xylena_lazarow wrote: »Yesterday morning: blue ball group running, blue map, DC holds 6 scrolls, opponents log out and/or stop trying
Yesterday afternoon: red ball group running, red map, EP holds 6 scrolls, opponents log out and/or stop trying
Yesterday evening: gold ball group running, gold map, AD holds 6 scrolls, opponents log out and/or stop trying
Right now: red zerg guild running unopposed, EP holds all 6 scrolls, not a single AD player trying to do anything
So basically all it takes is one guild to destroy the entire server. Doesn't even need to be a ball group, but make no mistake, it only takes 12 people trying hard to completely ruin PvP, send dozens of casuals and randoms logging out, and render the scoreboard meaningless. This isn't a problem us players are going to solve, the devs need to rein in the damage that can be done to the game by just a single group, and understand that the majority of players in this PvP (and pretty much every game) are casual randoms and will stay casual randoms, it's an extremely tiny minority of what's already a minority of players that actually engage in ESO organized group PvP. Don't make the same mistake DaoC did.
Not groups plural. One single group. The power delta between organized and random is too damn high.groups come in (whether called “ball groups” or not) and the map changes dramatically
Some ball group players I've talked to say they wouldn't even bother with Cyro if this game had comp GvG. But the behavioral issue isn't competitive group players, it's tryhard pug stompers.silky_soft wrote: »coming to a 8v8 battleground near you
xylena_lazarow wrote: »Not groups plural. One single group. The power delta between organized and random is too damn high.groups come in (whether called “ball groups” or not) and the map changes dramatically
Some ball group players I've talked to say they wouldn't even bother with Cyro if this game had comp GvG. But the behavioral issue isn't competitive group players, it's tryhard pug stompers.
xylena_lazarow wrote: »Not groups plural. One single group. The power delta between organized and random is too damn high.groups come in (whether called “ball groups” or not) and the map changes dramatically
Some ball group players I've talked to say they wouldn't even bother with Cyro if this game had comp GvG. But the behavioral issue isn't competitive group players, it's tryhard pug stompers.
Of course you are right. But we have posted a thousand+ times , from super experienced PvPers like you, React, Joy, and even may I say myself, that ball groups are way too strong. They broke the game. Ball groups are immortal, and with Ruse of Agony they can vacuum up hoardes of pugs endlessly. They have too much healing, too many HP, are way too fast, can't be cc;ed, but on top of all that have unsurvivable power/damage.
Its Blah, blah, blah. ZOS has ignored us. They show no signs of understanding the Frankenstein-ian monster they made.
I cancelled my account and have stopped playing. Once in a while i may pop in. I am sad that I gave up the game. I have 10k+ hours. It was a great game.
xylena_lazarow wrote: »Not groups plural. One single group. The power delta between organized and random is too damn high.groups come in (whether called “ball groups” or not) and the map changes dramatically
Some ball group players I've talked to say they wouldn't even bother with Cyro if this game had comp GvG. But the behavioral issue isn't competitive group players, it's tryhard pug stompers.
Of course you are right. But we have posted a thousand+ times , from super experienced PvPers like you, React, Joy, and even may I say myself, that ball groups are way too strong. They broke the game. Ball groups are immortal, and with Ruse of Agony they can vacuum up hoardes of pugs endlessly. They have too much healing, too many HP, are way too fast, can't be cc;ed, but on top of all that have unsurvivable power/damage.
Its Blah, blah, blah. ZOS has ignored us. They show no signs of understanding the Frankenstein-ian monster they made.
I cancelled my account and have stopped playing. Once in a while i may pop in. I am sad that I gave up the game. I have 10k+ hours. It was a great game.
xylena_lazarow wrote: »Not groups plural. One single group. The power delta between organized and random is too damn high.groups come in (whether called “ball groups” or not) and the map changes dramatically
Some ball group players I've talked to say they wouldn't even bother with Cyro if this game had comp GvG. But the behavioral issue isn't competitive group players, it's tryhard pug stompers.
Of course you are right. But we have posted a thousand+ times , from super experienced PvPers like you, React, Joy, and even may I say myself, that ball groups are way too strong. They broke the game. Ball groups are immortal, and with Ruse of Agony they can vacuum up hoardes of pugs endlessly. They have too much healing, too many HP, are way too fast, can't be cc;ed, but on top of all that have unsurvivable power/damage.
Its Blah, blah, blah. ZOS has ignored us. They show no signs of understanding the Frankenstein-ian monster they made.
I cancelled my account and have stopped playing. Once in a while i may pop in. I am sad that I gave up the game. I have 10k+ hours. It was a great game.
No need for a defeatist attitude, the devs are indeed trying as evidence by the nerfs to Tarnished, Hardened Ward, and Cloak that we've all been asking for forever. This is about getting players to take off the kid gloves when it comes to comp groups, and go after the real culprit, which is gear playing the game for you, but at the group level not just Tarnished or whatever, which is what is screwing the power delta between organized and random. There are a million gear related factors that go into this but it's all gear giving already rich comp groups an exponential advantage.Tommy_The_Gun wrote: »Too little, to late... it is a lost cause.
I agree with you that gear sets are issue. Cloak was imho not a problem since people started to complain about it more or less when Tarnished appeared in the game and it was this set that enabled broken stuff to happen. As for the main PvP related issue, I would add ball groups & stuff that they tend to abuse / exploit as a main culprit on to why people are leaving PvP.xylena_lazarow wrote: »No need for a defeatist attitude, the devs are indeed trying as evidence by the nerfs to Tarnished, Hardened Ward, and Cloak that we've all been asking for forever. This is about getting players to take off the kid gloves when it comes to comp groups, and go after the real culprit, which is gear playing the game for you, but at the group level not just Tarnished or whatever, which is what is screwing the power delta between organized and random. There are a million gear related factors that go into this but it's all gear giving already rich comp groups an exponential advantage.Tommy_The_Gun wrote: »Too little, to late... it is a lost cause.
Delete Snow Treaders and make Rushing Agony apply CC immunity. Half the ball toxicity is already gone.
xylena_lazarow wrote: »Pop caps have nothing to do with it. The server is fine when all 3 factions are high pop.
For years around launch, there was no reason you couldn't take out 10 organized with 20 random. You could mess up their movement with Oil Catapults and Caltrops. They had to rely on standing inside stationary Healing Springs to stack HoTs. They didn't have braindead garbage like Earthgore or Rushing Agony that automate difficult tactics.
They've shifted all the power away from piloting your individual group build, and onto the comp (group setup), meaning fights are decided by the stat sheet and not gameplay, and organized groups' gear plays the game for them to an extent far beyond any solo Tarnished ganker. These are the players who need zero help because they're already organized.
Yet players continue making excuses for why it's fine for the rich to keep getting richer, so nothing changes, sorta like the real world. Someday, science will learn so much from studying gamers.
Yeah if only the zerg could 90v12 instead of 60v12 everything would be fine. No, the problem is that you shouldn't need 60 randoms in the first place, just to stall out 12 tryhards until they get bored enough to leave and do the same exact thing somewhere else. Boredom isn't a wincon and nobody is entitled to be unkillable.AngryPenguin wrote: »As it is now, with pop caps this low, it's impossible to field enough randoms to deal with a ball group.
xylena_lazarow wrote: »Yesterday morning: blue ball group running, blue map, DC holds 6 scrolls, opponents log out and/or stop trying
Yesterday afternoon: red ball group running, red map, EP holds 6 scrolls, opponents log out and/or stop trying
Yesterday evening: gold ball group running, gold map, AD holds 6 scrolls, opponents log out and/or stop trying
Right now: red zerg guild running unopposed, EP holds all 6 scrolls, not a single AD player trying to do anything
So basically all it takes is one guild to destroy the entire server. Doesn't even need to be a ball group, but make no mistake, it only takes 12 people trying hard to completely ruin PvP, send dozens of casuals and randoms logging out, and render the scoreboard meaningless. This isn't a problem us players are going to solve, the devs need to rein in the damage that can be done to the game by just a single group, and understand that the majority of players in this PvP (and pretty much every game) are casual randoms and will stay casual randoms, it's an extremely tiny minority of what's already a minority of players that actually engage in ESO organized group PvP. Don't make the same mistake DaoC did.
xylena_lazarow wrote: »They've shifted all the power away from piloting your individual group build, and onto the comp (group setup), meaning fights are decided by the stat sheet and not gameplay, and organized groups' gear plays the game for them to an extent far beyond any solo Tarnished ganker. These are the players who need zero help because they're already organized.
I don't mean to sound dismissive at all. I actually appreciate your post, despite my first response. But I truly believe it's hopeless. Cyrodiil isn't the product of cogent design, it a byproduct of PVE changes and upper management agendas such as raising the floor and lowering the ceiling.Yet players continue making excuses for why it's fine for the rich to keep getting richer, so nothing changes, sorta like the real world. Someday, science will learn so much from studying gamers.