What separates elder scrolls players from dungeons and dragons players is a visual logic to things. Would you run out into a battlefield to take over a castle or risk your life against the dragon while wielding a book? Goodness, no! (...) We have festivals and celebrations throughout the year that allows us to put polymorphs in costumes that, of course, break the lawyer as well.
The single player games already had Spell Tomes.
The book has lore, there’s a loremasters archive about it I think.
It’s basically a notebook because our spells are so beyond typical. They’re eldritch. Eldritch by definition is incomprehensible, how do you cast an incomprehensible spell without a book that needs not comprehend?
I continue to find the various objections to arcanist animations stunningly close-minded,
given this is a fantasy setting. Anything can happen.
Is it so hard to imagine that magical books are dangerous?
I continue to find the various objections to arcanist animations stunningly close-minded,
I hope you don't mean me as, if you look at my comments closely, I have not even given my opinion on these books. All I do is acknowledging the criticism (as I said, OP isn't the only one; in fact there were a lot of such postings after the Necrom reveal stream) and wondering whether and how these books may or may not fit into the existing lore (I don't even have a set opinion about it yet).given this is a fantasy setting. Anything can happen.
I object. A good narration needs plausibility. Just because it's fantasy it doesn't mean one could randomly add anything ("anything" would also mean David Hasselhoff in a Ferrari) - or, of course one could, but people may have good reasons to question it then.Is it so hard to imagine that magical books are dangerous?
I think the main problem for people who dislike these books is that they are shooting laser beams, which indeed was nothing any scripture in TES was ever capable of before.
I think the main problem for people who dislike these books is that they are shooting laser beams, which indeed was nothing any scripture in TES was ever capable of before.
They're not laser beams though, that's a subjective description that people have been applying for some reason. It's a beam of arcane energy. Which is entirely plausible. Templars also have a "laser beam".
I disagree that there isn't precedent for this. Texts have had physical magical properties in past Elder Scrolls games. For one, the Elder Scrolls themselves usually strike their reader blind.
The mechanical function of the skill itself also reminds me of the Lightning Storm spell from Skyrim, so there's mechanical precedent for a channeled directable laser beam spell.
Of course, that doesn't mean that you have to appreciate the aesthetic. Something can be ugly and lore-friendly at the same time, though
I'm very well aware that if skill styles for class abilities becomes a thing that the most requested feature is people's pets being able to change appearances. However; for the arcanist class, it's a bit much with the tomb appearing in a number of the class skills. It's just hard to not feel that the game is like fortnite or Roblox or something like that when introducing household items as combat tools. I mean it's funny and a little zany, but it'd be nice to have the option for players who don't want to have that to choose an alternative appearance for those class skills.
What separates elder scrolls players from dungeons and dragons players is a visual logic to things. Would you run out into a battlefield to take over a castle or risk your life against the dragon while wielding a book? Goodness, no!
I don't mean that as some sort of jab at players who want to have that, that's their choice, I just want to have the choice to feel more in tune , aesthetically, to the elder scrolls. I want to point out in none of the other entries of the elder scrolls are you able to equip a book and wave it around in front of your enemies screaming, "Hocus pocus" and doing damage. However, you can get one-time use of scrolls that let you temporarily use a spell that you don't know, in oblivion , Morrowind and Skyrim but that's not what this is and that's deliberate because it just doesn't fit the logic and lore of elder scrolls. It's very out of place. again, that's not a jab. We have festivals and celebrations throughout the year that allows us to put polymorphs in costumes that, of course, break the lawyer as well. I just feel that it's very captive and it's unfair to players who are forced to accept that as a default. If they want to try a new class. It just seems up until last year old classes followed some sort of logic to the lore of elder scrolls or at least made an attempt to. This is a deviation of that but I believe that the sensibility of the in-game mechanics is there and it would take very little effort to just add an option take the tomb out of the animations or replace it with something else.
Again, I'm not saying that the tomb animation should be removed from the game. I'm saying that it'd be nice to have an alternative animation available for those who simply cannot stand it, but want to give arcanist a try. I know I'm not the only one who feels that way. I know a number of players who have complained about this very issue and they just don't want to play the arcanist cuz it just feels cartoony because of that and they don't want to look at that.
My problems are pretty basic.
Necrotic Orb and Soul Trap are hand-cast spells. Yet, my character is required to perform the animation of unstrapping their staff and armimng it before firing off these abilities. I'd be fine with this if those abilities were from the Destruction Staff line.
Chilly-McFreeze wrote: »And I don't think it's odd that people feel that some of these unprecedented skills are out of place.
Chilly-McFreeze wrote: »Anyway, the flashy, sci fiy looking skills caused a bit of a push back back when it was released as it's so far from the aesthetics of the other classes which are rooted deeper in already existing elder scrolls lore and which have been more prominent in the single player games. That's huge part of the bone of contention.
Instead of debating over assumptions, it might be more useful to look at the lore sources we actually have about these books. We have two main sources, one is Azandar (especially the Loremaster's Archive), the other a book by Gabriele Benele ("What's an Arcanist?") who doesnt really have a clue actually, but tried so summarize the info she could find.
In the end what an Arcanist does is to summon energy or to materialize things from Apocrypha, in a process that's not that different to what other mages/summoners do (while those summon from other realms). There is no lore explanation to why Arcanists need a book to channel said energy, and even channel it right through this item, while all other mages do not have this necessity (and when I look at ZOS' texts about the topic, they employ some undeniably nice metaphors throughout, which I get the impression from that this might be the main reason they designed it like this, instead of focussing for a in-depth lore explanation).
This is a pity, because I would find that interesting, and if there was a plausible explanation, that would probably help dissipating doubts. But without that, everyone has to make their own decision whether they find it to make sense in the world of TES or not, that one specific type of mage (in the end that's what it is) needs an artifact from a daedric realm to channel energy through that, while all others do not.
I personally don't mind it the way it is now, and would never demand it to be changed. But I do understand the criticism and I see the lore gap that is the reason for this.
SilverIce58 wrote: »Do you need it to be explicitly said? It makes sense to me that magic that summons power from Mora/Apocrypha would manifest as a book or tome or scroll of some sort. He is the Daedric Prince of forbidden knowledge with a realm full of books, so wouldn't you think to need one to connect to him better? How better to bind knowledge than in a book? Of course Arcanists' magic would utilize such iconography.
They're not laser beams though, that's a subjective description that people have been applying for some reason. It's a beam of arcane energy. Which is entirely plausible. Templars also have a "laser beam".
The Templars' beam of arcane energy doesn't shoot from an item, though.I disagree that there isn't precedent for this. Texts have had physical magical properties in past Elder Scrolls games. For one, the Elder Scrolls themselves usually strike their reader blind.
But not by emitting a laser, flash of light or arcane energy beam (I can live with that wording). It's the reading of the scrolls that causes, after a longer expose, blindness. While that is indeed a case pf "physical magical properties" of a text (which no one disputes, as the Black Books of Hermaeus Mora are also well-known), it isn't the same procedure as with the Arcanists' grimoire. Unless the Arcanist ties his opponents down and forces them to read a confusing text until their heads explode (I'd love to describe a more grim and Lovecraftian outcome, but since forum rules protect the faint of heart,... ah well) and this is only omitted in the game because it would take too long and might bore the general audienceThe mechanical function of the skill itself also reminds me of the Lightning Storm spell from Skyrim, so there's mechanical precedent for a channeled directable laser beam spell.
That's lightning/electricity, a completely normal, natural force that even exists in the real world, bent by a mage who can control it. It doesn't emit from an item either. Of course the wielder could probably decide to shoot it from an item of his choice for fun, but the item is not neccessary (according to lore). We could debate whether using some physical focus might make the casting easier or strengthen the spell, but the energy still comes from somewhere else, not the item itself.
Big portions of what we officially get about the Arcanist's book is unfortunately rather meaningless, too. As UESP summarizes it:
"Every arcanist's tome is unique. The knowledge in each tome is suited to the mind and soul of each individual arcanist: if one arcanist were to attempt to read another's book, they would find it impossible to learn from. Just like the tomes themselves, the process of becoming an arcanist is equally unique—no arcanist discovers their tome the same way as another, and the bond formed between a tome and its caster is wholly unique."
Wow, it's UNIQUE! Maybe that's indeed enough for some people. I rather care for the whys and the hows.Of course, that doesn't mean that you have to appreciate the aesthetic. Something can be ugly and lore-friendly at the same time, though
Jakarn. Also, most apex mounts in the crown store look horrid, even if a lore explanation about their creation is made up.