Theist_VII wrote: »You’ve tested that this can’t be purged?
The set is fine. I tried it multiple times in BGs and even with the cross healing the damage was mediocre.
it is clearly designed as a counter for Ball groups and I doubt it is effective against anything else.
I think that the set even should be buffed and the CD should be per target.
The fact that Snake in the Stars is unpurgeable makes it a nightmare for small-scale PvP. Ball groups barely feel it because they’ve got 4-6 healers just burst healing through it like it’s nothing. They’ve got the numbers and healing power to shrug it off.
But when it comes to small-scale groups or outnumbered players, it’s a different story. We don’t have the luxury of a full squad of dedicated healers. Most small-scale setups are running Vigor plus maybe one other class HoT, and that’s if we’re lucky. On top of that, we usually only have access to a single-target burst heal, not the massive AoE healing ball groups throw around.
In small-scale fights, every tick of Star Venom hurts way more because we can't outheal it like the ball groups do. It’s insane how ZOS thought this set would nerf ball groups, yet it’s the smaller groups getting hit the hardest.
The fact that Snake in the Stars is unpurgeable makes it a nightmare for small-scale PvP. Ball groups barely feel it because they’ve got 4-6 healers just burst healing through it like it’s nothing. They’ve got the numbers and healing power to shrug it off.
But when it comes to small-scale groups or outnumbered players, it’s a different story. We don’t have the luxury of a full squad of dedicated healers. Most small-scale setups are running Vigor plus maybe one other class HoT, and that’s if we’re lucky. On top of that, we usually only have access to a single-target burst heal, not the massive AoE healing ball groups throw around.
In small-scale fights, every tick of Star Venom hurts way more because we can't outheal it like the ball groups do. It’s insane how ZOS thought this set would nerf ball groups, yet it’s the smaller groups getting hit the hardest.
The fact that Snake in the Stars is unpurgeable makes it a nightmare for small-scale PvP. Ball groups barely feel it because they’ve got 4-6 healers just burst healing through it like it’s nothing. They’ve got the numbers and healing power to shrug it off.
But when it comes to small-scale groups or outnumbered players, it’s a different story. We don’t have the luxury of a full squad of dedicated healers. Most small-scale setups are running Vigor plus maybe one other class HoT, and that’s if we’re lucky. On top of that, we usually only have access to a single-target burst heal, not the massive AoE healing ball groups throw around.
In small-scale fights, every tick of Star Venom hurts way more because we can't outheal it like the ball groups do. It’s insane how ZOS thought this set would nerf ball groups, yet it’s the smaller groups getting hit the hardest.
Just… stop healing and focus the player using SITS.
Also, stop asking for nerfs to sets that have already been nerfed to Oblivion and beyond. As stated previously, this set is only a hard counter to bad and/or new troll tanks who can’t put two and two together and figure out that their heals are killing them. If you die to SITS despite understanding how the set works, that’s on you.
The fact that Snake in the Stars is unpurgeable makes it a nightmare for small-scale PvP. Ball groups barely feel it because they’ve got 4-6 healers just burst healing through it like it’s nothing. They’ve got the numbers and healing power to shrug it off.
But when it comes to small-scale groups or outnumbered players, it’s a different story. We don’t have the luxury of a full squad of dedicated healers. Most small-scale setups are running Vigor plus maybe one other class HoT, and that’s if we’re lucky. On top of that, we usually only have access to a single-target burst heal, not the massive AoE healing ball groups throw around.
In small-scale fights, every tick of Star Venom hurts way more because we can't outheal it like the ball groups do. It’s insane how ZOS thought this set would nerf ball groups, yet it’s the smaller groups getting hit the hardest.
Just… stop healing and focus the player using SITS.
Also, stop asking for nerfs to sets that have already been nerfed to Oblivion and beyond. As stated previously, this set is only a hard counter to bad and/or new troll tanks who can’t put two and two together and figure out that their heals are killing them. If you die to SITS despite understanding how the set works, that’s on you.
Renato90085 wrote: »I mean...if my enemy run this set in small fight
I am glad can easy survived because he run a bad set ....
As a solo player or real smallscaler(not miniballgroupler) you usually have only Vigor(1 tick per second) and a burst heal(1 tick per use) and 0-2 class heals(up to 2 ticks per second) so rarely getting more than 1 or 2 and never getting more than 4 snake in the star ticks in a second. With 1-2 ticks per second you get 4-8k dps during 4 seconds uptime or 12 seconds cooldown(including uptime) so you get 333-666 dps per second.
However ballgroup with 12 echoing vigor. 6 radiating regen and a few other multitaget heals can reach 40k dmg in a sec uptime.
If the set was AOE and/or had cooldown per target it would be real ballgroup counter melting them.
Yep...4s just need 2 dodge and next you enemy need survive 8s for a low dmg set...Theist_VII wrote: »Renato90085 wrote: »I mean...if my enemy run this set in small fight
I am glad can easy survived because he run a bad set ....
Right, the effect lasts for a very short period and the cooldown is atrocious.
Definitely designed to fight ball-group heal stackers with 12 Radiating Regens and Vigors on at a time.
The fact that Snake in the Stars is unpurgeable makes it a nightmare for small-scale PvP. Ball groups barely feel it because they’ve got 4-6 healers just burst healing through it like it’s nothing. They’ve got the numbers and healing power to shrug it off.
But when it comes to small-scale groups or outnumbered players, it’s a different story. We don’t have the luxury of a full squad of dedicated healers. Most small-scale setups are running Vigor plus maybe one other class HoT, and that’s if we’re lucky. On top of that, we usually only have access to a single-target burst heal, not the massive AoE healing ball groups throw around.
In small-scale fights, every tick of Star Venom hurts way more because we can't outheal it like the ball groups do. It’s insane how ZOS thought this set would nerf ball groups, yet it’s the smaller groups getting hit the hardest.
Just… stop healing and focus the player using SITS.
Also, stop asking for nerfs to sets that have already been nerfed to Oblivion and beyond. As stated previously, this set is only a hard counter to bad and/or new troll tanks who can’t put two and two together and figure out that their heals are killing them. If you die to SITS despite understanding how the set works, that’s on you.The fact that Snake in the Stars is unpurgeable makes it a nightmare for small-scale PvP. Ball groups barely feel it because they’ve got 4-6 healers just burst healing through it like it’s nothing. They’ve got the numbers and healing power to shrug it off.
But when it comes to small-scale groups or outnumbered players, it’s a different story. We don’t have the luxury of a full squad of dedicated healers. Most small-scale setups are running Vigor plus maybe one other class HoT, and that’s if we’re lucky. On top of that, we usually only have access to a single-target burst heal, not the massive AoE healing ball groups throw around.
In small-scale fights, every tick of Star Venom hurts way more because we can't outheal it like the ball groups do. It’s insane how ZOS thought this set would nerf ball groups, yet it’s the smaller groups getting hit the hardest.
Just… stop healing and focus the player using SITS.
Also, stop asking for nerfs to sets that have already been nerfed to Oblivion and beyond. As stated previously, this set is only a hard counter to bad and/or new troll tanks who can’t put two and two together and figure out that their heals are killing them. If you die to SITS despite understanding how the set works, that’s on you.
So, according to you, the solution is to stop healing and let myself die while I “focus” on the person using SITS? Brilliant. Because nothing says tactical gameplay like letting your health bar drop to zero while waiting for the set to wear off, right?
Also, let’s not pretend this set only punishes “bad or new players.” If you're in a small-scale fight and forced to deal with constant pressure, the only option is to heal through it—but guess what? That’s exactly what SITS punishes. Sure, you might be fine sitting behind 4 healers in a ball group, but in a small group or solo? The math just doesn't add up.