The mystery of what you encounter in the IA is part of the archive. Mistakes/threads lost along the way is part of the archive. These are things a player can't experience when starting in later arcs, as you can't mess up with a boss in arc one for example. Any limitation, including a reallife limitation, is part of the feel of the archive. Going in fresh, and seeing how far you can go. Starting fresh runs is important!
Are we talking about different kinds of saves? I'm thinking about something like Maelstrom Arena, where progress is saved for the duration of a specific run only. Once all threads are gone, the save is automatically deleted. It's not like a single-player save file, which can be reloaded an infinite number of times.DenverRalphy wrote: »Just resetting over and over again is much more of a chore than saving a perfect vision load out. Being able to save would be counter intuitive to the random dynamic intended for the archive.
What's greedy about "please at least implement the same saving system for IA that you already have for solo arenas"?DenverRalphy wrote: »Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
Thing is... that's a personal issue, not a game issue.SilverBride wrote: »DenverRalphy wrote: »Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
It's not greedy to want to enjoy more of a feature we enjoy without pushing ourselves to the brink of exhaustion.
Personally I'm thinking about an adjustable IA upgrade which would allow us to spawn all three groups of monsters in a stage at once, up until the arc we set it at(including the marauders!). This would still have players start over every run, but would allow us to move through the *for that player* easier arcs much much faster. For example: The new upgrade "IA overload" allows the player to right click and set any number from 1-99. After setting this number, all arcs up to and including that number now have the monsters in those stages spawn all three groups at once. If a player sets IA overload '5', all arcs up to and including arc 5 will spawn all three groups of monsters in stages instantly.
The advantages of this type of upgrade are: 1: The players themselves can choose up to which arc they find the IA easy. 2: Arcs go by much much faster. 3: Nothing has to be changed or saved in the IA, as nothing except the monster spawnrate is changed. 4: A save function would no longer be needed. 5: This would be fair with fortune droprates in mind, noone would be able to gain massive amounts of fortunes due to re-starting at a very high arc.
Are we talking about different kinds of saves? I'm thinking about something like Maelstrom Arena, where progress is saved for the duration of a specific run only. Once all threads are gone, the save is automatically deleted. It's not like a single-player save file, which can be reloaded an infinite number of times.DenverRalphy wrote: »Just resetting over and over again is much more of a chore than saving a perfect vision load out. Being able to save would be counter intuitive to the random dynamic intended for the archive.What's greedy about "please at least implement the same saving system for IA that you already have for solo arenas"?DenverRalphy wrote: »Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
DenverRalphy wrote: »Are we talking about different kinds of saves? I'm thinking about something like Maelstrom Arena, where progress is saved for the duration of a specific run only. Once all threads are gone, the save is automatically deleted. It's not like a single-player save file, which can be reloaded an infinite number of times.DenverRalphy wrote: »Just resetting over and over again is much more of a chore than saving a perfect vision load out. Being able to save would be counter intuitive to the random dynamic intended for the archive.What's greedy about "please at least implement the same saving system for IA that you already have for solo arenas"?DenverRalphy wrote: »Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
A Save system would allow the player to completely re-kit, flesh out stickerbooks, craft/reconstruct gear, redistribute skillpoints/morphs, etc.. to maximize the effectiveness of the Save State. At least now it's only possible for a player to do what they can on the fly. Give players the ability to basically push Pause on the run, and all that goes out the window.
IA isn't a solo arena. It's not intended to be anything like the solo arenas.
Reginald_leBlem wrote: »DenverRalphy wrote: »Are we talking about different kinds of saves? I'm thinking about something like Maelstrom Arena, where progress is saved for the duration of a specific run only. Once all threads are gone, the save is automatically deleted. It's not like a single-player save file, which can be reloaded an infinite number of times.DenverRalphy wrote: »Just resetting over and over again is much more of a chore than saving a perfect vision load out. Being able to save would be counter intuitive to the random dynamic intended for the archive.What's greedy about "please at least implement the same saving system for IA that you already have for solo arenas"?DenverRalphy wrote: »Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
A Save system would allow the player to completely re-kit, flesh out stickerbooks, craft/reconstruct gear, redistribute skillpoints/morphs, etc.. to maximize the effectiveness of the Save State. At least now it's only possible for a player to do what they can on the fly. Give players the ability to basically push Pause on the run, and all that goes out the window.
IA isn't a solo arena. It's not intended to be anything like the solo arenas.
You can literally already do 90% of this. Thanks to the armory, you can already completely respec your skills, attributes, and champion points. Sure, you can't go farm a new mythic or do a dungeon, but most people already change their build significantly after arc 5 or 6.
IA is meant to let people go until the enemies get too hard and they can't defeat them anymore, but that's not how anyone plays it because almost no on has the time. Most of the people who play this game are adults, with jobs, families, and hobbies besides gaming. We have a few hours after work and between chores on weekends. The ability to save and come back harms no one.
Thing is... that's a personal issue, not a game issue. The game is only having a mode available, how much players use it and how far they are willing to push themselves is on them. Personal responsibility is a thing. You can say: "Hey, I gotta go to bed so I am logging off." There is no shame in not pushing yourself to the edge, but instead to enjoy something.SilverBride wrote: »DenverRalphy wrote: »Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
It's not greedy to want to enjoy more of a feature we enjoy without pushing ourselves to the brink of exhaustion.
If you feel like you are pushing yourself over the edge of what you want to do, are you really enjoying what you are doing?
Personally I do however many arcs I feel in the mood for.
PS: I do agree with you that ZOS could make the earlier arcs go faster, but they have to do this by gameplay means: Upgrades.
Stafford197 wrote: »Thing is... that's a personal issue, not a game issue. The game is only having a mode available, how much players use it and how far they are willing to push themselves is on them. Personal responsibility is a thing. You can say: "Hey, I gotta go to bed so I am logging off." There is no shame in not pushing yourself to the edge, but instead to enjoy something.SilverBride wrote: »DenverRalphy wrote: »Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
It's not greedy to want to enjoy more of a feature we enjoy without pushing ourselves to the brink of exhaustion.
If you feel like you are pushing yourself over the edge of what you want to do, are you really enjoying what you are doing?
Personally I do however many arcs I feel in the mood for.
PS: I do agree with you that ZOS could make the earlier arcs go faster, but they have to do this by gameplay means: Upgrades.
By that logic everything ends up as a “personal issue” though. Gamebreaking bugs, bad game design, having your class/skills/sets deleted next patch…. As long as we don’t let anything bother us, there are no issues and we should stop complaining.
IA is designed to be played for many hours at a time. It’s not healthy and can be resolved with a simple Save option, so why are you opposed to that?
DenverRalphy wrote: »Stafford197 wrote: »Thing is... that's a personal issue, not a game issue. The game is only having a mode available, how much players use it and how far they are willing to push themselves is on them. Personal responsibility is a thing. You can say: "Hey, I gotta go to bed so I am logging off." There is no shame in not pushing yourself to the edge, but instead to enjoy something.SilverBride wrote: »DenverRalphy wrote: »Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
It's not greedy to want to enjoy more of a feature we enjoy without pushing ourselves to the brink of exhaustion.
If you feel like you are pushing yourself over the edge of what you want to do, are you really enjoying what you are doing?
Personally I do however many arcs I feel in the mood for.
PS: I do agree with you that ZOS could make the earlier arcs go faster, but they have to do this by gameplay means: Upgrades.
By that logic everything ends up as a “personal issue” though. Gamebreaking bugs, bad game design, having your class/skills/sets deleted next patch…. As long as we don’t let anything bother us, there are no issues and we should stop complaining.
IA is designed to be played for many hours at a time. It’s not healthy and can be resolved with a simple Save option, so why are you opposed to that?
I'm opposed to it becaue a Save option can be abused.
Get a Vision you really want to start out? Save. Next boss... Yuck, hate those visions, reload last save. Rinse/Repeat until you get the vision you want. Save again. Next stage... yuck, hate those visions, reload last save.
Gettin the picture yet?
Reginald_leBlem wrote: »DenverRalphy wrote: »Stafford197 wrote: »Thing is... that's a personal issue, not a game issue. The game is only having a mode available, how much players use it and how far they are willing to push themselves is on them. Personal responsibility is a thing. You can say: "Hey, I gotta go to bed so I am logging off." There is no shame in not pushing yourself to the edge, but instead to enjoy something.SilverBride wrote: »DenverRalphy wrote: »Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
It's not greedy to want to enjoy more of a feature we enjoy without pushing ourselves to the brink of exhaustion.
If you feel like you are pushing yourself over the edge of what you want to do, are you really enjoying what you are doing?
Personally I do however many arcs I feel in the mood for.
PS: I do agree with you that ZOS could make the earlier arcs go faster, but they have to do this by gameplay means: Upgrades.
By that logic everything ends up as a “personal issue” though. Gamebreaking bugs, bad game design, having your class/skills/sets deleted next patch…. As long as we don’t let anything bother us, there are no issues and we should stop complaining.
IA is designed to be played for many hours at a time. It’s not healthy and can be resolved with a simple Save option, so why are you opposed to that?
I'm opposed to it becaue a Save option can be abused.
Get a Vision you really want to start out? Save. Next boss... Yuck, hate those visions, reload last save. Rinse/Repeat until you get the vision you want. Save again. Next stage... yuck, hate those visions, reload last save.
Gettin the picture yet?
That's not what anyone is asking for, and it's not how the arenas work.
What people are asking for is the ability to leave the Archive, log off, sleep, go to work, do a trial, whatever, and when you go back in on that same character it has your progress saved, and you can continue where you left off. That is how Vatashran and Mealstrom work. You can't continue to round 8 of vMA and then say "you know what I want a redo of round 5" and backtrack. Once you continue, that's it, you can't backtrack.
DenverRalphy wrote: »Reginald_leBlem wrote: »DenverRalphy wrote: »Stafford197 wrote: »Thing is... that's a personal issue, not a game issue. The game is only having a mode available, how much players use it and how far they are willing to push themselves is on them. Personal responsibility is a thing. You can say: "Hey, I gotta go to bed so I am logging off." There is no shame in not pushing yourself to the edge, but instead to enjoy something.SilverBride wrote: »DenverRalphy wrote: »Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
It's not greedy to want to enjoy more of a feature we enjoy without pushing ourselves to the brink of exhaustion.
If you feel like you are pushing yourself over the edge of what you want to do, are you really enjoying what you are doing?
Personally I do however many arcs I feel in the mood for.
PS: I do agree with you that ZOS could make the earlier arcs go faster, but they have to do this by gameplay means: Upgrades.
By that logic everything ends up as a “personal issue” though. Gamebreaking bugs, bad game design, having your class/skills/sets deleted next patch…. As long as we don’t let anything bother us, there are no issues and we should stop complaining.
IA is designed to be played for many hours at a time. It’s not healthy and can be resolved with a simple Save option, so why are you opposed to that?
I'm opposed to it becaue a Save option can be abused.
Get a Vision you really want to start out? Save. Next boss... Yuck, hate those visions, reload last save. Rinse/Repeat until you get the vision you want. Save again. Next stage... yuck, hate those visions, reload last save.
Gettin the picture yet?
That's not what anyone is asking for, and it's not how the arenas work.
What people are asking for is the ability to leave the Archive, log off, sleep, go to work, do a trial, whatever, and when you go back in on that same character it has your progress saved, and you can continue where you left off. That is how Vatashran and Mealstrom work. You can't continue to round 8 of vMA and then say "you know what I want a redo of round 5" and backtrack. Once you continue, that's it, you can't backtrack.
Then how do you counter any CP progress? Or the addition of stickerbook entries that can now be reconstructed. Or gear farmed that the player didn't have before? etc...?
The armory system already allows players to make somewhat significant changes on the fly. But that's mitigated by a time limit. Saved progress would blast that gate wide open.
DenverRalphy wrote: »Then how do you counter any CP progress? Or the addition of stickerbook entries that can now be reconstructed. Or gear farmed that the player didn't have before? etc...?
The armory system already allows players to make somewhat significant changes on the fly. But that's mitigated by a time limit. Saved progress would blast that gate wide open.
Reginald_leBlem wrote: »What people are asking for is the ability to leave the Archive, log off, sleep, go to work, do a trial, whatever, and when you go back in on that same character it has your progress saved, and you can continue where you left off. That is how Vatashran and Mealstrom work. You can't continue to round 8 of vMA and then say "you know what I want a redo of round 5" and backtrack. Once you continue, that's it, you can't backtrack.
DenverRalphy wrote: »Are we talking about different kinds of saves? I'm thinking about something like Maelstrom Arena, where progress is saved for the duration of a specific run only. Once all threads are gone, the save is automatically deleted. It's not like a single-player save file, which can be reloaded an infinite number of times.DenverRalphy wrote: »Just resetting over and over again is much more of a chore than saving a perfect vision load out. Being able to save would be counter intuitive to the random dynamic intended for the archive.What's greedy about "please at least implement the same saving system for IA that you already have for solo arenas"?DenverRalphy wrote: »Asking for a full on save is asking for too much, and will never happen. Ya gotta ask for something more reasonable and not get greedy if you want ZoS to listen.
A Save system would allow the player to completely re-kit, flesh out stickerbooks, craft/reconstruct gear, redistribute skillpoints/morphs, etc.. to maximize the effectiveness of the Save State. At least now it's only possible for a player to do what they can on the fly. Give players the ability to basically push Pause on the run, and all that goes out the window.
IA isn't a solo arena. It's not intended to be anything like the solo arenas.
DenverRalphy wrote: »Get a Vision you really want to start out? Save. Next boss... Yuck, hate those visions, reload last save. Rinse/Repeat until you get the vision you want. Save again. Next stage... yuck, hate those visions, reload last save.
Gettin the picture yet?
DenverRalphy wrote: »Get a Vision you really want to start out? Save. Next boss... Yuck, hate those visions, reload last save. Rinse/Repeat until you get the vision you want. Save again. Next stage... yuck, hate those visions, reload last save.
Gettin the picture yet?
There would be save points, to eliminate the possibility of abuse. The save point would probably be at the end of a stage, after you've downed all the mobs (for a regular stage), or the boss (for a boss stage).
When you re-enter the IA, you would be put at the beginning of the next stage (which could be a regular one or a boss, depending). If you did not choose a vision or verse before leaving the archive, tough, you lose out.
I don't understand why anyone would oppose saves. It doesn't offer any advantage. In fact, not having saves advantages those who have lots of time on their hands, don't value their health, or don't have any physical limitations. The system is unfair as it is right now. Saves would level the playing field. Maybe that's what some of these players are afraid of.
ETA: I meant stage, not cycle.