One of the big draws of the single player TES games for me is being able to play just one character.
ESO unfortunately never aimed to be that.
There truly isn't anything wrong with the OP or anyone else for not wanting to have to play across multiple characters, but the devs don't want it because money.
The more time players have to spend levelling alts, horse training, skill point collecting etc. etc. etc. the more money they make in some fashion or other.
I play multiple characters in both Oblivion and Skyrim. Lovely little mod for multiple profiles....
0% clue what you are trying to say.
dailies are once per day. the idea that you can get them from other people or do them on alt characters is just icing on the cake.
the game is made to be completed over a long period of time, not a single day.
spartaxoxo wrote: »0% clue what you are trying to say.
dailies are once per day. the idea that you can get them from other people or do them on alt characters is just icing on the cake.
the game is made to be completed over a long period of time, not a single day.
Well, I think they are saying it's much faster and easier to swap to an alt than get someone to share a quest with you. And that is unfair to people who only have the one quest. So, they'd like it to be changed so you don't need the share. Personally, I'm not sure how changing the quest that way would make it more fair for a person on a single character. Wouldn't it just increase the gap further?
spartaxoxo wrote: »0% clue what you are trying to say.
dailies are once per day. the idea that you can get them from other people or do them on alt characters is just icing on the cake.
the game is made to be completed over a long period of time, not a single day.
Well, I think they are saying it's much faster and easier to swap to an alt than get someone to share a quest with you. And that is unfair to people who only have the one quest. So, they'd like it to be changed so you don't need the share. Personally, I'm not sure how changing the quest that way would make it more fair for a person on a single character. Wouldn't it just increase the gap further?
additional characters are free up to a certain #.
if you want to expeditiously complete the game (clear zone achievements, etc.) and don’t want to engage with the social aspects of an MMO (friends or strangers in zone for quest share) it’ll take longer for you.
current structure of daily quests is fine and not something that needs to be changed.
I play multiple characters in both Oblivion and Skyrim. Lovely little mod for multiple profiles....
The single player games are great for allowing for every player preference, especially when you consider mods.
ESO doesn't.
That's the point.
ESO shouldn't penalise those who want to play just a single character.
The point would appear to be that those of us with many characters have a LOT more gold than those who play only one. I don't really think that's completely true; I have several millions across 4 accounts, both PC megaservers, but I know a couple of people who have nearly a billion each on just one character.... *shrug*
Four_Fingers wrote: »Truly tired of people wanting to alter gameplay to match their own preferences.
You can play the game with one character or many, it is your choice.
The point would appear to be that those of us with many characters have a LOT more gold than those who play only one. I don't really think that's completely true; I have several millions across 4 accounts, both PC megaservers, but I know a couple of people who have nearly a billion each on just one character.... *shrug*
The only thing that determines how much gold you have relative to others is whether you're a trader or not, and if so how seriously you take it.
I probably have somewhere between 60 and 80 characters across 3 accounts, and no more than 3 or 4 million gold between them accumulated over 10 years. That amount will never change significantly, but then where trading is concerned I'm neither a seller nor, in any significant way, a buyer.
The point would appear to be that those of us with many characters have a LOT more gold than those who play only one. I don't really think that's completely true; I have several millions across 4 accounts, both PC megaservers, but I know a couple of people who have nearly a billion each on just one character.... *shrug*
The only thing that determines how much gold you have relative to others is whether you're a trader or not, and if so how seriously you take it.
I probably have somewhere between 60 and 80 characters across 3 accounts, and no more than 3 or 4 million gold between them accumulated over 10 years. That amount will never change significantly, but then where trading is concerned I'm neither a seller nor, in any significant way, a buyer.
I play one character, someone I know has every character slot used. It's never bothered me, but it is a little crazy how much more they can get from doing so (even just off of daily crafting writs alone).
Parasaurolophus wrote: »I want to add more. I have 11 characters, 8 of which are well-developed, max level, and have enough skill points to do crafting dailies. But I only really play two of them—my main Nightblade for questing, PvP, and sometimes PvE, and an Arcanist for PvE (no surprise there). I also want to have a necromancer tank/healer, but I can't get myself to gather skyshards for her.
For the last couple of months, I've been farming transmutation crystals, from 200 to 1000. I could only do this with three characters—my Nightblade, Arcanist, and a Warden harvester for treasure maps. The rest of the characters aren’t as well-geared. Running random normals on the Warden was uncomfortable, as that character doesn't have enough damage.
So, I thought—why can’t I just do all of this on one character? If there were an account-wide limit on dailies, like 8 for example, I would hit that limit every day on a character I'm comfortable playing. In the end, I'd play MORE, I’d have enough crystals to create sets for all my characters, and random dungeons would become a more regular activity for me. Wouldn't that be a benefit?
The same goes for crafting dailies. No one really talks about this, but it's been a long time coming. The whole game's economy rests on players completing this magical ritual every day—crafting dailies on 10+ characters. This lets each player generate over 50,000 gold and a ton of gold mats out of thin air. But why is that tied to the number of characters? Why can’t I just hit the crafting daily limit with one character? ZOS doesn’t give console players access to the armory assistant, arguing that it’s a pay-to-win advantage. But having 10 paid character slots provides a huge economic advantage.
Zone dailies. If I could take all the quests on one character, I’d do more of them. But I’m not at all interested in constantly searching for someone to share quests with or waiting for a player who might need help.