that big a deal.
Ever since One Tamriel, it has very minor impact outside of Cyrodil/Imperial City.
New players don't have the experience to know that. What they know is that they wanted to make a particular race/alliance and they can't. That is a negative first impression. The character creator is the very experience with the game. I also agree with you about Imperials and it should probably also be free.
Letting players make any race they want and have it join any alliance they want is a much better first experience.
Devil's advocate: if we're gonna talk about the 'new player experience,' the game does make more sense if you're playing one of the races constituent to your alliance.
I know there are some characters (Captain Rana, for example) who have dialogue referring to you character being a specific race, but if you're not one of the races belonging to the 'right' alliance, then those dialogues don't appear. You may even end up with some awkward unacknowledged moments where a character disparages your race directly to your face because you're not 'supposed' to be that race.
It also depends on how much a player knows about the game. I knew when I started that I was going to play an Orc, but my story involved having a home in Skyrim and I did have to RP a few inconsistencies. I used my initial purchase Crowns to get that bundle immediately. But if someone is just coming in to play a Redguard without caring about what alliance they're in, then getting defaulted to DC is the most sensible option storywise.
tomofhyrule wrote: »spartaxoxo wrote: »Any Race Any Alliance isn't that big a deal.
Ever since One Tamriel, it has very minor impact outside of Cyrodil/Imperial City.
New players don't have the experience to know that. What they know is that they wanted to make a particular race/alliance and they can't. That is a negative first impression. The character creator is the very experience with the game. I also agree with you about Imperials and it should probably also be free.
Letting players make any race they want and have it join any alliance they want is a much better first experience.
Devil's advocate: if we're gonna talk about the 'new player experience,' the game does make more sense if you're playing one of the races constituent to your alliance.
I know there are some characters (Captain Rana, for example) who have dialogue referring to you character being a specific race, but if you're not one of the races belonging to the 'right' alliance, then those dialogues don't appear. You may even end up with some awkward unacknowledged moments where a character disparages your race directly to your face because you're not 'supposed' to be that race.
It also depends on how much a player knows about the game. I knew when I started that I was going to play an Orc, but my story involved having a home in Skyrim and I did have to RP a few inconsistencies. I used my initial purchase Crowns to get that bundle immediately. But if someone is just coming in to play a Redguard without caring about what alliance they're in, then getting defaulted to DC is the most sensible option storywise.
I bought it from the first - because I knew I wasn't going to be interested in the Pact. I also knew the Covenant WAS where my interest lay, and later, I gave space to AD as well - though those characters generally don't get as much play as my DC ones do.l
Funny that you mention that since more and more WoW players desire for the factions to be dissolved. Just because something was made a certain way years ago doesn't mean it's good for it to stay that way.
I find this fascinating because I've wondered over the many years that I've been MMO'ing - since slightly before WOW - if "war" has generally become less appealing.
Possibly in part due to gaming itself, which is a very international affair.
I do think the concept of a game being built around the players being at war with each other has fallen out of favor with gamers. Be it from unnecessary restrictions like not having access to certain areas of the game, not being able to do certain content with friends since they might have chosen another faction, races being faction specific, "why does that faction get this and we don't", cosmetic appearances, and even just issues like the tension/discourse it can create within the game.I find this fascinating because I've wondered over the many years that I've been MMO'ing - since slightly before WOW - if "war" has generally become less appealing.
I suspect it's not that war or PvP has become less popular but that more MMOs are trying to move beyond only appealing to the players who are interested in that.
Imperials are my favourite. My first character was a Khajiit in Ebonheart Pact. Both features should be free IMHO.
I remember hating having to open the wallet a second time before even starting to play - I had to join friends that already were in EP and I wanted to be Khajiit so "I was forced"; I remember thinking it was not cool at all.
I'm not much into PvP but I think some players definitely choose the faction based on "taste" without considering the "advantage" aspect: a Skyrim player will most likely create an EP Nord as first character - I'm not saying EVERY player, but likely a lot.