IA- PLEASE INTRODUCE A SAVE MECHANIC

  • Blackyack
    Blackyack
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    Sarannah wrote: »
    The mystery of what you encounter in the IA is part of the archive. Mistakes/threads lost along the way is part of the archive. These are things a player can't experience when starting in later arcs, as you can't mess up with a boss in arc one for example. Any limitation, including a reallife limitation, is part of the feel of the archive. Going in fresh, and seeing how far you can go. Starting fresh runs is important!

    I'm not seeing how RL complications should have anything to do with how I enjoy the game, but I do see how they have alot to do with how I, and many other people, don't enjoy IA. I think it is ridiculous to gate this content with endless time constraints. It's a game, and I don't mind the "endless" thing in game, but it seems wildly inappropriate to expect people to endlessly play a game. that's not healthy.

    It can take 4 or 5 hours to get to arc 10 depending on who you are/ partner comp. that's just too long to do regularly in a single go, let alone work on progress thereafter. I don't need to restart in later arcs, although alot of people seem to want that as an option, which I wouldn't be opposed to. Honestly slogging through the first 3 arcs is just boring. But I would love to clear 3 arcs, then take a break and come back later with my scheduled chosen partner, and continue where we left off. Plenty of games have group saves, make a lockout commitment window. It's not rocket science, it's coding, and they don't even have to change how it works currently. If one of the players opts out of the save, oh well, choose a better partner next time. Saves reset with the week or something like that. There's a pile of possible permutations that would alleviate this and make more challengeing content available to people who want to pursue it, clock be damned.

    arguments concerning the "difficulty" of implementing this feel pretty weak. My house saves are more data heavy by a million miles. there's geography, location, tens of thousands (?) of possible items, interactable assistants etc etc. And I have lots of houses.

    saving progress amounts to clocking the arc and iterations, and clocking the visions. Maybe the bosses killed. Not only finite data, but miniscule amounts of info. completely 1 dimensional stat sheet save.

    If you can walk back to the lobby and not lose progress or visions, you can save the situation. If I can port out, morph a skill, and port in and still have the same visions etc...you can save it. The game is already doing it. Just enable us to option it for longer periods.
  • Ph1p
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    Just resetting over and over again is much more of a chore than saving a perfect vision load out. Being able to save would be counter intuitive to the random dynamic intended for the archive.
    Are we talking about different kinds of saves? I'm thinking about something like Maelstrom Arena, where progress is saved for the duration of a specific run only. Once all threads are gone, the save is automatically deleted. It's not like a single-player save file, which can be reloaded an infinite number of times.

    Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
    What's greedy about "please at least implement the same saving system for IA that you already have for solo arenas"?
  • SilverBride
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    Sarannah wrote: »
    Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.

    It's not greedy to want to enjoy more of a feature we enjoy without pushing ourselves to the brink of exhaustion.
    Thing is... that's a personal issue, not a game issue.

    Actually it's a health issue. It is detrimental for anyone to sit sedentary for hours at a time without getting up and moving around, but that is the only way to advance through the Arcs. I think they need to take a look at this from a health perspective and make some adjustments.

    @ZOS_GinaBruno @ZOS_Kevin
    Edited by SilverBride on October 21, 2024 6:29PM
    PCNA
  • Blackyack
    Blackyack
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    Sarannah wrote: »
    Personally I'm thinking about an adjustable IA upgrade which would allow us to spawn all three groups of monsters in a stage at once, up until the arc we set it at(including the marauders!). This would still have players start over every run, but would allow us to move through the *for that player* easier arcs much much faster. For example: The new upgrade "IA overload" allows the player to right click and set any number from 1-99. After setting this number, all arcs up to and including that number now have the monsters in those stages spawn all three groups at once. If a player sets IA overload '5', all arcs up to and including arc 5 will spawn all three groups of monsters in stages instantly.
    The advantages of this type of upgrade are: 1: The players themselves can choose up to which arc they find the IA easy. 2: Arcs go by much much faster. 3: Nothing has to be changed or saved in the IA, as nothing except the monster spawnrate is changed. 4: A save function would no longer be needed. 5: This would be fair with fortune droprates in mind, noone would be able to gain massive amounts of fortunes due to re-starting at a very high arc.

    This would be a really cool purchaseable upgrade. It's a great idea, plenty of people would want that. Open the gates!

    However It doesn't really change needing a save. I can blast through lower arcs, but in a theoretically endless situation, you need to have allowances for people's lives. Nothing about this changes the fact that sometimes, someone's car breaks down and you have to explain alternators to them. My IA partner's cat just threw up on the keyboard. In a finite 12 person trial or 4 person dungeon, you can likely find a replacement, and people can typically find the blocks of time that work with thier schedule to pursue the hardest versions of those types of content.

    This is not so with IA. It is not realistic to assume that most people can pursue the most difficult version of the content within the current constraints. Alot of people don't have that kind of freedom, and I think it is weird that ZOS thinks its perfectly fine to expect that this outside level of content should only be accessed by people who have nothing else to do. No shade on the most hardcore that have gone the distance, and my hats off to them, truly, but it hoses the rest of us who again, have to do normal stuff like work and eat.

    I simply cannot drop 5 hours in a row to get to the progression point, and then more time after attempting to push the envelope, nor do I want to.
  • DenverRalphy
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    Ph1p wrote: »
    Just resetting over and over again is much more of a chore than saving a perfect vision load out. Being able to save would be counter intuitive to the random dynamic intended for the archive.
    Are we talking about different kinds of saves? I'm thinking about something like Maelstrom Arena, where progress is saved for the duration of a specific run only. Once all threads are gone, the save is automatically deleted. It's not like a single-player save file, which can be reloaded an infinite number of times.

    Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
    What's greedy about "please at least implement the same saving system for IA that you already have for solo arenas"?

    A Save system would allow the player to completely re-kit, flesh out stickerbooks, craft/reconstruct gear, redistribute skillpoints/morphs, etc.. to maximize the effectiveness of the Save State. At least now it's only possible for a player to do what they can on the fly. Give players the ability to basically push Pause on the run, and all that goes out the window.

    IA isn't a solo arena. It's not intended to be anything like the solo arenas.
    Edited by DenverRalphy on October 21, 2024 6:37PM
  • Reginald_leBlem
    Reginald_leBlem
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    Ph1p wrote: »
    Just resetting over and over again is much more of a chore than saving a perfect vision load out. Being able to save would be counter intuitive to the random dynamic intended for the archive.
    Are we talking about different kinds of saves? I'm thinking about something like Maelstrom Arena, where progress is saved for the duration of a specific run only. Once all threads are gone, the save is automatically deleted. It's not like a single-player save file, which can be reloaded an infinite number of times.

    Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
    What's greedy about "please at least implement the same saving system for IA that you already have for solo arenas"?

    A Save system would allow the player to completely re-kit, flesh out stickerbooks, craft/reconstruct gear, redistribute skillpoints/morphs, etc.. to maximize the effectiveness of the Save State. At least now it's only possible for a player to do what they can on the fly. Give players the ability to basically push Pause on the run, and all that goes out the window.

    IA isn't a solo arena. It's not intended to be anything like the solo arenas.

    You can literally already do 90% of this. Thanks to the armory, you can already completely respec your skills, attributes, and champion points. Sure, you can't go farm a new mythic or do a dungeon, but most people already change their build significantly after arc 5 or 6.

    IA is meant to let people go until the enemies get too hard and they can't defeat them anymore, but that's not how anyone plays it because almost no on has the time. Most of the people who play this game are adults, with jobs, families, and hobbies besides gaming. We have a few hours after work and between chores on weekends. The ability to save and come back harms no one.
    "What if you save your run at arc 5 but then you pull in a friend for the later arcs???"

    I can already do that, and the friend wouldn't have any of the visions so it would be a terrible deal for them

    "It's unfair to the people who do the run in one go!"

    So give a time bonus, like every other leaderboard already has, and if you log out you forfeit the time.

    "It's not Zos's responsibility to cater to casual players! Just devote the time to get to the later arcs if you want to see them so bad!"

    The game costs money, the sub costs money, crowns and new chapters cost money. It's actually smart for Zos to consider the working adult with limited time to play in their game model.
    "I think Zos should find other ways to speed up the experience, like fewer trash mobs, or the ability to spawn multiple waves at once!"

    All good ideas, and ideas that can coexist with the abilty to save your progress.
  • DenverRalphy
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    Ph1p wrote: »
    Just resetting over and over again is much more of a chore than saving a perfect vision load out. Being able to save would be counter intuitive to the random dynamic intended for the archive.
    Are we talking about different kinds of saves? I'm thinking about something like Maelstrom Arena, where progress is saved for the duration of a specific run only. Once all threads are gone, the save is automatically deleted. It's not like a single-player save file, which can be reloaded an infinite number of times.

    Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
    What's greedy about "please at least implement the same saving system for IA that you already have for solo arenas"?

    A Save system would allow the player to completely re-kit, flesh out stickerbooks, craft/reconstruct gear, redistribute skillpoints/morphs, etc.. to maximize the effectiveness of the Save State. At least now it's only possible for a player to do what they can on the fly. Give players the ability to basically push Pause on the run, and all that goes out the window.

    IA isn't a solo arena. It's not intended to be anything like the solo arenas.

    You can literally already do 90% of this. Thanks to the armory, you can already completely respec your skills, attributes, and champion points. Sure, you can't go farm a new mythic or do a dungeon, but most people already change their build significantly after arc 5 or 6.

    Yes, I already recognized that in that very quote.
    IA is meant to let people go until the enemies get too hard and they can't defeat them anymore, but that's not how anyone plays it because almost no on has the time. Most of the people who play this game are adults, with jobs, families, and hobbies besides gaming. We have a few hours after work and between chores on weekends. The ability to save and come back harms no one.

    More accurately, IA is meant to leet people go until it becomes too difficult from the time that they stepped foot into the archive.

    A save mechanic would defeat that purpose. And if players truly absolutely want to be able to see how far they can go, then they'd be better served not asking for a method that would allow for players to "game the system" so to speak.
  • Stafford197
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    Sarannah wrote: »
    Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.

    It's not greedy to want to enjoy more of a feature we enjoy without pushing ourselves to the brink of exhaustion.
    Thing is... that's a personal issue, not a game issue. The game is only having a mode available, how much players use it and how far they are willing to push themselves is on them. Personal responsibility is a thing. You can say: "Hey, I gotta go to bed so I am logging off." There is no shame in not pushing yourself to the edge, but instead to enjoy something.

    If you feel like you are pushing yourself over the edge of what you want to do, are you really enjoying what you are doing?

    Personally I do however many arcs I feel in the mood for.

    PS: I do agree with you that ZOS could make the earlier arcs go faster, but they have to do this by gameplay means: Upgrades.

    By that logic everything ends up as a “personal issue” though. Gamebreaking bugs, bad game design, having your class/skills/sets deleted next patch…. As long as we don’t let anything bother us, there are no issues and we should stop complaining.

    IA is designed to be played for many hours at a time. It’s not healthy and can be resolved with a simple Save option, so why are you opposed to that?

  • DenverRalphy
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    Sarannah wrote: »
    Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.

    It's not greedy to want to enjoy more of a feature we enjoy without pushing ourselves to the brink of exhaustion.
    Thing is... that's a personal issue, not a game issue. The game is only having a mode available, how much players use it and how far they are willing to push themselves is on them. Personal responsibility is a thing. You can say: "Hey, I gotta go to bed so I am logging off." There is no shame in not pushing yourself to the edge, but instead to enjoy something.

    If you feel like you are pushing yourself over the edge of what you want to do, are you really enjoying what you are doing?

    Personally I do however many arcs I feel in the mood for.

    PS: I do agree with you that ZOS could make the earlier arcs go faster, but they have to do this by gameplay means: Upgrades.

    By that logic everything ends up as a “personal issue” though. Gamebreaking bugs, bad game design, having your class/skills/sets deleted next patch…. As long as we don’t let anything bother us, there are no issues and we should stop complaining.

    IA is designed to be played for many hours at a time. It’s not healthy and can be resolved with a simple Save option, so why are you opposed to that?

    I'm opposed to it becaue a Save option can be abused.

    Get a Vision you really want to start out? Save. Next boss... Yuck, hate those visions, reload last save. Rinse/Repeat until you get the vision you want. Save again. Next stage... yuck, hate those visions, reload last save.

    Gettin the picture yet?
  • Reginald_leBlem
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    Sarannah wrote: »
    Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.

    It's not greedy to want to enjoy more of a feature we enjoy without pushing ourselves to the brink of exhaustion.
    Thing is... that's a personal issue, not a game issue. The game is only having a mode available, how much players use it and how far they are willing to push themselves is on them. Personal responsibility is a thing. You can say: "Hey, I gotta go to bed so I am logging off." There is no shame in not pushing yourself to the edge, but instead to enjoy something.

    If you feel like you are pushing yourself over the edge of what you want to do, are you really enjoying what you are doing?

    Personally I do however many arcs I feel in the mood for.

    PS: I do agree with you that ZOS could make the earlier arcs go faster, but they have to do this by gameplay means: Upgrades.

    By that logic everything ends up as a “personal issue” though. Gamebreaking bugs, bad game design, having your class/skills/sets deleted next patch…. As long as we don’t let anything bother us, there are no issues and we should stop complaining.

    IA is designed to be played for many hours at a time. It’s not healthy and can be resolved with a simple Save option, so why are you opposed to that?

    I'm opposed to it becaue a Save option can be abused.

    Get a Vision you really want to start out? Save. Next boss... Yuck, hate those visions, reload last save. Rinse/Repeat until you get the vision you want. Save again. Next stage... yuck, hate those visions, reload last save.

    Gettin the picture yet?

    That's not what anyone is asking for, and it's not how the arenas work.

    What people are asking for is the ability to leave the Archive, log off, sleep, go to work, do a trial, whatever, and when you go back in on that same character it has your progress saved, and you can continue where you left off. That is how Vatashran and Mealstrom work. You can't continue to round 8 of vMA and then say "you know what I want a redo of round 5" and backtrack. Once you continue, that's it, you can't backtrack.

  • DenverRalphy
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    Sarannah wrote: »
    Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.

    It's not greedy to want to enjoy more of a feature we enjoy without pushing ourselves to the brink of exhaustion.
    Thing is... that's a personal issue, not a game issue. The game is only having a mode available, how much players use it and how far they are willing to push themselves is on them. Personal responsibility is a thing. You can say: "Hey, I gotta go to bed so I am logging off." There is no shame in not pushing yourself to the edge, but instead to enjoy something.

    If you feel like you are pushing yourself over the edge of what you want to do, are you really enjoying what you are doing?

    Personally I do however many arcs I feel in the mood for.

    PS: I do agree with you that ZOS could make the earlier arcs go faster, but they have to do this by gameplay means: Upgrades.

    By that logic everything ends up as a “personal issue” though. Gamebreaking bugs, bad game design, having your class/skills/sets deleted next patch…. As long as we don’t let anything bother us, there are no issues and we should stop complaining.

    IA is designed to be played for many hours at a time. It’s not healthy and can be resolved with a simple Save option, so why are you opposed to that?

    I'm opposed to it becaue a Save option can be abused.

    Get a Vision you really want to start out? Save. Next boss... Yuck, hate those visions, reload last save. Rinse/Repeat until you get the vision you want. Save again. Next stage... yuck, hate those visions, reload last save.

    Gettin the picture yet?

    That's not what anyone is asking for, and it's not how the arenas work.

    What people are asking for is the ability to leave the Archive, log off, sleep, go to work, do a trial, whatever, and when you go back in on that same character it has your progress saved, and you can continue where you left off. That is how Vatashran and Mealstrom work. You can't continue to round 8 of vMA and then say "you know what I want a redo of round 5" and backtrack. Once you continue, that's it, you can't backtrack.

    Then how do you counter any CP progress? Or the addition of stickerbook entries that can now be reconstructed. Or gear farmed that the player didn't have before? etc...?

    The armory system already allows players to make somewhat significant changes on the fly. But that's mitigated by a time limit. Saved progress would blast that gate wide open.
  • Reginald_leBlem
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    Sarannah wrote: »
    Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.

    It's not greedy to want to enjoy more of a feature we enjoy without pushing ourselves to the brink of exhaustion.
    Thing is... that's a personal issue, not a game issue. The game is only having a mode available, how much players use it and how far they are willing to push themselves is on them. Personal responsibility is a thing. You can say: "Hey, I gotta go to bed so I am logging off." There is no shame in not pushing yourself to the edge, but instead to enjoy something.

    If you feel like you are pushing yourself over the edge of what you want to do, are you really enjoying what you are doing?

    Personally I do however many arcs I feel in the mood for.

    PS: I do agree with you that ZOS could make the earlier arcs go faster, but they have to do this by gameplay means: Upgrades.

    By that logic everything ends up as a “personal issue” though. Gamebreaking bugs, bad game design, having your class/skills/sets deleted next patch…. As long as we don’t let anything bother us, there are no issues and we should stop complaining.

    IA is designed to be played for many hours at a time. It’s not healthy and can be resolved with a simple Save option, so why are you opposed to that?

    I'm opposed to it becaue a Save option can be abused.

    Get a Vision you really want to start out? Save. Next boss... Yuck, hate those visions, reload last save. Rinse/Repeat until you get the vision you want. Save again. Next stage... yuck, hate those visions, reload last save.

    Gettin the picture yet?

    That's not what anyone is asking for, and it's not how the arenas work.

    What people are asking for is the ability to leave the Archive, log off, sleep, go to work, do a trial, whatever, and when you go back in on that same character it has your progress saved, and you can continue where you left off. That is how Vatashran and Mealstrom work. You can't continue to round 8 of vMA and then say "you know what I want a redo of round 5" and backtrack. Once you continue, that's it, you can't backtrack.

    Then how do you counter any CP progress? Or the addition of stickerbook entries that can now be reconstructed. Or gear farmed that the player didn't have before? etc...?

    The armory system already allows players to make somewhat significant changes on the fly. But that's mitigated by a time limit. Saved progress would blast that gate wide open.

    I truly cannot express how little I care if someone stops a vVH run to go get gear or farm CP, and I feel no different about IA.
  • Credible_Joe
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    Then how do you counter any CP progress? Or the addition of stickerbook entries that can now be reconstructed. Or gear farmed that the player didn't have before? etc...?

    The armory system already allows players to make somewhat significant changes on the fly. But that's mitigated by a time limit. Saved progress would blast that gate wide open.

    Nothing you're saying makes any sense. The problem is simple. Later arcs are privileged to people that have an abundance of free time and no obligations. That's all there is to it. A very small portion of the player base has four-plus consecutive hours to devote to screen time in one sitting.

    There's absolutely nothing to abuse or exploit with a simple bookmark that lets you take a break from the activity. Absolutely no difference between doing it all in one sitting and breaking it up between days. No save scumming, no leaving and returning. Just to let us log out and go to bed when our backs start to hurt and our eyes get bloodshot. Or hell, even to just switch to a different character when a guildmate needs help or when you want to participate in some other scheduled event.

    This isn't a coin op arcade game that's obligated by design to punish us for leaving. It's something we by and large want to explore and test the limits to, but simply can't because we're not privileged to the amount of time it takes in one sitting.

    There's absolutely no reason to be against this. It feels contrived and contrarian to look at this problem and insist it doesn't need to be solved.
    Thank you for coming to my T E D talk
  • disky
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    Agreed.
  • Reginald_leBlem
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    I just can't take the argument about "What if someone leaves and gets CP???" When I am pretty sure there are loading screens and death recaps that prompt you to level up and check your gear if you encounter and enemy too strong for you.

    Also, CP is pointless beyond 1200, and I have more than twice that, and lots of people have 3 times that. Like, I don't care about people grinding CP, especially because if they are below 1200 they can get CP INSIDE IA.
  • LunaFlora
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    yes we definitely need the Archive to save our progress
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
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    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • AzuraFan
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    What people are asking for is the ability to leave the Archive, log off, sleep, go to work, do a trial, whatever, and when you go back in on that same character it has your progress saved, and you can continue where you left off. That is how Vatashran and Mealstrom work. You can't continue to round 8 of vMA and then say "you know what I want a redo of round 5" and backtrack. Once you continue, that's it, you can't backtrack.

    ZOS could also limit the IA saves to 48 hours or something like that. After that time period, the save is gone.
  • katanagirl1
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    I still say a skip mechanic could be used. There is an achievement for getting to the fourth arc I think (haven’t quite got there yet myself). As far as I can tell you get the exact same score for completing an arc each time, so the game checks your achievement, gives you the score you would have for reaching arc 4, presents you with random visions for each arc to choose from, one at a time to prevent any unfairness for seeing the group all at once and taking advantage of that if possible, and a choice of verse for arc 4, and lets you start there. It would be no different than playing through those previous four arcs beforehand.
    Khajiit Stamblade main
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    PS5 NA
  • Blackyack
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    Ph1p wrote: »
    Just resetting over and over again is much more of a chore than saving a perfect vision load out. Being able to save would be counter intuitive to the random dynamic intended for the archive.
    Are we talking about different kinds of saves? I'm thinking about something like Maelstrom Arena, where progress is saved for the duration of a specific run only. Once all threads are gone, the save is automatically deleted. It's not like a single-player save file, which can be reloaded an infinite number of times.

    Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
    What's greedy about "please at least implement the same saving system for IA that you already have for solo arenas"?

    A Save system would allow the player to completely re-kit, flesh out stickerbooks, craft/reconstruct gear, redistribute skillpoints/morphs, etc.. to maximize the effectiveness of the Save State. At least now it's only possible for a player to do what they can on the fly. Give players the ability to basically push Pause on the run, and all that goes out the window.

    IA isn't a solo arena. It's not intended to be anything like the solo arenas.

    re-kit? who doesn't swap gear and CP for later arcs? we already re-kit. IDK who needs to flesh out sticker books for later arcs in IA, but I don't think people crossing arc 10 or 12 got there without already having the gear they needed.

    there's no in game advantage given to a save (which we should really be viewing as a paused instance) that isn't already there.
  • Blackyack
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    [/quote]

    I'm opposed to it becaue a Save option can be abused.

    Get a Vision you really want to start out? Save. Next boss... Yuck, hate those visions, reload last save. Rinse/Repeat until you get the vision you want. Save again. Next stage... yuck, hate those visions, reload last save.

    Gettin the picture yet?
    [/quote]

    it's super simple to make it not abuseable in any number of ways. For instance, you tie it to boss kills. No realoads, because its simply a progress marker. If you kill a boss, it registers what you have, and registers the options. logged out and didn't take one of the 3 choices? too bad, you got nothing, and you cant go backwards. you don't get new options, you don't get new thread attempts, You can't go back, you can't abuse the visions.
    IDC, you could even just lose your last verse if it made it posssible.
    this is such a simple quality of life/game improvement that it is bewildering that ZOS hasn't sorted this out yet.

    IDG making a whole new content apparatus that no one wants to play. @ZOS_Kevin @ZOS_GinaBruno @ZOS_everyonewhoworksthere please make a save option for IA so we can start pushing the envelope.

    this is super simple. just a temporal pause on the existing situation, not some kind of bootleg console game reload.
    again, it's like a long format pause.

    Gettin the picture yet?
  • AzuraFan
    AzuraFan
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    Get a Vision you really want to start out? Save. Next boss... Yuck, hate those visions, reload last save. Rinse/Repeat until you get the vision you want. Save again. Next stage... yuck, hate those visions, reload last save.

    Gettin the picture yet?

    There would be save points, to eliminate the possibility of abuse. The save point would probably be at the end of a stage, after you've downed all the mobs (for a regular stage), or the boss (for a boss stage).

    When you re-enter the IA, you would be put at the beginning of the next stage (which could be a regular one or a boss, depending). If you did not choose a vision or verse before leaving the archive, tough, you lose out.

    I don't understand why anyone would oppose saves. It doesn't offer any advantage. In fact, not having saves advantages those who have lots of time on their hands, don't value their health, or don't have any physical limitations. The system is unfair as it is right now. Saves would level the playing field. Maybe that's what some of these players are afraid of.

    ETA: I meant stage, not cycle.
    Edited by AzuraFan on October 23, 2024 1:17PM
  • Cooperharley
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    I'd love to hear the design decision behind WHY they didn't want a save. We get told a lot of information behind a new feature like what it does and how the team is excited, but not a lot behind their inspiration/thought process when not doing things the players want.

    It's a major issue that hasn't been solved even for 10 years.
  • Skolandrikeb17_ESO
    Save mechanic in a form of being able to progress a portion of archive, stop and then return later would indeed be extremely useful. Having to spend huge amount of undivided time or losing progress when something urgent comes up prevents a lot of people from playing IA.
  • AcadianPaladin
    AcadianPaladin
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    Just got booted from the game via random disconnect while in IA. Even though I was able to log back in within less than 3 minutes, I was booted back to the beginning.

    I've always found IA too tedious to go for very long in there but now, for sure, I will again never go past the first mini boss in Arc 1.
    PC NA(no Steam), PvE, mostly solo
  • Necrotech_Master
    Necrotech_Master
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    i wouldnt be opposed to an ability to save, though i usually dont go much past arc 3 unless im doing good with visions

    i personally try to make a game out of how far i can get in the shortest amount of time, i think my avg to clear arc 4 is usually in the 1.5-2 hour range (varies a bit depending on visions), and ive done at least one run to arc 10 in 4 hours
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • ssewallb14_ESO
    ssewallb14_ESO
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    When asked about this early on their answer was basically "it'd be hard."

    So probably not happening, I'd love to be proven wrong though.
  • mdjessup4906
    mdjessup4906
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    [quote/]
    A Save system would allow the player to completely re-kit, flesh out stickerbooks, craft/reconstruct gear, redistribute skillpoints/morphs, etc.. to maximize the effectiveness of the Save State. At least now it's only possible for a player to do what they can on the fly. Give players the ability to basically push Pause on the run, and all that goes out the window.

    IA isn't a solo arena. It's not intended to be anything like the solo arenas.
    [/quote]

    Duo mode can already do all that. Rip solo players.
    Edited by mdjessup4906 on October 26, 2024 6:17PM
  • heaven13
    heaven13
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    AzuraFan wrote: »
    Get a Vision you really want to start out? Save. Next boss... Yuck, hate those visions, reload last save. Rinse/Repeat until you get the vision you want. Save again. Next stage... yuck, hate those visions, reload last save.

    Gettin the picture yet?

    There would be save points, to eliminate the possibility of abuse. The save point would probably be at the end of a stage, after you've downed all the mobs (for a regular stage), or the boss (for a boss stage).

    When you re-enter the IA, you would be put at the beginning of the next stage (which could be a regular one or a boss, depending). If you did not choose a vision or verse before leaving the archive, tough, you lose out.

    I don't understand why anyone would oppose saves. It doesn't offer any advantage. In fact, not having saves advantages those who have lots of time on their hands, don't value their health, or don't have any physical limitations. The system is unfair as it is right now. Saves would level the playing field. Maybe that's what some of these players are afraid of.

    ETA: I meant stage, not cycle.

    Exactly. It would be the same thing we have now where if you leave to step out to the entrance of IA, it knows where you are, what visions/verses you have, how many threads are left, etc. When you go back in, that's what you get. The only difference is it persisting after the 5 minutes to lasting longer (I think the duration of the week would be sufficient, even though I do agree that using these save points should remove progress from leaderboard which, afaik, is also how arena saves work - leave and come back and your leaderboard score is forfeit).

    Makes me wonder if the people so against these are aware of how the save points for arenas even work?
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