This game rewards having a large number of characters too much

Parasaurolophus
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What's wrong with doing a few crafting dailies on just one character?
What's wrong with doing a few normal randoms on the character I'm comfortable with?
I can solo 90% of the overland bosses in this game, so why can't I complete all the boss dailies in one zone with just one character? On my own, without waiting in the zone there will be 5 more players at night who will want to share the quest.
Edited by Parasaurolophus on October 20, 2024 1:25AM
PC/EU
  • AlnilamE
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    You can. You just need to get the quest shared by another player.
    The Moot Councillor
  • TaSheen
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    Nothing wrong with it. I just prefer having many girls in various RP set ups. I'm a very.... "multiple personality" person when it comes to games like this. I don't do dailies on every character I have (good lord - if I did, I'd NEVER get things done IRL!)

    Should the ability to have many characters (each an individual in my particular playstyle) be removed, I'll be very happy to go pay some other company so I can play my preferred way.

    You do you. I will, thank you very much, do things my way.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • moderatelyfatman
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    Agreed. ESO is designed to be beginner friendly and easy to level up so the downside of this is that it is easy to get multiple characters who are maxed out. Then you have a CP system which is shared for all things. I know people with 18 toons (they are retired, so they have the spare time) who are max level crafters and do their daily writs on all of them. And then they do the daily dungeons as well!

    Once again, this is by design. In other MMOs the equivalent of the CP system is split between Quality of Life bonuses which are account wide and character skills which need to be levelled up individually. In these MMOs players are far more likely to stay on only a few characters.

  • Nerouyn
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    One of the big draws of the single player TES games for me is being able to play just one character.

    ESO unfortunately never aimed to be that.

    There truly isn't anything wrong with the OP or anyone else for not wanting to have to play across multiple characters, but the devs don't want it because money.

    The more time players have to spend levelling alts, horse training, skill point collecting etc. etc. etc. the more money they make in some fashion or other.
  • TaSheen
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    Nerouyn wrote: »
    One of the big draws of the single player TES games for me is being able to play just one character.

    ESO unfortunately never aimed to be that.

    There truly isn't anything wrong with the OP or anyone else for not wanting to have to play across multiple characters, but the devs don't want it because money.

    The more time players have to spend levelling alts, horse training, skill point collecting etc. etc. etc. the more money they make in some fashion or other.

    I play multiple characters in both Oblivion and Skyrim. Lovely little mod for multiple profiles....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • wolfie1.0.
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    Technically you can do every daily zone quest solo, on one character each day...and Technically you can't.

    50 daily style quest cap is still in place.
  • Nerouyn
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    TaSheen wrote: »
    I play multiple characters in both Oblivion and Skyrim. Lovely little mod for multiple profiles....

    The single player games are great for allowing for every player preference, especially when you consider mods.

    ESO doesn't.

    That's the point.

    ESO shouldn't penalise those who want to play just a single character.
  • Zodiarkslayer
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    In MMOs player tend to do what is easiest and fastest.

    The point is that playing only one character does not penalise the player, but rather makes him miss out on the many advantages of having multiples. There is a difference.

    Its not just daily quests. Even if you could complete as many daily quests consecutively as you wanted, then there would still be incentives to play as many characters as possible.
    Crafting assistants mails.
    The at times massive imbalance between the classes.
    RnG and the loot list/lock out mechanics.
    The fact that you cannot change the appearance of a character on demand, only by purchasing Tokens from the crown store.
    That list is long, if you think about it.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • fizzylu
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    I play one character, someone I know has every character slot used. It's never bothered me, but it is a little crazy how much more they can get from doing so (even just off of daily crafting writs alone).
  • spartaxoxo
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    Having a lot of characters really only has a small benefit. It makes some things more convenient, and you also can switch classes if you're a meta chaser. What else is there (outside of cosmetics)?

    Edited by spartaxoxo on October 20, 2024 7:07AM
  • Grizzbeorn
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    No, it doesn't.
      PC/NA Warden Main
    • RomanRex
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      0% clue what you are trying to say.

      dailies are once per day. the idea that you can get them from other people or do them on alt characters is just icing on the cake.

      the game is made to be completed over a long period of time, not a single day.
    • spartaxoxo
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      RomanRex wrote: »
      0% clue what you are trying to say.

      dailies are once per day. the idea that you can get them from other people or do them on alt characters is just icing on the cake.

      the game is made to be completed over a long period of time, not a single day.

      Well, I think they are saying it's much faster and easier to swap to an alt than get someone to share a quest with you. And that is unfair to people who only have the one quest. So, they'd like it to be changed so you don't need the share. Personally, I'm not sure how changing the quest that way would make it more fair for a person on a single character. Wouldn't it just increase the gap further?
    • RomanRex
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      spartaxoxo wrote: »
      RomanRex wrote: »
      0% clue what you are trying to say.

      dailies are once per day. the idea that you can get them from other people or do them on alt characters is just icing on the cake.

      the game is made to be completed over a long period of time, not a single day.

      Well, I think they are saying it's much faster and easier to swap to an alt than get someone to share a quest with you. And that is unfair to people who only have the one quest. So, they'd like it to be changed so you don't need the share. Personally, I'm not sure how changing the quest that way would make it more fair for a person on a single character. Wouldn't it just increase the gap further?

      additional characters are free up to a certain #.

      if you want to expeditiously complete the game (clear zone achievements, etc.) and don’t want to engage with the social aspects of an MMO (friends or strangers in zone for quest share) it’ll take longer for you.

      current structure of daily quests is fine and not something that needs to be changed.
    • spartaxoxo
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      RomanRex wrote: »
      spartaxoxo wrote: »
      RomanRex wrote: »
      0% clue what you are trying to say.

      dailies are once per day. the idea that you can get them from other people or do them on alt characters is just icing on the cake.

      the game is made to be completed over a long period of time, not a single day.

      Well, I think they are saying it's much faster and easier to swap to an alt than get someone to share a quest with you. And that is unfair to people who only have the one quest. So, they'd like it to be changed so you don't need the share. Personally, I'm not sure how changing the quest that way would make it more fair for a person on a single character. Wouldn't it just increase the gap further?

      additional characters are free up to a certain #.

      if you want to expeditiously complete the game (clear zone achievements, etc.) and don’t want to engage with the social aspects of an MMO (friends or strangers in zone for quest share) it’ll take longer for you.

      current structure of daily quests is fine and not something that needs to be changed.

      I don't agree with them. I'm just saying I think that's what they are complaining about.
    • Ilumia
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      I think the flexibility to make a choice is great.
      But I agree that the artificial limit on dailies is really annoying, and limits the choice of playing just one 'main'. If I am lucky enough to get someone to share a daily I'd like to do twice, then it's still a minor hassle. But it would be really nice if I could just pick up another of the daily quests after handing the first one in. With a fair limit per day. Also don't think crafting dailies should be possible to do more than one set of per day.
    • Sarannah
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      You do realize having multiple character does not matter at all for how fast you can gain gold or exp. It all depends on how you play, to maximize what you are doing. And as stated above, there is the daily limit of 50 daily quests per character. A limit everyone has.

      I haven't done a random daily dungeon for months, yet I am still 3k+ cp. So exp-wise it does not matter how many characters you have.
      I haven't done daily writs on all my 20 characters in a long time, and I still make about the same amount of gold as if I were. It all depends on what you do with the time you are in-game. So gold-wise it does not really matter how many characters you have either.

      But I do agree with you, that the zone dailies should offer the other dailies once you have completed one. We shouldn't need other players for this.

      Multiple characters does not make a difference, but having multiple accounts does. Due to events having an accountwide daily droplimit on style pages, having multiple accounts is a huge benefit. When really this shouldn't be the case.

      Another thing, accountwide limits are stupid. As mentioned by myself already, the event style pages. But now also scripts. This is one of the worst limitations ZOS could apply. Because it feels like: "Ohw, I've already found my daily drop... I'm just going to log off." This is not rewarding for players who want to play the game, and reap the benefits of playing more/longer.

      PS: I am of the opinion that using add-ons to complete dailies is unfair. No other gamemode is automated or allowed to be automated, neither should crafting be. If players don't want to play certain parts of the game, it should not be automated for them.
    • Urvoth
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      Eso balancing also heavily penalizes maining a single character/class for the most part. Class balance updates are too slow and far between, nerfs are often too heavy-handed, and struggling classes are left to languish for years.
    • colossalvoids
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      The balance here is about that having more characters require more investment be it time, resources and all combined depending on what's the point of it. It's not like you're creating level 3 alts and feel proficient and ready to "exploit" but you're actually building those to handle the tasks and wield enough rewards for your needs.

      And you surely do not need to have 20/20 crafter army or required to do so, game provides enough to be self sufficient even without it but with bigger time investment daily comparatively to leveling an alt army fully and gearing them up/learning/training all the stuff which is a big time investment but after this one big sprint it speeds your year's long marathon so to say, as many things are. Account progression matters for some of us, especially when there's not much progression to look forward to in game overall after AWA and other changes the game had.
    • AlnilamE
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      Nerouyn wrote: »
      TaSheen wrote: »
      I play multiple characters in both Oblivion and Skyrim. Lovely little mod for multiple profiles....

      The single player games are great for allowing for every player preference, especially when you consider mods.

      ESO doesn't.

      That's the point.

      ESO shouldn't penalise those who want to play just a single character.

      How are you being penalized? There's nothing wrong with playing just one character, just like there's nothing wrong with playing multiples.

      Even if you want to play multiple roles on a single character, the Armory system is there for you.

      I have guildies who only play one character, and guildies that have so many alts they have more than one account.

      I made a number of alts over the years, but I only play a few at a time.
      The Moot Councillor
    • TaSheen
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      The point would appear to be that those of us with many characters have a LOT more gold than those who play only one. I don't really think that's completely true; I have several millions across 4 accounts, both PC megaservers, but I know a couple of people who have nearly a billion each on just one character.... *shrug*
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    • Nerouyn
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      AlnilamE wrote: »
      How are you being penalized?

      As has been mentioned throughout this entire thread, the primary culprit is dailies.

      It is known, Khaleesi.
    • Four_Fingers
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      Truly tired of people wanting to alter gameplay to match their own preferences.
      You can play the game with one character or many, it is your choice.

      Edited by Four_Fingers on October 20, 2024 2:39PM
    • Parasaurolophus
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      I want to add more. I have 11 characters, 8 of which are well-developed, max level, and have enough skill points to do crafting dailies. But I only really play two of them—my main Nightblade for questing, PvP, and sometimes PvE, and an Arcanist for PvE (no surprise there). I also want to have a necromancer tank/healer, but I can't get myself to gather skyshards for her.

      For the last couple of months, I've been farming transmutation crystals, from 200 to 1000. I could only do this with three characters—my Nightblade, Arcanist, and a Warden harvester for treasure maps. The rest of the characters aren’t as well-geared. Running random normals on the Warden was uncomfortable, as that character doesn't have enough damage.

      So, I thought—why can’t I just do all of this on one character? If there were an account-wide limit on dailies, like 8 for example, I would hit that limit every day on a character I'm comfortable playing. In the end, I'd play MORE, I’d have enough crystals to create sets for all my characters, and random dungeons would become a more regular activity for me. Wouldn't that be a benefit?

      The same goes for crafting dailies. No one really talks about this, but it's been a long time coming. The whole game's economy rests on players completing this magical ritual every day—crafting dailies on 10+ characters. This lets each player generate over 50,000 gold and a ton of gold mats out of thin air. But why is that tied to the number of characters? Why can’t I just hit the crafting daily limit with one character? ZOS doesn’t give console players access to the armory assistant, arguing that it’s a pay-to-win advantage. But having 10 paid character slots provides a huge economic advantage.

      Zone dailies. If I could take all the quests on one character, I’d do more of them. But I’m not at all interested in constantly searching for someone to share quests with or waiting for a player who might need help.
      PC/EU
    • Tandor
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      TaSheen wrote: »
      The point would appear to be that those of us with many characters have a LOT more gold than those who play only one. I don't really think that's completely true; I have several millions across 4 accounts, both PC megaservers, but I know a couple of people who have nearly a billion each on just one character.... *shrug*

      The only thing that determines how much gold you have relative to others is whether you're a trader or not, and if so how seriously you take it.

      I probably have somewhere between 60 and 80 characters across 3 accounts, and no more than 3 or 4 million gold between them accumulated over 10 years. That amount will never change significantly, but then where trading is concerned I'm neither a seller nor, in any significant way, a buyer.
    • Parasaurolophus
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      Truly tired of people wanting to alter gameplay to match their own preferences.
      You can play the game with one character or many, it is your choice.

      Every new character requires a colossal amount of time and effort. Do I really have to craft and create meta gear for each character just to be able to do more than one daily/raid/bg per day? Yes, random normal isn’t that big of a problem, but even in normal, you can end up with a really bad group and turn your run into a nightmare.
      PC/EU
    • TaSheen
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      Tandor wrote: »
      TaSheen wrote: »
      The point would appear to be that those of us with many characters have a LOT more gold than those who play only one. I don't really think that's completely true; I have several millions across 4 accounts, both PC megaservers, but I know a couple of people who have nearly a billion each on just one character.... *shrug*

      The only thing that determines how much gold you have relative to others is whether you're a trader or not, and if so how seriously you take it.

      I probably have somewhere between 60 and 80 characters across 3 accounts, and no more than 3 or 4 million gold between them accumulated over 10 years. That amount will never change significantly, but then where trading is concerned I'm neither a seller nor, in any significant way, a buyer.

      Agreed.
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    • Parasaurolophus
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      Tandor wrote: »
      TaSheen wrote: »
      The point would appear to be that those of us with many characters have a LOT more gold than those who play only one. I don't really think that's completely true; I have several millions across 4 accounts, both PC megaservers, but I know a couple of people who have nearly a billion each on just one character.... *shrug*

      The only thing that determines how much gold you have relative to others is whether you're a trader or not, and if so how seriously you take it.

      I probably have somewhere between 60 and 80 characters across 3 accounts, and no more than 3 or 4 million gold between them accumulated over 10 years. That amount will never change significantly, but then where trading is concerned I'm neither a seller nor, in any significant way, a buyer.


      There aren't many high-demand goods in the game, especially after the economy crashed this summer. And golden materials were one of them. People made a lot of gold, especially on chromed plating. There were also monster masks, but it was trading golden mats that was the main focus.
      PC/EU
    • Juju_beans
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      fizzylu wrote: »
      I play one character, someone I know has every character slot used. It's never bothered me, but it is a little crazy how much more they can get from doing so (even just off of daily crafting writs alone).

      But it's also a lot more work to level them, gear them. You also have to have resources for all those characters to get enchants, make food, potions, etc.

      I don't do crafting every day on every character unless it's an event and that's so I can stock up resources that they will use later.

      I can only gold out weapons on my characters.


    • AlnilamE
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      Nerouyn wrote: »
      AlnilamE wrote: »
      How are you being penalized?

      As has been mentioned throughout this entire thread, the primary culprit is dailies.

      It is known, Khaleesi.

      If it's because of the love of doing dailies, each character can do 50 dailies a day. That should keep most people busy for the entirety of their playtime.

      If it's because dailies bring money, there are other ways to make money.

      It is known.
      I want to add more. I have 11 characters, 8 of which are well-developed, max level, and have enough skill points to do crafting dailies. But I only really play two of them—my main Nightblade for questing, PvP, and sometimes PvE, and an Arcanist for PvE (no surprise there). I also want to have a necromancer tank/healer, but I can't get myself to gather skyshards for her.

      For the last couple of months, I've been farming transmutation crystals, from 200 to 1000. I could only do this with three characters—my Nightblade, Arcanist, and a Warden harvester for treasure maps. The rest of the characters aren’t as well-geared. Running random normals on the Warden was uncomfortable, as that character doesn't have enough damage.

      So, I thought—why can’t I just do all of this on one character? If there were an account-wide limit on dailies, like 8 for example, I would hit that limit every day on a character I'm comfortable playing. In the end, I'd play MORE, I’d have enough crystals to create sets for all my characters, and random dungeons would become a more regular activity for me. Wouldn't that be a benefit?

      The same goes for crafting dailies. No one really talks about this, but it's been a long time coming. The whole game's economy rests on players completing this magical ritual every day—crafting dailies on 10+ characters. This lets each player generate over 50,000 gold and a ton of gold mats out of thin air. But why is that tied to the number of characters? Why can’t I just hit the crafting daily limit with one character? ZOS doesn’t give console players access to the armory assistant, arguing that it’s a pay-to-win advantage. But having 10 paid character slots provides a huge economic advantage.

      Zone dailies. If I could take all the quests on one character, I’d do more of them. But I’m not at all interested in constantly searching for someone to share quests with or waiting for a player who might need help.

      The only equitable solution to this is to limit dailies to once per account instead of once per character. And that would disrupt the routine of a lot of players.

      You are also losing sight of the fact that crafting writs were introduced to consume materials. We were drowning in materials when they were first introduced (I can't quite remember if this was before the crafting bag or not). You could not sell them at traders for the vendor price.

      Master Writs also consume upgrade materials, otherwise any crafter that has played for a reasonable amount of time would also be drowning in them.

      There are enough zone dailies in the game now that you can spend most of the day doing them if you wish. And that is just going to increase over time.
      The Moot Councillor
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