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The arcanist tomb book in class skills is aesthetically unpleasing.

mdb800
mdb800
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I'm very well aware that if skill styles for class abilities becomes a thing that the most requested feature is people's pets being able to change appearances. However; for the arcanist class, it's a bit much with the tomb appearing in a number of the class skills. It's just hard to not feel that the game is like fortnite or Roblox or something like that when introducing household items as combat tools. I mean it's funny and a little zany, but it'd be nice to have the option for players who don't want to have that to choose an alternative appearance for those class skills.

What separates elder scrolls players from dungeons and dragons players is a visual logic to things. Would you run out into a battlefield to take over a castle or risk your life against the dragon while wielding a book? Goodness, no!
I don't mean that as some sort of jab at players who want to have that, that's their choice, I just want to have the choice to feel more in tune , aesthetically, to the elder scrolls. I want to point out in none of the other entries of the elder scrolls are you able to equip a book and wave it around in front of your enemies screaming, "Hocus pocus" and doing damage. However, you can get one-time use of scrolls that let you temporarily use a spell that you don't know, in oblivion , Morrowind and Skyrim but that's not what this is and that's deliberate because it just doesn't fit the logic and lore of elder scrolls. It's very out of place. again, that's not a jab. We have festivals and celebrations throughout the year that allows us to put polymorphs in costumes that, of course, break the lawyer as well. I just feel that it's very captive and it's unfair to players who are forced to accept that as a default. If they want to try a new class. It just seems up until last year old classes followed some sort of logic to the lore of elder scrolls or at least made an attempt to. This is a deviation of that but I believe that the sensibility of the in-game mechanics is there and it would take very little effort to just add an option take the tomb out of the animations or replace it with something else.

Again, I'm not saying that the tomb animation should be removed from the game. I'm saying that it'd be nice to have an alternative animation available for those who simply cannot stand it, but want to give arcanist a try. I know I'm not the only one who feels that way. I know a number of players who have complained about this very issue and they just don't want to play the arcanist cuz it just feels cartoony because of that and they don't want to look at that.
Edited by mdb800 on October 17, 2024 4:22PM
  • Heren
    Heren
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    Fascinating.
  • El_Borracho
    El_Borracho
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    thats-like-your-opinion-man-gif-8.gif
  • Syldras
    Syldras
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    mdb800 wrote: »
    What separates elder scrolls players from dungeons and dragons players is a visual logic to things. Would you run out into a battlefield to take over a castle or risk your life against the dragon while wielding a book? Goodness, no! (...) We have festivals and celebrations throughout the year that allows us to put polymorphs in costumes that, of course, break the lawyer as well.

    If a tome is heavy enough, it can certainly be used to smash skulls... for example of lawyers ;)

    But seriously: Yes, books shooting laser beams weren't exactly typical for TES lore before. I've also seen criticism about that before Necrom had even been released. But what would you like to replace that animation with?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Artim_X
    Artim_X
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    The Elder Scrolls has always been one of the more fantastical fantasy worlds (Dragon Breaks, Shouts, Shehai, Spinners, multiple strains of vampirism, multiple variations of werebeasts, The Elder Scrolls themselves, etc.). A magical laser book is just another day in the neighborhood.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
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    Eye of the Queen
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    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • ArchMikem
    ArchMikem
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    The fact that Magic takes MANY many forms in The Elder Scrolls, then channeling energy using a Tome as a focus isn't all that farfetched. The single player games already had Spell Tomes.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Soarora
    Soarora
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    The book has lore, there’s a loremasters archive about it I think. It’s basically a notebook because our spells are so beyond typical. They’re eldritch. Eldritch by definition is incomprehensible, how do you cast an incomprehensible spell without a book that needs not comprehend?
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • TheBardAtTheInn
    TheBardAtTheInn
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    That'd be pretty difficult lore-wise as the whole crux (heh) of the Arcanist class is that you get your powers through Hermaeus Mora, Prince of Knowledge, by way of an eldritch tome.

    Though, they did redesign the physical manifestation of devotion to the holy light of the Aedra to match one of the oldest and most vile daedra-worshipping vampire clans, so I wouldn't be surprised if they changed the arcanist book into a green magic tophat.
    TheBardAtTheInn | PC/NA | CP 2600+ | For King and Covenant!
  • Pelanora
    Pelanora
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    Yep reading off a book in battle is pretty darn stupid. Should learn the spells.

    Battles are muddy bloody places. No place for books or people reading books.
  • Syldras
    Syldras
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    ArchMikem wrote: »
    The single player games already had Spell Tomes.

    To learn the spell described in them, not to throw them at people, though.
    Soarora wrote: »
    The book has lore, there’s a loremasters archive about it I think.

    Even every weird crownstore item has some lore text, the question is whether it seems plausible for the world of TES. When it comes to that, opinions vary.
    Soarora wrote: »
    It’s basically a notebook because our spells are so beyond typical. They’re eldritch. Eldritch by definition is incomprehensible, how do you cast an incomprehensible spell without a book that needs not comprehend?

    How does one write down things in a notebook that one can't comprehend? If one can write it down, it should also be possible to memorize it? Even if the meaning isn't understood, it's possible to keep syllables or symbols in mind. People who learn to sing a song or speak a prayer in a language they don't understand do that all the time.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • BahometZ
    BahometZ
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    I continue to find the various objections to arcanist animations stunningly close-minded, given this is a fantasy setting. Anything can happen. Even lore is mutable.
    Is it so hard to imagine that magical books are dangerous?
    Pact Magplar - Max CP (NA XB)
  • Diebesgut
    Diebesgut
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    smilie_hal_086.gif
    ... they could give us some of these skin things for the arcanist skills.

    Maybe beautiful Anequina orange for my Khajiit family... 🏵️ 📖 🧡

    (shocking pink for the high elves :trollface: )

    halloween_231.gif

    Khajiit Sicherheitsdienst ~ Überprüfung von Schlössern aller Art ~ Khajiit Security ~ Inspection of any kind of locks
    Khajiit Gebrauchtwaren ~ Handel mit Waren aller Art ~ Khajiit Store ~ Trading of any kind of goods
    Playstation
  • Syldras
    Syldras
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    BahometZ wrote: »
    I continue to find the various objections to arcanist animations stunningly close-minded,

    I hope you don't mean me as, if you look at my comments closely, I have not even given my opinion on these books. All I do is acknowledging the criticism (as I said, OP isn't the only one; in fact there were a lot of such postings after the Necrom reveal stream) and wondering whether and how these books may or may not fit into the existing lore (I don't even have a set opinion about it yet).
    BahometZ wrote: »
    given this is a fantasy setting. Anything can happen.

    I object. A good narration needs plausibility. Just because it's fantasy it doesn't mean one could randomly add anything ("anything" would also mean David Hasselhoff in a Ferrari) - or, of course one could, but people may have good reasons to question it then.
    BahometZ wrote: »
    Is it so hard to imagine that magical books are dangerous?

    I think the main problem for people who dislike these books is that they are shooting laser beams, which indeed was nothing any scripture in TES was ever capable of before.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • katanagirl1
    katanagirl1
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    I have an arcanist and I don’t have a problem with it. The arcanist is a servant of Hermaeus Mora and his forte is books and knowledge. It doesn’t seem too far fetched that a magical book with words of power could be used in battle. I particularly love how the pages flap around while you wield it.
    Khajiit Stamblade main
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    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • LalMirchi
    LalMirchi
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    Perceptions are very personal. I'm sure the creator of this effect is rather pleased with it as are many players.

    I quite like it.
  • fizzylu
    fizzylu
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    I dislike a lot of the VFX for ESO classes, but I think the arcanist has some of the most out of place looking ones so far. That being said, I also wouldn't expect any of them to get changed just because of that.... I will simply not play the class. Now, if it's something like the sorc pets that have had pages upon pages of player feedback of them legitimately causing issues for players with some health problems and the like (for me the twilight matriarch triggers my misophonia).... then yeah, Zenimax devs should have long done got around to changing it or offering alternatives.
  • Nharimlur_Finor
    Nharimlur_Finor
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    My problems are pretty basic.

    Necrotic Orb and Soul Trap are hand-cast spells. Yet, my character is required to perform the animation of unstrapping their staff and armimng it before firing off these abilities. I'd be fine with this if those abilities were from the Destruction Staff line.
  • BahometZ
    BahometZ
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    Syldras wrote: »
    BahometZ wrote: »
    I continue to find the various objections to arcanist animations stunningly close-minded,

    I hope you don't mean me as, if you look at my comments closely, I have not even given my opinion on these books. All I do is acknowledging the criticism (as I said, OP isn't the only one; in fact there were a lot of such postings after the Necrom reveal stream) and wondering whether and how these books may or may not fit into the existing lore (I don't even have a set opinion about it yet).
    BahometZ wrote: »
    given this is a fantasy setting. Anything can happen.

    I object. A good narration needs plausibility. Just because it's fantasy it doesn't mean one could randomly add anything ("anything" would also mean David Hasselhoff in a Ferrari) - or, of course one could, but people may have good reasons to question it then.
    BahometZ wrote: »
    Is it so hard to imagine that magical books are dangerous?

    I think the main problem for people who dislike these books is that they are shooting laser beams, which indeed was nothing any scripture in TES was ever capable of before.

    They're not laser beams though, that's a subjective description that people have been applying for some reason. It's a beam of arcane energy. Which is entirely plausible. Templars also have a "laser beam".

    I think people are way too invested in their own personal views on an mmo designed for mass consumption.
    Pact Magplar - Max CP (NA XB)
  • M1SHAAN
    M1SHAAN
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    Syldras wrote: »
    I think the main problem for people who dislike these books is that they are shooting laser beams, which indeed was nothing any scripture in TES was ever capable of before.

    I disagree that there isn't precedent for this. Texts have had physical magical properties in past Elder Scrolls games. For one, the Elder Scrolls themselves usually strike their reader blind.

    For an example more directly related to Hermaeus Mora, his Black Books can channel his power in definitively physical ways, as was shown quite explicitly in Skyrim. Given this example, I don't think it's implausible at all that an Arcanist with a Tome holding knowledge and power obtained from Hermaeus Mora could channel all the accumulated magic the book held into a directed energy blast.

    The mechanical function of the skill itself also reminds me of the Lightning Storm spell from Skyrim, so there's mechanical precedent for a channeled directable laser beam spell.

    While it's (as far as I know) true that there haven't been book lasers in Elder Scrolls lore before, I think there is plenty of existing lore suggesting that their existence, in the context ESO uses them, is unsurprising and congruent with the Elder Scrolls universe.

    Of course, that doesn't mean that you have to appreciate the aesthetic. Something can be ugly and lore-friendly at the same time, though (this is where I would cite something / a character as an example for a sick burn, but I couldn't think of anything appropriate. Oh well)
  • Syldras
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    BahometZ wrote: »
    They're not laser beams though, that's a subjective description that people have been applying for some reason. It's a beam of arcane energy. Which is entirely plausible. Templars also have a "laser beam".

    The Templars' beam of arcane energy doesn't shoot from an item, though.
    M1SHAAN wrote: »
    I disagree that there isn't precedent for this. Texts have had physical magical properties in past Elder Scrolls games. For one, the Elder Scrolls themselves usually strike their reader blind.

    But not by emitting a laser, flash of light or arcane energy beam (I can live with that wording). It's the reading of the scrolls that causes, after a longer expose, blindness. While that is indeed a case pf "physical magical properties" of a text (which no one disputes, as the Black Books of Hermaeus Mora are also well-known), it isn't the same procedure as with the Arcanists' grimoire. Unless the Arcanist ties his opponents down and forces them to read a confusing text until their heads explode (I'd love to describe a more grim and Lovecraftian outcome, but since forum rules protect the faint of heart,... ah well) and this is only omitted in the game because it would take too long and might bore the general audience :p
    M1SHAAN wrote: »
    The mechanical function of the skill itself also reminds me of the Lightning Storm spell from Skyrim, so there's mechanical precedent for a channeled directable laser beam spell.

    That's lightning/electricity, a completely normal, natural force that even exists in the real world, bent by a mage who can control it. It doesn't emit from an item either. Of course the wielder could probably decide to shoot it from an item of his choice for fun, but the item is not neccessary (according to lore). We could debate whether using some physical focus might make the casting easier or strengthen the spell, but the energy still comes from somewhere else, not the item itself.

    Big portions of what we officially get about the Arcanist's book is unfortunately rather meaningless, too. As UESP summarizes it:
    "Every arcanist's tome is unique. The knowledge in each tome is suited to the mind and soul of each individual arcanist: if one arcanist were to attempt to read another's book, they would find it impossible to learn from. Just like the tomes themselves, the process of becoming an arcanist is equally unique—no arcanist discovers their tome the same way as another, and the bond formed between a tome and its caster is wholly unique."
    Wow, it's UNIQUE! Maybe that's indeed enough for some people. I rather care for the whys and the hows.
    M1SHAAN wrote: »
    Of course, that doesn't mean that you have to appreciate the aesthetic. Something can be ugly and lore-friendly at the same time, though

    Jakarn. Also, most apex mounts in the crown store look horrid, even if a lore explanation about their creation is made up.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • edward_frigidhands
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    mdb800 wrote: »
    I'm very well aware that if skill styles for class abilities becomes a thing that the most requested feature is people's pets being able to change appearances. However; for the arcanist class, it's a bit much with the tomb appearing in a number of the class skills. It's just hard to not feel that the game is like fortnite or Roblox or something like that when introducing household items as combat tools. I mean it's funny and a little zany, but it'd be nice to have the option for players who don't want to have that to choose an alternative appearance for those class skills.

    What separates elder scrolls players from dungeons and dragons players is a visual logic to things. Would you run out into a battlefield to take over a castle or risk your life against the dragon while wielding a book? Goodness, no!
    I don't mean that as some sort of jab at players who want to have that, that's their choice, I just want to have the choice to feel more in tune , aesthetically, to the elder scrolls. I want to point out in none of the other entries of the elder scrolls are you able to equip a book and wave it around in front of your enemies screaming, "Hocus pocus" and doing damage. However, you can get one-time use of scrolls that let you temporarily use a spell that you don't know, in oblivion , Morrowind and Skyrim but that's not what this is and that's deliberate because it just doesn't fit the logic and lore of elder scrolls. It's very out of place. again, that's not a jab. We have festivals and celebrations throughout the year that allows us to put polymorphs in costumes that, of course, break the lawyer as well. I just feel that it's very captive and it's unfair to players who are forced to accept that as a default. If they want to try a new class. It just seems up until last year old classes followed some sort of logic to the lore of elder scrolls or at least made an attempt to. This is a deviation of that but I believe that the sensibility of the in-game mechanics is there and it would take very little effort to just add an option take the tomb out of the animations or replace it with something else.

    Again, I'm not saying that the tomb animation should be removed from the game. I'm saying that it'd be nice to have an alternative animation available for those who simply cannot stand it, but want to give arcanist a try. I know I'm not the only one who feels that way. I know a number of players who have complained about this very issue and they just don't want to play the arcanist cuz it just feels cartoony because of that and they don't want to look at that.

    Just to clarify, you meant to write tome correct?
  • Pelanora
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    LaintalAy wrote: »
    My problems are pretty basic.

    Necrotic Orb and Soul Trap are hand-cast spells. Yet, my character is required to perform the animation of unstrapping their staff and armimng it before firing off these abilities. I'd be fine with this if those abilities were from the Destruction Staff line.

    My lightning scribe skill comes from my bow! 🙈 and I'm a sorc!!! 🤣
  • Taril
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    I find it odd that there's even a discussion on the validity of an item shooting lasers.

    Destruction and Restoration staves are literally sticks that can do all sorts of things, shooting fireballs, lightning beams etc. (Lets not get started on Wabbajack...)

    With also texts being given great power... Like you know... The Elder Scrolls that the entire IP is named after (Among various books that can grant power or channel daedric/various spirits powers)

    Yet, suddenly a book that directly channels powers from Hermaeus Mora, in a class whos entire spell list is based off of writing runes (Thus, the book is likely filled with various runeforms), is considered strange?

    I guess the base suggestion of having an alternate appearance could still work. Something like a generic runeform in place of the tome would be easy enough to do, for those that want it.
  • Chilly-McFreeze
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    And I don't think it's odd that people feel that some of these unprecedented skills are out of place.

    If you like it, fine. But to some people the suspension of disbelieve is only uphold via internal consistency. And I don't mean by a stretch (one time spell scrolls, destructions staves etc. in comparison to the beam book).

    I can't remember, did Miraak use any of the controversial Arcanist skills?

    Anyway, the flashy, sci fiy looking skills caused a bit of a push back back when it was released as it's so far from the aesthetics of the other classes which are rooted deeper in already existing elder scrolls lore and which have been more prominent in the single player games. That's huge part of the bone of contention.
    Edited by Chilly-McFreeze on October 19, 2024 8:17AM
  • Taril
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    And I don't think it's odd that people feel that some of these unprecedented skills are out of place.

    Meaning, we can never have anything actually new and can only rehash things from prior titles?

    It's not even that the thing is unprecedented in general, just this specific application.

    Between staves, enchants, Elder Scrolls, myriads of tomes, Daedric and Aedric artifacts... We've seen plenty of objects used as a source of power.

    Yet just because we haven't had skills powered by Hermaeus Mora specifically before it's suddenly "Unprecedented" and "Out of place" when they are finally seen?

    Like, this is the same IP that features Sheogorath, who constantly does crazy and whacky stuff like turn people into cheese or curse objects to send people mad (Or prohibit someone from being able to read a book for example)

    But all of a sudden, a book channelling the power of a daedric prince is too much?
    Anyway, the flashy, sci fiy looking skills caused a bit of a push back back when it was released as it's so far from the aesthetics of the other classes which are rooted deeper in already existing elder scrolls lore and which have been more prominent in the single player games. That's huge part of the bone of contention.

    Though this is more of a separate discussion.

    The OP of this thread was specifically talking about the use of the book Like, even despite scrolls being cited as a use of an object to channel the power of a spell. Having a book as a focii is somehow silly.

    Like, not "The use of a focii is unprecedented for the IP" which is true. You don't require a Destruction Staff to cast a Destruction spell. In general the IP has made focii not required and the only physical items tending to be Soul Gems (Though various spells and rituals also required reagents or some objects and even locations like altars to channel)

    Not the "Laser beams!? In my Fantasy Game!?" which can be a little strange (Though, we've had beams of light before and lightning "Beams" so it's not necessarily a brand new concept) or the bright neon green colouration of skills (Though, we've had a lot of bright neon blue before with Molag Bal and Coldharbour)

    Those arguments have more weight behind them than "Who goes and faces a dragon with a book!?" - Like mages haven't gone to face dragons bare handed because spells don't require anything (Also unarmed being a potential fighting style in other games. I was quite fond of punching dragons in the face in Skyrim) or how a stick (Staff) is equally silly when you ignore the magical power it contains.

    Having qualms about the overall aethetics of Arcanist skills has some merit. They certainly do stand out compared to many other class skills. But, qualms about the use of a book seems odd in the face of all the many other magical items we've seen throughout all the games.

    So yeah, complain about the neon green laser beam the book shoots out, rather than the fact that a book is a focus.
  • Heren
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    So, hu, every other visuals in ESO have strong precedents in other elder scrolls games I suppose ? And for more clarity, because the precedent argument is waved around, every visuals in ESO can be found in Arena I suppose ? If not, I truly expect all the people waving the precedent argument to express their dislike of the visuals not present in Arena, just like they express their dislike of the tome-shooting-beam.

    Or just, like, drop this silly argument and just focus on their feelings, and just acknoledge they are doing mainly headcanon. Wich is fine, we all do this.
  • Syldras
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    Instead of debating over assumptions, it might be more useful to look at the lore sources we actually have about these books. We have two main sources, one is Azandar (especially the Loremaster's Archive), the other a book by Gabriele Benele ("What's an Arcanist?") who doesnt really have a clue actually, but tried so summarize the info she could find.

    In the end what an Arcanist does is to summon energy or to materialize things from Apocrypha, in a process that's not that different to what other mages/summoners do (while those summon from other realms). There is no lore explanation to why Arcanists need a book to channel said energy, and even channel it right through this item, while all other mages do not have this necessity (and when I look at ZOS' texts about the topic, they employ some undeniably nice metaphors throughout, which I get the impression from that this might be the main reason they designed it like this, instead of focussing for a in-depth lore explanation).

    This is a pity, because I would find that interesting, and if there was a plausible explanation, that would probably help dissipating doubts. But without that, everyone has to make their own decision whether they find it to make sense in the world of TES or not, that one specific type of mage (in the end that's what it is) needs an artifact from a daedric realm to channel energy through that, while all others do not.

    I personally don't mind it the way it is now, and would never demand it to be changed. But I do understand the criticism and I see the lore gap that is the reason for this.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • SilverIce58
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    Syldras wrote: »
    Instead of debating over assumptions, it might be more useful to look at the lore sources we actually have about these books. We have two main sources, one is Azandar (especially the Loremaster's Archive), the other a book by Gabriele Benele ("What's an Arcanist?") who doesnt really have a clue actually, but tried so summarize the info she could find.

    In the end what an Arcanist does is to summon energy or to materialize things from Apocrypha, in a process that's not that different to what other mages/summoners do (while those summon from other realms). There is no lore explanation to why Arcanists need a book to channel said energy, and even channel it right through this item, while all other mages do not have this necessity (and when I look at ZOS' texts about the topic, they employ some undeniably nice metaphors throughout, which I get the impression from that this might be the main reason they designed it like this, instead of focussing for a in-depth lore explanation).

    This is a pity, because I would find that interesting, and if there was a plausible explanation, that would probably help dissipating doubts. But without that, everyone has to make their own decision whether they find it to make sense in the world of TES or not, that one specific type of mage (in the end that's what it is) needs an artifact from a daedric realm to channel energy through that, while all others do not.

    I personally don't mind it the way it is now, and would never demand it to be changed. But I do understand the criticism and I see the lore gap that is the reason for this.

    Do you need it to be explicitly said? It makes sense to me that magic that summons power from Mora/Apocrypha would manifest as a book or tome or scroll of some sort. He is the Daedric Prince of forbidden knowledge with a realm full of books, so wouldn't you think to need one to connect to him better? How better to bind knowledge than in a book? Of course Arcanists' magic would utilize such iconography.
    Edited by SilverIce58 on October 19, 2024 2:13PM
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  • Froil
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    A spellbook, tome, grimoire etc are all valid weapons in a world if magic regardless of how the magic exists, whether by incantation, will, runes, geometric shapes or anything else.
    "Best" healer PC/NA
  • Syldras
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    Do you need it to be explicitly said? It makes sense to me that magic that summons power from Mora/Apocrypha would manifest as a book or tome or scroll of some sort. He is the Daedric Prince of forbidden knowledge with a realm full of books, so wouldn't you think to need one to connect to him better? How better to bind knowledge than in a book? Of course Arcanists' magic would utilize such iconography.

    The question is not what would be the best tool for channeling, the question is why a tool would be needed at all, because all other daedric summoners do not need one. If there's an exception to a rule, it calls for an explanation.

    Edited by Syldras on October 19, 2024 2:24PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • JemadarofCaerSalis
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    Syldras wrote: »
    BahometZ wrote: »
    They're not laser beams though, that's a subjective description that people have been applying for some reason. It's a beam of arcane energy. Which is entirely plausible. Templars also have a "laser beam".

    The Templars' beam of arcane energy doesn't shoot from an item, though.
    M1SHAAN wrote: »
    I disagree that there isn't precedent for this. Texts have had physical magical properties in past Elder Scrolls games. For one, the Elder Scrolls themselves usually strike their reader blind.

    But not by emitting a laser, flash of light or arcane energy beam (I can live with that wording). It's the reading of the scrolls that causes, after a longer expose, blindness. While that is indeed a case pf "physical magical properties" of a text (which no one disputes, as the Black Books of Hermaeus Mora are also well-known), it isn't the same procedure as with the Arcanists' grimoire. Unless the Arcanist ties his opponents down and forces them to read a confusing text until their heads explode (I'd love to describe a more grim and Lovecraftian outcome, but since forum rules protect the faint of heart,... ah well) and this is only omitted in the game because it would take too long and might bore the general audience :p
    M1SHAAN wrote: »
    The mechanical function of the skill itself also reminds me of the Lightning Storm spell from Skyrim, so there's mechanical precedent for a channeled directable laser beam spell.

    That's lightning/electricity, a completely normal, natural force that even exists in the real world, bent by a mage who can control it. It doesn't emit from an item either. Of course the wielder could probably decide to shoot it from an item of his choice for fun, but the item is not neccessary (according to lore). We could debate whether using some physical focus might make the casting easier or strengthen the spell, but the energy still comes from somewhere else, not the item itself.

    Big portions of what we officially get about the Arcanist's book is unfortunately rather meaningless, too. As UESP summarizes it:
    "Every arcanist's tome is unique. The knowledge in each tome is suited to the mind and soul of each individual arcanist: if one arcanist were to attempt to read another's book, they would find it impossible to learn from. Just like the tomes themselves, the process of becoming an arcanist is equally unique—no arcanist discovers their tome the same way as another, and the bond formed between a tome and its caster is wholly unique."
    Wow, it's UNIQUE! Maybe that's indeed enough for some people. I rather care for the whys and the hows.
    M1SHAAN wrote: »
    Of course, that doesn't mean that you have to appreciate the aesthetic. Something can be ugly and lore-friendly at the same time, though

    Jakarn. Also, most apex mounts in the crown store look horrid, even if a lore explanation about their creation is made up.

    To me, one of the things to remember is that ESO takes place hundreds of years before any of the single player games.

    This means that things that we might take for granted, such as no arcane books, in those titles might have been nonexistant or in their infancy during ESO's time.

    As for coming from a book, sorcerers cast spells that come from their staves, yet in skyrim (and I believe Morrowind and Oblivion) they cast directly from their hands, which implies that the energy is coming from the caster themselves, yet channeled through a physical object. Maybe an apple would work just as well (though, to be fair, I would think an apple would be far to fragile). Arcanists just use books.

    So, basically, the arcanist reads the spell, channels it through the book, and thus the light beam shoots out from that book.

    I could see this as yet more 'we are learning more and more about arcane energies every day' and at the moment in time ESO is, they still need physical props, while later on, they learn how to not only imbue scrolls with knowledge for others to use, instead of each person having to learn their own versions of the spells, but also how to not rely on actual props to channel the energy.
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